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BPorter's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 1,261 posts. 2 reviews. No lists. No wishlists.


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Hark wrote:

The real advantage of a 2.0 would be to bring innovations developed later in the line to the core rules providing a better and more diverse base to build a game on.

When this kind of thing happens is very uncertain as Pathfinder is still going strong, and things like archetypes do a lot to bring new concepts to older material.

That said without an eventual second edition Pathfinder as a game will eventually be abandoned and die as the product line eventually loses profitability. A 2.0 is a far more preferable answer than no more Pathfinder.

Except that unless you're positing a "what if", that hypothesis is irrelevant. Paizo, has even as recently as the past few months, said that PFRPG Core Rulebook sales continue to grow. 5e didn't "dent" PF sales according to Eric Mona, so either people chose to buy 5e & PF, or PF fans didn't drop PF in favor of 5e.

Will there, someday, be a revision or new edition? Very likely.

However, at present the PFRPG is around 6 years old as its own thing. Paizo continues to find new creative space with the current rules.

I've been with Pathfinder since RotRL#1. Even back then, there were a lot of predictions that weren't worth carrying around in the plastic bag used to clean up after a dog. Things like:

"If Paizo doesn't jump on the 4e bandwagon and produce 4e content, they're going to go out of business."

"If Paizo thinks people are going to buy another version of 3e, they're wrong."

"How can Paizo think this will work? There's nothing left to design that hasn't been done."... and then we saw things like the Advanced Player's Guide...

More recently, say in the past 2/2.5 years: "they're running out of design space. Really, what's left for them to do?" and then we saw Ultimate Campaign, Advanced Class Guide, and now Pathfinder Unleashed, and this summer Occult Adventures.

Now, if someone wants to say, "I want Paizo to design precisely to my tastes and I know that there's zero chance of that without a new edition" or "4e or 5e does it for me but Paizo makes the best adventures so I need them to get with the program" or "if I post often enough or am disdainful enough, they'll design things the way that I think that they should", I can at least appreciate the honesty of the approach.

As for the doomsayer predictions, you've been consistently wrong for 6+ years. Yes, even the weatherman calls for rain on the right day on occasion - it doesn't make him a prophet.


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Honestly, I think you have an opportunity, here, rather than a problem. However, you’ll need to get GM buy-in, obviously to proceed as planned.

While I’m not against re-fluffing something in a game on occasion, as a GM I think it’s usually cheese-fuel to do so just so a player can get a certain build or mechanical benefit. Personally, I’m much more inclined to allow the exception if it’s done in a way that integrates into the story and campaign world.

As an example, BioWare does a really good job with world-building. If you look at their Dragon Age games, Dragon Age: Origins establishes the setting & some of its “rules”. However, as you progress through the series, you begin to see exceptions to those rules but there is usually a strong storytelling reason to explain away the apparent contradiction.

My recommendation would be something like the following:
The path of Pharasma cleric to Shadowdancer is almost unheard of – in fact it is viewed as a heretical practice by Pharasma’s faith (but not necessarily by the goddess herself). By going down this path, you are acknowledging that your character is coloring outside the accepted lines of most Pharasma followers and inviting story-conflict. This is also known as providing story ideas for your GM, which most GMs (and in my experience all good GMs) appreciate.

As for the undead follower, this is the (perhaps secret?) tradeoff for pursuing this path: when your character dies, they too, become an undead who will be paired up with a future follower of this rarely-traveled path of Pharasma’s faith. Obviously, negotiating how absolute this is with your GM would be important – can you still leverage things like raise dead and resurrection?

Other possibilities:
Is this a forgotten practice, and your cleric is the first in generations to follow these teachings? Or is there a hidden sect, seeking to do Pharasma’s will while avoiding persecution by the traditional faith?

Is Pharasma truly ok with this breaking with doctrine given the eternity of service pledged or has another divine force with a similar portfolio fueled this rift with Pharasma to further its own ends? Perhaps one of the ancient Osirian deities, given the culture’s obsession with the afterlife…


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Forsooth good Paizonian nobility, might it be possible to consummate the conclusion of our mutually beneficial exchange outlined in our letters of credit in a most expeditious manner?

