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Uzbin Parault

Azure_Zero's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. 3,090 posts (17,679 including aliases). 3 reviews. 1 list. No wishlists. 36 aliases.


1 to 50 of 152 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Goblin Squad Member

1 person marked this as a favorite.

@Alan_Beven

Not everyone likes isometric view in their games,
I enjoyed the 3rd person perspective in NWN2, and I'm tired of seeing like 90% of RPGs based on IP do the isometric view as if it were the only option.


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
doc the grey wrote:

I think the biggest issues with everything post the aasimar & tieflings book in my mind kind of wraps up like this.

Blood of the Night: Interesting idea that really felt like it was either aimed at at best a limited audience (those tables that let vampires run at table) or under represented what a lot of people picked it up for, information on dhampirs. For me personally I was let down that their wasn't more of the latter to be had in that book.

Blood of the Moon: Kind of the reverse. Considering that lycanthrope is a bit easier to deal with in a lot of home games (no frying in sunlight, get to be your character most of the time) I was looking for more information on stuff that involved being and dealing with lycanthropes at the table. Unfortunately a lot of the content ended up being about skinwalkers whom I love to death (they are a core race at my table) but weren't what I felt the book was really advertised for.

Blood of the Elements: Where to begin. The crunch in a lot of this can be fun (the order of flame for cavaliers is a blast and so is the admix teamwork metamagic feat) but directionless was an understatement. Every writeup for the element blooded races felt copy pasted and then some. Every origin basically read, "powerful elementalists do elemental magic and sometimes they have ifrit/undines/whatever one we are talking about in this page writeup". It was a nightmare and never really gave me as a GM or player anything to build on that I couldn't really do myself unlike in a lot of the other books. For instance I would have loved something like the nosferatu born writeup in Blood of the Night, the idea that these guys live for so long but just keep on aging gave me a lot of meat to dig into for character design while all I know about sylphs is they can be capricious and come from parents who like to play with lightning. What's worse was over half the book was just talk about the elemental planes, an interesting idea but something that feels like it needs its own book rather than wedged into the back half of the book and taking up space that could have been used to elaborate on the various races. Like I would have loved a random table like the tieflings had for abilities or features, more racial feats and abilities, cheaper magical items (seriously some of that stuff is really cool but ridiculously overpriced) and further elaboration on either the elemental races or potentially stuff on how these creatures come into being or the relationships with things like the elemental races.

I 1000% agree with the above.


1 person marked this as a favorite.
HP: 73/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid will help Korbin keep the ghoul to be pinned

Grapple: 1d20 + 8 ⇒ (16) + 8 = 24


2 people marked this as a favorite.

Current application list (Simplified):

Abrielle

Archmage (Riftwarden Orphan)
Albert
Goldwen
Hendron
Rukzha
Telsyn
Aelwyn

Champion (Stolen Fury)
Hykan
Quylle
Therrik
Turt
Bulla

Guardian (Exposed to Awfulness)
Alphonsus
Calvus
Gwyneth
Kinvara
Valko

Hierophant (Touched by Divinity)
Kordica

Marshal (Child of the Crusade)
Avelina
Bor
Ileona
Kevin
Peter

Trickster (Chance Encounter)
Amatria
Dr Jones
Klynt
Naali
Ven

List simplified for easier Updating


1 person marked this as a favorite.
HP: 50/50, Init: +2, AC: 21:14:18, CMD: 18 Saves: 5:9:4 +2Enchant Skills: Acro: +12, Bluff: +13 +2 vs Male Dip: +16 +2vs Male, Per +14, Sense +12, Stealth, +12
DireMerc wrote:
To his surprise Crain finds himself being hailed a town hero and find himself constantly being given free drinks and no shortage of women willing to spend time with him for free.

Though not Mai or Yuki's time.

Mai does her "usual" work and listens in on the rumors and information flowing around town.
She also does some shopping.

She upgrades her armour to +2 version


1 person marked this as a favorite.
HP: 73/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Looks like someone had a party here."


1 person marked this as a favorite.

I loved the Races of the Dragon book for 3.5, and used that sucker for a few PCs and a number of NPCs.


1 person marked this as a favorite.

