About Badger, Boddyknock
Overview: Just a good o'le fashion summoner with a lovely eidolon mount.
It is said that this unfriendly gnome was a big deal years back and has been spending these days erasing every bit of evidence of his past. Very few know what really happened and he tries to keep it that way. Know in days he will show up in a town and leave before anyone has a chance to talk to him. Although it has been known that the appearance and sudden disappearance of this character could correlate with the burning down of certain libraries, record buildings and even census buildings.
As far magical background: At an early age he was seen with mysterious outsiders that would scare his parents. He had been seen as boy off in the woods with animals not of this realm. He seemed always destined to be summoner. It could be argued that the animals and beasts he summons have known him for years. As a teen he of course immediately sought arcane knowledge in other realms and how to use his already natural gift to do so.
Major Spoiler, do not read if player, GM only:
What Really Happened:
It is said that this gnome had an affair with the daughter(Princess Eutropia) of Grand Prince Stavian III. Of course a gnome of non-noble blood line having anything to do with royalty is an embarrassment to the empire. Now the prince and his men are after him and he has to cover his foot steps and destroy any evidence of his past to keep him and his family safe(he has a wife and two sons along with his parents).
Basically i want to work with the GM according where the campaign takes place and if not in the world of Golorian then i will have to greatly change, but i want a reasons for nobles to be after this gnome. I am willing to work and be flexible on how this is done.
Hair: Shaved Brown
You see a gnome riding a strange animal walk up with a cloak and and dark green eyes peer at you.
AC: 11 = Base(10)+Armor(0)+DEX(0)+Size(1)
CMD: 0 = BAB(0)+STR(0)
Fort: +1 = Base(0)+CON(1)
1 - Eschew Materials
1 - Summon Monster 1: Use Summon Monster Level 1 spell 3 + CHA modifier per day.
1 - Magical Talent Trait: Cast Read magic spell once per day.
1 - Magical Linguist: Cast arcane one of: mark,comprehend languages, message, read magic once per day.
Gnome Racial Benefits:
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a+1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonusand Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of
Defensive Training: Gnomes gain a +4 dodge bonus to AC against
Magical Linguist: Gnomes study languages in both
Keen Senses: Gnomes receive a +2 racial bonus on Perception
Obsessive: Gnomes receive a +2 racial bonus on a Craft or
Weapon Familiarity: Gnomes treat any weapon with the word
Etymologist: You gain a +1 trait bonus on Linguistics checks, know one additional bonus language, and treat Linguistics as a class skill.
Magical Talent(Read Magic): Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability’s save DC is Charisma-based.
Craft 0 = INT (0)
Speed 45 ft
AC 14 (+2 natural, 2 DEX)
Saves Fort +3 (Base 2 + CON 1)
Ref +4 (2 Base + DEX 2)
Will 0 (Base 0 + WIS 0)
Attack bite 1d6 + 4 (Base 1 + STR 3)
Ability Scores Str 16, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Mount: An eidolon is properly skilled and formed to serve as a combat-trained mount.
Ability Increase: An eidolon grows larger muscles, gains faster ref lexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon’s ability scores by +2.
1 - Fleet: increase base speed by 5ft.
76lb or less light load
Travelers Outfit Weight: 5lb Cost: 1gp
backpack Weight: 2lb Cost: 2gp
Waterskin Weight: 4lb Cost: 1gp
bedroll Weight: 5lb Cost: 1sp
Ration/2day Weight: 2lb Cost: 1gp
Gold Weight: 2lb
Total Weight: 20lb