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Uzbin Parault

Azure_Zero's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. 3,048 posts (16,714 including aliases). 3 reviews. 1 list. No wishlists. 36 aliases.


1 to 50 of 137 << first < prev | 1 | 2 | 3 | next > last >>

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HP: 26/26, AC: 16:12:14, CMD: 16 Saves: 4:3:5 + 2vs emotion and fear Init: +1 Skills: Dip + 8, Per +8, Sense +10, Stealth +1

Yep, It's crunch time for school.
So odd are I'll be skimming the posts to get a rough idea.


1 person marked this as a favorite.
rorek55 wrote:

Yeah, but just because I'm a ninja doesn't mean I have steal things. ;p.

If I do go that route. I'll probably base it around nonlethal damage. I find The RP opportunity challenging, unique, and fun

You also can't lie, and can't knowingly overlook anything evil or unlawful the party does.

I do agree that it can be a rewarding challenge, but also hope you don't grind any player's gears.


3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Love the Army of Darkness like cover.

Goblin Squad Member

1 person marked this as a favorite.
Skorn wrote:

So, my character spawned in EBA territory. I do not want to join EBA. But now I must either seek permission to gather where I was "born" or leave? How nice of you guys. I do not mind you claiming hexes, but to also claim all the resources as your property truly seems like theft. Theft of both resources and theft of game enjoyment. Let me ask this openly: If I ask for permission will you tax my gathering?

I am still learning this complex game. It is not a given that I will keep playing it. I see your threat of killing me simply for for gathering as a reason not to keep playing. I do not enjoy paying money to be bullied.

If you want, Skorn. You can Join a Highroad Covenant member like Talonguard, and have freedom.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:
Azure_Zero wrote:
you shot your own settlement member, Nihimon

Huh?

I said I thought the community was trying to get Goblinworks to cap the NPC Towers at 6.

Bluddwolf said I was wrong.

I linked the posts where the community was suggesting capping the NPC Towers at 6. I mentioned that you seemed to be agreeing that the NPC Towers should be capped at 6.

What am I missing here?

Nope, I made the wrong conclusion of the original posts meaning, as I read and posted while half-awake with my mind in a sea of code.

Goblin Squad Member

1 person marked this as a favorite.

@Harad Navar

The map is sweet, but could you add a marker for the dead settlements.

Another thing that could be added and it would be very nice would be making a circlular gradiant (centered on settlement, 6-hex radius) covering a type of training as optional layers.

With the training they seek as the colored optional layer, so folks can see quickly the nearest settlement wit the training they seek.

Red = Rogue
Yellow = Cleric
Blue = Wizard
Green = Fighter


1 person marked this as a favorite.
HP: 26/26, AC: 16:12:14, CMD: 16 Saves: 4:3:5 + 2vs emotion and fear Init: +1 Skills: Dip + 8, Per +8, Sense +10, Stealth +1

Noya attacks it
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Crit
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

after seeing it take her hit

Know(Religion): 1d20 + 6 ⇒ (6) + 6 = 12

"This thing is one of the undead."

Crit: 1d20 + 5 ⇒ (7) + 5 = 12 ??
Damage: 1d10 + 4 ⇒ (3) + 4 = 7


1 person marked this as a favorite.
HP: 26/26, AC: 16:12:14, CMD: 16 Saves: 4:3:5 + 2vs emotion and fear Init: +1 Skills: Dip + 8, Per +8, Sense +10, Stealth +1

School work load is crazy, but I'll try and keep up

Goblin Squad Member

1 person marked this as a favorite.

The Highroad does use it each weekend for it's weekly hunt.

Goblin Squad Member

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@Torg
I usually use Mumble as the Communication Channel for my Hunts.

The Talonguard Hunt is Weekly, and is growing in numbers, as many enjoy it since we have beat an escalation to Zero each week.

And I'm starting to get tempted into making it a biddable as to where we hunt so settlements don't have to worry about out of control escalations.

Goblin Squad Member

1 person marked this as a favorite.

I think are the next classes to be released are the Paladin, the Barbarian, and The Sorcerer.

I believe Druids and Rangers are next to the monk in that they will be the last core classes made.

As the animal companions will need there own AI, and certain other features may take a lot of time to make.

Goblin Squad Member

1 person marked this as a favorite.

Sad to see you go Bonny,
Good luck in your future endeavers.

Goblin Squad Member

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Gpunk wrote:
I don't see any need. Just bringing the "accident" to light. I'm sure Azure would have gotten around to it after his extensive internal debate.

Sunday and Monday, I felt like the US president debating something that could doom the North American continent

(I had the crappiest sleep in my life for two nights in a row).
Then needing to write a perfect state address covering the incident or risk WW3.

Goblin Squad Member

1 person marked this as a favorite.

I didn't want to damage the rep of a settlement that had nothing to do with the rogue's actions.

I'm going to be learning a lot about being a settlement head from everyone as I just became Talonguard head Tuesday,
so I have much to learn and prefer not to burn bridges with those I could learn from.

