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Uzbin Parault

Azure_Zero's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Companion Subscriber. 2,978 posts (16,263 including aliases). 3 reviews. 1 list. No wishlists. 36 aliases.


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Goblin Squad Member

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Let's setup a New Year's PFO Marathon


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HP: 18/18, AC: 16:12:14, CMD: 15 Saves: 4:2:5 + 2vs emotion and fear Init: +1 Skills: Dip + 7, Per +7, Sense +9, Stealth +1

I'll be taking another level in Warpriest.

As for your window jumping. You could take a hybrid class like Slayer, which is rogue-ranger combo.

Goblin Squad Member

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There is also another trade off in giving all the towers to one settlement,
and that is a much larger PVP window on all that settlement's towers.
You'd need to watch all the towers for over an hour or two.

It's easier said than done.


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Back on topic please,
Not who is more evil than who.

Goblin Squad Member

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This thread is for any folks looking for certain recipes so they can continue to rank up their crafting.

Does anyone have a +X steel wire recipe?

I'm willing to trade one recipe for another, or materials.

Currently in Talonguard (West of Emerald spire) crafting some items,
I'm trying to make some +1 armour so I can take the next level of armour smith,
without needing to gamble on the chance of a +1 or +2 steel wire being made from a +0 steel wire batch.

A map to help folks find the spot.

Use ThornKeep or the Emerald spire as a reference point so new players can quickly find the settlement your advertising from


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Chyrone wrote:

Give them a mission to rescue a girl.

After getting past hazards to the location, have some halfling wearing a mushroom shaped cap tell them the hostage is in another dungeon/area.

lmao


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There is also a Grimtooth hallway trap called Duck.
not as lethal as most of the other traps, but the most humourous and head messing trap


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I think it's a reference to Munchkin, as There is a Curse Card called Curse of the Duck.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Love the Aliens reference

Goblin Squad Member

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They are using basic graphics for now and do plan to upgrade them as time goes by.

That and it's better to have things made in-house.


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HP: 18/18, AC: 16:12:14, CMD: 15 Saves: 4:2:5 + 2vs emotion and fear Init: +1 Skills: Dip + 7, Per +7, Sense +9, Stealth +1

"I'd also like to ask that we get salvage rights, while we are down in the tunnels.
As I could use the cash and materials later for my metal work."


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HP: 18/18, AC: 16:12:14, CMD: 15 Saves: 4:2:5 + 2vs emotion and fear Init: +1 Skills: Dip + 7, Per +7, Sense +9, Stealth +1

Third Render Done
Valia_R0


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HP: 18/18, AC: 16:12:14, CMD: 15 Saves: 4:2:5 + 2vs emotion and fear Init: +1 Skills: Dip + 7, Per +7, Sense +9, Stealth +1

I'm planning on doing a render of every player then make a group render
Example 1
Example 2 (3 different groups)

I'll try to get Criek Prisil as close as I can given my limited options

Though I would need a description and a Height.
This will allow for a uniform perspective of how each other looks, and put each of use in perspective of each other.

In example 1, the Half-ogre, did not know how small the Kitsune of the group was, and was shocked when he saw the height ref render.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Character Submission List Updated:

Reserved:
R-66Y -> Male Android Ranger
Valia -> Male Elf Fighter
Criek Prisil -> Male Ratfolk Alchemist

Complete:
Vohnkar -> Male Oread Bloodrager
Agon Kilmeade -> Male Kobold Swashbuckler

Ayla Noya Aiba -> Female Aasimar Warpriest

Sharae -> Female Human Cleric
Urfric -> Male Aasimar Oracle

Prof Anody Gearon -> Male Gnome Bard

Jean Antonio -> Female Human Arcanist

No Alias
Vudruk -> Male Half-Orc Warpriest
Jake -> Male Half-orc Investigator
Umina -> Female Human Bloodrager
Thera Flidais -> Female Human Bard

Interested?:
Rednal
Cuàn
psychicmachinery
Lady Ladile
redbeardredeyed

*(Submitted character for another Iron Gods Game)


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
JuanAdriel wrote:
Azure_Zero wrote:

No, but it's a courtesy that You should mention it to the GM before or as you submit your character.