(In the event that my Diplomacy check failed, here's my Intimidate attempt.)

Ship me the frakkin-frelling book already!!!


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Bandw2 wrote:
I don't like herolab because it breaks the very thing I play PnP games for. I don't have a computer limiting the rules and keeping boundries around what I do. So, I use a lot of third party stuff and what not because of this, i don;t want to try to program up a module for every feat I make, or every spell I change.

For myself, I don't utilize Hero Lab's Tactical Console very often as, like you, I don't want the laptop to be something that slows down the game. I do, however, use it to reference NPCs and monsters that aren't somewhere else like in a module's text. I found this to be far less of a distraction than me searching through pages of paper looking for a particular character sheet or statblock.

I do find myself using a computer to assist with running my game for other reasons, however, such as utilizing RealmWorks as my campaign reference or Syrinscape for audio effects. RealmWorks is simply for my benefit in-game, but my players absolutely love the addition of Syrinscape to the game.

Technology can certainly be a distraction, but it doesn't have to be.

I must confess, however, that all cell phones are collected at the beginning of a session, placed in a bin, and then set off to the side. :)


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Malwing wrote:
Anyone else tend to make NPCs and just clone them? For a homebrew I'll make about 10 mooks that clone themselves throughout the campaign. If I need a higher CR they just clone themselves a few more times.

Yep, I reuse & reskin NPCs all the time. It's one of the reasons I don't mind investing time in statting up an NPC. If the NPC meets an untimely end, that statblock is just like something from the NPC Codex. Reuse/reflavor as needed or tweak to suit down the road.


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Rynjin wrote:


Still, over reliance on a tool to the point that you don't know how to function without said tool is not good

That's a mighty big assumptive brush that you're painting a whole lot of people with...

And even where it might be applicable, it would be an issue with the user, not the application.


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Dekalinder wrote:
I mean, you guys really stat outs npc? I always just winded them

Sure, I improvise when I need to or rely on sources like the NPC Codex or Gamemasters Guide. But important, recurring, or adversarial NPCs I stat out when I can. I've found that doing so makes it easier to bring the NPCS to life during the game. It also has provided inspiration for characteristics of the NPC and even entire plots and subplots that I wouldn't have considered without fleshing out that NPC.


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Rynjin wrote:

HeroLab is a crutch for the weak.

I mean that only half-jokingly. There seem to be too many people who either pass up a bunch of good stuff because HeroLab doesn't have it, or rely on it far too heavily for building characters (the weekly "HeroLab told me I could do this but the rulebook says no! Which is right?" thread).

No Hero Lab is a timesaver that allows GMs with limited amounts of free time to fully develop NPCs the way the desire to without having to listen to nonsense like "NPCs shouldn't follow the same rules as PCs" or make compromises due to time...

BTW, I'm an avid 3PP supporter. For rules supplements, monsters, adventurers, etc. I still buy a lot of 3PP stuff. For PC & class-related stuff, however, whether or not Hero Lab support is available is a big purchasing decider.

And given the number of threads debating rules as intended vs. trying to game the wording of a rule for a player's min/max benefit, even when common sense should negate the need for cries of "FAQ ruling", I don't think disputes caused by differences in Hero Lab vs. a rulebook are anywhere near as big a problem as the "design my way or it's wrong" crowd. Some might even say that there "seem to be too many people" arguing such things. ;)

BTW, those differences in Hero Lab are typically viewed as "bugs" and will be corrected if reported.


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Sharaya wrote:

We still in the process of generating April subscription orders to accounts. When the processes stretches out over 1 day, the My Subscriptions page can display oddly until it is finished. You should be fine, the system just hasn't gotten to your account yet.

You can keep an eye on how things are going over here. Once we post that the order authorizations are done, if you haven't gotten an order confirmation email by then, please let us know, either on the customer service messageboards or via email. Thanks!

Thank you!


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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Ok, I've wanted this book since it was announced and the previews keep amping up my anticipation!

One question. Why does it show up in my "my subscriptions" list but not in my "expected to ship" listing?

