There's a supplementary character sheet in Mythic Adventures that provides a place to explain how you became a mythic character, track improvements to your character (such as the ability score bonuses for being mythic) as you gain mythic tiers, your mythic feats, the mythic spells you know, describing the mythic trials you've completed, and so on.
Finally, I'll answer your question: I'm one of Paizo's best customers.
I buy hundreds of dollars worth of books and other products from the company every year.
That does not make you better than some of the other posters here.
You are one of many who do buy hundreds of dollars worth of books and other products from the company every year.
Your voice has equal weight to every other PF customer on this messageboard.
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True, PFO is making some anxious.
It's be to expected.
But they would not have gone ahead with it without doing research and feedback from the community.
A good chunk of the community did want a computer based PF game.
The company went with the majority's wish for a computer based PF game.
Hence, PFO is being made.
But I have no desire to look like I act, they did this in Fable, and I hated the glowing blue veins that showed up from being a will user.
Why should I be punished (by being ugly) for playing?
You should never punish a player, unless you don't want them to do it, and thus you should never punish a player for playing their particular style.
If a player is punished for being a caster then that player will likely not enjoy the game and thus spend less time and money on it, if they even continue to play.
You may hate it, others might my like it.
I rather enjoyed seeing the effect of your choices impacting the player in the fable games, and the glowing markings
I would like to see things like skin tone and hair color fall in the realm of logic. Things like skin tone are based on geographic distribution of ancestor races. The game should not change the existing lore, just add more story to it. Each race should get the skin tones designated by the existing pathfinder lore.
And skin tone should change depending on where your character spends their time. yes, I want to see tan lines, or at least some full body tanning if you hang out in the sun.
I have to agree with Valkenr, in that lore friendly ranges are a higher priority then full range.
Though I think adding tan lines would be asking to much at this point as it would require programming a tanning sub-system, and it'd put restrictions on armour and clothing designes.
Barbarian: Guts from Berserk, Orson from Record of Lodoss
Cleric: Amelia Wil Tesla Seyruun and Sylphiel Nels Lahda from slayers, Etoh from Record of Lodoss
Fighter: Gourry Gabriev from slayers, Shiris from Record of Lodoss
Gunslinger: Vash the stamped and Nick Wolfwood from Trigun
Magus: Zelgadis Greywords from slayers
Monk: Crown Prince Philionel El Di Seyruun from Slayers
Paladin: Parn from Record of Lodoss
Ranger: San from Princess Mononoke
Rogue: Riddick from Pitchblack, Woodchuck from Record of Lodoss (OVA)
Samurai: Ashitaka and Samurai from Princess Mononoke
Sorcerer: Orphen from Orphan, Lina Inverse from slayers,
Witch: Karla The Grey Witch from Record of Lodoss,
Wizard: Gandalf from Lord of the Rings, Wagnard from Record of Lodoss
A sort option for traits based on Race, region, or religion.
as I always have to painfully hunt for one that covers a specific race, or region that is my character or part of their back story.
I'm going to agree with this. I'd wondered how and where to ask if you could break the race, religion, and regional traits down by race/deity/region. It would simplify searches enormously.
Looks like their is support for different methods of sorting.
How is it there are already half a dozen threads about Ultimate Equipment and no one is talking about this book yet?!
I have no idea if anyone had the same thing happen, but I only had Ultimate Equipment and one other book ship today. The bulk of my order is still waiting to be sent, and that included Paths of Prestige.
I got everything except my Bestiary Box shipped.
Great,
Now that I know they are shipping,
I'll be check my e-mail box every hour.
A Simple answer is double the number of creatures per encounter
(this will balance the player action economy and adjust the encounter level)
for the Big Bads, upgrade them and give them minions at that encounter to keep some of the players busy.
The question: Is climate change real?
The Answer is yes,
but are we human responsible for it, NOT REALLY.
The planet has gone through numerous climate shifts since it was formed.
The mini Ice age from 1550->1850 was caused by a Volcano.
The Ice age that killed the Dino's was the result of a Meteor hitting the earth somewhere on South America's northern coastline.
Has the earth been heating up since the 1900's yes and no,
earth's temperatures were dropping from 1998 til about 2006-8, then they started rising again.
Hmm sounds like a solar cycle.
The climate follows cycles and his a complex interconnected system.