I as a GM found this very annoying when I pick some players and then they mentioned they got in another game.

I doubt the GM will not give a look the profile of any character/player he thinks interesting for his game, like you did. And the way to put things, can be taken as pretty harsh.

What happened to you is rare, and only when both recruitments ends at the same day.

It did not just happen once, but three times.

And one of them ended a day earlier and did not get told they got in another til a day after I pick them.

Goblin Squad Member

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General Rule:
Avoid Intergrated Intel Graphic Chips in Desktop PCs

Goblin Squad Member

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I would not buy a touch screen even if they sold it for free.


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Press release thread


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Read All About it, link

IGN wrote:

A new image suggests that we may soon be seeing a Pathfinder video game, developed by Obsidian.

In a Facebook post (which has now been removed), Pathfinder Developer Adam Daigle posted this image with the text “Banners!”

Pathfinder, a fairly recent role-playing game, is an extension of the 3rd edition of Dungeons and Dragons. If it’s true that Obsidian is developing a Pathfinder video game, it would be their second time adapting a Dungeons and Dragons role playing game - 2006’s Neverwinter

The Knights of the Old Republic 2 and Fallout: New Vegas developer spoke recently to IGN about the possibility of returning to the Neverwinter Nights series, saying "It’d be pretty cool! Obviously there’s the Neverwinter MMO that came out but in terms of the more traditional focused game it’d be pretty cool, especially now as 5th edition Dungeons and Dragons is being released." Could Obsidian instead be setting their sights on a new aspect of Dungeons and Dragons?

Right now, Obsidian is busy with their forthcoming Pillars of Eternity (our preview), so it may be a while before we see any more information regarding Pathfinder.

IGN has reached out to Obsidian for comment.


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Sharkles wrote:
What are the brawler archetypes like?

Exemplar -> Inspiring abilities like bard

Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Feros wrote:

"So let it be written, so let it be done" appears many times in the movie, but I think only once in the form above:

Ramses: The city that he builds shall bear my name. The woman that he loves shall bear my child. So it shall be written. So it shall be done.

That movie was the Lord of the Rings of it's time.


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Lisa Stevens wrote:

This is war! I have just spent almost half an hour of my time deleting and suspending spammers and I didn't even get everything. Me thinks we need a bigger weapon to deal with these guys. Now they have made me MAD!

-Lisa

Release the Hounds,

Let slip the Dogs of war,
Bring out the Nukes.


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snags wrote:
love this thread

Not the only one.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Found a Jerk Hat selling fake Passports and Certificates.

Hope he gets a Passport to Ban Town.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Mikaze wrote:
THEY'RE COMIN' OUT OF THE WALLS!

Likely the same script, different message


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
TriOmegaZero wrote:
Fire for effect.

I think that one is a bot or a script

with it posting almost 1 post/new thread every 1 to 2 minutes

Goblin Squad Member

2 people marked this as a favorite.

Gentlemen and ladies
Let's get back on the topic of
Destiny's Twin for new Goblin Squad members
not virtual tabletops
IF you wish to continue the virtual tabletops talk, please move it to another thread.

Goblin Squad Member

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Banesama wrote:

Ah.. another thing. I know it is sexy and such for fantasy illustrations. But I always hated the body-fit (aka Boobs) for females wearing plate armor. That would just be a weakness in the metal's frame.

I know that is sacrilege since I'm male, but it is just the way I am.

Don't worry your not the only one.

If the devs do, I'll ask that they be reasonable and
make the armour like Mainframe entertainment did for Dot Matrix
and not Boob Plate

Goblin Squad Member

1 person marked this as a favorite.

@Tyncale
I tend to find Big Companies (Looking at you, EA) will change their minds and break promises to the customer in the name of profits.
Smaller Companies (even more true if they are open) will keep to their word.

