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I don't particularly think the official rules are terrible. I think they'd probably work fine for an all child game or for someone actually interested in playing a sidekick Shortround style character (though I can't really imagine why anyone would want to.)
Why would anyone want to play a Dwarf? A wizard? A Halfling that specializes in grappling?
Because they want to.
If they have an arcane spell-like ability at first level(like gnomes do), then yes, you can pick it up at 1st level. Otherwise you need to be 4th level.
Strangely, unlike Paladins or Rangers, who specify they're caster level is their Paladin/Ranger level -3, Bloodragers cast at caster level 4 as soon as they get spells.
Well, we could look at the movie Looper.
The young version of the main character did a lot better job of changing the future for the better.
Oh, and if it's the order the templates go on that bothers you, simple start with a Young(template 1) Human that turns into a Ghost(template 2) upon dying. Because of the mechanical advantage of being a Ghost with a higher Dex than the adult version of that same NPC, Its not -1 CR.
Tonight in a home game, the boss for the session, a corrupt noble, surrendered after he tried to attack my character, fumbled(two natural 1s in a row) and ended up critting himself for 20 points of damage. We're level 2.
My character is now boasting he can make people stab themselves instead of hurting him. XD
School evocation [fire and electricity]; Level magus 3, sorcerer/wizard 3, witch 3
Add in the arcana of a Crossblooded Orc/Draconic Bloodline Sorcerer for an extra 20 points of damage.
Oh, and as an added bonus, Crossblooded can cast thus as soon as the get 3rd level slots. ;)
Despite everything the Arcanist and it's archetypes can do... I guess I'm just not seeing the problem. My buddy says he's gonna run a delve, and my first thought was: "I'll play a wizard."
I haven't looked at their spell list yet, but I do like Shaman quite a lot. Brawler seems bland(but not Wild Child), and both Hunter and Skald look really fun too.
Sammy T wrote:
This is just awesome.
My ongoing hatred of autocorrect continues...
On Anderail, the five most common languages and their speakers are as follows.
1) Sylvan, by most everyone, though it more floral in dialect than Fey.
Worldthorn was named because he was, for a long time, knotless by choice and wandering Anderail while getting in the way of those around him. During this time he met many creatures and peoples he sought to understand more. So he dug deep into the earth under the roots of a great tree and slept, seeking enlightenment.
He got more and less than what he wanted.
The tree was an avatar of Yggdrasil, the World Tree, that had become corrupted. It granted him understanding through imitation, a meager trickle of of understanding among the waves of chaos he endured, constantly shifting and lashing out at things that weren't there with magic he didn't understand or even realized he had. Just as he gained control, he lost consciousness.
The Setting, Anderail, the World of Hidden Metropolises:
The world of Anderail, at first glance, might appear barely inhabited. The easiest two of it's people to find being sea-faring and nomadic by choice, hardly staying in once place or ocean for long.
But if one spends time and makes and effort, he can find two woundrous cities spanning continents! Sometimes, even the same continent.
The sprawling underground was, long ago. Filled with hideous things that liked to come up to the surface at night and ravage the people who slept. They are the reasons the giants took to the waters and have returned to land.
One day though a small group of people, the future Monyte, took up arms and went down after these creatures. Through ingenuity and sheer tenacity, they slowly made the night safe again over the course of several generations. Now entire countries of the underground people are dedicated to keep the creatures from every attacking again.
Meanwhile, above ground, another race, the Briarborn, prayed to their godtree for safety and were granted the gift of emulating their deity, becoming one with their glades. They hold a festival every three years called the Branching to celebrate and remember.
Korash the Spiky wrote:
I do like the idea in general of plant creatures as shapeshifters, although I can't think of any fictional characters who do this outside of DC's Black Orchid. Also, clearly high-dex plant people are where it's at.
In the webcomic Goblins, Life through their Eyes one of the early hero/villians(he's totally a villian) has one half of his body plant and the other half flesh, more or less straight down the middle of his form. The plant half? He grows weapons out of it. Bows, arrows, swords, etc.
Don't worry, I don't mind if you play GROOT.(my autocorrect auto-capitalized it XD )
Worldthorn is definitely looking a bit like a ranged/finesse character anyway. :)