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Umbral Reaver wrote:
In 3.5 the sorcerer class had descriptions of people thinking houses with a budding sorcerer were haunted because they had no control of their magic and/or weren't even aware of it.
I looked up Gildarts and pretty much stopped trying to think of something after I got to his Crash magic. You're just not going to be able to replicate that. In addition, building a DMPC just to show your players that they're characters aren't the coolest, strongest people around(even if they really aren't) isn't going to end well. Why are their characters even there if someone so much stronger is around? Just pay him to do it.
I know if any GM of mine did something like this I'd stop playing for the night. Deliberately setting me up to fail just to show off? Yeah, I'll go watch TV instead.
I apologize for not being helpful in the sense of suggesting builds or class. Good luck with this.
Not to mention the Bravery replacement is just flat out better than Bravery.
Honestly? That part made the least sense of 3.5 half-dragon. A big problem I foresee is non-martial characters(like wizards) dropping strength down to 7 in point buys.
The energy immunity can be a big deal, yeah, but on the other hand... let them revel in it. A rogue pyromancer is committing arson? Send in the red and gold to shut him down.
This is a fun game idea I'd love to be in, by the way.
I am aware that Draining Magic and Destructive sphere could get very costly, more so than a kineticist and burn, but I'm okay with that.
Am I right in thinking that, if he had Invigorate on someone and that person was targeted by Dispel Magic the number for the enemy caster would be his Magic Skill Defense?
I've been looking at Spheres of Power a lot recently and finally got around to making a character for it, but since I'm new to the system I wanted to double check and make sure I got everything right.
The idea for the character is I've had for a long time: a thief that learns runic magic, but hurts himself when using said magic. This is something hard to pull off(though A wilder with Warrior's Surge fits the bill), but pretty easy with SoP.
For your review, here is Gerald Antairus.
Not much effort though.
"Suli Alternate Racial Traits wrote:
Mostly Human: A few sulis have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin's type, subtype, and languages.
Bold emphasis added.
It does not.
""Lycanthrope" is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid."
It's as restricted as dealing Sneak Attack damage to a flanked foe is(spoiler: it's not restricted). You can eventually kill people through dealing non-lethal damage though.
Bloodragers don't have the -3 caster level like Rangers and Paladins, so at level four their caster level should be four anyway, yes?