"There is no silver bullet and frankly you probably don't need one. It is far more important to be able to find the right kind of gun, be able to load the gun, and perhaps most importantly, be able to figure out where the werewolf is." --- Matthew Oliphant
Heal is the top end of the spells but depending on what your fighting the mass cure wounds spells can be excellent, also the life oracle keeps cure light and cure moderate in play for longer, it can even use cure light wounds with lifelink and combat healer at high levels to keep its level 1 spells relevant.
Let's not forget that, if the pick Safe Curing, any spell they cast that heals no longer provoke Attacks of Opportunity.
I played a Life Oracle in Council of Thieves and I always had something to do.
A cleric may get access to spells one level earlier and the Healing Domain, Oracles can get a lot to help healing along.
Since you get the Cure Spells for free and several other spells that deal with health, you can pick spells like Arrow of Law, Spiritual Weapon, Summon Monster, and Holy Smite. Use spells like that when the party doesn't need healing.
Empower: 50% more creatures summoned if from a lower level list.
Maximized: See Empower, replace "50% more" with "Maximun number of"
Intensified: Only effects spells with caps based on level, like burning hands.
Take the Tumor Familiar discovery(in Ultimate Magic) and Improved Familiar for a really creepy Silvanshee familiar...
"Excuse me, are you in need of healing? You are? Well, let me just let my cat shaped tumor here separate itself from me and we'll get to work getting you back on your feet!"
I think it's time WE the people take this law and rights to the SC and show how un-constitutional it is to prevent Gay marriage. Because it prevents the pursuit of happiness to hundreds of thousands of people.
*other good stuff*
I applaud the judge who ruled on this. Now I say bring on the fight and lets win it
Super Genius Game's Advanced Option: Oracle Curses:
It is against your nature to do violence to other creatures, requiring an act of will
for you to do so. You cannot take attacks of opportunity and suffer a –1 penalty to all attack rolls. This does allow you to devote more attention to protecting yourself from the violence of others, giving you a +4 bonus to AC against attacks of opportunity you provoke
from others.
At 5th level, you also gain a +4 bonus
to concentration checks you make to cast
defensively.
At 10th level, you gain a +4 bonus
to AC if you take the total defense action.
At 15th
level, at will you can cast sanctuary on yourself
as a supernatural ability.
"The only way to last a really long time is to build something useful enough that people will want to keep it going after you die, and to cultivate a sense of ownership in other people. In short: make good sh*t and give it away as fast as you can." ---- Lisa Williams
So I'm playing a Thri-Kreen in an Oriental Game and we're tracking down this lady because she was trying to assassinate people(I think. This was a while ago). After surviving a black tentacles* trap we finally found her and I move in to attack. Turns out she was a Warmage with Sudden Maximize as a feat.
One shocking grasp later and everyone's laughing about how the Thri-Kreen got killed by a bug zapper.
*Apparently this trap was a part of the adventure before character creation. Got funny/weird when we remembered we had made female characters.
The campaign world concept will be that fantasy creatures still exist in Modern Day but are hidden and preying on people. Some seemingly ordinary people find they are descended from heroes who fought monsters in the legendary past. So you could be a guy who works a fast food job who finds out he is actually a paladin. Or an office worker who discovers she is a summoner.
Reminds me og Grimm. I would definitely post in any recruitment thread for such a game!
The GM smiled, knowing that this was obviously the most logical and reasonable course to take when it came to a player doing something incredibly dumb and messing up the game.
It still falls short, but remember that Paladins get their Charisma modifier as a Deflection Bonus when Smiting. It doesn't stack with a Ring, but that is still a nice boost.
Final fight in Rise of the Runelords and I'm starting to summon in some backup. Hidden/trapped by a prismatic wall I thought I would be able to get the spell cast safely.
One wail of the banshee and a bad roll later, and I'm dead. We had just started that session too, so I had nothing to do for four hours that week or the next.
And then the deadly swarms showed up and ate the gunslinger, for they were immune to weapon damage and didn't need to roll an attack roll to deal damage...
Strength 10: I think I'm pretty average strength wise. I managed to bench about 140lbs a few months ago anyway.
Constitution: 12-13: I don't get sick as often as the rest of my family, and I was still energetic after helping my friends move heavy things up to their second floor apartment for five hours.
Dexterity 14: I like to think I'm dextrous. I've taken Yoga classes before and caught things without looking. I'm not that good at jumping but have decent balance.
Intelligence 14-16: People keep telling me I'm really smart, and one family member-in-law I barely knew said I was a genius.
Wisdom 11-12: I can concentrate pretty well, and I can sometimes pinpoint which direction a sound came from and how far(approximately) it was even if there are other noises.
Charisma 14: I can make people laugh despite my lack of comedic training. Some of my friends have told me time and time again, but we're still good friends.
I really don't like it mostly because it requires 13 intelligence and over all I don't believe that anyone enjoys taking downgrade on attack rolls or maybe that's just me...other then getting it to open up new feat options I personally will not spend what few feats I have on this unless it supports your build.
Get the gm to give you some weird Numerian tech, its does nothing but provide your casting ability, a strange blue light shines out from between his armour and on his chest, arms and head sit vaguely spiderlike objects made from a dull blue metal. I had an accident as a child and i was saved by the Numerian priests, it hurts sometimes but look i can do this <casts shocking grasp> isn't that cool?!?
This is a pretty cool idea, actually. I might use it myself! ;)
Because the imagination of a person in a world filled with giant flying reptiles, bears with fire-breathing snakes for tails, and fey that look like tiny centaurs with grasshopper lower bodies instead of equine ones can't think up a Bigfoot?
Don't worry about it. That rule is buried somewhere in the Eidolon section I think. Easy to miss.
The second error I see was your bonus to attack. When using a natural attack and a manufactured weapon as part of the full attack, the natural weapon becomes a "secondary" natural weapon. Which means it takes a -5 to it's attack roll and only gets half your Str mod to damage.
The most obvious error to me is the fact your eidolons was wearing armor. Eidolons can't wear armor of any kind - it interferes with their connection to their summoner.