Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Camper

BPorter's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 1,224 posts. 2 reviews. No lists. No wishlists.


RSS

1 to 50 of 1,224 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Kthulhu wrote:

So, do you apply that standard to Paizo as well? Because they don't have a character generator. Hero Lab is NOT Paizo, it's Lone Wolf.

As for Dungeonscape....meh...I really don't care. 5e isn't an overly-complicated system like Pathfinder where there's a real need for these kinds of digital tools.

This is from lonewolf-Rob back in 2010:

"We'll be outlining our overall digital tools vision to Paizo. That includes our existing Hero Lab product and our evolution plans for it. It also includes our upcoming Realm Works product and how it fits into our vision. Plus it includes a variety of other elements that I'm not at liberty to discuss publicly right now. Basically, it's where we are, where we're going, and the synergies we envision with Paizo and the Pathfinder line.

Paizo is undoubtedly talking to multiple tool developers about their respective visions. Based on those discussions, I'm guessing that Paizo will identify the companies whose vision best matches Paizo's own vision and/or best resonates with Paizo's goals. Strategic partnerships can then be established with those companies to bring the most value to Paizo's customer base."

Paizo also has a Pathfinder tie-in with Syrinscape.

So, how is this really different from what WotC had with Trapdoor?

As a gamer, do the differences really matter?

I'm as tired of edition wars as the next person but regardless of your feelings towards WotC's games, staff, etc. their ability to support digital tools in any reasonable fashion is incredibly lacking.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Vibranium is what Cap's shield is made of.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Rakshaka wrote:

Oh, believe me, between Stoneshape and some of the other Druid spells, I've crafted coffin scenarios that were as vexing as hunting down a Lich's phylactery. It's amazing how many one inch tunnels you can put into a 5' cubic square of stone.

Its not so much the action economy that gets me, more of the "Is this monster behaving like every legend and myth that's been told about" shtick. More often than not, its alway better to mist the vampire from damage than wasting the action on turning them away. I'm wishing I was wrong about that and am looking for examples to solidify my conflicted opinion.. 'Has PF made vamps no different than any other monster? Is the folklore (weaknesses) ignored in favor of the mathematical practicality of damage until death?

Off to bed, so I'll be back to respond in 7-10 hours.

In my experience, yes the vampire weaknesses come into play. They almost HAVE to if you're running vampires effectively.

Vampires are social creatures that can enlist outside, non-vampire resources, especially if they're wealthy and can leverage civilization's laws against the players.

Vampires should not be going toe-toe with PCs all the time, especially if it's a vampire that's survived for decades, let alone centuries. Guerilla tactics, dividing the party and attacking isolated PCs or NPCs, softening them up with dominated NPCs/creatures and "creatures of the night" should be employed.

In other words, in my experience, when vampires are played to utilize the benefits at their disposal in a manner that the PCs themselves would employ, those vampire weaknesses become essential tools. If vampires are limited to a static role in an encounter/location then don't be surprised if they get killed like "just another monster".


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Lord Fyre wrote:
Purple Dragon Knight wrote:


SHE'S SOOOOOOOOOOOOOO CUTE!
Bah! Ming-Na Wen is way hotter!

Skye is hot, but EFFING A-RIGHT Ming-Na Wen is hotter!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Yes, I'd buy this book.

Additionally, I'd like a book (or section) that shows how to apply Kingdom-building & Settlement-rules to existing settlements & nations, which, let's face it, is more likely to see use in a politics-influenced campaign than the development of virgin territory. I understand why Kingmaker took that approach and I love it, but I'd really like to see this next logical step taken.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Marc Radle wrote:

The way I understand it, these dice will not be Kickstarter exclusives, but they will be produced in limited quantity. What that means is that folks who back the Southlands Kickstarter (even it it's only at the $1 level!) get first crack at adding the dice as an Add On - just be sure to increase your pledge enough to cover the dice!

Once all the backers that want the dice (or multiple sets ... come on, you know you want to :) have purchased them, any remaining sets (if any) will be offered for sale at some point from Kobold Press. Not sure if the price will go up at that point or not, or if there will be any left, but ... if you absolutely want to be sure you get one or more sets, your best bet is to get 'em now! :)

For Kickstarter apprentices, how does one manage/increase the pledge amount? Is it an incremental charge or is it cancelling the original and replacing it with the new value?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Fantastic! Thanks so much for putting this together.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Sean K Reynolds wrote:
Just to be clear, I'm not trying to justify why Andoran soldiers wear that (if they actually do), or what's written in Ultimate Equipment (I didn't write or develop the armor section), I just wanted to explain that the original text did explain the visually-memorable Andoren armor as parade armor.

Fair enough. Thanks again!


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I really hope that the new magic item creation system is simple, yet flexible - something along the lines of a rune-based enhancement system like those found in Dragon Age and Shadows of Mordor video games.

I really want a way to incorporate flavorful magic items with history and an ability to be improved by the PCs and get away from the "magic-mart" requirement/desire to replace Item X with new/different Item Y.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Sean K Reynolds wrote:
BPorter wrote:
Kudaku wrote:
So... The Andoran militia wear parade armor, while most other militia wear studded leather armor (or the equivalent). What's the problem?

From Ultimate Equipment: "Parade armor may be crafted from leather, metal, or a mixture of both."

