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GM Bird wrote:
@Azten: If you could post it here I'll take a look at it!
I sent it as a private message, but sure.
Livyathan is from a small colony of sea dragons that resides inside a large assortment of underwater caves close to a port city. Livy was mostly ignored once he could swim on his own for a while without getting tired, unless he was needed for something. So, left to his own devices, Livyathan spent most of his time a a nestling going deep into the caves of the colony.
It wasn't until he started talking to the dragons that weren't there that the elders took interest. One in particular, an old drake with the blood of a bronze dragon in his veins, was a bit more traveled than the others and decided to ask where he had met these new friends, instead of thinking the poor nestling was deranged or diseased.
So Livy took him down to the deepest cave in the colony where he had discovered a large and forgotten graveyard where dragons came to die. He led the elder to a an area that had caved in, leaving only a gigantic skull uncovered. Sitting between two horns more than five times his own length from snout to tail, Livy introduced the skull as his 'too-many-times-great-grandwyrm Annecalogone' with far more enthusiasm than one would think his tiny frame could contain. He had been talking to hear and a lot of others ever since he first started coming here, he explained, and had learned a lot from his ancestors.
Realizing the nestling had been given a gift, the elder swam back to the others and calmly explained what had happened. Excited by the elder's words, many more nestlings tried to find the graves. None succeeded. Even when Livyathan helped, the site remained lost. Only when Livyathan was alone would he be able to make his way back there to talk to his grandwyrm.
As the decades past and Livy grew, so did his abilities. Magic flowed from his claw tips, healing or protecting or fighting those he wished. No longer did he have to visit the graves to talk to the spirits either, for they could follow him now wherever he went. Except for the pair of trickster drakes that hassle him, Livyathan doesn't mind the extra company. What he did mind was the stories they told him, for he had never been farther than a day's travel from the colony, and they talked of amazing places and creatures.
So he left.
One thing Livyathan had never told anyone about was the hoard his grandwyrm had been laying on when she died. It was hidden under the rocks with her, and she had given him permission to take what he could with him. It took weeks of magic working and physical labor, but eventually he had everything she suggested he take.
He traveled for weeks before meeting anyone. Turns out the landmarks his ancestors used weren't around anymore. But he survived, and his time in Atlantis, when he finally found it, was enough to fascinate him for a very long time. He learned the two-legs(gillmen and the like) and the half-scaled(merfolk) called people like him 'oracle', and were sometimes priests. He didn't like the thought of being a priest, so he paid it no mind.
His life was his own, no matter who many spirits he carried with him, and he was going to use it seeing everything he could.
I'm playing a Warpiest/Evangelist of Pharasma in Carrion Crown and Startoss Style has helped me do a fair bit of damage. I had to 'cleric nova' against a boss type creature and got up to 1d8+13+2d4(holy ice weapon) and pretty much handle the frontline as well. Just need to get my daggers [agile] and grab Pirahna Strike/Deadly Aim now and I'll be set.
Sometimes I even switch over to my Throwing Hammers to deal with skeletons and skeletal champions.
Armor never worked for Stormtroopers. Just saying.
Unfortunately, since it's a batter system than Vancian.
Except, you know, the only difference is Paizo doesn't use power points and instead of spending more to make a spell stronger, you use less to make it weaker. Ripped off quite a few Psionic Powers though, shamelessly, after saying they hate Psionics....
You know what? I'm going to roll in order and see what I get.
Strength: 3d6 ⇒ (3, 1, 5) = 9
Dexterity: 3d6 ⇒ (3, 2, 6) = 11
Constitution: 3d6 ⇒ (1, 2, 4) = 7
Intelligence: 3d6 ⇒ (1, 4, 3) = 8
Wisdom: 3d6 ⇒ (1, 2, 1) = 4
Charisma: 3d6 ⇒ (2, 1, 1) = 4
Ouch. Glad we get to reroll 1s...
Strength reroll: 1d6 ⇒ 3
Constitution reroll: 1d6 ⇒ 6
Intelligence reroll: 1d6 ⇒ 3
Wisdom reroll: 2d6 ⇒ (3, 3) = 6
Charisma reroll: 2d6 ⇒ (5, 1) = 6
2nd Charisma Reroll: 1d6 ⇒ 2
Hm.... Well, whatever I come up with, he started as a miner and loves his Heavy Pick.
At least they didn't completely rewrite the ability.
R.I.P, Scarred Witch Doctor. They made you overpowered and less flavorful in one go.
So mess with expectations. Go high Strength and use a Spiked Gauntlet or Heavy Pick. Destroy things with precision~
James Risner wrote:
Except that's not true for any spells aside from rays and a few that make, you know, weapons like longswords.
Most likely not.
If the talents aren't the source, why does taking them give you bonus damage? That doesn't make sense to me.
That is correct. I can't help but believe the mistake would've been caught and corrected if Paizo didn't rush things. And if they didn't rush things, they'd have more time to figure out how something might be unusable/underpowered/overpowered and change it before anyone has a chance to grow attached to it(because it's not out yet due to no time constraint ruining things).
James Risner wrote:
I get that some prefer the 3.5 model of "push it out there" and it's broken 6 ways to Sunday. That doesn't seem to be Paizo's desire for their product. I'm glad.
Except they've done just that so they could sell books at GenCon, regardless of if the book in question definately needed more work. Or did you not see the Advanced Class Guide Adventure Path?
Honestly, bigrig107? The only thing I disagree about is the flavor boost you believe Summoners got. It's my opinion, yes, but I don't think limiting the Summoner and making it more Chained than the original was good for any flavor.
Everything else was well written and spot on for the major problems with a once great company,
Isn't it strange that the very act of buying the physical book lowers it's value because of the way Paizo does it's errata?
PFS Player: "Hey, guys, I just bought Ultimate Something in hardcover so I can use it during PFS!"
Paizo: "Hey, someone just bought the last copy of Ultimate Something. Let's get those nerfs out so he has to buy the latest book in order to use it at all for what he originally wanted it for unless we made that option a terrible idea now because it was popular and overshadowed the terrible-from-the-start-options!"
"Best Scenario for Balance" shown above.
James Risner wrote:
I'm just trying to show that the game is "healthier" with it no longer a luck bonus.
Yes, no one ever using an option again is "healthier" indeed. Let's not forget that the flavor of the item was nerfed as well. I think "Jingasa of the Soldier with Buyer's Remorse" is the best new name I've seen for the item.