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Cayden Cailean

Azten's page

2,606 posts. Alias of Dragonborn3.


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No. For example, see the armadillo.

Despite everything the Arcanist and it's archetypes can do... I guess I'm just not seeing the problem. My buddy says he's gonna run a delve, and my first thought was: "I'll play a wizard."

I haven't looked at their spell list yet, but I do like Shaman quite a lot. Brawler seems bland(but not Wild Child), and both Hunter and Skald look really fun too.

thunderbeard wrote:
Gobo Horde wrote:
I just have to, you know, survive being in the middle of the enemy, and preferably alone...
Gobo: Look at some of the 3pp feats, you can get some great bonuses there. Especially Agile Defense

Plus Acrobatic Dodge.

Sammy T wrote:


My Rovagug-worshipping shield basher (who constantly praises the Rough Beast and attempts to convert fellow characters) has never had any problems with any of the Lawful Good characters or paladins he's played with. In fact, he considers a Stonelord paladin of Torag his friend (which only means he'll die second-to-last when the Great Devourer arrives).

Last night, my Asmodeus-worshipping cleric just partied with a Warpriest of a good deity and a paladin of Iomedae for a 7ish hour runthrough of Crypt of the Everflame. My cleric spent half the time trying to convert the paladin. After I used my one memorized CLW, when the paladin went down (which happened several time in the last few battles), I let the player know that I couldn't heal him because all I had was wand of Infernal Healing and I didn't want him to fall...but he did enjoy when I gently cradled his body and whispered sweet Asmodean nothings until someone could hit him with cure light wounds post-battle ;)

In other instances where I played a paladin or a paladin played with me, there was no trouble. Other than the few cases with the paladin being a bit overzealous with their smites, everyone acts like an adult and we all have fun.

This is just awesome.

The specifically states what the damage is, so no Strength modifier to damage.

DoubleGold wrote:
Azten wrote:

You realized, of course, that a gauntlet of sorts gas been thrown? Nature characters handicapped? Mwahahaha!

Oh, uh... dot? Yeah, dot for later. >.>

I think I missed your joke there, I had to google gauntlet of sorts gas and found nothing related.

My ongoing hatred of autocorrect continues...

You realized, of course, that a gauntlet of sorts gas been thrown? Nature characters handicapped? Mwahahaha!

Oh, uh... dot? Yeah, dot for later. >.>

The max Dex bonus restriction us from the armor restricting movement. Since you don't wear it while wild shaped, there's no restricted movement.

Do we get traits? The only mention of them I see is in regards to voting on Drawbacks.

So, here's a bit of a question.

Is the extra damage from Power Attack multiplied on a successful critical hit? I ask because, until Mythic Power Attack came out, I always thought it was, but MPA specifically says that the damage from the feat is multiplied on a crit...


Vrog Skyreaver wrote:
Race: any (although incredibly powerful races will probably take a level hit).

On Anderail, the five most common languages and their speakers are as follows.

1) Sylvan, by most everyone, though it more floral in dialect than Fey.
2) Monishy, by the Monyte, a race of subterranean humanoids that resemble a cross between monkeys and beetles.
3) Horned Tongue, spoken by the elusive Alicorns, a race closely resembling winged unicorns or horned pegasus. Scholars still argue over which is true, and the Alicorns aren't saying.
4) Aviel, commonly used by the human-like nomads of the same name. They have skin ranging from bright red to dark.
5) Grogish. Barely a language and more like a verbal avalanche of grunts and shouts, the(surprisingly) sea-faring giants of Anderail use this when they absolutely have to talk to the land dwellers.

Worldthorn was named because he was, for a long time, knotless by choice and wandering Anderail while getting in the way of those around him. During this time he met many creatures and peoples he sought to understand more. So he dug deep into the earth under the roots of a great tree and slept, seeking enlightenment.

He got more and less than what he wanted.

The tree was an avatar of Yggdrasil, the World Tree, that had become corrupted. It granted him understanding through imitation, a meager trickle of of understanding among the waves of chaos he endured, constantly shifting and lashing out at things that weren't there with magic he didn't understand or even realized he had. Just as he gained control, he lost consciousness.

The Setting, Anderail, the World of Hidden Metropolises:

The world of Anderail, at first glance, might appear barely inhabited. The easiest two of it's people to find being sea-faring and nomadic by choice, hardly staying in once place or ocean for long.

But if one spends time and makes and effort, he can find two woundrous cities spanning continents! Sometimes, even the same continent.

The sprawling underground was, long ago. Filled with hideous things that liked to come up to the surface at night and ravage the people who slept. They are the reasons the giants took to the waters and have returned to land.

One day though a small group of people, the future Monyte, took up arms and went down after these creatures. Through ingenuity and sheer tenacity, they slowly made the night safe again over the course of several generations. Now entire countries of the underground people are dedicated to keep the creatures from every attacking again.

Meanwhile, above ground, another race, the Briarborn, prayed to their godtree for safety and were granted the gift of emulating their deity, becoming one with their glades. They hold a festival every three years called the Branching to celebrate and remember.

Korash the Spiky wrote:
I do like the idea in general of plant creatures as shapeshifters, although I can't think of any fictional characters who do this outside of DC's Black Orchid. Also, clearly high-dex plant people are where it's at.

Clearly. :)

In the webcomic Goblins, Life through their Eyes one of the early hero/villians(he's totally a villian) has one half of his body plant and the other half flesh, more or less straight down the middle of his form. The plant half? He grows weapons out of it. Bows, arrows, swords, etc.