The cycles are likely based off a single cycle that contains numerous harmonics, likely also has a feedback system that makes it hard to predict when and how the climate changes.
Bah kids, why I remember back in the day. We used white line paper for character sheets, had to walk uphill both ways 5 miles in 6ft deep snow to play a little DnD and was damn glad for it and get off my lawn.
And we sketched our own character images rather than copy-pasting from some clip art source. :-)
And we had to Deal with THAC0, weapon and non-weapon proficiencies, dual classing, races as classes(Elves and dwarves), each class advancing at different rates, and crazy charts for each of our 5 saving throws.
youngins these days don't know how good they have it.
Feats
Discerning Eye
Elven Spirit
Exile’s Path
Half-Drow Paragon
Human Spirit
Multitalented Mastery
Neither Elf nor Human
Seen and Unseen
Shared Manipulation
Human:
Racial traits
Adoptive Parentage:
Dual Talent:
Eye for Talent:
Focused Study:
Heart of the Mountains:
Heart of the Sea:
Heart of the Snows:
Heart of the Sun:
Heroic:
Silver Tongued:
It helps when you provide information on character creation rules and if it's a home brew game, a bit about the game's world helps a lot, especially views on races and classes.
Hasbro is Milking the Cash Cow again, and the customers will either
A: buy the new version,
B: Stick with a version they like,
C: Drop D&D and find another RPG system that does not get a new revision every 3-4 years that is incompatible with previous versions, or
D: a combination of the above
Envy (Abjuration): The art of suppressing magic other than your own.
Prohibited Schools: evocation, necromancy.
Gluttony (Necromancy): Magic that manipulates the
physical body to provide for an unending hunger for life.
Prohibited Schools: abjuration, enchantment.
Greed (Transmutation): Magically transforming things
into objects of greater value or utility, and enhancing the
physical self. Prohibited Schools: enchantment, illusion.
Lust (Enchantment): Magically controlling and
dominating other creatures to satisfy your desires, and
manipulating others’ minds, emotions, and wills. Prohibited
Schools: necromancy, transmutation.
Pride (Illusion): Perfecting your own appearance and
domain through trickery and illusions. Prohibited Schools:
conjuration, transmutation.
Sloth (Conjuration): Calling agents
and minions to perform
your deeds for you, or
creating what you need
as you need it. Prohibited Schools:
evocation, illusion.
Wrath (Evocation): Mastery of the raw destructive
power of magic, and channeling those destructive forces.
Prohibited Schools: abjuration, conjuration.
I would like to see a few old sets rewritten;
Races of .....
Complete ..... (Except the psionics)
The Environment set (frost burn, sandstorm, storm wrack etc)
Specific Monster type (Dracomicon, Libris Mortis, Lords of Madness etc)
Book of .. (Exalted Deeds and Vile Darkness)
solo books I'd like rewritten;
Deities & Demigods (Insight into their dogma and how they organise their faithful)
Book of Challenges
Stronghold builders Guide
Arms and Equipment
and maybe a compendium every few years (because new content is always added)
That is also a very good pick, as the possible module that James was refering to.
I I hope your right as it is a chance to flesh out the more northern parts of Golarion and I love cold arctic environments.
(What, I'm Canadian and I love winter.)
or you change how the female muscle tissue reacts to Estrogens.
read the data in the link or quote
Wiki-Link wrote:
On average, males are physically stronger than females. The difference is due to females, on average, having less total muscle mass than males, and also having lower muscle mass in comparison to total body mass. While individual muscle fibers have similar strength, males have more fibers due to their greater total muscle mass. The greater muscle mass of males is in turn due to a greater capacity for muscular hypertrophy as a result of men's higher levels of testosterone. Males remain stronger than females, when adjusting for differences in total body mass. This is due to the higher male muscle-mass to body-mass ratio.
As a result, gross measures of body strength suggest an average 40-50% difference in upper body strength between the sexes as a result of this difference, and a 20-30% difference in lower body strength. This is supported by another study that found females are about 52-66 percent as strong as males in the upper body, and about 70-80 percent as strong in the lower body. One study of muscle strength in the elbows and knees—in 45 and older males and females—found the strength of females to range from 42 to 63% of male strength.
Water and underwater adventures -- something like Stormwrack, but with more advice on "how to GM" such adventures, common elements that cause problems, things like that.
