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Owlbear

Balabanto's page

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber. 252 posts. 10 reviews. No lists. No wishlists.

Threads

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

If Joebob the Wizard memorizes Cone of Cold, Lingering, what happens if he puts Extend Spell on it?

Interpretation One: This creates a two round "Zone of Cold" that only affects people once per round regardless of how many times they hop in and out of the zone.

Interpretation Two: This is a useless combination because the spell is considered instantaneous.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

The truth of the matter is, I really liked the skill points. I thought that was one of the best things about 3.5. If you wanted a hobby, you could get one.

I don't like it when characters are suddenly the best in the world at their hobby skill which they just threw a couple of ranks into. That's what this feels likel

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

Well, when I heard all the rumors that 4E was going to be OGL, I was like "Maybe there's hope."

All that hope has been summarily crushed.

http://www.wizards.com/default.asp?x=dnd/4news/20080108a

If you have a business license, you can PAY Wizards 5,000 dollars. This is what that 5,000 Dollars gets you.

This gets you the right to publish OGL material in August 2008. Otherwise, you have to wait until Jan 1, 2009 like everyone else.

This is the biggest, foulest money grab ever. "We believe that you should pay us, regardless of the solvency of your company, because otherwise, there's a very real chance that your company will go under, ha ha ha ha ha."

The worst part is, it really doesn't net them that much money from game companies.

Where they're going to make their money is from LGSes who want to preview the rules. This is pretty despicable.

Wizarrds of the Coast ARE the evil wizards. And they STILL want to rule the world, and they want to take Paizo's money to do it!

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

I say to all of you...see this movie. It is SO completely over the top that it's patently ridiculous, but it's patently ridiculous in an AWESOME way.

You haven't lived until the sex scene is also a gunfight.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

A great tragedy has occurred, my last issue of Dragon ever to arrive in the mail.

Wizards of the Coast has betrayed us all, and rolled a 1 on their digital initiative. The future is dark.

I did the only thing I could when I got home from the last session of my friend's Eberron game.

I opened the plastic, and I took my issue of Dragon into the bathroom, and I sat there, and I read it, as in days of old.

Long live the printed word! May Wizards realize that their colossal mistake deals more damage to the gaming landscape than a thousand tarrasques!

The classics need to remain classic.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

Okay! Get ready for aicracked question!

This involves the Fey'ri and Tanarukk races specifically. These creatures are considered outsiders, according to their creature type.

HOWEVER...these creatures possess the Elf Blood and Orc Blood traits respectively.

Are they considered persons for the purpose of Spellcasting? For all special abilities and effects, a Fey'ri is considered an elf, and a Tanarukk is considered an Orc.

There's really no good reason to rule either way, except that one of my players kept Enlarge Person on his character's list when we switched our 3.0 game to 3.5, and so I'm ruling in favor of the fact that these two races ARE.

Nothing else is, because the text is clear under 99 percent of all circumstances.

It's just these.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

Well, this officially rivals Magic of Incarnum for "Worst 3.5 supplement ever printed."

Fully sixty percent of the material can be generated using other sourcebooks and source materials.

8th level Drow Cleric? THIS deserves it's own statblock? I can make an 8th level drow cleric with the monster manual and the PHB.

Half-Fiend Gnoll Warlock? Uhm...will anyone actually USE this creature?

Drow Ninja???????

Drow NINJA??????

RABBI Ninja is more likely than Drow Ninja. Would someone please tell me how the philosophy of Ninjitsu emigrated to the Underdark? Don't Ninja have a code of conduct? Drow have NONE! :)

The shameless list of Tiamat spawn took up an excessive amount of space. I have only this to say. TIAMAT! Stop f**king! Stop f**king right now! It's a BIG waste of paper!

This book should be a monster manual. If I wanted to buy a module, I'd go out and buy it. I don't want encounter areas. I don't want pages devoted to maps. I want monsters and I want lots of them. THere could have been twice as many creatures in this book instead of all the pretty pictures.

Someone said "But, people want to just be able to throw encounters together and run them!" I was like "That's what DUNGEON is for. Paizo does a great job!"

If you're buying the monster manual, and you don't know how to set up encounters, try playing for a while before your DM. Or, better yet, if at first you don't succeed, try, try again.

The way these books are written now, you would think that the people playing the game got on the highway, hit the learning curve, and crashed into the retaining wall.

Thank you.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

I've noticed a tendancy in the Scaling sidebar to skip over a very important part of the game, and that's this.

What if your group isn't scaled for the number of people on the adventure?

Most of these adventures are designed for 4 characters of level X.

However, most groups tend to have 5-8 PC's in them. It is my recommendation that you focus on this more, as a Dungeon adventure that's difficult for four is usually, at the same level, a cakewalk for six. But if you adjust the character levels even slightly, a PC dies, because their saves just aren't as good. So you get a higher casualty rate because XP and Treasure distribution is wider.

(Except, for some reason, Prison of the Firebringer, which ATE my group and turned them into meat chunks. Out of 7 PCs, I got a total of five deaths. It was pretty heinous. If not for revivify, more people would be dead.)

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

Well, a while back, when the first Waterdeep Supplement in the blue trifold envelope came out, there was an adventure in it entitled "The Unmourned Passing of Roungouze Haballanter." I fell in love with it. It was brief, short, and entirely a "go get the treasure adventure."