"for use in showy noncombat situations"
"for example, one country's parade armor may be a chain shirt, tabard, leather greaves, and a winged helm"
NONE of those describe the Andoran uniforms & hats.

Just so you know:

1) Parade armor first appeared in the Golarion-setting book Adventurer's Armory.
2) Its description there includes this text: "for example, the parade armor of the Eagle Knights of Andoran is a blue coat reinforced with light chain, white breeches, and thick blue leather boots."
3) Years later, Ultimate Equipment picked up many items from Adventurer's Armory and other Golarion-setting books, and made them setting-neutral, which meant taking out the Andoran reference in the parade armor description and replacing it with a setting-neutral example of parade armor (the "winged helm" reference you quoted).

So the "item's description doesn't match what's in the art" argument doesn't apply.

Thanks for the historical perspective, Sean. That said, I still haven't seen a logical or canonical reason why Andoran would choose to outfit it's military in parade armor which is "for use in showy, non-combat situations".

I get that it makes up the iconic look Andoran military as presented in the Golarion sourcebooks. It's a stylistic choice and Paizo's choice. I still don't like it, find it jarring, and find no reason for it to exist. It's a personal taste. Some people look at it and can say "looks cool is good enough for me" or perhaps their players don't particularly care about setting details. Others like me, look for "little details" in a setting because they add to their enjoyment and immersion in the game. I care about a nation's population, trade routes, imports & exports. Even though those details hold little "adventuring value", they are imagination springboards for me when I'm developing adventures within a setting.

While there is plenty about Golarion that I love as a campaign setting, Andoran's anachronisms are something that doesn't fit as neatly with the rest of the Inner Sea. I like kitchen sink settings, but as kitchen sink settings go, I think perhaps I come down on the side of "melting pot" vs. "patchwork quilt".

Bottom line, there's just a lot about Andoran that seems like a missed opportunity to me.

Similarly, the nonsensical never-ending revolution of Galt is in the negative cool points range when I stack-rank the Inner Sea nations. It is, hands down, my least favorite nation in the entire setting - including Alkenstar (I tend to dislike firearms in my FRPGs). Numeria, however, ranks high in the cool points range.

As for Ultimate Equipment, I think the entry would have been better served if the phrase "chain reinforcements" had been used instead of "chain shirt" just to avoid confusion & apparent contradictions with the lower armor class of parade armor.


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Can't wait! I've been looking forward to this one.

FWIW, Iron Gods is awesome as well. However, I think those bemoaning a return to "classic" tropes are forgetting - or perhaps ignoring - that for players new to the hobby these aren't "classic", they're new. I run a campaign for a bunch of 14-yr olds and none of them have heard of, much less played, Against the Giants.

And given my newfound love of orc-slaying thanks to Shadows of Mordor, hell yeah, bring on the orcs. (Tolkein or otherwise.)


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Note that the following question...

BPorter wrote:


Even if I accept the "parade armor is standard issue premise" (which I don't) -- why does Andoran do it?

... is rhetorical. I'm not looking for speculation. I'm looking for an in-setting explanation of it. Also, how is it viewed outside of Andoran? By other, more "traditional" armies and navies? Are the Andorans viewed as wimps putting on airs ("They're pretty but can't fight for sh!#") or are they viewed as the avante-garde of Golarion warfare?

Much focus is placed on the Andoran navy. Perhaps the army operates differently? Which is more respected, powerful, or prominent?

Hopefully, the Andoran book will answer questions like these. Right now, though, they look like they're bringing a mindset to battle that is at odds with the tech & tactics of the world in which they live. Unless they're magic-heavy (also not suggested by canon-to-date), they're going to get their butts kicked frequently unless they have overwhelming numbers in every engagement. Again, as a former vassal state, there's not much to suggest that this would be the case.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Kudaku wrote:
So... The Andoran militia wear parade armor, while most other militia wear studded leather armor (or the equivalent). What's the problem?

From Ultimate Equipment: "Parade armor may be crafted from leather, metal, or a mixture of both."

"for use in showy noncombat situations"

"for example, one country's parade armor may be a chain shirt, tabard, leather greaves, and a winged helm"

NONE of those describe the Andoran uniforms & hats. They're clearly depicted as worn in combat, don't incorporate recognizable armor (like chain shirts) and unless belts & bandoliers now count as leather armor, they aren't even wearing leather armor, let alone a studded leather equivalent. The best you could do is perhaps argue that they're outfitted with armored coats, but those are supposed to be made up of metal-reinforced leather jackets where the Andoran uniforms in question sure look like cloth to me.

Even if I accept the "parade armor is standard issue premise" (which I don't) -- why does Andoran do it?

Also, Andoran employs a volunteer army and navy rather than conscripts or mercenaries. While I'm sure there are militia, I don't think they get the spiffy blue coats.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Axial wrote:


Are all Andoran soldiers, like, dex-based fighters or something?

Since several of the Andoran artwork pieces depict two-handed swords being wielded, I'm thinking "no".


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Marc Radle wrote:
BPorter wrote:
Qstor wrote:
BPorter wrote:


Midgard has become the go-to campaign setting for me.

Thanks for the pointers.

Yeah I'm starting a game next week in Midgard. I was just curious. I saw that SpirosBlaak can't be placed in Midgard so I told the players if they had Gunpowder their characters were from far away.

I did the Southlands Kickstarter too.

