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Cayden Cailean

Azten's page

4,573 posts. Alias of Dragonborn3.


1 to 50 of 4,573 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Umbral Reaver wrote:

Stuff exploding nearby or tremendous fantastical effects going off when a person first discovers their magic is a hugely common trope in fiction.

'Oh no, I accidentally burned down my house when I awoke as a sorcerer.'

I don't like it in Pathfinder because it seriously misrepresents levels of achievable power and control. If you've just made level 1 sorcerer, you're not going to accidentally 'fireball'.

In 3.5 the sorcerer class had descriptions of people thinking houses with a budding sorcerer were haunted because they had no control of their magic and/or weren't even aware of it.

And here are two blog posts that are really good at explaining how accidentally 'fireball' can happen.

I looked up Gildarts and pretty much stopped trying to think of something after I got to his Crash magic. You're just not going to be able to replicate that. In addition, building a DMPC just to show your players that they're characters aren't the coolest, strongest people around(even if they really aren't) isn't going to end well. Why are their characters even there if someone so much stronger is around? Just pay him to do it.

I know if any GM of mine did something like this I'd stop playing for the night. Deliberately setting me up to fail just to show off? Yeah, I'll go watch TV instead.

I apologize for not being helpful in the sense of suggesting builds or class. Good luck with this.

Maybe he needs to hide and it's not going so well until, for some reason the person/thing he is hiding from looks right at him and doesn't seem to see him anymore(vanish spell).

Melkiador wrote:
Azten wrote:
thecursor wrote:
Eldritch Guardian, a Fighter with a Familiar? What the heck?
It's a straight upgrade, actually. Especially now that they can qualify for Improved Familiars.
Yeah, it's brutal at dirty tricks and is one of the closest things a fighter gets to pounce.

Not to mention the Bravery replacement is just flat out better than Bravery.

thecursor wrote:
Eldritch Guardian, a Fighter with a Familiar? What the heck?

It's a straight upgrade, actually. Especially now that they can qualify for Improved Familiars.

Honestly? That part made the least sense of 3.5 half-dragon. A big problem I foresee is non-martial characters(like wizards) dropping strength down to 7 in point buys.

The energy immunity can be a big deal, yeah, but on the other hand... let them revel in it. A rogue pyromancer is committing arson? Send in the red and gold to shut him down.

This is a fun game idea I'd love to be in, by the way.

It gets rolled along with the rest of the damage, on any hit you choose to use it on.

Fun fact: The katana will still deal slashing damage.

There'd be very few magic items, and even then they be restricted by whatever skill the person who takes Master Craftsman picks.

A razmiran sorcerer can cast spells of the cleric list. The d20pfsrd has it listed as False Priest because they can't use Golarion setting stuff.

Would that use an archetype to allow you to pick multiple Combat Tricks? Normally rogues can't take any rogue talent more than once.

A Street Performer bard is amazing at gathering rumors, stories, and gossip.

Having made characters for World of Darkness and Mutants & Masterminds, fiddly parts are kinda easy to nail down. The fact they had Runist already made did most of the work too.

Not what I was expecting, but nice all the same.

Wraithguard wrote:

Sounds right to me.

Everything looks good to me. Solid job on the Tradition bud.

It's just Runist with one Somatic Casting replaced with Draining Magic. Hardest part was coming up with the tradition's name, but thank you all the same.

I am aware that Draining Magic and Destructive sphere could get very costly, more so than a kineticist and burn, but I'm okay with that.

Am I right in thinking that, if he had Invigorate on someone and that person was targeted by Dispel Magic the number for the enemy caster would be his Magic Skill Defense?

I've been looking at Spheres of Power a lot recently and finally got around to making a character for it, but since I'm new to the system I wanted to double check and make sure I got everything right.

The idea for the character is I've had for a long time: a thief that learns runic magic, but hurts himself when using said magic. This is something hard to pull off(though A wilder with Warrior's Surge fits the bill), but pretty easy with SoP.

