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Cayden Cailean

Azten's page

906 posts. Alias of Dragonborn3.

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"There is no silver bullet and frankly you probably don't need one. It is far more important to be able to find the right kind of gun, be able to load the gun, and perhaps most importantly, be able to figure out where the werewolf is." --- Matthew Oliphant


Egoish wrote:
Heal is the top end of the spells but depending on what your fighting the mass cure wounds spells can be excellent, also the life oracle keeps cure light and cure moderate in play for longer, it can even use cure light wounds with lifelink and combat healer at high levels to keep its level 1 spells relevant.

Let's not forget that, if the pick Safe Curing, any spell they cast that heals no longer provoke Attacks of Opportunity.


I loved the movie. Think I'll watch it again next time I get a chance...


Summoner, so you can have a mount with all the movement speeds!


I thought he was going to get eaten by a gator, he's last words being "Krikey, look at those teeth!"


This homebrew pathfinder version of Savage Species has the Werewolf Racial Class. That might help out a bit.


I played a Life Oracle in Council of Thieves and I always had something to do.

A cleric may get access to spells one level earlier and the Healing Domain, Oracles can get a lot to help healing along.

Since you get the Cure Spells for free and several other spells that deal with health, you can pick spells like Arrow of Law, Spiritual Weapon, Summon Monster, and Holy Smite. Use spells like that when the party doesn't need healing.


I believe he's reffering to TClifford question of whether or not you roll the Hit Points.


Sounds like a good way for the Patron to talk to your witch. Or for the cat to make you think that is what is happening.


Round Two: Fight!


TClifford wrote:
Just a quick look, I would say that you are correct for both Empower and Maximized because the HPs are technically a random varible of the spell.

The number of Hit Points is determined by the creature, not the spell that summons it.


Empower: 50% more creatures summoned if from a lower level list.
Maximized: See Empower, replace "50% more" with "Maximun number of"
Intensified: Only effects spells with caps based on level, like burning hands.


Take the Tumor Familiar discovery(in Ultimate Magic) and Improved Familiar for a really creepy Silvanshee familiar...

"Excuse me, are you in need of healing? You are? Well, let me just let my cat shaped tumor here separate itself from me and we'll get to work getting you back on your feet!"


IceniQueen wrote:

I think it's time WE the people take this law and rights to the SC and show how un-constitutional it is to prevent Gay marriage. Because it prevents the pursuit of happiness to hundreds of thousands of people.

*other good stuff*

I applaud the judge who ruled on this. Now I say bring on the fight and lets win it

+1!


Produce Flame isn't that good a spell at low-levels actually, since every time you attack with it the duration goes down by one minute.

That means one attack at level 1.


Define "decent range weapon". Shortbow? You need to buy ammo and pay extra to get your Strength mod added to damage. Longbow is in the same boat.

Slings are cheaper and add Strength for free, and you can use darts, clubs, daggers, spears, and short spears over and over again.


Super Genius Games

Super Genius Game's Advanced Option: Oracle Curses:
It is against your nature to do violence to other creatures, requiring an act of will
for you to do so. You cannot take attacks of opportunity and suffer a –1 penalty to all attack rolls. This does allow you to devote more attention to protecting yourself from the violence of others, giving you a +4 bonus to AC against attacks of opportunity you provoke
from others.

At 5th level, you also gain a +4 bonus
to concentration checks you make to cast
defensively.

At 10th level, you gain a +4 bonus
to AC if you take the total defense action.

At 15th
level, at will you can cast sanctuary on yourself
as a supernatural ability.


Because the Agathion subtype says it has Lay on Hands as paladin of level equal to it's Hit Dice?

Agathion Subtype.


Lay on Hands is based off of Hit Dice(2 for the typical Silvanshee presented int eh book). Familiars use their masters Level as their Hit Dice.


"The only way to last a really long time is to build something useful enough that people will want to keep it going after you die, and to cultivate a sense of ownership in other people. In short: make good sh*t and give it away as fast as you can." ---- Lisa Williams


You already have all the other Perception feats and want a complete set?


Irony Killed the Thri-Kreen

So I'm playing a Thri-Kreen in an Oriental Game and we're tracking down this lady because she was trying to assassinate people(I think. This was a while ago). After surviving a black tentacles* trap we finally found her and I move in to attack. Turns out she was a Warmage with Sudden Maximize as a feat.

One shocking grasp later and everyone's laughing about how the Thri-Kreen got killed by a bug zapper.

*Apparently this trap was a part of the adventure before character creation. Got funny/weird when we remembered we had made female characters.


darth_borehd wrote:

The campaign world concept will be that fantasy creatures still exist in Modern Day but are hidden and preying on people. Some seemingly ordinary people find they are descended from heroes who fought monsters in the legendary past. So you could be a guy who works a fast food job who finds out he is actually a paladin. Or an office worker who discovers she is a summoner.