Wolfgang any chance of a Castle Shadowcrag available for Pathfinder? I know it wasn't released for 3.x generally.

Mike

I don't know much about SpirosBlaak, so I can't speak to setting incompatibility but Midgard embraces a "make it your own" philosophy so I don't know why you couldn't have it sitting somewhere "off the map". Obviously, that's not canon but likely wouldn't be setting-breaking.

I know that I'm strongly considering placing Freeport in the Western Ocean once I have details on the Southlands. I'm hoping to be able to have a logical placement for the pirate haven where it can reach the shipping lanes between northern Midgard and the Southlands.

BPorter, Kobold Press recently released a Freeport collection of adventures called Dark Deeds in Freeport. I think I've heard Wolfgang give his thoughts on where he'd place Freeport in Midgard before ... and I kind of think somewhere in the Wester Ocean is where is suggested ...

Thanks, Marc! It's been on my wish list but there's been other Midgard goodies higher on the list. Nice to know that there's some official guidance on where to fit it into Midgard.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Qstor wrote:
BPorter wrote:


Midgard has become the go-to campaign setting for me.

Thanks for the pointers.

Yeah I'm starting a game next week in Midgard. I was just curious. I saw that SpirosBlaak can't be placed in Midgard so I told the players if they had Gunpowder their characters were from far away.

I did the Southlands Kickstarter too.

Wolfgang any chance of a Castle Shadowcrag available for Pathfinder? I know it wasn't released for 3.x generally.

Mike

I don't know much about SpirosBlaak, so I can't speak to setting incompatibility but Midgard embraces a "make it your own" philosophy so I don't know why you couldn't have it sitting somewhere "off the map". Obviously, that's not canon but likely wouldn't be setting-breaking.

I know that I'm strongly considering placing Freeport in the Western Ocean once I have details on the Southlands. I'm hoping to be able to have a logical placement for the pirate haven where it can reach the shipping lanes between northern Midgard and the Southlands.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Tirisfal wrote:

Its THAT argument again!

Look, first off, 17th-19th century stuff is my favorite; my homebrew is heavily inspired by the cultures of that era (such as colonial America, the French Revolution, the Age of Enlightenment, Edo Period, etc), so its safe to say that this is totally my cup of tea. I get that this isn't for some people, just as pirates and space lazors aren't for others, but I'm the target demographic for this one.

Secondly, how does this really anachronistically stick out when its stuck between a nation with a space ship jutting out of a mountain, a nation with an abyssal chasm torn into it, or (my favorite) a nation shrouded in fog and overrun by Victorian zombies, vampires, and werewolves and was once ruled by Sauron?

Last I checked, Golarion is supposed to be a kitchen sink, so claiming that ONE nation is anachronistic when the rest of the campaign setting is taken into account is just silly.

Oh, it's THAT defense again! Kitchen sink is supposed to be a feature, not an excuse.

It's anachronistic given that in the case of the Worldwound & Numeria, there are in-setting reasons containing/limiting the influence of those regions beyond their borders. With Andoran, you have one of the dominant nations in the Inner Sea which is also one of the largest naval powers whose influence extends far beyond their borders.

From a warfare/technology perspective, if Andoran is entering into battle with inferior weapons/armor compared to, say Cheliax, they're going to get slaughtered unless in-setting reasons are presented for why their unarmored armies can go toe-toe with "traditional" armies - and none of the Andoran source material indicates that it's now the dominant firearm-bearing nation of the setting.

Kitchen sink is supposed to allow for a wide variety of playstyles, genres, locales, etc. It doesn't have to mean "anything/everything goes because it's just a game". If there are in-game reasons presented in the campaign setting material, no problem. If there aren't and it's presented just to look different/cool, you're needlessly weakening the setting by weakening the immersion/consistency factor.

I'm a Golarion fan and I appreciate the design & business considerations behind the "self-contained" nation/area approach. However, the biggest issue that I have with Golarion is that sometimes "halfway" approach of integrating elements into the setting.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Fourshadow wrote:
It has already been established as such, so why change it now?

Because it's needlessly anachronistic and sticks out like a sore thumb compared to the rest of the setting, especially given how this nation supposedly grew out of a vassal state of other realms. Also, in a setting where firearms are rare and armored warriors still prevail, they've been set up to be slaughtered in any battle.

While the attire, colonial US anachronisms, etc. would be fine in another setting, given Andoran's prominence in the Inner Sea, just "ignoring it" doesn't really work.

I love the premise of Andoran as a solid "good guy nation", but every time I had to look at the uber-colonial artwork, it killed it for me. Andoran is the nation that I WANT to like the most (I've centered a campaign there).


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Fake Healer wrote:

3 words-

Elder Scrolls Khajiit.

I never cared much before playing that series, never got into the almost disturbing "furry", manga, toony bull**** that seems to surround people that tend to like catfolk

100% THIS.

Khajiit-style? Yes! Other (but I'm so cute!) - No thanks


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Having recently purchased a PS4, my initial batch of games were all FPS (great ones, esp. rendered via the PS4) but Shadows of Mordor came yesterday and damn, what a cool game.

In the early trailers & interviews I jumped to the obvious conclusion that it was a re-skinned Assassin's Creed in Middle Earth. This wasn't particularly a problem for me as it appeared to combine two incredible elements: the Middle Earth setting and the great gameplay of AC2 and had the added bonus of no Animus/modern-day gunk to suffer through. The video highlighting the Nemesis system showed that leaving the comparison their was premature.

