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Uzbin Parault

Azure_Zero's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber. 3,129 posts (18,369 including aliases). 3 reviews. 1 list. No wishlists. 36 aliases.


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HP: 46/46, AC: 20:13:20, CMD: 21 Saves: 7:4:5 Skills: Appraise: +8, Dip: +11, Per +9, Sense +9, Stealth +7,

"Agreed, We need some Professional GhostBusters"


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quibblemuch wrote:
Arakhor wrote:
Is that a programming joke? *scratch*
** spoiler omitted **

I got that one, somewhat, as I forgot the switches.

Hacknet burned a number of Unix commands (a RL linux app) into my memory.


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Otherwhere wrote:

...

Dan Aykroyd is one of the writers on it, so I'm surprised.

...

Dan Aykroyd is the Ghostbuster's IP holder, So NO ONE can make a Ghostbusters movie, unless he OKs it.


2 people marked this as a favorite.
Lanayru Ivyshroud wrote:

My friends got me into pathfinder and absolutely fell in love with the game and the lore. Sadly I haven't gotten to play for a very long time. At this point I will literally play as ANYTHING as long as I get to play at all.

I'd love to play a Rise of the Runelords campaign if at all possible. I tried to GM one once but it didn't work out too well because all my players left, I was and still am a very inexperienced GM dealing with a power player lycanthrope. I was super lenient because I just wanted my players to have fun.

If you're recruiting or would like a co-GM, feel free to PM me.

If your a novice GM, the general rule to make sure things don't get out of hand is going with the rule: "Core Rule Book Only." This eliminates a number of problems and helps keep power players in check, so the game is also fun for the GM to run. If the game is NOT fun for the GM, the game is going to die.


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Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber

Welcome to Pathfinder, I hope you enjoy your time here with this community.

Here are links to Sub-forums that you'll likely find useful.

Advice
Rules Questions

Pathfinder Reference Document

for those starting with the Beginner Box
Beginner Box


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The Fiend Fantastic wrote:
I blame Cosmo for windows 10.

No, you have to blame Cosmo's slightly more evil twin for Microsoft creating Windows 10.

And then blame Cosmo for folks flocking to Windows 10, without noticing the warning flags about Windows 10.

-----------------------------------------------------

I blame Cosmo's slightly more evil twin for Microsoft creating Windows 10, and doing the very evil and subtle bait and switch of the Windows 10 EULA.

I blame Cosmo for people not noticing or heeding the warning signs of windows 10 when they upgraded or bought windows 10.

I also blame Cosmo for not letting those poor souls into looking for alternatives to Windows 10 like Linux, most notably Zorin.


2 people marked this as a favorite.

Appearently China and Russia would love it if the FBI got their wish.


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HP: 26/26, AC: 15:11:14 CMD: 15 Saves: 4:1:2 Init: +2 Skills: Acro +6 Dip + 2, Per +7, Sense +3 Stealth +2
Geno the Choosen wrote:
That looks so cool! I'm planning on going into a game design feild and this can help a ton!!!

Daz models can be used in games, but Requires a Game dev License pending content, and models need to be edited to reduce poly count.

But can use renders for concept art with no worries.

More recommended for game development, but near same quality.
And same root company.


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Been going over the ARG's race build to check out racial traits and it appears there are a few that are RP 0,
Racial Type: Humanoid // <<-- In Use":
Language: Standard and Xenophobic // <<-- one is in use, no ifs ands or buts.":

and finally:
Ability score mods: Human Heritage and Standard // << none are currently in use even at 0 RP":

So Why not pick one and use it, since the potential gene base variance could be rather high. Though with standard, I'd be figuring standard standard would be (+2CON,+2WIS-2INT).
I Recommend Not using the reply button on this post, copy'n'paste is safer

Goblin Squad Member

1 person marked this as a favorite.