And the rogue was also a spawn camper as well.

Goblin Squad Member

1 person marked this as a favorite.

@Gpunk
I've changed the thread title to match the updated state of the rogue company
So your settlement does not get as bad a rep.

Goblin Squad Member

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Back to the topic of Adventure Time with Bonny, please.


2 people marked this as a favorite.
James Jacobs wrote:

.....

Attack on Titan (VERY VERY GOOD... but only 4 episodes in... no spoilers!)
....

Glad you like Attack on Titan,

I've read the manga and seen the anime.
The manga is way farther along and reveals some big secrets, but I will not say what, as they would be Super Spoilers that folks should read on their own.

What do you think of the intro for Attack on Titan, and it's music?
Link to eng dub of intro.

Goblin Squad Member

1 person marked this as a favorite.

Let's setup a New Year's PFO Marathon


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HP: 26/26, AC: 16:12:14, CMD: 16 Saves: 4:3:5 + 2vs emotion and fear Init: +1 Skills: Dip + 8, Per +8, Sense +10, Stealth +1

I'll be taking another level in Warpriest.

As for your window jumping. You could take a hybrid class like Slayer, which is rogue-ranger combo.

Goblin Squad Member

1 person marked this as a favorite.

There is also another trade off in giving all the towers to one settlement,
and that is a much larger PVP window on all that settlement's towers.
You'd need to watch all the towers for over an hour or two.

It's easier said than done.


1 person marked this as a favorite.

Back on topic please,
Not who is more evil than who.

Goblin Squad Member

2 people marked this as a favorite.

This thread is for any folks looking for certain recipes so they can continue to rank up their crafting.

Does anyone have a +X steel wire recipe?

I'm willing to trade one recipe for another, or materials.

Currently in Talonguard (West of Emerald spire) crafting some items,
I'm trying to make some +1 armour so I can take the next level of armour smith,
without needing to gamble on the chance of a +1 or +2 steel wire being made from a +0 steel wire batch.

A map to help folks find the spot.

Use ThornKeep or the Emerald spire as a reference point so new players can quickly find the settlement your advertising from


1 person marked this as a favorite.
Chyrone wrote:

Give them a mission to rescue a girl.

After getting past hazards to the location, have some halfling wearing a mushroom shaped cap tell them the hostage is in another dungeon/area.

lmao


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There is also a Grimtooth hallway trap called Duck.
not as lethal as most of the other traps, but the most humourous and head messing trap


1 person marked this as a favorite.

I think it's a reference to Munchkin, as There is a Curse Card called Curse of the Duck.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Love the Aliens reference

Goblin Squad Member

1 person marked this as a favorite.

They are using basic graphics for now and do plan to upgrade them as time goes by.

That and it's better to have things made in-house.


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HP: 26/26, AC: 16:12:14, CMD: 16 Saves: 4:3:5 + 2vs emotion and fear Init: +1 Skills: Dip + 8, Per +8, Sense +10, Stealth +1

"I'd also like to ask that we get salvage rights, while we are down in the tunnels.
As I could use the cash and materials later for my metal work."


1 person marked this as a favorite.
HP: 26/26, AC: 16:12:14, CMD: 16 Saves: 4:3:5 + 2vs emotion and fear Init: +1 Skills: Dip + 8, Per +8, Sense +10, Stealth +1

Third Render Done
Valia_R0


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HP: 26/26, AC: 16:12:14, CMD: 16 Saves: 4:3:5 + 2vs emotion and fear Init: +1 Skills: Dip + 8, Per +8, Sense +10, Stealth +1

I'm planning on doing a render of every player then make a group render
Example 1
Example 2 (3 different groups)

I'll try to get Criek Prisil as close as I can given my limited options

Though I would need a description and a Height.
This will allow for a uniform perspective of how each other looks, and put each of use in perspective of each other.

In example 1, the Half-ogre, did not know how small the Kitsune of the group was, and was shocked when he saw the height ref render.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Character Submission List Updated:

Reserved:
R-66Y -> Male Android Ranger
Valia -> Male Elf Fighter
Criek Prisil -> Male Ratfolk Alchemist

Complete:
Vohnkar -> Male Oread Bloodrager
Agon Kilmeade -> Male Kobold Swashbuckler

Ayla Noya Aiba -> Female Aasimar Warpriest

Sharae -> Female Human Cleric
Urfric -> Male Aasimar Oracle

Prof Anody Gearon -> Male Gnome Bard

Jean Antonio -> Female Human Arcanist

No Alias
Vudruk -> Male Half-Orc Warpriest
Jake -> Male Half-orc Investigator
Umina -> Female Human Bloodrager
Thera Flidais -> Female Human Bard

Interested?:
Rednal
Cuàn
psychicmachinery
Lady Ladile
redbeardredeyed

*(Submitted character for another Iron Gods Game)


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
JuanAdriel wrote:
Azure_Zero wrote:

No, but it's a courtesy that You should mention it to the GM before or as you submit your character.