Normally, I'd take a wait-and-see approach but I want this book ASAP and don't want a clerical error delaying it!


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Vic Wertz wrote:
BPorter wrote:
I recognize that an all-or-nothing approach isn't the way anyone would want to go I just thought that the NPC Codex would be a good themed set.
I think it *is* safe to say that you'll see characters from the NPC Codex sprinkled into many sets.

Awesome! Thanks!


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Cpt_kirstov wrote:
Vic Wertz wrote:
If you look through pretty much *any* thread about minis sets, you'll find people asking for more PC-types and few or no monsters, and you'll find people asking for more monsters and few or no PCs.

Yup - BPorter, to prove Vic's point, I'm your opposite. As someone who is a collector, I have almost every D&D mini from the beginning through 4th edition.. and then pathfinder battles. That means I have about 1070 unique sculpts of D&D miniatures plus every pathfinder battles miniature to date. If I never get another generic human or elf again it will be too soon. Once you count doubles, I have over 2,000 human or elf miniatures (and that's not counting reaper bones) . Why would I need another one?

Every time I see a human previewed I sigh and think "well there's another spot that could have been used by a monster that has never gotten a miniature, but instead another (insert class) with (insert weapon or spell effect)" Trying to find 'something suitable' for things like tatzlewurms or reefclaws was painful until they came out in miniature form. I mean, how do you find something to put the right mindset into your players when they see a basidirond?

If your party is facing a fighter with an ax or a fighter with a sword..... 90% of the time it will last less then 3 rounds, so as long at it looks martial no one cares.

And that's great... unless you're just starting to collect minis. Also, the "last 3 rounds" argument doesn't hold much water. A rare monster will last just as long and have far less utility and frequency of use.


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Vic Wertz wrote:

If you look through pretty much *any* thread about minis sets, you'll find people asking for more PC-types and few or no monsters, and you'll find people asking for more monsters and few or no PCs. It's logical, then, that the way to make sure that a set satisfies the most people is to keep a reasonable mix of both—and, it turns out, that logic is backed up in historical sales. You need a pretty good reason to have a set that's all monsters or all adventurers.

Speaking of a good reason to have a set that's all adventurers, have you seen the Iconic Heroes sets?

Yep, I've seen the Iconic Heroes. I recognize that an all-or-nothing approach isn't the way anyone would want to go I just thought that the NPC Codex would be a good themed set.

Many of the "humanoid" minis in the sets represent specific individuals, which is cool for running that AP, but given how specific some of those villains are/appear, limits their utility as a general mini.


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I'm a big fan of the Pathfinder Battles minis. However, I have to say while the monsters are nice, I need far, far fewer of them than I do minis for adventurers & NPCs. Can we get a NPC Codex set or something similar?


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I'mm still working my way through this book, but I have to say -- Awesome job on this one!


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LazarX wrote:
Maybe you might not have noticed, but every issue of Pathfinder comics has TONS of variant covers.

No kidding.

If it is a "correct" variant cover, it would have been nice for it to be a variant cover of the iconic that the issue is about.

However, it does appear that Amiri and Seelah at least feature into the story of the issues, so I guess the "don't judge a book by its cover" axiom holds true. Still, I'd have preferred variants focused on the primary character.


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Just got my #1 & #2 issue of Pathfinder Origins.

Can someone enlighten me as to why PF Origins#1 - VALEROS has AMIRI on the cover and PF Origins#2 - KYRA has SEELAH on the cover?

And if, by some chance, someone is going to say they're Paizo variant covers, if true it's a very bad idea. I'm cool with variant covers but putting a different iconic on a book about another iconic is disappointing and confusing to say the least.


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(Fails Will save)

Hell no! Can't stand those Commie bastards.

Now, being on the xvarts!


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I'm an unabashed Midgard fan. I've converted all of my Pathfinder campaigns over to it and currently have 3 ongoing campaigns set there. The primary campaign is set in the Canton of Melana, the second is in the Zobeck region, and the third is currently on an island in the western ocean but will be moving to the Southlands.