..
Sounds like one of mine from above;
Environmential themed books (think Frostburn and sandstorm).
Thanks Mark for the insightful post,
it does answer most of the OPs concerns and questions.
And I, like the OP, really do like the loosely connected modules (The Falcon's Hollow series were really freaking great)
And it gives me a look into the life of a Paizo staff member.
How are stats generated?
How is HP handled?
Starting Wealth?
how many Traits?
Any Alignment, race, and or class restrictions?
What source material is allowed?
etc....
Information on the homebrew world's;
environment,
social structure,
pantheons,
beliefs,
races,
racial relations,
etc....
Hello there. I just picked up this beginner box and I'm loving it. I briefly dabbled with that other game, but decided Pathfinder is more my style. I'm loving the community here and Paizo's obvious dedication and care to the product, game, and consumers.
But I really am a total newbie. I have some questions in the early stages that are probably obvious to everyone else and wondering what a good forum to pose these questions would be.
If I knew what the question was about I could direct you to the more appropriate sub-forum.
Sub-forum Advice for advice on things
Sub-forum Rules-Questions for Question about rules
Sub-forum Beginner Box for Beginner Box questions
Remember, plugging your ears and going "la la la, I can't hear you" means something doesn't exist.
And in the same vein, clearly saying "The GM can arbitrate it!" clearly means nothing at all is wrong with what is to be arbitrated and the designers have no need to fix it.
Why even DO playtests or editing, just write something up and shunt it out the door!
WOW, you are just bitter at this system for not being good and balanced in the first go. That is precisely what playtesting is for, to get feedback and fix things not 100% fixed, but more than what it was.
Or is it that this system is not the one you imagined it would be?
I think his point is that GMs have been making custom races for their worlds since long before the ARG. They don't need 'permission' from the book to make custom races.
No, my point is saying "It's GM only!" isn't a good selling point. Nor does saying "GMs can ban race creation!" fix the problem with race creation.
GMs can ban all classes that can cast spells, but that doesn't do anything to the fact that spellcasting classes are widely more powerful than non-casting classes.
Dale McCoy Jr wrote:
If anything, I think this is going to help GMs make better custom races. Sure there will be players that bed and plead for their ultimate race that is better at one particular class and useless at all other classes. Nothing is ever going to stop that. However, these rules will allow a GM to make their own homebrew world better by making balanced custom races.
But they aren't balanced. Did you read anything I wrote? If you look at the forest instead of the trees, you see that the ability for players to create uber powerful races is a symptom, not the disease. They can do that because it isn't balanced.
There is no way that a system like this can be fixed 100% and be perfect.
Perfection does not exist.
It is a universal law that no matter what IT is, IT WILL have flaws.
I think his point is that GMs have been making custom races for their worlds since long before the ARG. They don't need 'permission' from the book to make custom races.
Thank you.
GMs are the one in control of 99.99999999999% of their game worlds.
The players only control their characters and even then the GM has control over the restrictions and rules in character creation.
Players can propose things for characters, but GM has final say.
This part is more for GMs than players. As GMs can now fill their custom worlds with their custom races.
Yeah, good luck with that selling and argument point.
I'm not the best seller of points of view, but I stand my ground when it comes to certain things and point out the reasons why.
Why is it more for GMs than players?
GMs make the world you play in and controls what races exist in that world, not the players. If a player wants a Gelfing. But Gelfings do not exist in the world, it does not exist in the world, end of story.
If the GM does allow the Gelfling, the GM has to check it to hell and make sure it's not a power grab and that it can fit in the world, if it fails any of those, it does not exist.
This option is for GMs to fill in any niches that his world is missing or is replacing.
I don't think it will have a "harmful impact" any more than the Words of Power system or the piecemeal armor system will have a harmful impact; it'll remain a rarely-used optional system, I suspect.
Except those are alternate systems. This is an option, but not an alternate so it is more likely to be allowed into a game since you don't have to overhaul the entire game to accommodate it. The whole thing is going to be a huge mess.
It'll only be a mess if GM's allow it without checking it out thoroughly.
If GM's say no custom races, players must hold to it and go with the premade ones. If the GM says OK, he must double check them and point out any concerns he has about the race.
This part is more for GMs than players. As GMs can now fill their custom worlds with their custom races.