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Cayden Cailean

Azten's page

4,169 posts. Alias of Dragonborn3.


1 to 50 of 4,169 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Ranishe wrote:
Hunter is the only spontaneous divine right now isn't it?

Oracles, Inquisitors, and Archetyped Occultists.

Just once because it's not a separate ability that gives the increases.

GM Bird wrote:
@Azten: If you could post it here I'll take a look at it!

I sent it as a private message, but sure.

Livyathan is from a small colony of sea dragons that resides inside a large assortment of underwater caves close to a port city. Livy was mostly ignored once he could swim on his own for a while without getting tired, unless he was needed for something. So, left to his own devices, Livyathan spent most of his time a a nestling going deep into the caves of the colony.
It wasn't until he started talking to the dragons that weren't there that the elders took interest. One in particular, an old drake with the blood of a bronze dragon in his veins, was a bit more traveled than the others and decided to ask where he had met these new friends, instead of thinking the poor nestling was deranged or diseased.

So Livy took him down to the deepest cave in the colony where he had discovered a large and forgotten graveyard where dragons came to die. He led the elder to a an area that had caved in, leaving only a gigantic skull uncovered. Sitting between two horns more than five times his own length from snout to tail, Livy introduced the skull as his 'too-many-times-great-grandwyrm Annecalogone' with far more enthusiasm than one would think his tiny frame could contain. He had been talking to hear and a lot of others ever since he first started coming here, he explained, and had learned a lot from his ancestors.

Realizing the nestling had been given a gift, the elder swam back to the others and calmly explained what had happened. Excited by the elder's words, many more nestlings tried to find the graves. None succeeded. Even when Livyathan helped, the site remained lost. Only when Livyathan was alone would he be able to make his way back there to talk to his grandwyrm.

As the decades past and Livy grew, so did his abilities. Magic flowed from his claw tips, healing or protecting or fighting those he wished. No longer did he have to visit the graves to talk to the spirits either, for they could follow him now wherever he went. Except for the pair of trickster drakes that hassle him, Livyathan doesn't mind the extra company. What he did mind was the stories they told him, for he had never been farther than a day's travel from the colony, and they talked of amazing places and creatures.

So he left.

One thing Livyathan had never told anyone about was the hoard his grandwyrm had been laying on when she died. It was hidden under the rocks with her, and she had given him permission to take what he could with him. It took weeks of magic working and physical labor, but eventually he had everything she suggested he take.

He traveled for weeks before meeting anyone. Turns out the landmarks his ancestors used weren't around anymore. But he survived, and his time in Atlantis, when he finally found it, was enough to fascinate him for a very long time. He learned the two-legs(gillmen and the like) and the half-scaled(merfolk) called people like him 'oracle', and were sometimes priests. He didn't like the thought of being a priest, so he paid it no mind.

His life was his own, no matter who many spirits he carried with him, and he was going to use it seeing everything he could.

If I may, how was the backstory I sent you?

I have an idea, but it depends on if I can play a marine Pseudodragon. The Midgard: Book of Drakes has stats for regular ones as player characters I can PM to you, and trading the fly speed for a swim speed and amphibious quality is something I've done in the past for a campaign like this.

Geokineticist would've been great for this. I had an idea for a Swashbuckler/Warpriest of Kols, but there's a lot of frontline/divine already and I'm not managing to come up with other ideas, so I'll withdraw and wish everyone luck. :)

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You aren't the one that got to decide "no psionics" though.

I'm playing a Warpiest/Evangelist of Pharasma in Carrion Crown and Startoss Style has helped me do a fair bit of damage. I had to 'cleric nova' against a boss type creature and got up to 1d8+13+2d4(holy ice weapon) and pretty much handle the frontline as well. Just need to get my daggers [agile] and grab Pirahna Strike/Deadly Aim now and I'll be set.

Sometimes I even switch over to my Throwing Hammers to deal with skeletons and skeletal champions.

Dexion1619 wrote:

I like that we got confirmation in the Podcast that they are adjusting the Weapon math (I really hope this means they are looking into a multi-die base damage, i.e. 2d4, 2d6, 2d8 ect.) and things like Armor may also defend against things like Lasers.

All in All, some really nice info.

Armor never worked for Stormtroopers. Just saying.

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Unfortunately, since it's a batter system than Vancian.

Except, you know, the only difference is Paizo doesn't use power points and instead of spending more to make a spell stronger, you use less to make it weaker. Ripped off quite a few Psionic Powers though, shamelessly, after saying they hate Psionics....