I'm the GM of the campaigns but the PC composition of the main campaign is as follows:

Human male fighter/rogue
Gearforged male fighter
Human male slayer
Gnome male alchemist
Gearforged male ranger/sorcerer
Tengu male magus
Dwarf male gunslinger

My players absolutely love Midgard. As a GM, the setting resonates with me in a way that few others have and is perhaps the only setting where I wanted to run a campaign in every region.


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Still loving this game. I'm still impressed that even though it doesn't have Skyrim's "walk directly from one side of the map to the other", the game feels bigger to me. So much to explore and each area feels different/unique.

For those who had PC issues, you have my sympathy. Your stories have, however, reminded me why I've abandoned the PC as my gaming platform. I have limited time to play as it is, I certainly don't want to waste it just getting something to work.

I haven't been able to play much with all of the Christmas celebrations, but I'm hoping to take down that Ferelden Frostback soon. So far, I've had two unsuccessful runs where I had to retreat.

For the Inquisition!


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Merry Christmas!


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Rynjin wrote:
Green Arrow from the comics (I believe. I'm assuming his portrayal is the same as in the cartoons) is basically "Liberal hippy Batman".

At times this has been true in the comics, usually it was done in a very ham-fisted way that didn't do the character (or the causes) any favors. Basically, they took the Robin Hood angle and amped it to 11. Which made him a bit of a hypocrite being a billionaire. Unfortunately, many writers were fond of making him a hypocrite in most facets of his personal interactions as well.

Much of this was (thankfully) jettisoned with the New 52 reboot. Unfortunately, it took a bit for rebooted Green Arrow to find his New 52 footing but the recent run by Lemire has quickly become a fan-favorite take on the character. The current writing team, I believe, are actually from the Arrow show and even before that, the show had begun to positively impact the comics with the introduction of characters like Diggle.

The take on Green Arrow and his progression/evolution from vigilante to hero in the show has been far superior to many (not all) portrayals in the comics and if the show can continue to not only take content from the comics and reimagine it, but then also positively influence the comics then I'll be a happy viewer & a happy reader for years to come.


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Hal Jordan or nothing.


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Freehold DM wrote:
No, I'm not, I- OH! Skyhold. Nm.

Ha!

(Looks at the DA dialogue tree...)

Friendly response: Nicely played.
Humorous Response: I don't think you're my type.
Antagonistic Response: Yeah, you wish!


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SKYHOLD!!!

Finally, you are mine!


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The following locations need to NOT be in this movie:

Tattooine - seriously, for as often as this planet gets used, it's tough to buy it as a backwater planet of any kind.

Hoth

Endor's moon (no g-d Ewoks!)

Overall, I liked what I saw although I'm curious why the female character is wearing the Rebellion forest-style garb in a desert. Also, the speeder sounded more powerful/faster than the blocky sled she was driving.

And I could see myself getting tired of the "cute" droid very, very quickly.


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Here, here! Well-deserved praise!

And thank you for all of the reviews!

Happy Thanksgiving everyone!


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Also, I'm impressed that the dialogue and companion opinions seem much more nuanced. Yes, with it being the 3rd installment they don't have to establish the basics as much but Vivienne's view on Circle life and the Tempars was surprising and refreshing. Similarly, Solas' opinions on the Fade are intriguing rather than off-putting which is no small feat given the Breach.

The conflicts and political situation are also much more nuanced than the "us-vs.-them" mindsets I was expecting to see. Great stuff and great inspiration for my own Pathfinder campaigns.


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This game is amazing. I was skeptical of Bioware's "open world" claims on this one. Is it as open or varied as Skyrim? No. However, as with Skyrim, it does a fantastic job of enticing me to explore around just one more turn or over just one more hill. It's fantastic. Even though I know they are self-contained, they don't feel small the way earlier installments in the series did.

I'd say it's similar to the Witcher 2 but with much larger free-roaming areas. Nice balance of story and exploration.

My only quibble thus far is that it maintains the Dragon Age tradition of douchey elf companions (Zevran, Fenris, Sera). I was sorely tempted to not recruit her given my immediate dislike of her.

Solas, however, is awesome so far.


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Good Lord. I sat down to play after the kids went to bed and before I knew it, eight hours had passed.