Goblin Squad Member

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Let's get back on Topic of Character Creation During EE please

Goblin Squad Member

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@ Nihimon
Not to trash your list, but I think the Guild list needs updating as some of those Guild/Companies no longer exist, or really changed Policy and or alignment

Goblin Squad Member

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Here's a scenario where bigger(fast) and small (mobile) show that speed is not everything.

Imagine a narrow corridor with junk, the bigger fella is chasing the smaller fella.
The big guy is going to snag and catch on the junk more frequently than the smaller guy and thus the speed of the bigger guy goes down to a lot.
the smaller guy though slower will snag and catch on the junk at less than half the big guy.

So who's faster, answer the small guy.

The environment is a big factor.
In an open area, yes speed is power, but when you get into tighter and or junk laden paths the smaller mobile folk are better.

To balance it off GW could make areas where your speed means nothing, but mobility is king.
i.e really dense forest.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
nighttree wrote:
Adam Daigle wrote:
Azure_Zero wrote:
Any chance at some sneak peeks during this month to wet the appetite of those wanting the book.
Aside from this blog?

I'm going to have to rethink my interest level here...it sounds like it's 90% about Half Elves & Half Orcs :(

That's pretty much my thoughts that I posted earlier.

Azure_Zero wrote:
From reading the Description, I get the impression that Featured and Uncommon races got very slim pickings in this book and got one page if it was lucky to get one.


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HP: 43/43, Init: +2, AC: 20:14:17, CMD: 18 Saves: 5:9:4 +2Enchant Skills: Acro: +10, Bluff: +12 +2 vs Male Dip: +15 +2vs Male, Per +13, Sense +11, Stealth, +11

Mai busy with bar work tries to calm the ill remarks and make sure they know to quiet their tongues, with honey and a hacket.
Dip: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 The +2 if for the men in the room

Mai smiles are she does her honeyed words as she addresses the whole bar
"Now, Now, gentleman remember this bar is open to everyone, and in here we like it, if you treat EVERYONE equally.
Don't force me to remind you of a certain oracle who got saint hood, or of Certain helping hands you got when you were in the dumps for a while."

Intimidate: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 The +2 if for the men in the room
And switches to a face of anger that would scare demons with her verbal hacket
"And you boys do recall, how I HATE sexist or racist comments about any patrons who visit here, right.....
Or do one of you want do be humiliated like Tom "groper" Harlens.
You all remember it right...
The gentleman who kept trying to comp a feel as I WORKED....
And ended up being knocked out for hours with one kick to the Jewels....
And then was Striped and hung in a potato sack IN THE RAFTERS FOR TWO DAYS."

I think I'll be getting a bonus on Intimidate from the description of events and words used.
And I think some patrons will be sweating in fear recalling that event, and thinking about themselves as Tom.

And she switches to her normal face
"I do recall all you guys laughing about Tom for months."

Goblin Squad Member

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Nihimon wrote:

It's why I also think there should be some benefit that accrues to the account over time (based on paid training, probably) that improves the experience of every character, so that players have a strong incentive to pool their resources into a single account.

I realize that my ideas might be naive, and might be incompatible with other, less naive ideas.

But there are some of us who do agreed with you and your ideas on one account to one player.

Goblin Squad Member

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I do have to agree with Bluddwolf in that it would be wise to include other settlements and companies in the Community Council.
A divided or fractured community is one that is easier to conquer, as the zerg infestation will be buying off those you leave out.

Goblin Squad Member

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Being wrote:
If there are enough varieties of clothing/armor options that could work as a starting point. I'll just hope we are successful enough with it to afford ongoing development complimented with the ability to further customize existing characters from their nascent basis. If that isn't redundant again, repeatedly over again.

With an increasing number of players, it'll require an increasing amount of options to allow player avatars to be unique.


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James Jacobs wrote:
RHMG Animator wrote:
James Jacobs wrote:
RHMG Animator wrote:

Dear James

....
....
....

The ONLY time we need heights for the iconcs in-house is when we're doing art-based things with them, such as illustrating them or having miniatures made of them. And rather than overcomplicate things, since these characters are supposed to represent the baseline classes, it's easiest to also assume they represent the baseline heights for their races and genders.