Who wouldn't expect dwarves to figure out how to make handheld cannon?

You know what? I'm going to roll in order and see what I get.

Strength: 3d6 ⇒ (3, 1, 5) = 9
Dexterity: 3d6 ⇒ (3, 2, 6) = 11
Constitution: 3d6 ⇒ (1, 2, 4) = 7
Intelligence: 3d6 ⇒ (1, 4, 3) = 8
Wisdom: 3d6 ⇒ (1, 2, 1) = 4
Charisma: 3d6 ⇒ (2, 1, 1) = 4

Ouch. Glad we get to reroll 1s...

Strength reroll: 1d6 ⇒ 3
Constitution reroll: 1d6 ⇒ 6
Intelligence reroll: 1d6 ⇒ 3
Wisdom reroll: 2d6 ⇒ (3, 3) = 6
Charisma reroll: 2d6 ⇒ (5, 1) = 6
2nd Charisma Reroll: 1d6 ⇒ 2

Final Stats
Strength 14
Dexterity 15
Constitution 18(16+2)
Intelligence 13
Wisdom 14(12+2)
Charisma 12(14-2)

Hm.... Well, whatever I come up with, he started as a miner and loves his Heavy Pick.

As long as they make Halfling's Luck, you know, a luck bonus if they change the scars then I won't mind one bit.

Agile was pretty good for my Halfling Paladin. His strength was 13 so he could use Power Attack, and he wielded a +1 Agile Elven Curved Blade to great effect.

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bigrig107 wrote:

I'm not so sure I'm liking this trend of Paizo saying in FAQ's that abilities that work like other abilities but had their names changed because of added flavor (Archer's Expert Archer, Invulnerable Rager's Invulnerabilty) don't work like those exact, identical abilities.

It seems like they shouldn't apply flavor to archetype abilities if they're going to remove player options.

At least they didn't completely rewrite the ability.

R.I.P, Scarred Witch Doctor. They made you overpowered and less flavorful in one go.

Narango wrote:
You need power attack, a high stat, and make use of your riposte to get extra attacks in a turn.
I was thinking that Chess Pwn, but I feel like Power attack doesn't exactly fit with a swashbucklers fighting style, and Dex and Charisma seem like the main ability scores, which doesn't leave more than a +1 for Strength. The extra attacks from riposte helps though.

So mess with expectations. Go high Strength and use a Spiked Gauntlet or Heavy Pick. Destroy things with precision~

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That's not true, nothing was nerfed halfway through. :p

Still pretty impressive though.

Need to look into a Warpriest build now, since they qualify for Scaled Disciple. Standard action Dragon Form, swift action Divine Favor.

Only way I know of to get rid of Fire Immunity is a 3rd party class(Pyromancer, sold here on paizo as a cheap pdf) that ignores it completely at lv15.

You could try using Bestow Curse to make their immunity into mere resistance or something, against you alone.

One build I've heard of is the Cleric that uses Sanctuary(and later, applies the Hieghten Metamagic feat to it) and throws out Spiritual Weapons and Summon Momster spells so things might not hit him and he didn't have to hit others directly.

Or just daggers. Those don't break after hitting something.

An Amulet of the Mighty Fists with Agile will work for flurry of blows if you use unarmed strikes.

James Risner wrote:
Azten wrote:
_Ozy_ wrote:
Azten wrote:
Nothing in the feat requires an attack roll, only that what gets the damage is a weapon. That means rays count since they count as weapons, but not Magic Missile or Fireball. To clarify.
So, does that mean Precise Shot doesn't work with ranged touch spells like Acid Splash? They aren't rays, but they use an attack roll. Are they considered 'weapons' for feats and other effects?
Most likely not.

Every spell, spell-like ability, supernatural, etc that makes an attack roll and deals damage is a weapon.

So they interact with (take the penalties) for shooting into melee, etc.

Except that's not true for any spells aside from rays and a few that make, you know, weapons like longswords.

_Ozy_ wrote:
Azten wrote:
Nothing in the feat requires an attack roll, only that what gets the damage is a weapon. That means rays count since they count as weapons, but not Magic Missile or Fireball. To clarify.
So, does that mean Precise Shot doesn't work with ranged touch spells like Acid Splash? They aren't rays, but they use an attack roll. Are they considered 'weapons' for feats and other effects?

Most likely not.

Despite wizards making things get up and move around, Animate Object is not a Sorcerer/Wizard spell. That just bugs me.

Another question would be if you could enchant the mask as a magic head slot item.

