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Ninja

B_Wiklund's page

Pathfinder Society Member. 357 posts (1,573 including aliases). 45 reviews. 2 lists. No wishlists. 4 aliases.



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An excellent start to an epic AP

*****

I've been running this AP for 3 years now and as we're drawing to the close of book 6 I realized I never put in a review for this book. The adventure itself is a great kick off, sets up the mystery and by the end it makes it very clear what the AP is about to the players. Brinewall is a great location offering memorable battles and rping.
The supporting NPC cast introduced offers plenty to work with for DMs and players and adds a great dimension throughout the campaign.
The only qualms are the unnecessary caravan rules and romance rules. Just ignore these. In conclusion, highly recommend this book for a level 1 adventure and the AP as a whole.


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Best of the ap so far

****( )

Just finished running recently great sandbox adventure with a wide mix of rp puzzles combat and establishing the land of Minkai be sure to read the empty throne before running this as the fm should introduce info in this adventure so it doesn't come out of left field. Lastly Tito needs to write more adventures!


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Intrigue under the full moon

*****

Its been awhile since I ran this, I recall prepping for this book not being all too excited about it but in play this module really shines. The majority of the adventure set in the Shudderwood provides a great opportunity for sandbox investigation, role play and of course a chance to go up against the beasts of the night.

Likewise, Feldgrau with some tweaks makes a great end to the first half of the AP and a chance of course to avenge the party's mentor.

In short, yes in reading this book doesn't leap out as a great volume but I think any group will be immensely rewarded through playing this one. Especially as the remaining modules in the campaign begin to diminish after this.


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Poor introduction of Tian Xia

**( )( )( )

First the good:

1. The first part of the adventure (roughly 1/3) is great. Hongal and the journey through the haunted forest provided for some memorable sessions and after crossing the crown of the world coming to Tian XIa felt momentuos to the players.

2. The kami and the history of the oni are fleshed out for the players.

Now the problems.

1. The Hongal chapter while good could've been further developed. I added material to this as it was a lot of fun and provided a mcguffin that the party wanted to get from the ruler.

2. As other reviewers posted this was about the worst time for a dungeon crawl and an indifferent one at that. I was able to plunder some stat blocks but I can't imagine any group enjoying that crawl with little payoff in the end.


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Serviceable

**( )( )( )

As with Book 5 there's some good parts:

1. Creepy Virlych setting

2. Renchurch is atmospheric gothic dungeon crawl

3. A lot of great encounters, unique opponents (Lucimar, Gray Friar etc.)

But as others have pointed out this still ends up being a dungeon crawl in the end. I got my use out of this book by plundering it for stat blocks and some other elements (the Tyrant's Whispers) but I would think that groups running through this as is will find it rather grindy.


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