@Alan_Beven

Not everyone likes isometric view in their games,
I enjoyed the 3rd person perspective in NWN2, and I'm tired of seeing like 90% of RPGs based on IP do the isometric view as if it were the only option.


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Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber
doc the grey wrote:

I think the biggest issues with everything post the aasimar & tieflings book in my mind kind of wraps up like this.

Blood of the Night: Interesting idea that really felt like it was either aimed at at best a limited audience (those tables that let vampires run at table) or under represented what a lot of people picked it up for, information on dhampirs. For me personally I was let down that their wasn't more of the latter to be had in that book.

Blood of the Moon: Kind of the reverse. Considering that lycanthrope is a bit easier to deal with in a lot of home games (no frying in sunlight, get to be your character most of the time) I was looking for more information on stuff that involved being and dealing with lycanthropes at the table. Unfortunately a lot of the content ended up being about skinwalkers whom I love to death (they are a core race at my table) but weren't what I felt the book was really advertised for.

Blood of the Elements: Where to begin. The crunch in a lot of this can be fun (the order of flame for cavaliers is a blast and so is the admix teamwork metamagic feat) but directionless was an understatement. Every writeup for the element blooded races felt copy pasted and then some. Every origin basically read, "powerful elementalists do elemental magic and sometimes they have ifrit/undines/whatever one we are talking about in this page writeup". It was a nightmare and never really gave me as a GM or player anything to build on that I couldn't really do myself unlike in a lot of the other books. For instance I would have loved something like the nosferatu born writeup in Blood of the Night, the idea that these guys live for so long but just keep on aging gave me a lot of meat to dig into for character design while all I know about sylphs is they can be capricious and come from parents who like to play with lightning. What's worse was over half the book was just talk about the elemental planes, an interesting idea but something that feels like it needs its own book rather than wedged into the back half of the book and taking up space that could have been used to elaborate on the various races. Like I would have loved a random table like the tieflings had for abilities or features, more racial feats and abilities, cheaper magical items (seriously some of that stuff is really cool but ridiculously overpriced) and further elaboration on either the elemental races or potentially stuff on how these creatures come into being or the relationships with things like the elemental races.

I 1000% agree with the above.


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HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid will help Korbin keep the ghoul to be pinned

Grapple: 1d20 + 8 ⇒ (16) + 8 = 24


2 people marked this as a favorite.

Current application list (Simplified):

Abrielle

Archmage (Riftwarden Orphan)
Albert
Goldwen
Hendron
Rukzha
Telsyn
Aelwyn

Champion (Stolen Fury)
Hykan
Quylle
Therrik
Turt
Bulla

Guardian (Exposed to Awfulness)
Alphonsus
Calvus
Gwyneth
Kinvara
Valko

Hierophant (Touched by Divinity)
Kordica

Marshal (Child of the Crusade)
Avelina
Bor
Ileona
Kevin
Peter

Trickster (Chance Encounter)
Amatria
Dr Jones
Klynt
Naali
Ven

List simplified for easier Updating


1 person marked this as a favorite.
HP: 58/58, Init: +2, AC: 21:14:18, CMD: 19 Saves: 6:10:5 +2Enchant Skills: Acro: +13, Bluff: +14 +2 vs Male Dip: +17 +2vs Male, Per +15, Sense +13, Stealth, +13
DireMerc wrote:
To his surprise Crain finds himself being hailed a town hero and find himself constantly being given free drinks and no shortage of women willing to spend time with him for free.

Though not Mai or Yuki's time.

Mai does her "usual" work and listens in on the rumors and information flowing around town.
She also does some shopping.

She upgrades her armour to +2 version


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HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

"Looks like someone had a party here."


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I loved the Races of the Dragon book for 3.5, and used that sucker for a few PCs and a number of NPCs.


1 person marked this as a favorite.

Now, I'll review the system.