Having played about 4 hours of the game, while there is certainly AC-style elements with Talion's ability to climb, Shadow of Mordor's true inspiration (and I'm now seeing interviews confirming this) is Arkham Asylum/City.

The environment is much more reminiscent of Arkham City, where just about everyone is hostile to you vs. AC's ability to hide/blend in plain sight. The gameplay is very good and I do find the combat more reminiscent of Arkham games than Assassin's Creed, which although both are good - I prefer Arkham's combat flow to AC's, so this is definitely a good thing.

The voice acting is top-notch, the lore is rich, again more like Arkham-lore in presentation & tone, IMO and there I love the open-world come-at-it-as-you-choose approach to things.

Hands down, however, the standout here are the villains and the Nemesis system. The orcs are intriguing, varied, and disgusting. I find myself listening to conversations just for the enjoyment of it, sometimes forgetting to plan my next move. I can't express the surprise and glee of seeing orcs that just killed me promoted and gain new weapons/armor as they "leveled".

Thoroughly impressed thus far!


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Theorycrafting has a place but in just about EVERYTHING the practical & actual trumps theory. Theoretical and/or statistical analysis is fine but let's not pretend that the scientific method is getting rigorously applied here. In most cases, the "analysis" is comparable to a bunch of sports fans arguing the merits of a fantasy football (insert preferred sport, if you prefer) league and their Dream Team.

And with RPGs, there are multiple, yet equally valid play styles to consider. The majority of the Theorycrafting on these boards that I've read, particularly with respect to playtests, make zero provisions for that consideration. Honestly, most of it comes across as political lobbying for what they want rather than objective analysis. Not all, certainly, and perhaps "most" is overstating it. Perhaps, it's just another very vocal and belligerent minority but it certainly undermines the "statistical sample".

In any case, I've been pretty happy with Paizo's ability to solicit feedback without surrendering the development process or sacrificing design goals. YMMV.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Out of curiosity, is the slow tease approach to the stretch goals going to be the plan throughout the kickstarter or will more be teased at one time as the end date gets closer?

I have to admit, the "just around the corner" approach keeps me going back to the kickstarter page but last year's "scroll of awesomeness" list where all of the potential goals were listed did as well. Not sure which method I prefer. I definitely appreciate the teaser tags for each goal this go-round, though.

Now back to watching for the next unlocked goal!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Kthulhu wrote:

I love the classic X-Men storyline where Magneto steals Xavier's spell component pouch.

:P

Since they said upfront that it was going to be more "Penny Dreadful" and less "Professor X", what exactly are you complaining about? The former style will mesh with existing PF canon better/easier than incorporating Mary-Sue-Telepathy into the game.

Also, doesn't Dreamscarred's treatment slant more towards Sci-fi/comics - style psionics?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Wolfgang Baur wrote:


I would say there is much less on styles of dress or marriage ceremonies, though there is some emphasis on coming-of-age/adulthood rites and on certain markers of status equipment.

Hmmm, but that would be great fodder for a "Cultures of Midgard" book post-Southlands, right? Right?!? I mean with two continents (3 counting Northlands) and all of those races, there would have to be enough material! ;)

If you expand it out to gear, we could even hope for regional/cultural-specific weapons & armor lists. PLEEEAAASE!

(Goes back to watching stretch goals unlock)


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Scythia wrote:

Lately it seems like the forthcoming Pathfinder Unchained is being offered as the (potential) solution of all problems. Don't like how X class works? Unchained. Want a rules light/streamlined game? Unchained. Want a secret edition playtest/stealth edition change? Unchained. Are your colours fading in the wash? Unchained. (One of these is facetious.)

When I read the write-up for Unchained, my impression was that it would essentially be like a Dev. brainstorming session, in book form. Equal parts "wish we'd thought of that before", and "here's a cool idea that wouldn't fly in a canon rule book". Perhaps I read it with different desires.

What do you expect Unchained to contain, and do you think it can live up to the expectations being placed on it?

I agree with your assessment. I expect it to be a good book but if it follows the premise of a PF Unearthed Arcana, it'll be a grab-bag and not something taken as a whole.

As for living up to expectations, given how of late a very vocal group of critics deride anything that deviates from their view of how PF should evolve (going so far to trash developers efforts & refer to content as crap)... no, it can't live up to expectations. I expect much gnashing of teeth and wailing about the need for a radically different new edition by that crowd...and a lot of "hey, that's cool stuff" from the bulk of the fans regarding Unchained's content.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
terraleon wrote:
BPorter wrote:
Quick question - How do the Add-Ons work? I'd like to add a hardbound Midgard Campaign Setting. Do I just add $50 to the pledge amount of the backer tier that I want when I go to complete the pledge?

I believe so, yes. That's how we've done it before.

-Ben.

....and backed! I ended up going higher than intended, curse the Kobold merchant's tempting wares. Threw in for the hardback Midgard Campaign Setting as well. :)

Now, to watch the stretch goals roll along.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

By Khors' Bright Chariot, yes!

Quick question - How do the Add-Ons work? I'd like to add a hardbound Midgard Campaign Setting. Do I just add $50 to the pledge amount of the backer tier that I want when I go to complete the pledge?