Now, I'll review the system.


1 person marked this as a favorite.
HP: 11/11, AC: 16:12:14 CMD: 15 Saves: 3:4:2 Init: +2 Skills: Acro +7 Dip + 6/8, Per +8, Sense +6 Stealth +3

I'm busy preping some materials,
I'll start posting a bit later today.


1 person marked this as a favorite.
HP: 11/11, AC: 16:12:14 CMD: 15 Saves: 3:4:2 Init: +2 Skills: Acro +7 Dip + 6/8, Per +8, Sense +6 Stealth +3

I'll be taking over for now,
An other option is that we could recruit a new GM is the group works well together and wishes to continue

Currently reading the Book, to ready the post.
I found a few spots, I'll be editing.
And I hope that everyone posts at least one a day or every two days at a minimum.


2 people marked this as a favorite.

Back on topic please...


1 person marked this as a favorite.
HP: 50/50, Init: +2, AC: 21:14:18, CMD: 18 Saves: 5:9:4 +2Enchant Skills: Acro: +12, Bluff: +13 +2 vs Male Dip: +16 +2vs Male, Per +14, Sense +12, Stealth, +12

Just after Mai sees the result she quips
"You've just been terminated, you b**ch."

"Now it is time for the Good Doctor to get his medicine."


1 person marked this as a favorite.
HP: 73/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid does a swift and hard kick to a pirates's jewels.

attack: 1d20 + 7 ⇒ (17) + 7 = 24
dice: 1d8 + 6 ⇒ (8) + 6 = 14


1 person marked this as a favorite.
HP: 11/11, AC: 16:12:14 CMD: 15 Saves: 3:4:2 Init: +2 Skills: Acro +7 Dip + 6/8, Per +8, Sense +6 Stealth +3

Height Ref V_1.0


1 person marked this as a favorite.
HP: 73/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid Keeps on kicking.
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


1 person marked this as a favorite.
HP: 41/41, AC: 16:12:14, CMD: 18 Saves: 5:4:6 + 2vs emotion and fear Init: +2 Skills: Dip + 10, Per +10, Sense +12, Stealth +2

Yep, It's crunch time for school.
So odd are I'll be skimming the posts to get a rough idea.


1 person marked this as a favorite.
rorek55 wrote:

Yeah, but just because I'm a ninja doesn't mean I have steal things. ;p.

If I do go that route. I'll probably base it around nonlethal damage. I find The RP opportunity challenging, unique, and fun

You also can't lie, and can't knowingly overlook anything evil or unlawful the party does.

I do agree that it can be a rewarding challenge, but also hope you don't grind any player's gears.


3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Love the Army of Darkness like cover.

Goblin Squad Member

1 person marked this as a favorite.
Skorn wrote:

So, my character spawned in EBA territory. I do not want to join EBA. But now I must either seek permission to gather where I was "born" or leave? How nice of you guys. I do not mind you claiming hexes, but to also claim all the resources as your property truly seems like theft. Theft of both resources and theft of game enjoyment. Let me ask this openly: If I ask for permission will you tax my gathering?

I am still learning this complex game. It is not a given that I will keep playing it. I see your threat of killing me simply for for gathering as a reason not to keep playing. I do not enjoy paying money to be bullied.

If you want, Skorn. You can Join a Highroad Covenant member like Talonguard, and have freedom.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:
Azure_Zero wrote:
you shot your own settlement member, Nihimon

Huh?

I said I thought the community was trying to get Goblinworks to cap the NPC Towers at 6.

Bluddwolf said I was wrong.

I linked the posts where the community was suggesting capping the NPC Towers at 6. I mentioned that you seemed to be agreeing that the NPC Towers should be capped at 6.

What am I missing here?

Nope, I made the wrong conclusion of the original posts meaning, as I read and posted while half-awake with my mind in a sea of code.

Goblin Squad Member

1 person marked this as a favorite.

@Harad Navar

The map is sweet, but could you add a marker for the dead settlements.

Another thing that could be added and it would be very nice would be making a circlular gradiant (centered on settlement, 6-hex radius) covering a type of training as optional layers.

With the training they seek as the colored optional layer, so folks can see quickly the nearest settlement wit the training they seek.