Fantastic game. So far, everything I enjoy in FRPGs, Dragon Age lore, and Mass Effect-style interaction. LOVING this game so far....

.....just so tired. :)


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Irnk, Dead-Eye's Prodigal wrote:

Again, it sounds as though they are using the Ultimate FF as source material. Victor Von Doom was a student along w Reed, Sue, and Johnny at whatever they named that hyper-smart think tank/high school. He was actually a part of the same accident that gave the FF thier powers. The accident was proven to be a direct result of his f@~!ing w Reed's experiment & he was expelled before his powers manifested. He wound up going back to Europe & 'slumming' it as an underground 'tech head' before resurfacing with a plan to use all the people he had provided tech to as mind-controlled army...

This is a very condensed & simplified version of the first Ultimate Dr Doom storyline & could easily be the seed Fox is going with, simplifying his description further for the 'elevator pitch' to 'hacker'...

Very likely.

Still sucks.


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Pre-ordered and anxiously awaiting it. Getting a good night's sleep tonight in anticipation of playing into the wee hours tomorrow.


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MMCJawa wrote:


At least if Fantastic Four bombs, maybe Fox will give it back to Marvel? Come on, you know you want to see Doom or Skrulls face off against the Avengers someday.

Fervently hoping for this FF movie to bomb...


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Aranna wrote:


Doom however needed a rewrite. And some crazy hacktivist blogger might appeal to the coffee shop hipster crowd.

HAHAHAHA....

...oh wait, you're serious?


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Owen KC Stephens wrote:

While any additional Green Ronin Pathfinder-Compatible Kickstarter is going to have to wait until we've fulfilled all the major elements of the Freeport and Advanced Bestiary Kickstarter campaigns, and there's not likely to be any practical way to redo the entire Black Company book (no matter how big a fan I am of the book series and the work Rob Schwalb and I put into that rpg), it's *possible* that the magic system, divorced from the setting, could be adapted and released somehow.

The question is, would it sell well by itself? Would it sell as part of a book of alternate Pathfinder systems?

I'd buy it in a heartbeat. I loved the original system.


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Qstor wrote:

any rules like vitality in d20 Modern?

Mike

See Ultimate Combat.


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Will this also include some expansion of the Organization rules from Ultimate Campaign?


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Kthulhu wrote:

So, do you apply that standard to Paizo as well? Because they don't have a character generator. Hero Lab is NOT Paizo, it's Lone Wolf.

As for Dungeonscape....meh...I really don't care. 5e isn't an overly-complicated system like Pathfinder where there's a real need for these kinds of digital tools.

This is from lonewolf-Rob back in 2010:

"We'll be outlining our overall digital tools vision to Paizo. That includes our existing Hero Lab product and our evolution plans for it. It also includes our upcoming Realm Works product and how it fits into our vision. Plus it includes a variety of other elements that I'm not at liberty to discuss publicly right now. Basically, it's where we are, where we're going, and the synergies we envision with Paizo and the Pathfinder line.

Paizo is undoubtedly talking to multiple tool developers about their respective visions. Based on those discussions, I'm guessing that Paizo will identify the companies whose vision best matches Paizo's own vision and/or best resonates with Paizo's goals. Strategic partnerships can then be established with those companies to bring the most value to Paizo's customer base."

Paizo also has a Pathfinder tie-in with Syrinscape.

So, how is this really different from what WotC had with Trapdoor?

As a gamer, do the differences really matter?

I'm as tired of edition wars as the next person but regardless of your feelings towards WotC's games, staff, etc. their ability to support digital tools in any reasonable fashion is incredibly lacking.


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Vibranium is what Cap's shield is made of.


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Rakshaka wrote:

Oh, believe me, between Stoneshape and some of the other Druid spells, I've crafted coffin scenarios that were as vexing as hunting down a Lich's phylactery. It's amazing how many one inch tunnels you can put into a 5' cubic square of stone.