4 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

1. Pathfinder RPG
2. Pathfinder RPG
3. Pathfinder RPG (yes, it's worth the 1st 3 slots!)

4. Golarion

5. Taking the 3.5 rules & not only improving upon them but proving the lie that the system was done, used up, & had no design space left within it.

6. Varisia

7. APs

8. Modules

9. Campaign Setting sourcebooks

10. 3rd-party support

11. Message board presence & feedback

12. Savvy business acumen

13. Subscriptions

14. Free PDFs with Subscriptions

15. Archetypes

16. Continued support for the kinds of stories that I want to tell within a RPG framework.

17. The Cavalier

18. The Slayer

19. The Witch

20. The Magus

21. The Alchemist

22. Runelords

23. Successfully walking the line between soliciting customer feedback yet refusing to cave into the forum equivalent of mob-rule by vocal detractors.

24. Kingmaker

25. Advanced Player's Guide

26. Ultimate Campaign

27. Successfully conveying their enthusiasm & love of the game in interviews, forum posts, conventions, etc. Regardless of whether it's Lisa, James, Eric, Wes or any of the Paizo crew, their love of the game and the myths, stories, and legends that inspire the game's development, it's clear that their enthusiasm is genuine. It's also contagious.

28. Their continued ability to produce stuff that I want, especially stuff that I didn't know that I wanted in the first place! NPC Guide, map accessories, minis, comics.

29. Their continued ability to develop new and interesting monsters.

30. Curse of the Crimson Throne

31. Not jumping to PF 2.0 just because D&D 5e was released.

32. Not jumping on the GSL bandwagon.

33. For taking what could have been a crippling loss (the loss of Dragon & Dungeon) and producing what is arguably the most successful RPG system and RPG company in the industry -- and never b-tching about it.

34. Their optimism.

35. Stories of games that they run & play in.

36. Auntie Lisa

37. RPG Superstar

38. Giving me a RPG that has reinvigorated my love of the hobby and provided me with the best set of tools I've ever had to run a game.

39. The Beginner Box, to help pass the torch to my kids.

THANK YOU, PAIZO!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So, after reading through the thread and hearing Louis' teasers, I think I have a better understanding of the goal. It also radically changes my previous answers. -- Prepare for rampant speculation & opinion-waving... in 3... 2... 1....

First off, I love the idea of riffing off an "Infinite Crisis"/parallel universe concept. Coincidentally, my primary Pathfinder campaign started in Golarion but I wanted to give Midgard a try. My players wanted to migrate over fully to Midgard but some of the players preferred their original Golarion-based characters. A short "let's do it like the DC multiverse" discussion later and several alternate versions of the Golarion counterparts manifested in Midgard -- Win-Win!

For this kind of project to work, however, the contrasts have to be significant enough to notice/matter. So if the baseline is going to be say, Greyhawk, you're throwing out Forgotten Realms, and Kalamar most likely.

If the AP is going to conclude with a new setting, ala a "converged multiverse" event - where a new setting is born from the outcome (I LOVE this concept, by the way!) it's going to need to be sustainable -- DC has used these events as an attempt (you can argue the successfulness) of cleaning up setting continuity. So if you include something too gonzo, it's likely going to need to be dialed way back in the new timeline. IMO, if you don't do this, you're just creating a niche/flash-in-the-pan setting and not something that will last. So it would make sense to throw out some of the more "out there" settings as endgame results -- Ravenloft, Dark Suns, Eberron, Planescape, etc. However, the culmination of the new setting can't just be a new version of the original. Gonzo/niche doesn't last & won't receive the support it should to become a setting people will care about. I certainly don't need another "interesting, but I'll never run it" setting in my RPG library.

All that taken into account, here are my 4:

Greyhawk - the baseline

Azeroth - this is a setting built around world-shaking conflicts but has far richer cultural detail than FR & it's ham-fisted Realms-shaking events. The setting also supports shades-of-gray/truth-in-the-eye-of-the-beholder style conflicts. This could also stand in for Greyhawk as the baseline. The only reason I don't lead with this one is due to the world-shaking conflicts.

Scarred Lands - I love the backdrop, the gods, titans, and races. Tailor-made high-fantasy conflict. The setting, itself, however is an utter mess. If ever a setting needed a canon-cleansing reboot and was worth the effort, this is the one.

Midnight - You get to play off the Tolkein-vibe, you get to have your horror & march-of-evil/post-apoc that Dark Suns can provide. Dark Sun comes in at #2 choice but may not be dark enough.

And the culmination of these 4 in a brave, new, campaign setting: A setting that comfortably sits somewhere between Conan's swords-n-sorcery Hyboria and an Azeroth/Scarred Lands high-fantasy. Embrace the Pathfinder races & D&D roots but create distinctive CULTURES so it's not just another generic fantasy setting but not so gonzo that it's a barrier to entry for new players.

Settings excluded:
Kalamar - as much as I love it, it's more grounded environment doesn't lend itself to a universe-shaking AP event.
Ravenloft - take the RPG-horror elements and re-season. The whole Demiplane of Dread shtick doesn't work as the "new world" birthed from the AP. Honestly, the horror-kitchen-sink / patchwork setting of the demiplane never really works well anyway. I know it has it's fans but unless the AP is culminating in a downer outcome, it can't be the final world.
Eberron - take elements for seasoning the new setting.
[bb]Dark Sun[/b] - use a region to take the best elements for seasoning. Combine with Azeroth-style orcs and Midnight and you've basically got your own version of Mordor.
Spelljammer - out. Just out. You're already juggling multiple worlds/universes. Don't clutter it up further with planet-hopping.
Planescape - obviously, I can see an argument for this one with a world-hopping AP. The issue with it is, the focus needs to be on the worlds, not the planes. If Planescape stuff is included, my mind immediately sees it going to the confusing/nonsensical backstory and filler pages in comics like CoIE, Zero Hour, Onslaught, etc. Age of Apocalypse was cool; reading about how Magneto & Xavier merged somehow is crap.