Red = Rogue
Yellow = Cleric
Blue = Wizard
Green = Fighter


1 person marked this as a favorite.
HP: 41/41, AC: 16:12:14, CMD: 18 Saves: 5:4:6 + 2vs emotion and fear Init: +2 Skills: Dip + 10, Per +10, Sense +12, Stealth +2

Noya attacks it
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Crit
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

after seeing it take her hit

Know(Religion): 1d20 + 6 ⇒ (6) + 6 = 12

"This thing is one of the undead."

Crit: 1d20 + 5 ⇒ (7) + 5 = 12 ??
Damage: 1d10 + 4 ⇒ (3) + 4 = 7


1 person marked this as a favorite.
HP: 41/41, AC: 16:12:14, CMD: 18 Saves: 5:4:6 + 2vs emotion and fear Init: +2 Skills: Dip + 10, Per +10, Sense +12, Stealth +2

School work load is crazy, but I'll try and keep up

Goblin Squad Member

1 person marked this as a favorite.

The Highroad does use it each weekend for it's weekly hunt.

Goblin Squad Member

1 person marked this as a favorite.

@Torg
I usually use Mumble as the Communication Channel for my Hunts.

The Talonguard Hunt is Weekly, and is growing in numbers, as many enjoy it since we have beat an escalation to Zero each week.

And I'm starting to get tempted into making it a biddable as to where we hunt so settlements don't have to worry about out of control escalations.

Goblin Squad Member

1 person marked this as a favorite.

I think are the next classes to be released are the Paladin, the Barbarian, and The Sorcerer.

I believe Druids and Rangers are next to the monk in that they will be the last core classes made.

As the animal companions will need there own AI, and certain other features may take a lot of time to make.

Goblin Squad Member

1 person marked this as a favorite.

Sad to see you go Bonny,
Good luck in your future endeavers.

Goblin Squad Member

1 person marked this as a favorite.
Gpunk wrote:
I don't see any need. Just bringing the "accident" to light. I'm sure Azure would have gotten around to it after his extensive internal debate.

Sunday and Monday, I felt like the US president debating something that could doom the North American continent

(I had the crappiest sleep in my life for two nights in a row).
Then needing to write a perfect state address covering the incident or risk WW3.

Goblin Squad Member

1 person marked this as a favorite.

I didn't want to damage the rep of a settlement that had nothing to do with the rogue's actions.

I'm going to be learning a lot about being a settlement head from everyone as I just became Talonguard head Tuesday,
so I have much to learn and prefer not to burn bridges with those I could learn from.

And the rogue was also a spawn camper as well.

Goblin Squad Member

1 person marked this as a favorite.

@Gpunk
I've changed the thread title to match the updated state of the rogue company
So your settlement does not get as bad a rep.

Goblin Squad Member

1 person marked this as a favorite.

Back to the topic of Adventure Time with Bonny, please.


2 people marked this as a favorite.
James Jacobs wrote:

.....

Attack on Titan (VERY VERY GOOD... but only 4 episodes in... no spoilers!)
....

Glad you like Attack on Titan,

I've read the manga and seen the anime.
The manga is way farther along and reveals some big secrets, but I will not say what, as they would be Super Spoilers that folks should read on their own.

What do you think of the intro for Attack on Titan, and it's music?
Link to eng dub of intro.

Goblin Squad Member

1 person marked this as a favorite.

Let's setup a New Year's PFO Marathon


1 person marked this as a favorite.
HP: 41/41, AC: 16:12:14, CMD: 18 Saves: 5:4:6 + 2vs emotion and fear Init: +2 Skills: Dip + 10, Per +10, Sense +12, Stealth +2

I'll be taking another level in Warpriest.

As for your window jumping. You could take a hybrid class like Slayer, which is rogue-ranger combo.

Goblin Squad Member

1 person marked this as a favorite.

There is also another trade off in giving all the towers to one settlement,
and that is a much larger PVP window on all that settlement's towers.
You'd need to watch all the towers for over an hour or two.

It's easier said than done.


1 person marked this as a favorite.

Back on topic please,
Not who is more evil than who.

Goblin Squad Member

2 people marked this as a favorite.