In fact, for minis, we often go even MORE generic. For medium minis, we almost always just say "six feet tall" regardless of gender or race, unless it's a race that's always shorter (like dwarf, in which case we say four feet tall, or, say, bugbear, in which case we say 7 feet tall).

So what I'm saying is that for your project, just use the average heights for the characters, as determined by their gender and race and then looked up on the tables on page 170 of the Core Rulebook.

If I were told I had to generate their heights for a print product, that's where I would start. I would probably, at that point, vary things by a few inches here and there simply because I don't want all our humans to be the exact same height... but Post #34,336 or whatever this one ends up being is not the right place for me to lay down that kind of deep continuity.

If you use the average heights, you'll be fine.

Edit:THAT SAID... I love the idea of a fan-art animation! Can't wait to see what you come up with!

As I stated before if I get the time, it'll be an animation.

Since your looking forward to it here's a quick rendering of the first 2 Iconics, I'm working on before I get onto the next one or two.
I'm using Daz Studio to put this fan art or animation together.
I'll have to make due with a few substitute parts for some characters,
need to do some texture work on parts,
and come up with a few tricks to get close to the PF iconic art as possible.


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HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Beach_01
It's Big 3840 X 2160 pixels, and I don't mind if someone downloads it for a desktop background.

I'll make a few other summer renders.

Goblin Squad Member

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AvenaOats wrote:
RHMG Animator wrote:

@ AvenaOats

The graphics look good for a early build, I'm estimating the Poly count of a character wearing clothes to be between 40k to 70k.

I'm guessing they are using the Biped setup, though I could be wrong and they are using CAT (Character Animation Toolkit).
And it looks like the hand bones are using the Mitten setup, (1 or 3 bones for all four fingers, and 1 or 3 bones for the thumb).

Thanks and good to know. There was a mention of Wayne Reynolds not drawing characters wrists and ankles, I saw in some other forum. What do you make of that criticism? And if true (in the art?) it has not made it into these (graphical) models?

I don't know about Wayne Reynolds not drawing characters wrists and ankles, so I can't make a proper call on any criticism.

When a character model is made from concept art, the concept artist has to provide 2-3 drawings of the character in a T-pose; 1 side, 1 front, and or 1 back drawing.
Position the concept art pieces in the 3D modeling software, and build the character from there, always checking with the concept art against the 3D model as he/she makes it.

This Image Confirms the number of Bones in the hand; 1 Palm bone, 3 bones for all 4 fingers, and 3 bones for the thumbs.

Goblin Squad Member

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I think the developer should ONLY step in as a last resort after every "In-Game" attempt has been made.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I'm thankful the number of games I buy and play have dropped a good amount, heck even my wallet is thankful for it.


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As a GM,
The advice I give to new GMs is go only with the basics, In other words Core Rule Book content only.
Start with only the 7 Base Races, and the 11 base classes, and Restrict the use of those you don't understand period.
And start at level 1. Don't think off this as a screen play and don't think you can improvise the entire thing, it's a balance between the two.
Players will do the unexpected, but will also need a structure to follow.

Don't try custom systems, like Gestalt as you could end up with some broken combos and throw your CR to APL calculations out the door.

Being a GM does mean being prepared before the game starts, if the party is shy one PC the GM can fill in the roll with a NPC, but has to make sure they don't become attached to it.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

That's Gold


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I was not 100% surprised at the discovery of an ancient d20

As most of the dice we use are based on sacred geometry.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Gandal wrote:
Azure_Zero wrote:
I won't touch FaceBook even with a hundred foot pole.
Not a FB-maniac myself, only following game forums (one of many) and posting something once in a while.

I don't like the fact they collect data on you and that some companies can access it, and to even view a FB page you have to log in and track that.

No Thank You, FaceBook


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I won't touch FaceBook even with a hundred foot pole.


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Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Yora wrote:
Personally, I'd go with UCam and UCmb.

this is likely the best idea for the shortening of the title and keep them from being confused.

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