Reminds me og Grimm. I would definitely post in any recruitment thread for such a game!


The GM smiled, knowing that this was obviously the most logical and reasonable course to take when it came to a player doing something incredibly dumb and messing up the game.


I didn't notice him until a few weeks ago and I've had the pdf longer than that. He's the coolest familiar I've seen so far! ^-^


mdt wrote:
Now, as to the paladin's 34 AC...

It still falls short, but remember that Paladins get their Charisma modifier as a Deflection Bonus when Smiting. It doesn't stack with a Ring, but that is still a nice boost.


So... anyone else see the battle axe-wielding penguin familiar in this product?


Gamers are to normal people what adventurers are to commoners, it's only fair we get some good stats! :D


Final fight in Rise of the Runelords and I'm starting to summon in some backup. Hidden/trapped by a prismatic wall I thought I would be able to get the spell cast safely.

One wail of the banshee and a bad roll later, and I'm dead. We had just started that session too, so I had nothing to do for four hours that week or the next.


And then the deadly swarms showed up and ate the gunslinger, for they were immune to weapon damage and didn't need to roll an attack roll to deal damage...

Size isn't everything! ;)


Richard Leonhart wrote:
I can understand all those "I can't play below 25 point buy"-people if they think that those stats represent them.

Looking at the stats I gave myself, using the the higher numbers, I saw that they add up to 25 points. :)

18 points if the lower numbers are used.


Indeed, that would have been your round for sure!


You could use the Words of Power system.


Hm...

Strength 10: I think I'm pretty average strength wise. I managed to bench about 140lbs a few months ago anyway.

Constitution: 12-13: I don't get sick as often as the rest of my family, and I was still energetic after helping my friends move heavy things up to their second floor apartment for five hours.

Dexterity 14: I like to think I'm dextrous. I've taken Yoga classes before and caught things without looking. I'm not that good at jumping but have decent balance.

Intelligence 14-16: People keep telling me I'm really smart, and one family member-in-law I barely knew said I was a genius.

Wisdom 11-12: I can concentrate pretty well, and I can sometimes pinpoint which direction a sound came from and how far(approximately) it was even if there are other noises.

Charisma 14: I can make people laugh despite my lack of comedic training. Some of my friends have told me time and time again, but we're still good friends.

So... Archeologist Bard.


Well, at least this isn't the "Lone Gunslinger vs 4 Gold Wyrms" that showed up during the playtests. I guess that's something.


Well, if you apply the Skeleton and Zombie templates instead of Celestial or Fiendish, that should open up the summoning list to undead easily.

I'd like to see your conversion for the Summon Undead spell, just to see how it looks.


Munkir wrote:
I really don't like it mostly because it requires 13 intelligence and over all I don't believe that anyone enjoys taking downgrade on attack rolls or maybe that's just me...other then getting it to open up new feat options I personally will not spend what few feats I have on this unless it supports your build.

Well, Power Attack still seems pretty popular.


The dwarf should be a paladin. That way, with Aura of Justice, the Barbarian gets smite on every attack and so does the dwarf! Yay Teamwork!


Prestidigitation. It can make things dirty, like an open wound. Welcome to possibly-fatal-infection city.


A few levels in this dandy rogue archetype might help. Slap people with your glove!


RunebladeX wrote:
a dead body...

A live one is very intimidating. An person willing to let themselves be used as a weapon even more so.


Egoish wrote:
Get the gm to give you some weird Numerian tech, its does nothing but provide your casting ability, a strange blue light shines out from between his armour and on his chest, arms and head sit vaguely spiderlike objects made from a dull blue metal. I had an accident as a child and i was saved by the Numerian priests, it hurts sometimes but look i can do this <casts shocking grasp> isn't that cool?!?

This is a pretty cool idea, actually. I might use it myself! ;)


Why kill the poor demon roach? What did he ever do to Jirix? T-T

Time for a swarm of revenge-seeking demon roaches if you ask me.


Yay, monk archetypes are next!


Because the imagination of a person in a world filled with giant flying reptiles, bears with fire-breathing snakes for tails, and fey that look like tiny centaurs with grasshopper lower bodies instead of equine ones can't think up a Bigfoot?

:)


It's Perception check (DC 0) to figure what the color is, but a Knowledge(Arcana) check to know what the color means.


Same here.


Thank you for that helpful and informative post, Mergy.


Don't worry about it. That rule is buried somewhere in the Eidolon section I think. Easy to miss.

The second error I see was your bonus to attack. When using a natural attack and a manufactured weapon as part of the full attack, the natural weapon becomes a "secondary" natural weapon. Which means it takes a -5 to it's attack roll and only gets half your Str mod to damage.


The most obvious error to me is the fact your eidolons was wearing armor. Eidolons can't wear armor of any kind - it interferes with their connection to their summoner.

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