|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Goblins are probably one of the very best things Paizo has ever done. My goblin, known as Gip, is quite infamous in my gaming groups.
If the next adventure we are going to be playing wasn't Carrion Crown*, I'd be playing him once again.
*I'm also being nice to my friend. He's never GM'd before and he"ll already be dealing with another friend's gnomes(and those are scary...)
Would a kineticist holding an overflowing rod or hollow rod or vril staff be unable to gather power as both hands/all appendages are no longer free?
Still wanna see this answered. It would be better if, like spellcasters, they only needed one hand free to use Gather Power. Then you could use this items instead of them just being wasted page space.
Aziraya Zhwan wrote:
Reminds me of the Fire Kineticist I came up with that was a glassblower. If only the Hollow Rod and Vril Staff actually worked for a Kineticist...
Chess Pwn wrote:
yes, you need the int to cast the minimum slot that the spell could be in. if the metamagic makes it a 3rd level spell then it needs 13 int.
Luckily the only meta magic that changes the spell's level to match the spell slot its in is Heighten Spell. All other spell's are fair game. Empowered Shocking Grasp? 1st level spell in a 3rd level spell slot, still only need 11 Intelligence.
Dwarf in the Flask wrote:
Add the Shades of the Uskwood feat and at certain levels you get undead creating spells. As a Reincarnating Druid this is awesome because you just go and reanimate your own corpse.
Add three levels of Green Faith Acolyte and you'll never worry about negative levels again.
Note: the above works best as a recurring villain, not a PC.
Because where Paizo sucks not 1's at something, 3rd party at least gets a critical threat. ;)
Paizo could just keep continuing to nerd things until the kineticist looks good. It's why the Scarred Witch Doctor is lacking it's awesome now, so why not get the rest of the classes too?
As far as combat goes, I don't think it's all that bad. ESPECIALLY water and earth mixed together. For sheer defense, no other elements will do(not that flame ever had a chance, clearly. Poor, mistreated element...)
And burn is terrible. Even with all the ways you can avoid it or even use it to your advantage, taking more no lethal damage just because you leveled up(and it's not even per kineticist levels!) is bad. People level up to get better at something, not worse. And the best way to mitigate burn, Gather Power, is severely limited at well. The only reason anyone can say that's a good thing is Kinetic Healer. There are easier ways to heal than bruising everyone.
Now if the other ranged attacks were limited to once per round attacks, with options to reduce "strain"(non lethal damage taken to use things like Deadly Aim, etc) there'd be outcry about that too.
In a PDF you can buy here on Paizo, 101 Not So Simple Templates, you can find to particularly creepy templates.
One lets the creature molt, dimension door away, and the skin continues to fight with no indication as to what's happening.
The second causes taxidermied things to rise as undead husks fully capable of enveloping people into their hollow bodies.
Slightly off, because Electric Fortitude fades at a rate of 1 per hour, meaning an hour of blasting himself is 599-2,396 u typed Con increases.
Here's a terrifying NPC.
Agesthran the Invincible Stormwood:
Greensward Shambling Mound, Kineticist 1, CR 8
CG Large plant
Init +0; Senses darkvision 60 ft., low-Light vision; Perception +11
Shambling mounds take no damage from electricity. Instead, any electricity attack used against a shambling mound temporarily increases its Constitution score by 1d4 points. The shambling mound loses these temporary points at the rate of 1 per hour.
Elemental Focus (SU)
As the first level Kineticist class feature. Agesthran's focus is air, and he has the basic aerokinesis talent.
As the first level Kineticist class feature.
Kinetic Blast (Sp)
As the first level Kineticist class feature. Agesthran has the Electric Blast talent.
Gather Power (Su)
As the first level Kineticist class feature.
As the first level Kineticist class feature. Agesthran has the Thundering Infusion talent.
Agesthran was once a powerful sylph Druid who, despite his vast knowledge of the sky and its creatures, knew very little of plants and the earth he so often flew over. When called upon to slay a murderous plant creature -a shambling mound- he was woeful unprepared for its ability to absorb the lightning he struck it with it, and soon was eaten.
Sill, all was not lost. Agesthran lashed out from inside the creature and managed to fuse his soul with the shambling mound and take control of it after he finally died. Now he walks a stretch of forest trying to find a way to return to his original form. Perhaps, he believes, if he protects the territory he's claimed, the dryads will help. Until then though, he must wait and watch the sky he could no longer dwell in...
Too late to change them now, because that would invalidate all the books the printed using this errata. Makes it seem like more and more of a bad move to only put the errata out when you wanna sell more books, doesn't it?
Come on, Paizo, let us playtest errata for a couple months already. It'll help reduce any outrage and stop terrible changes that rob something of its uniqueness.
Have you seen the some of the "fixes" they've done? Entire feats and class features now do nothing at all like their first incarnations. Killing off another archetype, probably when a new base class is coming out that does something similar, is entirely possible at this point.
Unfortunately, this means a lot of things had their descriptions truncated. For example, Kinetic Form is an oddity as it doesn't take into account the size of the Kineticist who uses it. If you're a small Kineticist (like a Halfling), Kinetic Form makes you large or huge, not medium or large (as Enlarge Person would). If you're a tiny, or diminuitive or fine sized Kineticist, you're in the same boat; Kinetic Form has you bypass all of the other sizes, jumping you straight to large or huge without altering your ability scores.
That's fine by me. Why would a Small want less size out of doing the exact same thing?
It means players die. My friend ran a game that featured a vampire cow in an old, hay-filled barn. During the fight with The Cow-nt, they decided to use a bunch of fire spells. He kept telling them the barn was on fire, but they didn't listen.
They killed the cow right before the barn caved in and killed them.
Gestalt and Kingmaker. If it's true he couldn't have trolled a better combo.