If the goal is to arrive at a gonzo-style setting as the end product, then all 4 picks should fall in that category.

I can appreciate why Louis framed the original question as he did. By determining which settings resonate best, he and the writers (assuming all licensing/permissions fall into place) can then focus on what elements to take from each setting. From a fan-perspective, however, it's probably easier to call out what setting elements are favorites than trying to pit settings as a whole against each other.

Best of luck with the project. I'll be looking for the Kickstarter and additional info.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

After two evenings of extensive play, I have to say that I love this game.

First, it's drop dead gorgeous - Bungie has made an amazing universe that I find myself frequently stopping to admire in a reaction similar to when I first played Skyrim.

Second, the game play is tight. Guns have appreciable look, feel, & performance differences. Bungie has incorporated FPS features lacking from Halo without sacrificing Halo-style fun.

Third, the setting & story are interesting. Honestly, these were the elements that on the surface in interviews & trailers underwhelmed me but I was completely sucked in after the intro.

Fourth, it's just FUN. It's not grimdark like most post-apoc and I really appreciate the fact that it's rated T rather than M so my kids can enjoy it. It doesn't have the CoD run-and-twitch gameplay (doesn't force it at any rate) and maintains the positive Halo-style gameplay while adopting a Borderlands-style RPG & loot structure.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

While most of my RPG-experience has been centered around fantasy RPGs, my love of science fiction predates my love of the fantasy genre and while basic D&D was my first RPG purchase, it was Star Frontiers that forever hooked me on tabletop role-playing games.

With my discovery of Savage Worlds, my interest in sci-fi RPGs was rekindled and with all of the various tools I’ve obtained this year (SFC, SPC2, Interface Zero, etc.) I’ve been looking to build a few sci-fi campaigns.

In my experience, one of the biggest challenges with SF gaming is that science fiction is so broad that it can mean many, many things to different people. In a cRPG or FPS videogame, the setting and role of the players is typically defined, allowing the developers to focus on a particular facet of the fictional universe or sub-genre of SF in general.

In tabletop RPGs, however, players come with different expectations – often FRPG-fueled expectations, that mishmash of roles/vocations – the cliché “you met in a tavern” style that doesn’t often translate well to SF gaming. The two most successful workarounds that I’ve found to this issue are the Theme & the Event.

The Theme is where every involved in the game is bought into the same campaign framework: the tramp freighter campaign of Traveller, the Federation starship crew, etc. – with the best depiction of this in recent RPGs is the approach taken by the Star Wars Edge of the Empire/Age of Rebellion. The Theme approach is the one used by most publishers, but I’ve found it to be the hardest to get long-term player buy-in. Even licensed settings familiar to the players doesn’t always help: everyone wants to be the captain, everyone wants to be the bounty hunter, everyone wants to be the Jedi, etc.

The Event lends itself to accommodating a wide mix of player types & backgrounds but sometimes trades long-term sustainability for that freedom. The starship crash, the outbreak, the invasion, etc. – they support scenarios where a diverse mix of people, races, and occupations intersect and have to work together.

While Savage Worlds can easily accommodate either style of campaign, since my current crop of players are new to SFRPGs and I haven’t figured out which Theme-style campaigns will work for them yet, I’ve been focusing my efforts on Event-style campaigns. The Event-style also seems to lend itself easily to the Plot-Point campaign structure. My first campaign is a zombie-style outbreak in space. However, I’m looking at options for a second campaign, and I’m looking at a New Colony framework.

My idea is that the initial plot-point campaign would be the establishment of the colony on a new world. Players would be colonists and the small population and limited resources would lend credibility to the idea that the players would need to work together despite being from different (perhaps very different) backgrounds/occupations. (Yes, Civilization: Beyond Earth is looking pretty good to me. :) )

So, with all of that said, I’m looking for RPG resources – Savage Worlds or otherwise, that could aid in this effort. Specifically:

Would Lost Colony lend itself to such a campaign style? Or is the Deadlands/weird magic element so ingrained that it’s difficult to remove or re-skin as alien tech rather than supernatural?

Is there any type of SF RPG that handles the establishment & running of a colony? Obviously, with the hope of adapting some/all of it to Savage Worlds I’m looking for something along the lines of Pathfinder’s Kingdom-building rules here. I recognize that this probably deviates from SW’s Fast, Furious, Fun focus but my players like the mini-game of developing resources like ships, bases, etc. and I’d like a framework other than GM fiat to run the campaign.

If no RPG resources spring to mind, any recommendations for books or games to mine for inspiration?


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

1) Azeroth (Warcraft setting)
2) Greyhawk
3) Scarred Lands
4) Mystara/Known World


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

That's full of AWESOME! I can't wait!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Wolfgang Baur wrote:

**bampf** One kobold summoned! **

I'm happy to say that the video is almost ready, the design and editing of the rules and setting are well along, and the art is rolling in. There was supposed to be a series of blog posts about the Southlands coming at KoboldPress.com, but I think Gen Con may have pushed those back a bit.

