Android

Baleiro's page

106 posts. Alias of rungok.


Race

Defensive Abilities constructed; Immune disease, exhaustion, fatigue, sleep;

Classes/Levels

Rage 8/8;

Extracts:
Cure Light Wounds, Shield, True Strike

Gender

HP 22/23; AC 16; Fort +5, Ref +6, Will +3; +4 vs. paralysis, poison, and stun, -2 vs. mind-affecting, emotion, and fear.

About Baleiro

Baliero is an average-height humanoid, with black hair and blue eyes, a sculpted, emotionless face, and numerous glowing blue tattoo circuits running all over his body.
Baleiro awoke a few years ago, discovered shortly thereafter by citizens of Torch. He has since then established himself as an educator in Torch, teaching the young about history, mechanics, and alchemy. Usually he avoids getting involved in things but he did get involved with Khonnir Baine a few times, consulting him on various things. He's cordial, respectful of others, and while very intelligent, prefers to let others take the spotlight in social situations because he's aware of his limitations as a speaker. He still wants to help improve others, and that's why he's a teacher.

What Baleiro doesn't know about himself is that he was built for war. At current, his personality and sense of self is just part of a partition that allows the 'unit' to interact with civilians. When things get dangerous enough, his 'safety protocols' are disengaged and his personality subroutines go into background processes. That's when he 'rages'. His nanite tattoo lines turn from glowing blue to red, as does his eyes, and he otherwise operates like a barbarian would.
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Baleiro
Male android unchained barbarian 2/investigator (empiricist) 2/gestalt 2 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 5 19, Pathfinder Unchained 8)
N Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 23 (2d12+6)
Fort +5, Ref +6, Will +3; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed, uncanny dodge; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 40 ft.
Melee cestus +4 (1d4+2/19-20) or
. . nodachi +4 (1d10+3/18-20)
Special Attacks rage (8 rounds/day), rage power (accurate stance +1)
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +5)
. . 1st—cure light wounds, shield, true strike
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Statistics
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Str 14, Dex 16, Con 14, Int 16, Wis 10, Cha 8
Base Atk +2; CMB +4; CMD 17
Feats Power Attack
Traits nanite revival, robot slayer
Skills Athletics +5 (+9 to jump), Craft (alchemy) +8 (+10 to create alchemical items), Influence -1 (+3 to gather information (You can use your Intelligence Modifier instead of Charisma)), Nature +7, Perception +5 (+7 when used for Perception, 1 when used for Sense Motive), Profession (teacher) +5, Society +8, Spellcraft +8
Languages Androffan, Common, Goblin, Hallit, Sylvan, Varisian
SQ alchemy (alchemy crafting +2), ceaseless observation, emotionless, exceptional senses, fast movement, inspiration (4/day), nanite surge, trapfinding +1
Other Gear studded leather, cestus[APG], nodachi[UC], investigator starting formula book, 60 gp
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Tracked Resources
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Inspiration (+1d6, 4/day) (Ex) - 0/4
Nanite Revival (1/day) - 0/1
Nanite Surge +5 (1/day) (Ex) - 0/1
Rage (Unchained, 8 rounds/day) (Ex) - 0/8
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Special Abilities
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Accurate Stance +1 (Ex) Gain a +1 bonus to melee and thrown weapon att.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +5 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 8 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.