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Cayden Cailean

Azten's page

3,090 posts. Alias of Dragonborn3.


1 to 50 of 3,090 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Here's something that's been bugging me for a while. Why in the world did they choose to use psionics in this book? You'd think, with so much talk of not using psionics they'd at least think up a new name for what's been a power in Psionics books for years(like Ego Whip).

It just doesn't make sense. Paizo should be able to do better than copy/edit/paste.


4 people marked this as a favorite.

Now I wanna know more about this. You could almost say I'm...


( •_•)>⌐■-■


Beast King.
Beast King.
Beast King.

Then maybe Curse of the Coral Throne.

I thought I'd check, since you did say other 3rd party was a case-by-case thing. Have a fun game!

I'd love to try out a crafter looking for new materials to use and experiment with. This leads me to asking about The Artisan, a class based all around crafting.

My role: support. Doesn't matter if it's healing, blasting, utility, me lee or ranged combat, I'll have an item for helping out.(be it weapon, wand, or item). I hope Dynamic Magic Item Creation will be available too.

Crptic is a good fit for the other side too. I'll get to work on refining the idea.

Hi, Monkeygod. :)

Add in Racial Heritage to grab Steel Soul(dwarf feat) and Glory of Old(dwarf trait). Skyrocket those saving throws!

1 person marked this as a favorite.

Prestige Classes Unchained. Make them worthwhile, but not more so than staying a single class.

I think I'll go ahead and drop out. I haven't read enough about the revised system to know if I like it or not, and would rather stop now than get a spot in the game and end up stopping later.

Good luck, everyone.

I'd rather not use the revised action economy. It's seems like more work for less so far.

I'm up in the air on what to play now though. There's the alchemist or the witch. Both could have Brew Potion at first level easily, but looking at DMIC without another person to help it's going to be even more expensive to make potions that way. 75% to brew instead of the usual 50%...

I had forgotten that potions, the iconic ability of alchemists, couldn't be used with DMIC, and had planned on making them that way..

The replacement idea was to make an actual witchwolf(the name of the wolf skinchanger variant) that crafts magic items. Since none of the familiars seemed very moon related, I was looking at the bonded witch half-elf archetype for thematic ability. I was thinking of bonding to a wand.

If a skinwalker is born from a human/elf coupling, will you allow it to take a half-elf only archetype? I've got an idea floating around in my head again.

So I re-read dynamic magic item creation and sighed. No potions or scrolls can be made with the system and that means alchemists can't use it. It's something I'd really like to try out too. Back to the drawing board...

It's people like this that give Psionics the stigma it's gotten...

I agree with kestrel287's suggestions fully.

Pathfinder was made by a different company that used 3.5. It's nothing but a bunch of 3.5 house rules. Yes, they are amazing, but they are still house rules.

You realize Paizo should be 3rd party, right? It was built off of 3.5. Maybe it's "2nd" party.

claudekennilol wrote:
Azten wrote:

A Swashbuckler(adamant entertainment version) level 8 with 8 levels in Disciple of Dispater(a 3.5 prestige class) and Improved Critcal is cruel.

Rapier, Normal: 18-20/x2
Rapier, 8th level Swashbuckler: 17-20/x2
Rapier, Swashbuckler + Improved Critical: 13-20/x2
Rapier, Swashbuckler + Improved Critical + Discple: triple the above. -3 to 20, I think.

So if we use a 3pp class and another 3pp prestige class we get a totally broken character? Who knew?

Not really. You still need to hit.

And since pathfinder is 3.5 compatible, it's not a 3rd party prestige class.

A Swashbuckler(adamant entertainment version) level 8 with 8 levels in Disciple of Dispater(a 3.5 prestige class) and Improved Critcal is cruel.

Rapier, Normal: 18-20/x2
Rapier, 8th level Swashbuckler: 17-20/x2
Rapier, Swashbuckler + Improved Critical: 13-20/x2
Rapier, Swashbuckler + Improved Critical + Discple: triple the above. -3 to 20, I think.

If they're going for combat that is.

2 people marked this as a favorite.

Just because someone shouldn't, doesn't mean they won't.

I do not like the grouped skills for only one reason: Inquisitors get no Knowledges as class skills. That just feels wrong for a class that has a class features based on knowing what your enemy is...

Where it say they don't gain more racial hit dice?

There's always the Unfettered Eidolon as a start.

I'm the only one wanting to mix Esoteric Components and Limited Magic, it seems. :)

I've got an idea for the Crimson Throne, but I kinda hate that Young Characters(not the template) have to be an NPC class until adulthood. It defeats the purpose, and prevents an Ex-Little Lamm from being a Little Lamm. Still, the dynamic item creation and potions could be... interesting.

7 people marked this as a favorite.
kestral287 wrote:
alexd1976 wrote:
I'm currently playing a Swashbuckler who identifies herself as a "Pirate" that worships Cayden Cailean and Besmara (thematically appropriate)-I feel that a world that has functioning magic should have nearly EVERYONE worship on a regular basis.
Eh. Debatable. In a world with actual divine presence, I can see a lot of people developing a "well what have the gods done for me?" attitude.

Contain Rovagug.

It's still better than Monk in my opinion...

chbgraphicarts wrote:
Ninja 3/Sorcerer 1 as a Drow/Tiefling is pretty much win...

That... doesn't work anymore.

Casting Darkness as a Spell-Like Ability doesn't count as "being able to cast a 2nd-level Arcane spell" for requirements. You'd need to be Ninja 3, Sorc 4.