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HP: 26/26, AC: 15:11:14 CMD: 15 Saves: 4:1:2 Init: +2 Skills: Acro +6 Dip + 2, Per +7, Sense +3 Stealth +2

I'm busy preping some materials,
I'll start posting a bit later today.


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HP: 26/26, AC: 15:11:14 CMD: 15 Saves: 4:1:2 Init: +2 Skills: Acro +6 Dip + 2, Per +7, Sense +3 Stealth +2

I'll be taking over for now,
An other option is that we could recruit a new GM is the group works well together and wishes to continue

Currently reading the Book, to ready the post.
I found a few spots, I'll be editing.
And I hope that everyone posts at least one a day or every two days at a minimum.


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Back on topic please...


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HP: 58/58, Init: +2, AC: 21:14:18, CMD: 19 Saves: 6:10:5 +2Enchant Skills: Acro: +13, Bluff: +14 +2 vs Male Dip: +17 +2vs Male, Per +15, Sense +13, Stealth, +13

Just after Mai sees the result she quips
"You've just been terminated, you b**ch."

"Now it is time for the Good Doctor to get his medicine."


1 person marked this as a favorite.
HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid does a swift and hard kick to a pirates's jewels.

attack: 1d20 + 7 ⇒ (17) + 7 = 24
dice: 1d8 + 6 ⇒ (8) + 6 = 14


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HP: 26/26, AC: 15:11:14 CMD: 15 Saves: 4:1:2 Init: +2 Skills: Acro +6 Dip + 2, Per +7, Sense +3 Stealth +2

Height Ref V_1.0


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HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Alkaid Keeps on kicking.
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


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HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Yep, It's crunch time for school.
So odd are I'll be skimming the posts to get a rough idea.


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rorek55 wrote:

Yeah, but just because I'm a ninja doesn't mean I have steal things. ;p.

If I do go that route. I'll probably base it around nonlethal damage. I find The RP opportunity challenging, unique, and fun

You also can't lie, and can't knowingly overlook anything evil or unlawful the party does.

I do agree that it can be a rewarding challenge, but also hope you don't grind any player's gears.


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Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber

Love the Army of Darkness like cover.

Goblin Squad Member

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Skorn wrote:

So, my character spawned in EBA territory. I do not want to join EBA. But now I must either seek permission to gather where I was "born" or leave? How nice of you guys. I do not mind you claiming hexes, but to also claim all the resources as your property truly seems like theft. Theft of both resources and theft of game enjoyment. Let me ask this openly: If I ask for permission will you tax my gathering?

I am still learning this complex game. It is not a given that I will keep playing it. I see your threat of killing me simply for for gathering as a reason not to keep playing. I do not enjoy paying money to be bullied.

If you want, Skorn. You can Join a Highroad Covenant member like Talonguard, and have freedom.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:
Azure_Zero wrote:
you shot your own settlement member, Nihimon

Huh?

I said I thought the community was trying to get Goblinworks to cap the NPC Towers at 6.

Bluddwolf said I was wrong.

I linked the posts where the community was suggesting capping the NPC Towers at 6. I mentioned that you seemed to be agreeing that the NPC Towers should be capped at 6.

What am I missing here?

Nope, I made the wrong conclusion of the original posts meaning, as I read and posted while half-awake with my mind in a sea of code.

Goblin Squad Member

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@Harad Navar

The map is sweet, but could you add a marker for the dead settlements.

Another thing that could be added and it would be very nice would be making a circlular gradiant (centered on settlement, 6-hex radius) covering a type of training as optional layers.

With the training they seek as the colored optional layer, so folks can see quickly the nearest settlement wit the training they seek.

Red = Rogue
Yellow = Cleric
Blue = Wizard
Green = Fighter


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HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Noya attacks it
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Crit
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

after seeing it take her hit

Know(Religion): 1d20 + 6 ⇒ (6) + 6 = 12

"This thing is one of the undead."

