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To get on a different Topic, I'm playing a Briarborn(3rd party class on the pfsrd) Kineticist/Ranger gestalt with a focus on melee. He's also the High Priest in our Kingmaker campaign, and currently draws his fire from worship of the Dawnflower.
I've been considering branching out into Wood(pun intended) because it's both very thematic and has the plant growth wild talent. I'm just wondering if the talent is worth it at the level I'll be able to pick it up, level 14(!). It just seems so long to wait, especially on the Slow Experiance track.
You can wear a Haramaki or Silken Ceremonial Armor just fine, and Mithral Armors can be really decent to put on sometimes. Barring that, just layer on your defenses. Mage Armor and Shield for +8 Armor Class, Mirror Image for a chance not to be hit, Vanish to not be seen, Blurr for another miss chance, and all that really adds up. It takes a while to set up though, so for the most part you'd want Mage armor at the start of the day, and then cast the others as needed.
Multiclassing into Kensai Magus can grant your your Intelligence modifier to Armor Class, but you need a level of Magus per point of the bonus, so that's most likely out.
How about the fact some Summoners summon aspects of their deity? I'll roleplay the heck out of that in an instant, and their's nothing better for it than a Chained Summoner archetype.
Nevermind that the Unchained Summoner is far more chained than the old one in flavor and mechanics...
You know what I simply don't like about Unchained in other books? It makes a book of Paizo's houserules into regular rules. That goes against exactly what Paizo said they were doing when making Unchained.
Pathfinder 2.0 is already here, and it's starting to show. Here's hoping the game gets better for it.
Doing a bit of a skeleton build for a Vital Blade kineticist. At level 15 you can qualify for Improved Vital Strike.
For the heck of it, and the image of hitting hard? Earth/Fire/Earth for Meteor Blast.
Now at 15th level a Simple blast does either 8d6 or 8d6+8. Composite does 16d6 or 16d6+16. Meteor blast? 16d6+48.
Now let's apply Improved Vital Strike. ^^
a Metoer Blast does a whopping 48d6+48 with Vital Blade.
If Mythic? that +48 becomes +144.
Things I Like in KOP 3:
1)The above mentioned things. Again, just aswesome. The Genus Loci is creepy gross too. :)
2) Discharging Infusion. I've been wanting to do this with shocking grasp and create water for ages.
3) Dismissing Infusion. I like this one a lot. Does it work on anything extraplanar, or just Outsiders? Outsider(Native)?
4) Vital Blade. This is just.. Yeah, I'm changing a Gestalt character's feat plan now.
5) Dimensional Traveler and Improved are a welcome addition to the class. Thanks for this one.
6) Likewise, with Elemental Limb and it's Improved/Greater versions, I can play Clayface!
What, 5 natural attacks by level 2 is too much? :p
Are the stats rolled in order?
Hot damn, my best rolls ever, probably. Thinking about some kind of Kineticist or a Psychic. I like the idea of one walking around in Full Plate with a Tower Shield. :)