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Cayden Cailean

Azten's page

3,361 posts. Alias of Dragonborn3.


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No reason in the rules other than that's just the rules. An in-character reason could be the extra magic(like flaming) needs to be put on a base or it just won't stick to the weapon.

An excellent question. In line with the idea behind the archetype, I'd say it's thematically appropriate that it heals when it's master does from resting, sense it's back in the master's head.

That's just my house rule for it though.

Agreed. I'd it didn't die, it comes back in the same state of health.

I think I have too, because I remember PDFs for things like spells.

Which only applies to sneak attack and not smite evil?

"All damage rolls" is quite clear.

Mark only suggested using physical. It would still work with a cold blast, only healing less. There's no reason to make Kinetic Healer physical only. It's bad enough already because burn is bad.

Kinetic Healer should probably state it only works with simple blast damage.

One isn't needed, but people will want their way and try for one anyway instead of using the rules as written for Smite Evil because they don't like some combo.

Aelryinth wrote:

I've never heard of Smite ever being added to anything that didn't involve a melee roll to hit.


In 3.5 Smite Evil could only be used on melee attacks. It was also a cruddy ability. The restriction was removed from Smite Evil in Pathfinder. Now it works for any attack rolls and any damage rolls.

And it comes in a rather cheap magic item too, so they don't even have to use a turn to cast shield or use a wand or scroll of it.

Having just done a Google Image search for Laori Vaus, I've gotta agree on that art...

It also becomes a "guide" when the FAQ people have said quite explicitly that FAQs only effect what the FAQ is about. No more, no less..

Gip is just as good up close and in me lee too. Weapon Finesse is a wonderful thing. :)

I have to agree with Davor. A character is spending a lot of money on a wand, a lot of skill points to use the wand reliably, and a standard action instead of attack to activate said wand.

Sneak Attack is precision damage. Shoot three things at the same time and see how precise you are. Smite Evil only cares about hitting your target.

He was created by a heretical Drow wizard mixing Red Dragon and Goblin embryos. Cause crazy wizard.

I do like the obsidian angle though. A mutation from an unknown Magma Dragon relation to the red dragon eggs perhaps? Yes, I like this idea. >.>

Mark Seifter wrote:
Shadow_Charlatan wrote:

Well done on the new kineticist elements, though I haven't had a chance to check it out fully since I'm still waiting for my copy, I like what I've read so far.

Is there any word on what will be happening with the missing Basic Phytokinesis for later copies ? mine is preordered from so it will probably be a while before I get mine so was wondering whether I'd be getting the current version or a possible edited copy ?

The one thing that I can nearly assure you is that it won't get a second printing because that's only happened once before for a Player Companion book. Now, I know kineticists are popular (and Occult in general has been doing really well), but I would be surprised if they were popular enough to make this the second one. That said, as you know Owen is awesome, and ever since he and I teamed up to get that freebooter FAQ earlier this year, he has been subtly moving towards the possibility of more official PComp FAQs. We'll have to wait and see though!

So the nerf bat that hit Slashing Grace will see Fencing Grace one day? Sad.

On the topic though thanks again for this class! I have a half-dragon(red) Goblin made for an upcoming Underdark game that will start off as a Pyro, then go Geo and Pyro again to be a devasting "Underdragon" for his Drow owners.

Also, he's a trained glass blower. For thematic reasons(like breathing fire into the tube to melt the glass). ^^

One of the developers has said, somewhere, that Thassilonian Wizards also cannot take sub-schools(no Admixture for an Evoker, for example). While not the exact topic of conversation, I felt that should be pointed out.

It didn't really make sense to me though.

This thread has some good ideas too.

Combined with Water, and you have a decent armor class(use a light shield so your hand is free) to back up that DR.

LazarX wrote:
Azten wrote:
Broken? There's more balance it that than in Core. Or is the versatility the issue?
Words of Power can be used to eliminate the material costs of very powerful spells if you build them right as per it's RAW. Which removes the bulk of the balancing factors of said spells.

Blood Money + Ray of Enfeeblement beats them every time.

I shall begin working on Gip, Gentlegoblin Adventurer™, Cleric of Cayden Cailean, quickly. :)

Jump to Your Left:: then a step to your right
Spectral Hands on Your Hips: Bring your knees in tight!

But it's a

Black Powder Chocobo wrote:
Sonic Pelvic Thrust: SCHWING!

That really drives you insane!

Let's do the Time Warp Stop again!

2 people marked this as a favorite.
Green Smashomancer wrote:
Guess it depends how long you want to keep us guessing. I built a Kitsune that the party could not figure out was not human for weeks.

Not as impressive as the months it took one group is realize my half-Orc was a half-fiend too. >.>

I think it's just giving you the choices. It's a poorly worded ability.

1 person marked this as a favorite.

Just realized this would've been a great game for a concept I never considered for modern. That would've been a fun witch.

Ethereal Gears wrote:
I would just like to point out that I don't believe a spell can be simultaneously a conjuration and an evocation spell. Spells only have a single school, I think.