This thread is for any folks looking for certain recipes so they can continue to rank up their crafting.

Does anyone have a +X steel wire recipe?

I'm willing to trade one recipe for another, or materials.

Currently in Talonguard (West of Emerald spire) crafting some items,
I'm trying to make some +1 armour so I can take the next level of armour smith,
without needing to gamble on the chance of a +1 or +2 steel wire being made from a +0 steel wire batch.

A map to help folks find the spot.

Use ThornKeep or the Emerald spire as a reference point so new players can quickly find the settlement your advertising from


1 person marked this as a favorite.
Chyrone wrote:

Give them a mission to rescue a girl.

After getting past hazards to the location, have some halfling wearing a mushroom shaped cap tell them the hostage is in another dungeon/area.

lmao


2 people marked this as a favorite.

There is also a Grimtooth hallway trap called Duck.
not as lethal as most of the other traps, but the most humourous and head messing trap


1 person marked this as a favorite.

I think it's a reference to Munchkin, as There is a Curse Card called Curse of the Duck.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Love the Aliens reference

Goblin Squad Member

1 person marked this as a favorite.

They are using basic graphics for now and do plan to upgrade them as time goes by.

That and it's better to have things made in-house.


1 person marked this as a favorite.
HP: 41/41, AC: 16:12:14, CMD: 18 Saves: 5:4:6 + 2vs emotion and fear Init: +2 Skills: Dip + 10, Per +10, Sense +12, Stealth +2

"I'd also like to ask that we get salvage rights, while we are down in the tunnels.
As I could use the cash and materials later for my metal work."


1 person marked this as a favorite.
HP: 41/41, AC: 16:12:14, CMD: 18 Saves: 5:4:6 + 2vs emotion and fear Init: +2 Skills: Dip + 10, Per +10, Sense +12, Stealth +2

Third Render Done
Valia_R0


1 person marked this as a favorite.
HP: 41/41, AC: 16:12:14, CMD: 18 Saves: 5:4:6 + 2vs emotion and fear Init: +2 Skills: Dip + 10, Per +10, Sense +12, Stealth +2

I'm planning on doing a render of every player then make a group render
Example 1
Example 2 (3 different groups)

I'll try to get Criek Prisil as close as I can given my limited options

Though I would need a description and a Height.
This will allow for a uniform perspective of how each other looks, and put each of use in perspective of each other.

In example 1, the Half-ogre, did not know how small the Kitsune of the group was, and was shocked when he saw the height ref render.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Character Submission List Updated:

Reserved:
R-66Y -> Male Android Ranger
Valia -> Male Elf Fighter
Criek Prisil -> Male Ratfolk Alchemist

Complete:
Vohnkar -> Male Oread Bloodrager
Agon Kilmeade -> Male Kobold Swashbuckler

Ayla Noya Aiba -> Female Aasimar Warpriest

Sharae -> Female Human Cleric
Urfric -> Male Aasimar Oracle

Prof Anody Gearon -> Male Gnome Bard

Jean Antonio -> Female Human Arcanist

No Alias
Vudruk -> Male Half-Orc Warpriest
Jake -> Male Half-orc Investigator
Umina -> Female Human Bloodrager
Thera Flidais -> Female Human Bard

Interested?:
Rednal
Cuàn
psychicmachinery
Lady Ladile
redbeardredeyed

*(Submitted character for another Iron Gods Game)


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
JuanAdriel wrote:
Azure_Zero wrote:

No, but it's a courtesy that You should mention it to the GM before or as you submit your character.

I as a GM found this very annoying when I pick some players and then they mentioned they got in another game.

I doubt the GM will not give a look the profile of any character/player he thinks interesting for his game, like you did. And the way to put things, can be taken as pretty harsh.

What happened to you is rare, and only when both recruitments ends at the same day.

It did not just happen once, but three times.

And one of them ended a day earlier and did not get told they got in another til a day after I pick them.

Goblin Squad Member

1 person marked this as a favorite.

General Rule:
Avoid Intergrated Intel Graphic Chips in Desktop PCs

Goblin Squad Member

2 people marked this as a favorite.

I would not buy a touch screen even if they sold it for free.

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