And yet now at the cost of several feats(instead of just a one of the.specific races with a specific ability) you don't even have to multiclass anymore. Yeah, that's about the right kind of Paizo consistency...

Survival has never been a class skill for animals. My house rule: it's a class skill for them.

What a wonderfully idea! Yes, I'll be using this. Maybe some jungle half-elf tribe doesn't like intruders...

If you use Words of Power you'd have ranged electricity from level one.

3 people marked this as a favorite.

You can be a designer and not like what other designers make.

Samasboy1 wrote:
Imbicatus wrote:
Or just spend the damn feat. If you want a one handed finessable 18-20 weapon, you already have the rapier for free as an elf. Trying to cram more into weapon familiarity just sits wrong.

The whole point of the "all weapons with [race] name are consider martial" part of the ability is that it can grow as new weapons are released.

If it was only intended to be four specific weapons, that's all it would grant.

Granted, Gnomes and Halflings could use more love, but there is nothing wrong with adding Elven weapons to the two that currently exist. Heck, Dwarves have like 8(!).

Gnomes, 0 proficiencies, 2 racial weapons
Halfling, 1 simple weapon proficiency, 2 racial weapons
Orc, 2 martial weapon proficiencies, 2 racial weapons
Elf, 4 martial weapon proficiencies, 2 racial weapons
Dwarf, 3 martial proficiencies, 8 racial weapons

Any way, my point is, the ability is supposed to be expandable. That is part of the point.

Goblins: completely screwed on their weapon familiarity.

It doesn't really fit with the initial backstory of Padrig either, who was given a form based off the iconic summoner's imagination. Where are the rest of the chicken snake outsiders? Not in Unchained.

And Porteans aren't what Padrig is. There's nothing in Padrig's background that suggests he's like them.

Wasn't it ruled you can't retrain to the point you're using the prestige class to qualify for itself?

A Samsaran time thief that visits their previous lives could be quite good.

So if magic provides Fast Healing it can't be dispelled because it's not magical healing?

Infernal Healing definitely is too powerful then.

If the intent was just cure spells, heal and Channel Energy, it would've been written that way. Healing Judgement is still healing from magic.

Great to see this is still alive.

Entryhazard wrote:
He fundamentally lacks any self-discipline, but it also permits the barbarian to unleash greater raw strength

There's a Ranger archetype that grants Rage, but no alignment restriction.

Anyone who can get domains can get Rage without being non-Lawful.

What about the Urban Barbarian, who gets Controlled Rage in addition to regular Rage? How is something that's controlled an indicator of lacking discipline?

Nargemn wrote:
I feel like a big misconception concerning Androids is that everyone thinks they're robots. But they're not. At all. I don't have time at the moment to go into detail, but it's all right there in the Android Ecology article in Iron Gods #1. Although they're synthetic beings, their brains are organic. Although they have a hard time empathizing with other living creatures, they are not devoid of emotion. They simply do not feel emotion to the same heights as others. An android who takes the Empathy feat is an android who has found a way to feel as humans do. They don't have targeting sensors or protocols because they're not machines. They're living beings with souls.

Who says they can have those though? Organic brain or not, they are filled with itty-bitty machines and were created. Biological robots, in a sense, that have one program in them already: nanite surge

The sneak attack damage is caused by the spell, so yes it would.

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Guru-Meditation wrote:

And then a melee reincarnates into the body of a 6-year old / 90-year old. --> Slit your own throat to get a new roll, or trash the character.

So heroic.

Oh, but that's only if you don't want Negative Levels or Ability Burn. You know, those things that make characters more likely to die if the don't spend more of their gold?

Raise Dead becomes the cheaper option, suddenly...

20 Strength toddlers happen though, on occasion.

To the OP: you say you wanted to make Reincarnation more like its mythological roots, but then do nothing to actually accomplish that. First, the person's deeds(alignment) are taking into account and then his soul is reborn in a infant body of whatever the gods decided he deserve to come back as. Humans/humanoids were not the highest reward.

And things like backstory and class and ability scores are entirely linked to the body because the soul doesn't work out or retain memories.

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Start with a shark.

What mutation traits are there?

Who knows, maybe some of us won't even want redemption!

And I like Jar Jar... >.>

There's a feat in a 3rd party product sold here on paizo(The Summoner's Cirle, I think) that has a feat called Hobbyist. It gives rank in a chosen skill equal to your level, and can be taken multiple times. It has no prerequisites.

Words of Power is an excellent place for Blast Sorcerers to start.

Fun Fact: Draconic Bloodline doesn't care about fire damage, and just adds +1 damage per die rolled is the spell has the fire descriptor. That means it adds more damage even if the spells deals cold or electricity damage.

Words of Power allows for just that.

I read the disallowing multiplies to mean no stacking Hindered over and over instead of no Hindered and Bewildered though, which makes sense. Why can't a team of three people working together screw one target over?

Can multiples casters no longer cast bestow curse on the same target for different curses?

Drat. I was hoping to taunt Quicky.

Good game, every body!

DeathQuaker wrote:
Like I said, I can also redivert those points into shared EP for a vehicle or HQ, but it's not worth changing the sheet until I know if I'm in the game or not.

Same. I've got 7 leftover points I'm saving for Jare's room, be it a place at an HQ(which I'll spend points on too, of course) or some abandoned warehouse or something.

45 equipment points is nothing to sneeze at.

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