The planned launch date is still mid-September. But you'll hear more about it soon.

Thank you, oh mighty kobold chieftain! Sounds great!

And thanks, Marc. That's a pretty cool spell. :)

The real question, though, isn't its level - its whether it's considered kobold, devil, or dragon magic! ;)


3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
LazarX wrote:
You'll find that most people who like Pathfinder rapidly come to the conclusion that it's in their best interests to stay the hell away from these message boards,

Sadly, this is becoming increasingly true. I've been a Paizo fan & customer since the RotRL AP/Golarion announcement. I spend a lot less time here these days than I used to because of what these forums have developed into in the last six months or so.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Nothing, huh?


7 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
HalifaxDM wrote:
ElyasRavenwood wrote:
I'm happy with pathfinder. I like the system. Can it be improved? sure. Are there things I don't like here or there? sure. But on the whole I am happy with the game.

This. I have played Pathfinder since it's inception migrating from 3.5 (and previous to that all editions back to AD&D and BECM). Yes there are some things that niggle me about PF such as escalating skill bonuses and DCs to ridiculous levels and travel rules that are a little to dull and simplistic but overall PF is one of my two go to games (the other being Savage Worlds).

Go team Paizo!

THIS +1.

And honestly, the constant straw-man arguments permeating the boards these days that you have to like everything to like anything, that if you don't want a completely new edition you're slavishly devoted to butt-kissing Paizo, etc. are becoming more than tiresome.

For those clamoring for a radically new edition, all change is not good. A PF 2.0 will likely not satisfy some, heck even most, of the radical design suggestions being thrown around. Even if/when a substantially different PF 2.0 appears one day, once you realize Paizo didn't adhere to your specific criteria then what? Immediate calls for PF 3.0?

There have been threads recently that have progressed well beyond differences in taste - complaints of developer's turning a deaf ear & blind eye to the poster's obvious RPG genius, calling Paizo incompetent, exaggerated claims of bloat, references to new material as "tumors" & "cancerous". Not to mention the dismissive posts or outright attacks on those who don't agree, or even dare to not agree as strongly about the things they view as broken. These are the standard-bearers of the Paizo fanbase that should guide the specs & goals of future Pathfinder content? Do they even like the game that they so radically wish to change? Did they ever?

I like Pathfinder in it's current form. Do I like everything? No, but I look to things like Pathfinder Unchained and third-party publishers to provide me alternatives that don't require me to redo/undo everything. Paizo continues to produce some of the highest quality products in the RPG industry - ever, not just today. They continue to find new design space and creative elements in a system that, according to claims that are very similar to the "PF2 must come!" crowd, was "done" and "used up" back in 2008. Archetypes, new classes, new takes on races and monsters, subsystems like those found in Ultimate Campaign now combining with products like Pathfinder Unchained & Psychic Magic.

Not to mention that they've displayed an incredible amount of skill and knowledge with how to profitably run & just as importantly, grow, a RPG business. Eric Mona has, for several years running, cited that Core Rulebook sales continue to grow.

Yeah, I'll stick with Paizo & Pathfinder. I don't have to like everything, but they're doing a TON of things right.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Apologies for the late post-session feedback but Laying Waste was an even bigger hit than I anticipated!

So far, all indications are that this is THE critical hit/fumble system I have been looking to implement for many, many years.

It's proven to provide the high-five-inducing spectacular "YES!" moments of the old Rolemaster critical hits without the complete-randomness limitations of that and similar systems. It was also very intuitive for me and my players.

Laying Waste is on the fast-track to become one of 3PP rulebooks that are considered "core" for any Pathfinder game (along with Deep Magic & Spellpoints Compilation).

I've got another session coming up this weekend so the system will get another live-fire exercise very soon.

Thanks again for a terrific product.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Ahem.

I feel that I have allowed a reasonable amount of time to pass since the conclusion of GENCON. Therefore, I feel that I must ask the following, with the appropriate deference and decorum....

WHERE'S THE SOUTHLANDS KICKSTARTER?!?!?!?!

Inquiring Pathfinder minds want to know. :)

No, seriously, where is it?


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Qstor wrote:

Is the gunslinger class appropriate in "base" Midgard?

Mike

It's appropriate if you want it to be. It's not the cop-out answer that it sounds like, they've truly treated it as an optional element that can be utilized or ignored per the GM's desires.

That said, "base" Midgard has the development of gunpowder solely residing with the Cantonal dwarves of the Ironcrag Mountains and it is recommended that a gunslinger PC have a tie to that region to provide a canonical justification.

Also, Kobold Press did a Gunslinger supplement that, as I understand it, introduces Vril "guns" - arcane powered firearms that are tied to ancient & forgotten empires. Even if that doesn't fit your idea of a gunslinger, it shows an example of how to incorporate it into the setting.

I'll close with this:

I'm still on the fence with the gunslinger and firearms in my PFRPG campaigns. That said, I think the more limited, canonical option is a much easier step to take than the "anyone who wants it" approach advocated by the pro-fantasy-firearms crowd wanted to see in Golarion. To be fair to Paizo, they largely held the line of presenting it as an option but the Inner Sea Campaign Guide did retcon earlier treatments on firearms to make it "more possible". --I wasn't a fan of that approach.

