Imp/quasit mastermind could be a familiar of a spellcaster.
Pinky's Brain wrote:
This does make animate dead a better spell then create undead...and considering that animate dead is 3rd/4th lvl and create undead is 6th lvl spell that makes very little sense..but if that is what you have to pay for mental stats on your undeads...
so if this cleric cast animate dead on the giants corpse the stat block would also be a medium sized skeleton/zombie?
or would this be the stat block?
Might just be herolab that is confusing me :)
School necromancy [evil]; Level cleric 6, sorcerer/wizard 6
Does that mean that a corpse of a large,huge or even bigger cant be animated at all or does that mean that it "shapechanges" to a medium size ghoul/ghast/mummy etc?
so the spell is weaker then animate dead?
A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
Also the stat blocks for ghoul giants retain the original hd of base creature
Kinda makes me think all undeads from the create undead/create greater undead spell should have been a template
Few questions about this spell and create greater undead..
The 15 lvl cleric kills a cave giant, he then casts create undead upon this corpse, he creates a Mummy with the spell.. what would the stat block be?
you do not keep your players feats or class features.
Tom S 820 wrote:
HD are HD it dose not matter source racial or class. Raiseing either change or increase monster ability DC. I see no source stating other wise.
From breath weapon rules.
(DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier;
Tellboh CR ?
Aboleth Sorcerer 14
lvl 20 vs cr 39 i dont think you stand a chance.
Maybe i read to much into the word intercept in the feat in harms way.
James Jacobs wrote:
i always thought giant was meant as in many and not larger ;)
yes that is what i am wondering about.But can you cleave same target twice?
How would this feat interact with a cleave action?
In harms way
Scenario is more like this Wizard A made runes and wizard B greater dispels attempting on purpose to fail the area dispel.
To emulate a weaker spell caster then what he/she really is.
From explosive runes spell.
You and any characters you specifically instruct can read the protected writing without triggering the explosive runes. Likewise, you can remove the explosive runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the explosive runes and failing to do so triggers the explosion.
So basically triggering multiple explosive runes with an area dispel
Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
Kirth Gersen wrote:
Not every dm loves having cohorts around, i know i sure dont like it when i run a group of 6 pc 3 chorts and 4 pets + summon monsters.
That said MT only works out if you use Esoteric Traing without it, its crap until u become very high level.
i dont know if this works per raw, but when ever i need vampires to meet people in the day i use control weather spell to make that day as rainy as possible.
Yes that would work for a few sessions but eventually more combat focused adventures would return, mostly because my players tends to be highly combat focused players and closer to CE characters then LG characters.
I would probably run out kryptonite ideas after a few sessions
Alexander Kilcoyne wrote:
You would punish someone for investing far, far more than he needs to in a single aspect of his character and likely gimping himself in the process? Harsh.
I as a gm do not like to run game were i know that my monsters are pointless.Yes, some monsters could cast fireball or what ever but building characters with 80-90 ac breaks the game and fun for all around the table
If my players tried to break the game like this yes i would punish them.
i would guess!1. Land of the linnorm kings maybe a bit north of it
3. Mwangi expanse slightly south of it.