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On Anderail, the five most common languages and their speakers are as follows.
1) Sylvan, by most everyone, though it more floral in dialect than Fey.
Worldthorn was named because he was, for a long time, knotless by choice and wandering Anderail while getting in the way of those around him. During this time he met many creatures and peoples he sought to understand more. So he dug deep into the earth under the roots of a great tree and slept, seeking enlightenment.
He got more and less than what he wanted.
The tree was an avatar of Yggdrasil, the World Tree, that had become corrupted. It granted him understanding through imitation, a meager trickle of of understanding among the waves of chaos he endured, constantly shifting and lashing out at things that weren't there with magic he didn't understand or even realized he had. Just as he gained control, he lost consciousness.
The Setting, Anderail, the World of Hidden Metropolises:
The world of Anderail, at first glance, might appear barely inhabited. The easiest two of it's people to find being sea-faring and nomadic by choice, hardly staying in once place or ocean for long.
But if one spends time and makes and effort, he can find two woundrous cities spanning continents! Sometimes, even the same continent.
The sprawling underground was, long ago. Filled with hideous things that liked to come up to the surface at night and ravage the people who slept. They are the reasons the giants took to the waters and have returned to land.
One day though a small group of people, the future Monyte, took up arms and went down after these creatures. Through ingenuity and sheer tenacity, they slowly made the night safe again over the course of several generations. Now entire countries of the underground people are dedicated to keep the creatures from every attacking again.
Meanwhile, above ground, another race, the Briarborn, prayed to their godtree for safety and were granted the gift of emulating their deity, becoming one with their glades. They hold a festival every three years called the Branching to celebrate and remember.
Korash the Spiky wrote:
I do like the idea in general of plant creatures as shapeshifters, although I can't think of any fictional characters who do this outside of DC's Black Orchid. Also, clearly high-dex plant people are where it's at.
In the webcomic Goblins, Life through their Eyes one of the early hero/villians(he's totally a villian) has one half of his body plant and the other half flesh, more or less straight down the middle of his form. The plant half? He grows weapons out of it. Bows, arrows, swords, etc.
Don't worry, I don't mind if you play GROOT.(my autocorrect auto-capitalized it XD )
Worldthorn is definitely looking a bit like a ranged/finesse character anyway. :)
Free undead you say?
Under Words of Power you can find a feat that allows you to add Effect Words to you class list if you aren't using the entire system for your casting class. It's called "Experimental Spellcaster"(found at the bottom of this page) and use it to get Undeath added to your class list. Choose Oracle, and as early as fourth level you have a standard action, ranged, free undead creating spell!
And there is simply no way the swashbucklers damage should be comparable to that of the fighter, since the fighter can use combat styles other then one handed single weapon combat.
This is true for a while. But then the Swashbuckler gets to add his level to all damage rolls made with light or one-handed piercing weapons in addition to his weapon training damage, Dexterity(thanks to slashing grace), Weapon Speacialzation, and Power Attack(assuming a 13 Str).
Swashbuckler Barbarian! Sounds crazy, right? Right! But it's awesome!
For fun, since I don't wanna optimize write now, let's use a whip. :)
Lv1: Weapon Finesse, Exotic Weapon Proficiency(Whip)
Str 10, Dex 18, Con 16(12+2+1+1), Int 10, Wis 10, Cha 11
Attack Roll: 1d20+16
Rage Attack: 1d20+18
Add in Invulnerable Rager, Superstious, Witch Hunter, and the like and you have one nasty whip master.
Rage: Dex 28
Rage attack: 1d20+34
I'd compare them closer to rage powers, really. In which case they are weaker, because you don't get to choose your powers every two levels(or at all, archetypes not included) and they aren't as strong as some rage powers period(Superstious, Witch a Hunter, Spell Sunder...)
He's got DR 10/magic, so since the firepit deals Fire damage and not magic damage, I'd rule that he can stand in it all day without caring. I mean, dude's been in that room for thousands of years. I don't think he did it having to cram himself against the wall so he didn't burn his paws on the fire.
This is not correct. Damage Reduction and Energy Resistance are not the same. Fire still burns him fir full damage.
And bloodline abilities. Arguable weaker than Divine a Grace, but still...
Acid Jet, Playtest:
Acid Jet (Su): The arcanist can unleash a jet of acid by expending one point from her arcane reservoir. She can make a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 1d4 points of acid damage, plus 1d4 points of acid damage for every two arcanist levels beyond first (to a maximum of 10d4 at 19th level). The target is also sickened for 1d4 rounds (Fortitude negates).
Now it deals d6 damage and adds the Arcanist's Charisma modifier to the damage.