Midgard presented in such a way with built-in setting controls that I went so far as to allow a dwarven gunslinger in my Midgard campaign.

Midgard has become the go-to campaign setting for me.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Another great piece of Iconic art!

The character write-up is excellent as well. The link to Kyra was a nice touch.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Wolfgang Baur wrote:

Really extremely pleased that this book got a nomination. It's loaded with good material from very savvy designers and writers.

I'd appreciate your vote in the Best Aid/Accessory Category!

Done!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

And if demon-lords are in the CR 20-30 range, I don't think Zeus is a CR 15.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Lemmy wrote:
BPorter wrote:

Save your sarcasm. Hercules is a demigod and Beowulf, with the hyperbolic style of the Norse ballads may as well be one.

Counterbalancing those two examples are my two floor-to-ceiling bookshelves filled with fantasy warriors & rogues that aren't demigods.

It doesn't matter what they are.

If Beowulf is a demigod with CR 15, then a 15th level Fighter should theoretically be just as powerful as Beowulf, since they have the same CR.

And your books simply star low-level characters. So what?

The point was that Mythic specifically addresses the "I wanna play a demigod" trope and that some people want to play a mortal, heroic, non-caster rather than flip the "I went from Batman to Superman" switch with the same character.

If that's too difficult to follow, let's leave it at that. If you simply disagree b/c you want a power-bump, that's cool but not wanting it is a valid opinion I can offer in a thread asking which way the power-pendulum should swing.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Anzyr wrote:
BPorter wrote:
DominusMegadeus wrote:
The problem is that martials are not Beowulf or Hercules. They're not even close.

That's what Mythic rules are for.

Casters should be scaled down. As the OP indicated, they have no parallel in fiction or other genre-related material, including most game-fiction tie-ins like D&D & Pathfinder novels & comics.

The solution to the caster:martial disparity isn't to amp everything & power-inflate everything further.

Yes because, "I'm able to place my attacks very quickly and precisely" (ie. Add Dex to damage) is the kind of mindblowing power that must be Mythic.

(/sarcasm.)

It's not power inflation btw, since the Fighter and Rogue were never inflated to begin with.

Save your sarcasm. Hercules is a demigod and Beowulf, with the hyperbolic style of the Norse ballads may as well be one.

Counterbalancing those two examples are my two floor-to-ceiling bookshelves filled with fantasy warriors & rogues that aren't demigods.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
DominusMegadeus wrote:
The problem is that martials are not Beowulf or Hercules. They're not even close.

That's what Mythic rules are for.

Casters should be scaled down. As the OP indicated, they have no parallel in fiction or other genre-related material, including most game-fiction tie-ins like D&D & Pathfinder novels & comics.

The solution to the caster:martial disparity isn't to amp everything & power-inflate everything further.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Wolfgang Rolf wrote:

@Alexander I am glad that it isn't.

MMCJawa wrote:

Wolfgang...that's great and all, but:

Insain Dragon has kept telling people to vote for whether they want an unchained fighter, and keeps citing those poll numbers. Certainly Odraude's point is relevant if at this point in the forum history a lot of people do their best at this point to avoid any discussion whatsoever of fighters. Which means that the poll is going to select towards people who are very unhappy with the fighter.

With all due respect I couldn't care less about poll numbers or why people avoid discussions about the fighter. My main issue is that people are against optional versions of existing classes, they can choose to use them or not, so instead of saying "I don't think class x needs a change, but I am happy that the option will exist for people who think otherwise" We get "Class X doesn't need to change, stop whining you class X haters" I've seen enough arguments from both sides and while I think the fighter needs some changes, I am not going to bother trying to convince someone who thinks the class doesn't, because I am assuming that that person has already read the class, played it and doesn't see any problems with it.

I've said it before but honestly at this point its worth repeating; This is not Pathfinder 2.0 or even 1.5, this is a book to offer you a different and OPTIONAL take on certain classes, you can take them or leave them, there is really no reason to say "I don't want Paizo to do this with Class A or B" No on is forcing to buy or even use the book, your core, apg, uc and um will still be relevant when this comes out, so really its a win win situation for everyone...and yet people are unhappy.

The problem with that argument is the assumption that all ideas/requests have equal merit. Some ideas could create new issues, be lame, or might impose powers or restrictions that are viewed negatively by a wider (but quieter) majority.

Providing feedback arguing against sweeping changes is, from a customer-purchase & publisher-business perspective, just as valuable as the "I want X"-style of feedback.

Additionally, since Paizo does a pretty good job of incorporating new rules/options in all of their products, the "you can just ignore it" defense doesn't carry as much weight.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Ok, I'll be digesting this for a while and won't get to see it in play until next weekend but at first glance, this is superb!

It seems to provide the flavor I want from combat, it utilizes the Pathfinder conditions to great effect, and addresses the "Crits aren't fair to PCs!" complaint through the saving throw.

I love that crits scale and the names for many of the crits and fumbles are priceless.

I'm so bummed that I had to miss out on the kickstarter, but anxiously awaiting the Hero Lab files and the magic-crit companion!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Want much-ly. So bummed that I missed out on the Kickstarter.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Thanks, mighty kobolds!

You've stopped next week's "where's the next update?" message.....for now. :)

1 to 50 of 1,224 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.