I as a GM found this very annoying when I pick some players and then they mentioned they got in another game.

I doubt the GM will not give a look the profile of any character/player he thinks interesting for his game, like you did. And the way to put things, can be taken as pretty harsh.

What happened to you is rare, and only when both recruitments ends at the same day.

It did not just happen once, but three times.

And one of them ended a day earlier and did not get told they got in another til a day after I pick them.

Goblin Squad Member

1 person marked this as a favorite.

General Rule:
Avoid Intergrated Intel Graphic Chips in Desktop PCs

Goblin Squad Member

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I would not buy a touch screen even if they sold it for free.


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Press release thread


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Read All About it, link

IGN wrote:

A new image suggests that we may soon be seeing a Pathfinder video game, developed by Obsidian.

In a Facebook post (which has now been removed), Pathfinder Developer Adam Daigle posted this image with the text “Banners!”

Pathfinder, a fairly recent role-playing game, is an extension of the 3rd edition of Dungeons and Dragons. If it’s true that Obsidian is developing a Pathfinder video game, it would be their second time adapting a Dungeons and Dragons role playing game - 2006’s Neverwinter

The Knights of the Old Republic 2 and Fallout: New Vegas developer spoke recently to IGN about the possibility of returning to the Neverwinter Nights series, saying "It’d be pretty cool! Obviously there’s the Neverwinter MMO that came out but in terms of the more traditional focused game it’d be pretty cool, especially now as 5th edition Dungeons and Dragons is being released." Could Obsidian instead be setting their sights on a new aspect of Dungeons and Dragons?

Right now, Obsidian is busy with their forthcoming Pillars of Eternity (our preview), so it may be a while before we see any more information regarding Pathfinder.

IGN has reached out to Obsidian for comment.


1 person marked this as a favorite.
Sharkles wrote:
What are the brawler archetypes like?

Exemplar -> Inspiring abilities like bard

Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Feros wrote:

"So let it be written, so let it be done" appears many times in the movie, but I think only once in the form above:

Ramses: The city that he builds shall bear my name. The woman that he loves shall bear my child. So it shall be written. So it shall be done.

That movie was the Lord of the Rings of it's time.


1 person marked this as a favorite.
Lisa Stevens wrote:

This is war! I have just spent almost half an hour of my time deleting and suspending spammers and I didn't even get everything. Me thinks we need a bigger weapon to deal with these guys. Now they have made me MAD!

-Lisa

Release the Hounds,

Let slip the Dogs of war,
Bring out the Nukes.


1 person marked this as a favorite.
snags wrote:
love this thread

Not the only one.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Found a Jerk Hat selling fake Passports and Certificates.

Hope he gets a Passport to Ban Town.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Mikaze wrote:
THEY'RE COMIN' OUT OF THE WALLS!

Likely the same script, different message


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
TriOmegaZero wrote:
Fire for effect.

I think that one is a bot or a script

with it posting almost 1 post/new thread every 1 to 2 minutes

Goblin Squad Member

2 people marked this as a favorite.

Gentlemen and ladies
Let's get back on the topic of
Destiny's Twin for new Goblin Squad members
not virtual tabletops
IF you wish to continue the virtual tabletops talk, please move it to another thread.

Goblin Squad Member

2 people marked this as a favorite.
Banesama wrote:

Ah.. another thing. I know it is sexy and such for fantasy illustrations. But I always hated the body-fit (aka Boobs) for females wearing plate armor. That would just be a weakness in the metal's frame.

I know that is sacrilege since I'm male, but it is just the way I am.

Don't worry your not the only one.

If the devs do, I'll ask that they be reasonable and
make the armour like Mainframe entertainment did for Dot Matrix
and not Boob Plate

Goblin Squad Member

1 person marked this as a favorite.

@Tyncale
I tend to find Big Companies (Looking at you, EA) will change their minds and break promises to the customer in the name of profits.
Smaller Companies (even more true if they are open) will keep to their word.

Goblin Squad Member

1 person marked this as a favorite.

Let's get back on Topic of Character Creation During EE please

Goblin Squad Member

1 person marked this as a favorite.

@ Nihimon
Not to trash your list, but I think the Guild list needs updating as some of those Guild/Companies no longer exist, or really changed Policy and or alignment

Goblin Squad Member

1 person marked this as a favorite.

Here's a scenario where bigger(fast) and small (mobile) show that speed is not everything.

Imagine a narrow corridor with junk, the bigger fella is chasing the smaller fella.
The big guy is going to snag and catch on the junk more frequently than the smaller guy and thus the speed of the bigger guy goes down to a lot.
the smaller guy though slower will snag and catch on the junk at less than half the big guy.

So who's faster, answer the small guy.

The environment is a big factor.
In an open area, yes speed is power, but when you get into tighter and or junk laden paths the smaller mobile folk are better.

To balance it off GW could make areas where your speed means nothing, but mobility is king.
i.e really dense forest.

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