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I would be in favor of a streamlined version of Pathfinder, myself. not necessarily a new addition but not necessarily a new addition. There are several things I like from 5E that I have been enjoying. I like the Advantage/Disadvantage replacing a lot of status effects and modifiers because its fast and its super easy to work with. I like the iterative attacks better and think they're a better idea for fighting classes over 3rd's version. I like the fact that you can tank in AC and actually be a hard nut to crack. I like the scaling spells as it makes more sense having one cure spell than various cure spells at different levels. I also like their Feats better, though not the system of how you get them, because they are a big deal; and not just the equivalent of a major class feature or close to it in power level.
Having a book dedicated to pairing off the flash of Pathfinder so you could focus more on running a story and not looking up status effects and rules. Most games I play in are 2 to 3 hours long. By the time you get to mid level in the PF games I play in, we can only really fit one medium or large encounter in a session. A Dungeon crawl might take months to do while in the 5E game I play in now we might do as little as a third of a dungeon in one session. This provides a real sense of accomplishment rather than frustration of slogging through a handful of rooms in a month. This is not to say I don't find 5E kind of shallow, but it does let you do a lot more in a short span of time.
I do think there are room for things from 5E that could be added to regular PF, though, without major changes. Scaling Spells and big Feats for instance. Imagine for instance if the basic range combat Feat included Point Blank Shot, Precise Shot, and either a couple of Weapon Proficiencies or Far Shot. I like that better aesthetically and think it would condense the Feat tree.
I wouldn't mind seeing the linked accuracy for attacks as well, but I agree I'd rather see +10 rather than +6. Poor BAB would...
So, a few clarifications up front so that things don't get misunderstood due to the Internet Forum Filter:
You like several things from 5e. I understand and can appreciate that design innovations can serve as inspiration and in some cases appear as parallel design. So with no snark intended, I have to ask:
1. Are you playing 5e?
2. Regardless of the answer to #1, above, why should PF adopt those things? If they already exist in 5e, wouldn't it just be easier to play 5e rather than rewrite PFRPG?
We saw it with 4e and I'm seeing it again with 5e. Why does PF need to skew towards D&D? Why can't it be it's own thing?
As an example, in addition to Pathfinder, I love Savage Worlds. Very different games. Each appeals to me with different aspects of RPGs even though I could use either system to run a fantasy game set within the same world. But I don't expect, nor would I want, Pathfinder to adopt the raise/exploding dice mechanic of Savage Worlds, nor would I want Savage Worlds to adopt a PF-style Vancian magic system. Different RPGs can be their own thing.