It won't apply to pathfinder, but D&D 3.X did have dual-school spells in Player's Handbook II.

Words of Power can do the same thing, actually.

BESM d20 could be what you're looking for here, with everyone being the Adventurer class, which is the "build your own class" class.

You think that's weird? Inquisitor's don't get Knowledge(Local). They can tell you the target is an elf, but not that that elf is the local mayor and that guy is the one suspected of smuggling.

And when using the Consolidated Skills rule from Unchained, they don't get any Knowledge skills.

Geralt Snacko wrote:
Also, I looked up every template and found potentially the most powerful, it's called instrument of the gods, litteraly makes you unkillable

Wish or Miracle it into permanent death. Done.

Yzaguirrex55 wrote:
Hey guys, it's my first post, so i don't know if i'm in the right area, but i was wondering if there was any form of Assassin that was divine in any way? I know most have to be of good alignment, but i figured what if there was ever a church that sent out some form of scout/assassin for the purpose of hunting down a specific demon/undead or anything of the sort. I'm kinda clueless, thanks in advance

Normal Inquisitor is pretty much a great fit for this.

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Jaster Kite wrote:

Just looked it up, too. Wow, those are big numbers.

Thanks for giving me the ideas, Azten ;)
(Evil laughter ensues)

"Don't worry, guys, it's just one goblin." -Famous Last Words.

Replace goblin and suddenly the entire village in under siege by but a single hungry dog...

I prefer the Mighty Template for boss monsters, personally.

Edinoiz wrote:
Well, I'm a goblin so it's almost the same?

No, because the goblins are the most superior of any bipedal race! Only they have seen through the foul works of false gods who coerce people to give up their souls in written form!

I really like playing goblin characters. Had a Goblin Paladin with Oath against Savagry once that was a blast!

The character creation said you could be a CR 2 monster, so I guess people are thinking Lv1 + Advanced template?

Broken? There's more balance it that than in Core. Or is the versatility the issue?

When it's your defense mechanism, you need to be good at it.

Paizo has errated the old FCBs so you hae to actually have the ability the FCB applies to, and added that wording to Occult book. So you can't start buffering the buffer until you actually have it...

That's a good point, since I was thinking about Scribe Tattoo at level three.

Artistry and Sleight of Hand are perfect. I'll work on something as quick as I can and see what I get.

Do I need stats and background done or do I just need to state the basic idea?

CaptainFord wrote:
Azten wrote:
Life Oracle of Asmodeus?

Interesting, but I can't see a life oracle following Asmodeus... or maybe that's just me.

Still not sure. Much as I think it would fall flat on it's face, I love the idea of a kobold pirate paladin... thing.

Living things have souls. Souls that need corrupted just right to go to Asmodeus as an afterlife...

Plus, you'd be able to legitimately use infernal healing and greater infernal healing.

Jaster Kite wrote:
Hm... guess your right, but it's also a 3rd party class I'm familiar with (having one of my team mates once been a Doctor Who inspired halfling). Y'know what, I'm gonna lift that rule. Run wild, peeps.

Alas, if only recruitment hadn't been cut short now. Would've been fun playing my roguish Wilder. Hope everyone has a good time!

Life Oracle of Asmodeus?

4d5 + 3 ⇒ (1, 3, 1, 3) + 3 = 11 10
4d5 + 3 ⇒ (3, 3, 1, 2) + 3 = 12 11
4d5 + 3 ⇒ (3, 1, 3, 5) + 3 = 15 14
4d5 + 3 ⇒ (5, 1, 5, 1) + 3 = 15 14
4d5 + 3 ⇒ (4, 3, 4, 5) + 3 = 19 16
4d5 + 3 ⇒ (1, 4, 3, 2) + 3 = 13 12
22 point buy. Weird stats though. Hmm...

1d4 ⇒ 2 Con
1d2 ⇒ 1 Dex

Star 6
Dex 14
Con 14
Int 14
Wis 16
Cha 12

3 people marked this as a favorite.

You're twentieth level. Someone in the part is going to be to bring you back. Like yourself. Limited Wish or Wish for Raise Dead.

Wild shape into a gorilla. Since it's humanoid in form at least partially, your equipment should stay with you. Grab a silver weapon and go to town that way.

1 person marked this as a favorite.

And then at Lv5, a wizard throws out an Empowered Fireball. Blasting isn't hard to do by any means.

At level 6 a Wordcasting Sorcerer(crossblooded Orc/Draconic) adds +1 damage per die rolled for damage spells, or +2 for fire spells. 5d4+10 electricity and 5d4+10 fire in a cone, line, burst, single target(which means no saving throw), or brief barrier. As a third level spell. It gets better at lv10 when they spend the round to Intensify to the spell and it becomes 10d4+20 fire and 10d4+20 electricity.

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So the note said there was a traitor, and then the cleric started betraying you. That's the only funny bit about that story.

Deadly Aim doesn't work with touch attacks, so until you get physical blasts, no you can't.

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