Its not so much the action economy that gets me, more of the "Is this monster behaving like every legend and myth that's been told about" shtick. More often than not, its alway better to mist the vampire from damage than wasting the action on turning them away. I'm wishing I was wrong about that and am looking for examples to solidify my conflicted opinion.. 'Has PF made vamps no different than any other monster? Is the folklore (weaknesses) ignored in favor of the mathematical practicality of damage until death?

Off to bed, so I'll be back to respond in 7-10 hours.

In my experience, yes the vampire weaknesses come into play. They almost HAVE to if you're running vampires effectively.

Vampires are social creatures that can enlist outside, non-vampire resources, especially if they're wealthy and can leverage civilization's laws against the players.

Vampires should not be going toe-toe with PCs all the time, especially if it's a vampire that's survived for decades, let alone centuries. Guerilla tactics, dividing the party and attacking isolated PCs or NPCs, softening them up with dominated NPCs/creatures and "creatures of the night" should be employed.

In other words, in my experience, when vampires are played to utilize the benefits at their disposal in a manner that the PCs themselves would employ, those vampire weaknesses become essential tools. If vampires are limited to a static role in an encounter/location then don't be surprised if they get killed like "just another monster".


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Lord Fyre wrote:
Purple Dragon Knight wrote:


SHE'S SOOOOOOOOOOOOOO CUTE!
Bah! Ming-Na Wen is way hotter!

Skye is hot, but EFFING A-RIGHT Ming-Na Wen is hotter!


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Yes, I'd buy this book.

Additionally, I'd like a book (or section) that shows how to apply Kingdom-building & Settlement-rules to existing settlements & nations, which, let's face it, is more likely to see use in a politics-influenced campaign than the development of virgin territory. I understand why Kingmaker took that approach and I love it, but I'd really like to see this next logical step taken.


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Marc Radle wrote:

The way I understand it, these dice will not be Kickstarter exclusives, but they will be produced in limited quantity. What that means is that folks who back the Southlands Kickstarter (even it it's only at the $1 level!) get first crack at adding the dice as an Add On - just be sure to increase your pledge enough to cover the dice!

Once all the backers that want the dice (or multiple sets ... come on, you know you want to :) have purchased them, any remaining sets (if any) will be offered for sale at some point from Kobold Press. Not sure if the price will go up at that point or not, or if there will be any left, but ... if you absolutely want to be sure you get one or more sets, your best bet is to get 'em now! :)

For Kickstarter apprentices, how does one manage/increase the pledge amount? Is it an incremental charge or is it cancelling the original and replacing it with the new value?


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Fantastic! Thanks so much for putting this together.


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Sean K Reynolds wrote:
Just to be clear, I'm not trying to justify why Andoran soldiers wear that (if they actually do), or what's written in Ultimate Equipment (I didn't write or develop the armor section), I just wanted to explain that the original text did explain the visually-memorable Andoren armor as parade armor.

Fair enough. Thanks again!


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I really hope that the new magic item creation system is simple, yet flexible - something along the lines of a rune-based enhancement system like those found in Dragon Age and Shadows of Mordor video games.

I really want a way to incorporate flavorful magic items with history and an ability to be improved by the PCs and get away from the "magic-mart" requirement/desire to replace Item X with new/different Item Y.


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Sean K Reynolds wrote:
BPorter wrote:
Kudaku wrote:
So... The Andoran militia wear parade armor, while most other militia wear studded leather armor (or the equivalent). What's the problem?

From Ultimate Equipment: "Parade armor may be crafted from leather, metal, or a mixture of both."

"for use in showy noncombat situations"
"for example, one country's parade armor may be a chain shirt, tabard, leather greaves, and a winged helm"
NONE of those describe the Andoran uniforms & hats.

Just so you know:

1) Parade armor first appeared in the Golarion-setting book Adventurer's Armory.
2) Its description there includes this text: "for example, the parade armor of the Eagle Knights of Andoran is a blue coat reinforced with light chain, white breeches, and thick blue leather boots."
3) Years later, Ultimate Equipment picked up many items from Adventurer's Armory and other Golarion-setting books, and made them setting-neutral, which meant taking out the Andoran reference in the parade armor description and replacing it with a setting-neutral example of parade armor (the "winged helm" reference you quoted).

