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Cayden Cailean

Azten's page

3,774 posts. Alias of Dragonborn3.


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I've worked a bit of a profile out. I figured it's time to use my Azten alias for more than just posting on the messageboards, so he's my character for this pbp if I'm picked.

I admit, the idea of not giving a damn about getting hit is pretty interesting. I'm thinking add the Blood Rage spell to it somehow. Maybe a custom ring?

Wizards and Sorcerer's could take a page out of Baba Yaga's book and research arcane versions of divine spells.

Anyone else feel like they've seen this exact same thread, posts and all, before?

It doesn't have the clause about critical hits or Vital Strike. That's it. The language for base damage and damage increases remains near identical.

GM_Beernorg wrote:

Gnolls, your all the same, always wanting raunchy comedy ;)

(I get the reaction though, failure of such a project, which is at least 50% likely, means we get a pile of whale crap instead of a cohesive and engaging story, the lowest sort of crap that I know of. But hey, nothing can be worse than the D&D movies right? Please let that be true)

Have you seen the Dragonlance movie?

And I actually liked the Book of Vile Darkness movie...

It wouldn't be a 1 level dip, since it would a utility talent. 2 levels at most, and Air would still be better.

The similar wording is quite misleading.

Bomb: "The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)."

Kinetic Blast: "Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist’s Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st."

The only difference is that Kinetic Blast is missing the sentence in parentheses, and only the part about criticals. The wording is different, but still very much the same thing.

The base damage is 1d6 or 2d6. The extra dice don't get affected by the Warpriest ability because they aren't base damage.

Hydrokinesis for breathing underwater: air is a part of water, so it makes sense to push the not-air parts away from you.

1d10 ⇒ 4
1d10 ⇒ 9

Rerolling the first one.

1d10 ⇒ 1

Crud. Oh well, that's still 20 HP before Con mods are added in. I'll work with it.

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Here is the FAQ for it.

A level of Alchemist might help out, giving another +4 to a physical ability score when you use a mutagen.

It's for a multiclass Inquisitor/Cleric.

Drahliana Moonrunner wrote:
Chess Pwn wrote:
So why would a kineticist lose the buckler AC if he gather's energy?
Because bucklers, even more so than larger shields, need to actively wielded to get their AC benefit. Which means the arm, and by extension the hand attached, are not free.

FAQ or errata on this? Bucklers have a set number of ways you lose their bonus, and gather power is not one of them.

A tentative question of being able to play a half-elf or half-Orc dragonrider, using either the Wyvern or Dracolisk from the Dracomancer pdf(both of which I can provide easily). Probably a brass dragon if not.

I believe the armor does enough for the Draconic aspect the character may or may not have. I really like what you can find just googling images for characters sometimes.

EDIT: Got it in my head to look up more pictures for Kineticists. So here is time, light, poispn, and a Divine Conduit cryokineticist and her glorious steed.

For a Dragon Pact Kinetic Duelist, I like this picture. Looks like aether or light, with a Silver Dragon pact.

Not having the book, this sounds like a spell to use on a tengu.

But is it restricted by acrobatics or not?

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Just going to point out, in light-hearted human, it's possible to swim in lava. How long you're swimming is another matter entirely. :)

Rules citation for one DR getting rid of the other?

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James Jacobs wrote:
Yeah, as folks have pointed out, I feel that my record on designing and requesting/developing lawful good characters is pretty evident. Among the lawful good characters I've had a strong hand in designing or having done significant development work would be Lictor Sabinus, Irabeth, Queen Galfery, the fact that there's such a strong tradition of paladins who serve Abadar (who by all rights should NOT have that big of a paladin segment of his church, being lawful neutral), and more... all the way back to Burnt Offerings, which features the first officially gay character to appear in Pathfinder—a man who is also a paladin.

I've got to re-read that book. I feel like a list should be made for those who are interested in these things but can find the characters even when they're running the game. The diversity of this setting is a great thing.

And from a mechanical standpoint, there's nothing wrong with them(except after level 6 if you read the boards a lot). In fact, they get to add magical enchancements to their attacks. What item adds to Kinetic Blasts like an Amulet of the Mighty Fists adds to natural attacks? What adds weapon special abilities like seeking to the blasts? +1 to +5?

That makes sense until you remember what Gunslingers do.

Can I ask why energy elements(like fire) can't be EA Kineticists? Was it because Power Attack and Deadly Aim don't work for touch attacks?

If they have the feat Natural Spell, yes.

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DM_Blake wrote:

And an illusionist would never be able to choose to disbelieve spell effects that he created and knows they are illusions. Ever.

But if he doesn't know...

