Moondragon Starshadow wrote:
My apologies. Turns out I remember the post incorrectly.
It's not that they won't, it's just something very unlikely.
In a horrible(in my opinion) move, Paizo will not be adding more material to Words of Power. Which really sucks because it's such a cool system. :(
Arnim Thayer wrote:
WOW! That seems immensely powerful! Just at a glance, I think some of the Arcane Exploits could benefit from a "minimum level to accept" in the same way as those used with an Alchemist's Discovery mechanic or a Gunslinger's Deed mechanic. Other than that though, I like this new direction!
I thought the same thing, actually. Level restricted abilities have a precedent already with class features that let you pick multiple options(discoveries, revelations...).
Ok, 1 level of admixture wizard, then the rest cross-blooded sorcerer so you can change the fire damage to any other elemental damage type when you need to.
One teensy problem.
Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Changing it from a Fire spell means you lose the Draconic bloodline arcana bonus damage. Orc still works though.
I did. You use Knowledge Devotion(feat, Complete Champion) to add +1-5 to attack and damage rolls against monsters you identify, depending on your roll.
Oracle of Bones using Words of Power(the alternate spell system in Ultimate Magic).
You'll still need dead things to turn into undead, but Undeath us a second level! standard action Animate dead without a material component(no more wasting money on black onyx gems) at range.
Pick up Experimental Spellcaster if you'd rather not use the entire system.
Think of it this way. We have a Wizard1/Fighter1If the he has Varisian Tattoo(Illusion) than he's casting Illusions as a 2nd level caster. If he has Magical Knack instead, he's casting them as a 1st level caster.
With both, which one puts him over his hit dice in caster level? Here's a hint: it's not Varisian Tattoo.
Dwarven Monk(Martial Artist) / Barbarian with the Superstitious rage power line.
Feat: Steel Soul
With a Dex, Con, and Wis of 14(as an example) your saving throws at 2nd level are as follows.
Vs poison Fort: +8
Bring it on, spell casters.
Matthew Downie wrote:
My guess? Something like "How do we solve the puzzle?"
Infinite Healing at level TWO: vitalist/alchemist.
How does this allow for infinite healing? Quite easily, actually. Take the Tumor Familiar discovery and add the familiar to your collective. Spread the Fast Healing 5 it gets when attached to you to who ever needs it.
A fireball seems to do less damage to a higher level character for reasons that have always been there to explain damage in the HP system. The higher level guy makes it miss a bit, can take more pain, etc. because he is a higher level. No such explanation exists for why a heal spell doesn't work so well on them.
In the Tortall setting( a world from several novels such as In the Hands of the Goddess and Lioness Rampant) the more often you are healed the harder it us for the magic to work on you, meaning the healer has to use more of their magic to fix your injuries. I imagine it, in Pathfinder mechanics, meaning the people harder to heal are higher level.
Take one level of Oracle(Waves Mystery) and grab Obscuring Mist and the Water Sight revelation. He pulls Darkness and Invisibility Purge, you negate his advantage with a level one spell.
Oh, and if you wait until he's out of slots to cast Darkness in? Obscuring Mist + Water Sight = Sneak Attack
Or, you know, talk to him. But who wants to take the mature way out?