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Here's something that's been bugging me for a while. Why in the world did they choose to use psionics in this book? You'd think, with so much talk of not using psionics they'd at least think up a new name for what's been a power in Psionics books for years(like Ego Whip).
It just doesn't make sense. Paizo should be able to do better than copy/edit/paste.
I'd love to try out a crafter looking for new materials to use and experiment with. This leads me to asking about The Artisan, a class based all around crafting.
My role: support. Doesn't matter if it's healing, blasting, utility, me lee or ranged combat, I'll have an item for helping out.(be it weapon, wand, or item). I hope Dynamic Magic Item Creation will be available too.
Crptic is a good fit for the other side too. I'll get to work on refining the idea.
Hi, Monkeygod. :)
I'd rather not use the revised action economy. It's seems like more work for less so far.
I'm up in the air on what to play now though. There's the alchemist or the witch. Both could have Brew Potion at first level easily, but looking at DMIC without another person to help it's going to be even more expensive to make potions that way. 75% to brew instead of the usual 50%...
I had forgotten that potions, the iconic ability of alchemists, couldn't be used with DMIC, and had planned on making them that way..
The replacement idea was to make an actual witchwolf(the name of the wolf skinchanger variant) that crafts magic items. Since none of the familiars seemed very moon related, I was looking at the bonded witch half-elf archetype for thematic ability. I was thinking of bonding to a wand.
Not really. You still need to hit.
And since pathfinder is 3.5 compatible, it's not a 3rd party prestige class.
Rapier, Normal: 18-20/x2
I'm the only one wanting to mix Esoteric Components and Limited Magic, it seems. :)
I've got an idea for the Crimson Throne, but I kinda hate that Young Characters(not the template) have to be an NPC class until adulthood. It defeats the purpose, and prevents an Ex-Little Lamm from being a Little Lamm. Still, the dynamic item creation and potions could be... interesting.
And yet now at the cost of several feats(instead of just a one of the.specific races with a specific ability) you don't even have to multiclass anymore. Yeah, that's about the right kind of Paizo consistency...
Goblins: completely screwed on their weapon familiarity.
It doesn't really fit with the initial backstory of Padrig either, who was given a form based off the iconic summoner's imagination. Where are the rest of the chicken snake outsiders? Not in Unchained.
And Porteans aren't what Padrig is. There's nothing in Padrig's background that suggests he's like them.
He fundamentally lacks any self-discipline, but it also permits the barbarian to unleash greater raw strength
There's a Ranger archetype that grants Rage, but no alignment restriction.
Anyone who can get domains can get Rage without being non-Lawful.
What about the Urban Barbarian, who gets Controlled Rage in addition to regular Rage? How is something that's controlled an indicator of lacking discipline?
I feel like a big misconception concerning Androids is that everyone thinks they're robots. But they're not. At all. I don't have time at the moment to go into detail, but it's all right there in the Android Ecology article in Iron Gods #1. Although they're synthetic beings, their brains are organic. Although they have a hard time empathizing with other living creatures, they are not devoid of emotion. They simply do not feel emotion to the same heights as others. An android who takes the Empathy feat is an android who has found a way to feel as humans do. They don't have targeting sensors or protocols because they're not machines. They're living beings with souls.
Who says they can have those though? Organic brain or not, they are filled with itty-bitty machines and were created. Biological robots, in a sense, that have one program in them already: nanite surge
Oh, but that's only if you don't want Negative Levels or Ability Burn. You know, those things that make characters more likely to die if the don't spend more of their gold?
Raise Dead becomes the cheaper option, suddenly...
To the OP: you say you wanted to make Reincarnation more like its mythological roots, but then do nothing to actually accomplish that. First, the person's deeds(alignment) are taking into account and then his soul is reborn in a infant body of whatever the gods decided he deserve to come back as. Humans/humanoids were not the highest reward.
And things like backstory and class and ability scores are entirely linked to the body because the soul doesn't work out or retain memories.
Words of Power is an excellent place for Blast Sorcerers to start.
Fun Fact: Draconic Bloodline doesn't care about fire damage, and just adds +1 damage per die rolled is the spell has the fire descriptor. That means it adds more damage even if the spells deals cold or electricity damage.
Words of Power allows for just that.
I read the disallowing multiplies to mean no stacking Hindered over and over instead of no Hindered and Bewildered though, which makes sense. Why can't a team of three people working together screw one target over?
Can multiples casters no longer cast bestow curse on the same target for different curses?
Like I said, I can also redivert those points into shared EP for a vehicle or HQ, but it's not worth changing the sheet until I know if I'm in the game or not.
Same. I've got 7 leftover points I'm saving for Jare's room, be it a place at an HQ(which I'll spend points on too, of course) or some abandoned warehouse or something.
45 equipment points is nothing to sneeze at.