Nothing in the feat requires an attack roll, only that what gets the damage is a weapon. That means rays count since they count as weapons, but not Magic Missile or Fireball. To clarify.

Well, that's way too much for me to want to learn/play with, so I'll drop out. Good game, everypony.

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I just don't see how the level is the source of the bonus when without the talents you don't ever get the bonus. Your level is merely how high or low said bonus is.

The FAQ on ability scores has no bearing on that, despite similarities, until someone at Paizo decides to make an FAQ.

Ghost Salt Weapon Blanch

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Considering the Skald in my Carrion Crown game has kept us alive despite going unconscious without having to walk over and use cure light or something, or even get someone back on their feet with their song, I'd say they can do pretty well.

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It would certainly make it a lot easier for people to go along with "Just don't use it" some people think is oh so easy.

As far as I can tell, that's only for bucklers if you're wielding a weapon as far as I remember.

Light shields leave your hand free, so you don't need to go through all of that.

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BigNorseWolf wrote:
Chess Pwn wrote:
The source are the vigilante talents.
You don't know this. You have no evidence for this. This doesn't make sense. Stating it over and over does not make it true.

If the talents aren't the source, why does taking them give you bonus damage? That doesn't make sense to me.

That is correct. I can't help but believe the mistake would've been caught and corrected if Paizo didn't rush things. And if they didn't rush things, they'd have more time to figure out how something might be unusable/underpowered/overpowered and change it before anyone has a chance to grow attached to it(because it's not out yet due to no time constraint ruining things).

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And let them hold on to your book?! They'd use pages as toilet paper!

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Ha. Okay, this made me laugh a little on the inside, especially the part where all the martial classes are balanced around the fighter, yet the paladin and barbarian are in the same book and loads better.

It's a class. It's a good class. It is not a spellcaster or skilled class. Leave it be.

Anon A Mouse wrote:
If be interested. ny first impulse would be pacifist!head who just wants to share love and hugs. Although obviously how wel that'd work would depend on other details.

And is a tetori monk that doesn't realize why it's hugs makes people 'sleep' after?

2 people marked this as a favorite.
James Risner wrote:
I get that some prefer the 3.5 model of "push it out there" and it's broken 6 ways to Sunday. That doesn't seem to be Paizo's desire for their product. I'm glad.

Except they've done just that so they could sell books at GenCon, regardless of if the book in question definately needed more work. Or did you not see the Advanced Class Guide Adventure Path?

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Honestly, bigrig107? The only thing I disagree about is the flavor boost you believe Summoners got. It's my opinion, yes, but I don't think limiting the Summoner and making it more Chained than the original was good for any flavor.

Everything else was well written and spot on for the major problems with a once great company,

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Isn't it strange that the very act of buying the physical book lowers it's value because of the way Paizo does it's errata?

PFS Player: "Hey, guys, I just bought Ultimate Something in hardcover so I can use it during PFS!"

Paizo: "Hey, someone just bought the last copy of Ultimate Something. Let's get those nerfs out so he has to buy the latest book in order to use it at all for what he originally wanted it for unless we made that option a terrible idea now because it was popular and overshadowed the terrible-from-the-start-options!"

"Best Scenario for Balance" shown above.

I can see the reasoning behind saying it doesn't hide Gather Power. However, gathering said power would not stop an invisible Kineticist with Sneak Attack from getting Sneak Attack.

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Pearls of Power are your "mana potion" and are expensive.

Though it's been pretty rare in my groups to see a spell caster run out of spells early in the dungeon. Even at level 1 there's still cantrips, yes?

1d6 at 1st level, then 1d6+1 at 4th, and 1d6+3 at 8th and so on. It does not scale well and shouldn't be you main damage option. Or even your first back-up option.

1) I said their reasoning, not them.
2) It is, in fact, third party because it was based on another company's game and made to work with it.

I get the impression you were attempting a slight for some reason, and do not appreciate that.

5 people marked this as a favorite.
James Risner wrote:
I'm just trying to show that the game is "healthier" with it no longer a luck bonus.

Yes, no one ever using an option again is "healthier" indeed. Let's not forget that the flavor of the item was nerfed as well. I think "Jingasa of the Soldier with Buyer's Remorse" is the best new name I've seen for the item.

Which doesn't matter if you're invisible because you gather power isn't something that breaks the spell.

Or if your target is flat-footed.

Or if any of the other ways to get sneak attack applies.

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The FAQ people have said more than once that FAQs only apply to what they are about and nothing more.

Point out that Pathfinder is, in fact, third party material for 3.5 and watch their reasoning crumble.

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