The rest of your post shouldn't have bearing in a fantasy setting, by the way, where weirder things can and have happened. Are you saying someone cursed into failing their will saves against illusions still can't fail the saving throw? That someone who has a huge amount of the mental training needed to cast and create illusions can't relax their image of reality a little?

I simply don't agree.

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"I wonder how everyone has spell Reisitance but me...."

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Ridiculon wrote:
Azten wrote:
Let's try a new tactic. Let's say someone is a Sorcerer who is of average intelligence and has no ranks in Arcana or Spellcraft. Does he or she know she's casting illusions and people aren't just strong enough to go "No, that won't work on me" from time to time?
That would be really fun, little timmy the sorc learned all these AMAZING spells from his master, whom he believes to be the most powerful sorcerer on the planet. Only as hes facing down his first troll does he find out that every one of his spectacular spells is an illusion, and thats how timmy lost his legs.

Except he wouldn't know they're illusions, just that this particular troll was able to ignore his spells somehow. :)

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Let's try a new tactic. Let's say someone is a Sorcerer who is of average intelligence and has no ranks in Arcana or Spellcraft. Does he or she know she's casting illusions and people aren't just strong enough to go "No, that won't work on me" from time to time?

Diego Rossi wrote:
KingDrache64 wrote:

But the further implications of mage armor and etc are staggering...

This system seems broken

4 points of natural armor cost 4 RP. The ability to cast mage armor at will cost 2 RP. Mage armor don't stack with armor, natural armor stack with enhancement to natural armor.

The two things seem balanced between them.

They aren't balanced with the general game, but that is a problem with customization. It can be easily abused.

On the other hand, Mage Armor helps against incorporeal creatures too. So you get the equivalent of a Ghost Touch chain shirt without a +1. Or weight. Or ASF. Armor check penalty. Max Dex...

How do you pronounce your last name?

Milo v3 wrote:
Dragon78 wrote:

You would save a lot of word space if you made the flame jet/self telekinesis act as the levitate spell and the greater versions act as the fly spell.

That changes the effects a lot... not like it's just a wording change.

Like only being able to use Flame Jet and Self TK to move up or down only, not any other direction.

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James Jacobs wrote:
Because nailing down that region's alignment and thus nailing down the dragon's alignment would more or less be a full-on spoiler. One we don't want to reveal quite yet, but not one like "How did Aroden die" that we'll NEVER reveal.!

Anyone else think this is a HUGE spoiler in its own right? If he's a typical Lawful Good gold dragon, why hide it?

A white dragon and a particularly clever streak involving different colored paints and some nearby villages.

Oh, I thought you meant it was only the pfsrd or something. Now I'm excited about the body Kineticist though. Why must you do this???

Where is it up?

I could wrap paper soaked in kerosene around my hand and attack a Pyrokineticest without fear as long as I used the paper as an improvised weapon.

Think about that for a second.

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Or a nice, big Ultimate Kineticist book. Not Occult, just Kineticist. An entire book, so page count is much, much less of an issue.

The potential...

There's being kind and playing the enemies as actually being smart. The guy that fell isn't a threat now. The guys still swinging swords and slinging spells? Should probably focus on them.

As per the wording of the ability, it only works with spells.

Probably for laying it as a trap, just like Delaybed Blast Fireball.

In 3.5 there was a feat called Knowledge Devotion. It gave you bonuses to attack and damage rolls against one creature based on the result of your knowledge check to identify it.

To be fair, my goblin Pyro is going to take Skilled Kineticist for Escape Artist, then Greater SK for Diplomacy. Should help keep him alive...

I'm still not sure Searing Flesh doesn't need a redo, but thank you for your time.

Actually, burn can save your life. I've seen enemies time and again ignore a character that fell in combat. Kinitecists will fall before going into the the negatives, meaning they won't bleed out or anything. It's a lot easier to get back in the fight too.

Myth: 3rd Party Products are terrible and will break your game.

Result:Not really.

A small number of options 3pp present are, indeed, broken. There is for examp,ea feat that lets you ignore the need for all item creations feats, and you can get it at level 1. That's bad.

However! Some of my favorite classes are well balanced and amazing. Psionics is just an example of the most common disallowed material. Then we could look at classes like Artisan, Scholar, Spell-less Ramger and its archetype, and quite a few more. 3pp is an amazing resource, even if you use it just as a GM.

Long story short: Don't knock it 'till you try it!

When you say "infusion talent" what exactly do you mean?

I think your ideas for buffer, both the class feature and the item, are too strong. An Amulet of Moghty Blasts would be great if it only allowed weapon enhance nets like seeking or viscious, but not +1-5. Or, better yet, allowed you to use infusion wild talents you normally couldn't with your blast of choice.

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