Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Gnome

Badger, Boddyknock's page

137 posts. Pathfinder Society character for Ebonnard Raloon.


Full Name

Boddyknock Sparklegem, Nickname Badge

Race

Gnome

Classes/Levels

Summoner 1

Gender

Male

Size

small

Age

32

Special Abilities

Cantrips, eidolon, life link, summon monster I

Alignment

LN

Deity

Calistria

Languages

Common, Gnome, Elven

Occupation

Hireling

Strength 10
Dexterity 11
Constitution 12
Intelligence 10
Wisdom 10
Charisma 20

About Badger, Boddyknock

Overview: Just a good o'le fashion summoner with a lovely eidolon mount.

Faction: Andoran
Society Number: 68288-2

HP: 9
Initiative: 0
Speed: 20ft

Back-story:

It is said that this unfriendly gnome was a big deal years back and has been spending these days erasing every bit of evidence of his past. Very few know what really happened and he tries to keep it that way. Know in days he will show up in a town and leave before anyone has a chance to talk to him. Although it has been known that the appearance and sudden disappearance of this character could correlate with the burning down of certain libraries, record buildings and even census buildings.

As far magical background: At an early age he was seen with mysterious outsiders that would scare his parents. He had been seen as boy off in the woods with animals not of this realm. He seemed always destined to be summoner. It could be argued that the animals and beasts he summons have known him for years. As a teen he of course immediately sought arcane knowledge in other realms and how to use his already natural gift to do so.

Major Spoiler, do not read if player, GM only:

What Really Happened:

It is said that this gnome had an affair with the daughter(Princess Eutropia) of Grand Prince Stavian III. Of course a gnome of non-noble blood line having anything to do with royalty is an embarrassment to the empire. Now the prince and his men are after him and he has to cover his foot steps and destroy any evidence of his past to keep him and his family safe(he has a wife and two sons along with his parents).

Basically i want to work with the GM according where the campaign takes place and if not in the world of Golorian then i will have to greatly change, but i want a reasons for nobles to be after this gnome. I am willing to work and be flexible on how this is done.


Appearance:

Height: 2'9

Weight: 30lb

Hair: Shaved Brown

Eyes: Green

Overall Description:

You see a gnome riding a strange animal walk up with a cloak and and dark green eyes peer at you.

Defense:

AC: 11 = Base(10)+Armor(0)+DEX(0)+Size(1)
Touch: 11
Flat-Footed: 11

CMD: 0 = BAB(0)+STR(0)

Fort: +1 = Base(0)+CON(1)
REF: 0 = Base(0)+DEX(0)
WILL: +2 = Base(2)+WIS(0)

Attacks:

BAB: +0

Feats/Abilities/Traits:

Feats:

1 - Eschew Materials

Abilities:

1 - Summon Monster 1: Use Summon Monster Level 1 spell 3 + CHA modifier per day.

1 - Magical Talent Trait: Cast Read magic spell once per day.

1 - Magical Linguist: Cast arcane one of: mark,comprehend languages, message, read magic once per day.

Gnome Racial Benefits:

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a+1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonusand Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of
dim light.

Defensive Training: Gnomes gain a +4 dodge bonus to AC against
monsters of the giant subtype.

Magical Linguist: Gnomes study languages in both
their mundane and supernatural manifestations. Gnomes
with this racial trait add +1 to the DC of spells they cast
with the language-dependent descriptor or those that
create glyphs, symbols, or other magical writings. They
gain a +2 racial bonus on saving throws against such
spells. Gnomes with Charisma scores of 11 or higher also
gain the following spell-like abilities: 1/day—arcane mark,
comprehend languages, message, read magic. The caster level
for these effects is equal to the gnome’s level. This racial
trait replaces gnome magic and illusion resistance.

Keen Senses: Gnomes receive a +2 racial bonus on Perception
checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or
Profession skill of their choice.

Weapon Familiarity: Gnomes treat any weapon with the word
“gnome” in its name as a martial weapon.

Traits:

Etymologist: You gain a +1 trait bonus on Linguistics checks, know one additional bonus language, and treat Linguistics as a class skill.

Magical Talent(Read Magic): Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability’s save DC is Charisma-based.

Skill List:

Skills:

Acrobatics 0
Appraise 0
Bluff +5
Climb 0
Diplomacy +5
Disguise +5
Escape Artist 0
Fly 0
Heal 0
Intimidate +5
Perception +2 (gnome racial)
Perform +5
Ride 0
Sense Motive 0
Stealth +2 (small size)
Survival 0
Swim 0

Class Skills:

Craft 0 = INT (0)
Fly 0 = DEX (0)
Handle Animal +5 = (5)
Knowledge(arcana) +4 = INT (0) + Rank (1)
Knowledge(all) 0 = INT (0)
Linguistics +1 = INT (0) + 1 trait
Profession(hireling) +2 = WIS (0) + Gnome Racial (2)
Ride 0 = DEX (0)
Spellcraft +4 = INT (0) + Rank (1)
Use Magic Device +5 = CHA (5)

Eidolon:

Size Medium;
Speed 45 ft
HP: 6
AC 14 (+2 natural, 2 DEX)
Saves Fort +3 (Base 2 + CON 1)
Ref +4 (2 Base + DEX 2)
Will 0 (Base 0 + WIS 0)
Attack bite 1d6 + 4 (Base 1 + STR 3)
Ability Scores Str 16, Dex 14, Con 13, Int 7, Wis 10, Cha 11

Skills:
Bluff 0 = CHA (0)
Craft -2 = INT (-2)
Knowledge (planes) -2 = INT (-2)
Heal: +3 = WIS (0) + Rank 1
Intimidate 0 = CHA (0)
Perception +3 = WIS (0) + Rank 1
Profession(mount) +3 = WIS (0) + Rank 1
Sense Motive +3 = WIS (0) + Rank 1
Survival 0 = WIS (0)
Stealth 0 = DEX (+2)

Evolutions:

Mount: An eidolon is properly skilled and formed to serve as a combat-trained mount.

Ability Increase: An eidolon grows larger muscles, gains faster ref lexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon’s ability scores by +2.
Feats:

1 - Fleet: increase base speed by 5ft.

76lb or less light load

Inventory:

Travelers Outfit Weight: 5lb Cost: 1gp
backpack Weight: 2lb Cost: 2gp
Waterskin Weight: 4lb Cost: 1gp
bedroll Weight: 5lb Cost: 1sp
Ration/2day Weight: 2lb Cost: 1gp
Gold Weight: 2lb
Total Weight: 20lb
Gold: 114
Medium: 33lb

Spells:

0 Level:

acid splash

arcane mark

detect magic

light

mage hand

read magic

1st Level:

endure elements

mage armor

summon
monster I


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.