Crit: 1d20 + 5 ⇒ (7) + 5 = 12 ??
Damage: 1d10 + 4 ⇒ (3) + 4 = 7


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HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

School work load is crazy, but I'll try and keep up

Goblin Squad Member

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The Highroad does use it each weekend for it's weekly hunt.

Goblin Squad Member

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@Torg
I usually use Mumble as the Communication Channel for my Hunts.

The Talonguard Hunt is Weekly, and is growing in numbers, as many enjoy it since we have beat an escalation to Zero each week.

And I'm starting to get tempted into making it a biddable as to where we hunt so settlements don't have to worry about out of control escalations.

Goblin Squad Member

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I think are the next classes to be released are the Paladin, the Barbarian, and The Sorcerer.

I believe Druids and Rangers are next to the monk in that they will be the last core classes made.

As the animal companions will need there own AI, and certain other features may take a lot of time to make.

Goblin Squad Member

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Sad to see you go Bonny,
Good luck in your future endeavers.

Goblin Squad Member

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Gpunk wrote:
I don't see any need. Just bringing the "accident" to light. I'm sure Azure would have gotten around to it after his extensive internal debate.

Sunday and Monday, I felt like the US president debating something that could doom the North American continent

(I had the crappiest sleep in my life for two nights in a row).
Then needing to write a perfect state address covering the incident or risk WW3.

Goblin Squad Member

1 person marked this as a favorite.

I didn't want to damage the rep of a settlement that had nothing to do with the rogue's actions.

I'm going to be learning a lot about being a settlement head from everyone as I just became Talonguard head Tuesday,
so I have much to learn and prefer not to burn bridges with those I could learn from.

And the rogue was also a spawn camper as well.

Goblin Squad Member

1 person marked this as a favorite.

@Gpunk
I've changed the thread title to match the updated state of the rogue company
So your settlement does not get as bad a rep.

Goblin Squad Member

1 person marked this as a favorite.

Back to the topic of Adventure Time with Bonny, please.


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James Jacobs wrote:

.....

Attack on Titan (VERY VERY GOOD... but only 4 episodes in... no spoilers!)
....

Glad you like Attack on Titan,

I've read the manga and seen the anime.
The manga is way farther along and reveals some big secrets, but I will not say what, as they would be Super Spoilers that folks should read on their own.

What do you think of the intro for Attack on Titan, and it's music?
Link to eng dub of intro.

Goblin Squad Member

1 person marked this as a favorite.

Let's setup a New Year's PFO Marathon


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HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

I'll be taking another level in Warpriest.

As for your window jumping. You could take a hybrid class like Slayer, which is rogue-ranger combo.

Goblin Squad Member

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There is also another trade off in giving all the towers to one settlement,
and that is a much larger PVP window on all that settlement's towers.
You'd need to watch all the towers for over an hour or two.

It's easier said than done.


1 person marked this as a favorite.

Back on topic please,
Not who is more evil than who.

Goblin Squad Member

2 people marked this as a favorite.

This thread is for any folks looking for certain recipes so they can continue to rank up their crafting.

Does anyone have a +X steel wire recipe?

I'm willing to trade one recipe for another, or materials.

Currently in Talonguard (West of Emerald spire) crafting some items,
I'm trying to make some +1 armour so I can take the next level of armour smith,
without needing to gamble on the chance of a +1 or +2 steel wire being made from a +0 steel wire batch.

A map to help folks find the spot.

Use ThornKeep or the Emerald spire as a reference point so new players can quickly find the settlement your advertising from


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Chyrone wrote:

Give them a mission to rescue a girl.

After getting past hazards to the location, have some halfling wearing a mushroom shaped cap tell them the hostage is in another dungeon/area.

lmao


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There is also a Grimtooth hallway trap called Duck.
not as lethal as most of the other traps, but the most humourous and head messing trap


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I think it's a reference to Munchkin, as There is a Curse Card called Curse of the Duck.


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Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber

Love the Aliens reference

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