So the "item's description doesn't match what's in the art" argument doesn't apply.

Thanks for the historical perspective, Sean. That said, I still haven't seen a logical or canonical reason why Andoran would choose to outfit it's military in parade armor which is "for use in showy, non-combat situations".

I get that it makes up the iconic look Andoran military as presented in the Golarion sourcebooks. It's a stylistic choice and Paizo's choice. I still don't like it, find it jarring, and find no reason for it to exist. It's a personal taste. Some people look at it and can say "looks cool is good enough for me" or perhaps their players don't particularly care about setting details. Others like me, look for "little details" in a setting because they add to their enjoyment and immersion in the game. I care about a nation's population, trade routes, imports & exports. Even though those details hold little "adventuring value", they are imagination springboards for me when I'm developing adventures within a setting.

While there is plenty about Golarion that I love as a campaign setting, Andoran's anachronisms are something that doesn't fit as neatly with the rest of the Inner Sea. I like kitchen sink settings, but as kitchen sink settings go, I think perhaps I come down on the side of "melting pot" vs. "patchwork quilt".

Bottom line, there's just a lot about Andoran that seems like a missed opportunity to me.

Similarly, the nonsensical never-ending revolution of Galt is in the negative cool points range when I stack-rank the Inner Sea nations. It is, hands down, my least favorite nation in the entire setting - including Alkenstar (I tend to dislike firearms in my FRPGs). Numeria, however, ranks high in the cool points range.

As for Ultimate Equipment, I think the entry would have been better served if the phrase "chain reinforcements" had been used instead of "chain shirt" just to avoid confusion & apparent contradictions with the lower armor class of parade armor.


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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Can't wait! I've been looking forward to this one.

FWIW, Iron Gods is awesome as well. However, I think those bemoaning a return to "classic" tropes are forgetting - or perhaps ignoring - that for players new to the hobby these aren't "classic", they're new. I run a campaign for a bunch of 14-yr olds and none of them have heard of, much less played, Against the Giants.

And given my newfound love of orc-slaying thanks to Shadows of Mordor, hell yeah, bring on the orcs. (Tolkein or otherwise.)


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Note that the following question...

BPorter wrote:


Even if I accept the "parade armor is standard issue premise" (which I don't) -- why does Andoran do it?

... is rhetorical. I'm not looking for speculation. I'm looking for an in-setting explanation of it. Also, how is it viewed outside of Andoran? By other, more "traditional" armies and navies? Are the Andorans viewed as wimps putting on airs ("They're pretty but can't fight for sh!#") or are they viewed as the avante-garde of Golarion warfare?

Much focus is placed on the Andoran navy. Perhaps the army operates differently? Which is more respected, powerful, or prominent?

Hopefully, the Andoran book will answer questions like these. Right now, though, they look like they're bringing a mindset to battle that is at odds with the tech & tactics of the world in which they live. Unless they're magic-heavy (also not suggested by canon-to-date), they're going to get their butts kicked frequently unless they have overwhelming numbers in every engagement. Again, as a former vassal state, there's not much to suggest that this would be the case.


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Kudaku wrote:
So... The Andoran militia wear parade armor, while most other militia wear studded leather armor (or the equivalent). What's the problem?

From Ultimate Equipment: "Parade armor may be crafted from leather, metal, or a mixture of both."

"for use in showy noncombat situations"

"for example, one country's parade armor may be a chain shirt, tabard, leather greaves, and a winged helm"

NONE of those describe the Andoran uniforms & hats. They're clearly depicted as worn in combat, don't incorporate recognizable armor (like chain shirts) and unless belts & bandoliers now count as leather armor, they aren't even wearing leather armor, let alone a studded leather equivalent. The best you could do is perhaps argue that they're outfitted with armored coats, but those are supposed to be made up of metal-reinforced leather jackets where the Andoran uniforms in question sure look like cloth to me.

Even if I accept the "parade armor is standard issue premise" (which I don't) -- why does Andoran do it?

Also, Andoran employs a volunteer army and navy rather than conscripts or mercenaries. While I'm sure there are militia, I don't think they get the spiffy blue coats.

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