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My friend, Battle is what you want!
Want to be like a fighter? Skill At Arm's revelation(proficient in heavy armors and martial weapons).
Want to put that reach to good use? Pick up a guisarm. Now take Surprising Charge(1/day immediate action movement!), Weapon Mastery(three feats over 12 levels), and Maneuver Mastery(trip)(level = BaB for trip maneuvers, plus Improved and Greater Trip as bonus feats).
Are you an elf? Apply your favored class bonus(+1/2 level for an oracle revelation) to Maneuver Mastery and you get Improved Trip at level 5, Greater at level 8, and a nice bonus when tripping. My 10th level Oracle is rocking a grand total of +29 to trip attempts. :)
Why focus on tripping, you ask? It stops movement and prone enemies are much easier to hit with your weapon, plus they have to spend actions to stand up. Which provoke.
Time to random post symbols to represent expletives or yet another dumb FAQ. I'm willing to bet this is because of the Evangelist and its creator(who never liked early entry despite it making viable PRCs).
Bring up prepared casters reminds me of a theory someone had back before ACG was being sold: the current FAQs and erratas were being issued solely to make the options in the book look better.
Take, for instance, the Wizard archetype Spell Sage, who can cast any spell from other class lists(three. Bard, Cleric, and Druid!). At any time. Sound familiar? That's right, it's better than what people were doing with Paragon Surge.
But it comes at the high cost of taking rounds to cast and using up two slots of the same level. That's horrid, but "legal". But is it still better than the Paragon Surge abuse?
Paragon Surge Abuse
Feats only dieties grant should only be useable by those at least close to the deity's general worshiping practice. Evil is no where close to the Good teachings of Desna.
Further more, the d20pfsrd removes anything specific to the default Pathfinder setting(Golorian), so you'll want to look at the Archives of Nethys instead.
When Ultimate Magic came out it introduced the Eldritch Heritage feats.
You need Skill Focus to take Eldritch Heritage(Arcane) to qualify for Improved Eldritch Heritage(Arcane) at 11th level.
IEH(Arcane) lets you take the lv9 bloodline power(new arcana in this case) to add 1 sorcerer/wizard spell to your list of spells known, then another at levels 15 and 19.
So, for 3 feats and over 19 levels, spontaneous casters could add 3 sorcerer/wizards spells to their list of spells know. That's a lot of investment.
The abuse started when Paragon Surge came out, and people would only take Skill Focus and Eldritch Heritage, then through repeated castings of Paragon Surge(to get Improved EH) be able to add "any" Sorc/Wiz spell to their spells known for brief periods of time, stating they got to chose a new spell each time they cast Paragon Surge.
The new FAQ for Paragon Surge stops this abuse.
DM Mathpro wrote:
The both modify monk bonus feats.
It's a bit weak later on, but the Earth Domain's acid dart is one of the few ways for you to add acid damage to your repertoire, while the Weather Domain adds non-lethal damage to the mix.
Of course, there is also the Animal Domain, giving you both extra spells and a slightly weaker animal companion.
However, since one simply replaces the first level bonus feat and the other adds options at level six, I was wondering if I could use them together anyway, if that would be alright.