The adventure started with the PC's hanging out in a tavern, and I chose the Yawning Portal because the PC's liked to hang out there. Across the way was a wizard seated in a chair. His staff was behind him, with his hat hanging on it. He was a typical, middle aged, bearded wizard. (You can read about all this in the Waterdeep Supplement, but I'm summarizing it for your benefit.)

One of the bartenders comes over to the wizard, carrying a large brass lamp, and says "Be ye Roungouze Haballanter? A man left this for you, he said ye'd be wantin' it when you came." Shortly thereafter, the lamp turns into a one foot high wizard, desintegrates Roungouze, the wizard twists a ring on his finger, and disappears. There were clues in the Wizard's notes to a Rod of Lordly Might, which the PC's tracked down, fought some Zhents for, and acquired. And the adventure ended there. And I was like...darn...they didn't ask any questions. Oh, well. Maybe they'll remember one day.

They didn't.

Eleven years in game have passed since then. So I am now running a very interesting game. All of the PCs were summoned to Silverymoon at the Inn of the Bright Blade Brandished, and were chosen from a hat with a limited background. Each of them is a child of Roungouze Haballanter. (And yes, some of them are very unusual or strange races)

The PC's must discover who killed Roungouze Haballanter, or they will inherit nothing.

One of the characters was from Silverymoon (Though he was not drawn from the hat), and his mother was strangely kidnapped by Goblins and Bugbears (Yes, in Silverymoon, don't ask how I pulled that off yet) and taken from the city. The PC's, in hot pursuit, followed them into the Lurkwood, and a wooden fortress called Goblinkeep after some decidedly brutal battles in the woods. (Bugbears and Goblins are not very bright)

Wisely, they decided to sneak around and look for a secret entrance, which they discovered (At the expense of the party's mule, who was slain and eaten by the goblins), which had an Owlbear in it. None of the PC's were particulary optimized or tough, and they were scared out of their minds. They fought the Owlbear somehow and killed it, and this was when things began to go a little bad.

They decided to wait for creatures to come and feed the owlbear, assuming that everyone else thought the Owlbear was as tough as they did. So some goblins come to feed the owlbear, and the PC's kill them. They see an ogre in the hallway, sitting in a chair. The fight goes on for a while, and the Ogre does nothing, he just keeps sitting in his chair. The PC's kill the goblins and drag them inside...

So some orcs come to feed the owlbear. They die. The Ogre sits in his chair. One orc is interrogated, they find out some information about the fortress. They keep him down there with the dead goblins and orcs. So some bugbears come, lather, rinse, repeat, they kill them too. At this point, the PC's figure the ruse is wearing thin. So they go out and they have a conversation with the Ogre.

This is pretty much how the conversation went:

PC's: Who are you?

Ogre: I am Meatlock.

PC's: What are you doing here?

Ogre: Meatlock guard door. Meatlock not leave post. Meatlock being punished.

PC's: What did you do, Meatlock?

Ogre: Meatlock eat three orcs, two Bugbears. Meatlock very angry. Zugna (The Bugbear Chieftain) punish Meatlock. Make him guard door.

At this point, one of the PC's gets an idea.

PC: Meatlock, are you hungry?

Ogre: Meatlock always hungry. Zugna not feed Meatlock. Smeglock very smart, him my brother, much smarter. Zugna feed Smeglock lots.

PC: Well, if you don't tell them we're here, we'll give you lots of food. (Gives the Ogre the dead bodies, feeds them to the ogre...)

(Note: This was NOT what I expected.)

Ogre: Meatlock happy. You go now. Meatlock not leave post.

As the PC's repeatedly cleared the bones out of the area around the ogre, Smeglock came downstairs to check on his brother. Smelling the odor of recently eaten flesh, and noting the missing patrols, he began to beat up his brother. Deciding they could not risk discovery, the PC's charged up into the corridor, and in a devastating attack, they killed Smeglock in a round and a half somehow.

PC's: Sorry, Meatlock, we didn't mean to kill your brother.

Ogre: Is okay. Smeglock beat Meatlock up a lot.

One of the PC's, kind of suggestively...

PC: You wouldn't eat your own brother, would you?

Meatlock (Looking sad): Mmm...me not know...me not sure...oh, well...him no need anymore...

(It was at this point that I disqualified everyone in the group from taking any exalted feats or exalted PRCs EVER)

Shortly after this, an orc came around the corner, to see Meatlock chowing down on his brother, and there was a really big fight between the PC's, Meatlock, and a horde of Orcs, goblins, and bugbears. A brilliant move casting alter self and changing into the recently killed Bugbear shaman saved the PC's from death, and they are now holed up in the temple to Hruggek in the basement of the Goblin Fortress, where the supposedly invincible Bugbear Shaman now resides. :)

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Maps Subscriber)

Holy Strategist: Red Knight Cleric PRC

Vengeful Redeemer: Cleric of Hoar PRC

A good PRC for a warrior using a two handed weapon who isn't wielding an exotic weapon and who isn't a barbarian.

A PRC for an Arcane Caster that makes the familiar both powerful and survivable.

A PRC for an Arcane Caster that does for Item Crafting what Incantatrix does for metamagic.



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