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Giving yourself an advantage in combat isn't an offensive measure? Casting Weapon of Awe is an offensive action(bonus to damage), and so it Haste(bonus to attacks, extra attack when full attacking). Buffing before combat is merely premeditated offensive actions.
One character idea I had for Carrion Crown was a gnome(actually a variant blooded Tiefling) Transmuter Wizard that worshipped Rovagug. He was also cannibilistic. He'd eat anything, and I planned to turn into things with bite and claw attacks.
Little did I know they I had been role playing him as I talked to others about him included all the bad things that happen when you eat people.
My GM was actually afraid I'd play Gnome-agug.
- Yes, but you cannot reduce the metamagic cost in any way. Class features, feats, traits; none of that applies in regards to the metamagic modifier when crafting a spell completion item with a metamagic feat. A scroll of selective fireball would be a 4th level spell, regardless of if you have fireball as your chosen spell for Magical Lineage.
I have to imagine the reason using measurements like inches and pounds comes from scifi shows and literature that used metric measurements. Which means it's ingrained as "scifi measurements" for a lot of people.
Funny how wanting Starfinder to change to metric is the same as not wanting it to change is. Both sides are wanting what feels right to them. :)
Evil Eye does not actually require the witch make eye contact, so there's no reason a mask or helmet would hide it.
If the witch is invisible they wouldn't notice her until she started to Cackle. They would, however, notice that creeping feeling Evil Eye mentions and I'd give them a Knowledge Arcana check to figure it out.
What gets really weird is when someone invisible casts a spell.
1) Now you know the square they are in, making invisibility less useful.
My Self wrote:
I like this, but isn't there the problem of running out of skills? Back to your Fighter - you'd probably push your STR to 16 or 18 if you're not doing an archery or DEX to damage build. However, you've hit your max of 2 STR skills. And characters with high rolls will have more skills. For this to be practical, the base skill amount would probably need to be lowered significantly, or more(!) skills would need to be introduced. Also, the scaling issue remains. Perhaps 1/2 the stat modifier would function slightly better. I'd need to consider this more.
Which is why it could use some tweaking. Likely just changing some skills or using only half the modifier(rounding down).
Thank you for helping my examples, actually. Both Spell Combat and Spellstrike specify it must be a spell from the magus list, instead of just "a spell" like Arcane Bond. :)
David knott 242 wrote:
The only thing I've find is the Arcane Bond bloodline power, so you can't get it with Eldritch Heritage(Arcane).
I have to disagree with Drahliana on #1. If sorcerer arcanas, which don't saying you cast sorcerer spells but rather when you cast a spell, apply to all spellcasting you might be able to have access too, then this line means you'd need your arcane bond to cast spells as an Arcanist.
"If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell."
Strangely, I cannot find the text that prevents your from having a bonded item and then gaining a familiar, though I am sure it exists/existed.
That is simply not true. "He can use his bonus in that skill in place of his bonus in associated skills. " it's not saying you are making a Perform check, merely using your bonus to a Perform check.
If we believe that you aren't making the check with a different bonus we need to realize some of the Versatile Performances don't make any sense. How does singing or giving a speech when someone is talking to you help you figure out they are lying? How does telling a joke or playing a xylophone scare someone? How does playing a violin make you lie?
Everyone gets there same amount of base skill points before modifiers, but get that number for each ability set for skills.. Let's use a fighter with the following ability scores.
For strength based skills the fight would gain 2(base) plus 2(Strenght modifier) he can spend on Strength based skills. The same is true for Dexterity, Wisdom, etc. he basically has 4 skills points in each 'set' of ability scores.
This is just a rough idea I had, but with some tweaking it could work.