For your review, here is Gerald Antairus.

Not much effort though.

"Suli Alternate Racial Traits wrote:
Mostly Human: A few sulis have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin's type, subtype, and languages.

Bold emphasis added.

The could, yes, but it wouldn't stack with hybrid form since both are polymorph effects.

Belabras wrote:

I don't think they can contract lycanthrope because they already have the shapechanger subtype. Doesn't that disqualify them from the template?

It does not.

""Lycanthrope" is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid."

I believe Jeraa has the right of it, since you aren't casting the prepared spell.

The vitalist is complex...?

4 people marked this as a favorite.

Because it's 3rd party and if it's not Paizo(which, ironically, is also third party) then it must be terrible because only Paizo knows how to make some balanced and no, caster/martial disparity doesn't exist because James said so. [/sarcasm]

Saying you can't use a spell slot only makes the archetype worse. :/

Flame Jet has no text saying you can hover, so I'd say no. It's pretty clear on what you can do with it.

Saethori wrote:

So even if, somehow, dealing nonlethal is not restricted by being berserk, he is still attacking them while they are unconscious, which does cause lethal damage and will lead to their deaths.

It's as restricted as dealing Sneak Attack damage to a flanked foe is(spoiler: it's not restricted). You can eventually kill people through dealing non-lethal damage though.

2 people marked this as a favorite.

Eastern = Exotic for some reason.

How would one figure out the Hardness and HP of a gun? The closest thing I could think of is either a projectile weapon(5 and 5) but that doesn't seem right for those made of metal.

Thanks everyone. This was quite helpful.

"Until no living thing is within 30ft of him" is pretty clear. The cursed sword makes him kill, unconscious foes or foes surrendering don't register as dead until they are.

That's all we could find too, but I get the feeling I've read it Pathfinder rules and it''s kinda bugging me.

I'm not so sure, as one is a bonus to Dexterity and the other a bonus to Armor Class.

A friend and I can't seem to find it, but isn't there a rule about needing a weapon with the same enhancement bonus(+1 to +5) or higher to sunder a magical weapon?

The duration is Instantaneous. It's magic works, then goes away. If he has the object after the spell hits then the buffs come right back unless the object has some text that says otherwise.

Base paladin is pretty good, honestly. Thunder and Fang(feat) is good for a Shoanti.

Just ask first, though really Improved Natual Attack isn't too good(though 1d8 to 2d6 would be a good use for it).

No, you can target different foes. Many Shot would be the one where you can only target one person with two arrows.

Typical Alignment is not the same as "Always Chaotic Evil."

JJ has no power unless it's given to him(by following his weird, sometimes game screwing up ideas of what is right in his game) when someone else runs a game in Golorian that isn't PFS.

For that matter, the PDT has said over and over again dev posts don't counts as rules.

Please note my question at the end of the OP.

Gonna bump.

Bloodrealm wrote:

A Half-Elf would be an awesome choice for this with the Mordant Envoy and/or Multidisciplined alternate racials (with Multidisciplined and the Magical Knack trait, your caster level is only reduced by however many Monk levels you take!)..

Bloodragers don't have the -3 caster level like Rangers and Paladins, so at level four their caster level should be four anyway, yes?

Or reflavor the Scaleheart skinwalker to be more Draconic!

1 person marked this as a favorite.

A wizard did it.

He will need an Intelligence of 3 before he can pick the feats up.

He will gain 2 claw attacks. However, that will not give him 2 more claw attacks as he does not have the required 2 extra limbs.

Don't hold your breath.

Snowblind is correct.

2 people marked this as a favorite.

Yeah, gods forbid that we care about a normally suboptimal option becoming viable for a short period of time and then doing a complete 180....

Draconic Druid is what you're looking for.

That's how I feel when erratas come out that basically remove things from the game.

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