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Bardbarian? Color me intrigued...
You can pretty much play anything you want. Don't feel pressured to round out the party with a specific role. Just go with whatever you think has a cool character concept. You've made some pretty memorable characters in the past, so I'm sure you'll do fine :)
Alternatively, you can try to past the rage mage test. It might be easier to not laugh online.
Extra Revelation would be nice for sure. You were complaining about having a slow movespeed as a halfling, but you can just grab Cinder Dance and get some nice bonuses out of it. Getting the fire resistance could also be fun.
You also might want to look into upping your fort save, as it is rather low right now, but that's totally up to you and not entirely essential.
Going to look through the reserve list and add on my thoughts too!
I was absolutely going to suggest Improved Initiative for you, because it rules on casters. Other than that, your alternatives are always useful. Maybe you can look into metamagic feats too if you're interested in that kind of stuff. I'm a bit distracted right now so I'll come up with better advice later if you're still searching.
So, since I'm sure we all know what class/level/race our characters are at this point, I've decided to do something a little different with my character's "subtitle" that shows up next to my name. Instead, I feel that information such as HP, spell slots, smite evils, or other important tracked conditions would be useful to have displayed right next to the individual characters' names.
If you so choose to follow suit, you should leave your Race and Gender titles blank and write in whatever you want to track under the Class/Levels category. I've decided to keep the pertinent race/gender/class/levels information under the special abilities section, because I track those elsewhere in my profile.
Anyways, just wanted to put this out there as an option to try at your own will. Hope you guys find it useful!
This looks interesting and fun to me. I am always partial to extra options available for characters. I also think it would actually fit my idea of Karina's character better too than a straight bard. This would certainly address one thing that I have been nervous about, which is her current dependence upon a party to win combats. I'm also up for just trying something new, because I haven't done anything like this before!
I spent a little bit of time this morning looking around through my pathfinder sources and have been narrowing in on what I'd like to select. I am definitely leaning towards proceeding on a Bard//Fighter progression, mostly because I would actually like for Karina to have some use in combat beyond the scope of spellcasting. The extra feats from the fighter class would be pretty much essential to accomplishing this, and there are some fun things you can do with a whip in UC. However, I'm still searching for a solid fighter archetype, since armor training is wasted on me and my light armored limitations. I have considered going the Cad or Free Hand Fighter archetypes to be really strong at disarming or Weapon Master for a more offensive punch. If anyone else has some awesome ideas for something that could work, let me know.
Another totally different direction I could take would be to take levels in Sorcerer, but I would have to coordinate with Klinn to figure out which bloodline runs through our family. That said, I would certainly enjoy having more spellcasting options, even if it changes up my character a little bit.
Haha, that is very true. I find it amusing that a character can be like "Oh I got disemboweled by monsters last round but got healed... so now I'm going to stand up and move back to square X7." Of course, in real life you'd freak the f#*% out about that happening.
I've liked the combat difficulty so far. The snakes were just about the perfect difficulty level that we've faced so far. I do have to say, however, that gunslingers rolling against touch has really helped us out, especially against the centipede. With some luck, Nitina will heal up her dex damage quickly and we'll be in good fighting shape soon.
I've been really impressed by the activity of the party so far. The game really hasn't lagged at the potentially slow parts. I've liked the mix of combat and roleplay too. All in all, I'm feeling pretty good about things so far, and hoping to be able to survive past the critical rocket tag/CR 9001 random encounters that level 1's can face in Kingmaker.
First off, thanks for being a dedicated DM! I've really enjoyed the Play-by-post setting for Pathfinder and you've done a great job at keeping me entertained throughout the process.
What has gone well:
What has not gone well:
What can the DM do:
What can the players do:
Other than that, I know that this isn't realistic always, but if we're in combat, try to check in frequently to try to speed things up.
DM, I'll probably be free to talk tomorrow afternoon/evening if you have any questions for me.
I'm just saying, not to single you out, but just saying: Caladrius has posted 27 times under DM Caleth since the last time he has posted here...
I'm enjoying this game quite a bit so far and I know that DM CD has a lot of cool stuff planned for us, so it would be a huge shame to see this game die. I thought we were planning on trying to get everyone to post once per day as a goal. I know this isn't always realistic, but it doesn't take that long to post on your character. I'm not trying to be a dick, and I understand Eleri is on vacation/Caladrius is DMing for 2 groups. I just would like us to kick things back up again.
One post/day or at least 3-5 posts/week should be a reasonable goal, shouldn't it?
K(Engineering) for Caladrius: 1d20 + 7 ⇒ (2) + 7 = 9
Take it if you want. It appears the bad roll could be a punishment for his neglect.