Considering how often the Inquisitor in my Rise of the Runelords game used it, against more than just spellcasters...

Yeah, it's good.

So Worldthorn got a little change, starting life off as a Skin-Changer. For someone without magic items, he looks like a pretty capable combatant.

"Durable as the oak, flexible as a vine."

World Info + Background soon to come. :)

thunderbeard wrote:

Ah, wasn't sure that 3pp races were allowed. Seedling and Oaking both look great, and I hope I'm not stepping on Azten's Groot idea too much.

And yeah, I can do it with only 3pp classes—it'll just get wackier, and I'll need to drop in some levels in gladiator (I had a preference for monk first because it's less overpowered, but here goes nothing).

Don't worry, I don't mind if you play GROOT.(my autocorrect auto-capitalized it XD )

Worldthorn is definitely looking a bit like a ranged/finesse character anyway. :)

Now I want to play an Artisan, for the sheer amount of discounted crafting prices... O.o

It's also tempting to make a Brairborn that uses the Expansion Psionic power(I AM GROOT).

That's what I wanted to know, thanks for clearing it up. :)

But what if it's not magic?

Warlock DR: bypassed by cold iron, bludgeoning, Slashing
Gift of the Darkwood DR: bypassed by adamantine.

How does that work?

How would that DR interact with this feat?

1d10 + 8 ⇒ (9) + 8 = 17
1d10 + 8 ⇒ (6) + 8 = 14
1d10 + 8 ⇒ (10) + 8 = 18
1d10 + 8 ⇒ (3) + 8 = 11

Strength 11
Constitution 20(18+2)
Dexterity 18(focus)
Intelligence 8(foible)
Wisdom 16(14+2)
Charisma 18(17+1)

Worldthorn, a Briarborn Warlock.

Ohh, I'd nearly forgotten the magister! That's an especially fun class when using Words of Power. :)

I'll be looking through the 3rd party stuff in a bit.

Focus: 18 in any one stat.
Foible: 8 in any one stat.

Don't remember what you do for the rest though.

Argh, that was a typo, sorry.

You know, honestly, a lot of 3rd party isn't all that wacky(except the Severist, who cuts stuffs). I know a lot of people thought Dragonrider was OP, but then, you know, someone actually looked at it. XD

Wait, wait, wait.

Only 3rd party? And it has to be not the pfsrd? We're in space??

I'm in.

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Because the feat doesn't say "a light or one-handed slashing weapon", just "a one-handed slashing weapon", it doesn't work for light weapons.

Multiply damage for each normally?

Scythe Guy with Pummeling Style + High Crit rage Weapon Guy with Butterfly's Sting = Dead enemies.

2 people marked this as a favorite.
Zhayne wrote:
Squirrel_Dude wrote:
I have to admit, if it's just more vancian casting, I'm going to have a hard time getting excited for it.
Seconded in a big way.


Dang. I guess the vermin companion will just have to die then. O.o

I can't check it right now, but if Feral and Verminious stack it becomes really good(unlimited fast healing? Yes please!).


Headbands of Wisdom are a must. If you get an Amulet of Mighty Fists(Guided) you're unarmed attacks will use Wisdom for damage.

You can't. But that's to keep people from lowering the mental stats even more to get higher physical stats.

Level to all damage rolls with their weapons of choice(one-handed/light piercing). That's pretty big.

Free undead you say?

Under Words of Power you can find a feat that allows you to add Effect Words to you class list if you aren't using the entire system for your casting class. It's called "Experimental Spellcaster"(found at the bottom of this page) and use it to get Undeath added to your class list. Choose Oracle, and as early as fourth level you have a standard action, ranged, free undead creating spell!

2 levels of Paladin + Shaman. We'll call is Shamadin.

Kolokotroni wrote:
And there is simply no way the swashbucklers damage should be comparable to that of the fighter, since the fighter can use combat styles other then one handed single weapon combat.

This is true for a while. But then the Swashbuckler gets to add his level to all damage rolls made with light or one-handed piercing weapons in addition to his weapon training damage, Dexterity(thanks to slashing grace), Weapon Speacialzation, and Power Attack(assuming a 13 Str).

That was the first thing that came to my mind too. It's really weird and not really worth it as is, in my opinion.


Swashbuckler Barbarian! Sounds crazy, right? Right! But it's awesome!

For fun, since I don't wanna optimize write now, let's use a whip. :)

Lv1: Weapon Finesse, Exotic Weapon Proficiency(Whip)
Lv3: Weapon Focus(Whip)
Lv5: Slashing Grace(Whip)
Lv7: Whip Mastery
Lv9: Improved Whip Mastery

Str 10, Dex 18, Con 16(12+2+1+1), Int 10, Wis 10, Cha 11
Urban Raging at lv9: Dex 22

Attack Roll: 1d20+16
Damage: 1d4+15

Rage Attack: 1d20+18
Rage Damage: 1d4+17

Add in Invulnerable Rager, Superstious, Witch Hunter, and the like and you have one nasty whip master.

Str 10, Dex 20(18+1+1) Con 16(12+2+1+1), Int 10, Wis 10, Cha 12(11+1)

Rage: Dex 28

Attack: 1d20+30
Damage: 1d4+29

Rage attack: 1d20+34
Rage Damage: 1d4+33

I know the classes and their archetypes are. Search "hybrid classes"

Not sure 4 extra points of damage is worth it though. Not compared to 20 extra hit or skill points.

tsuruki wrote:

I definitely think ACG contributes to Class power creep, you can find proof of this comparing bloodrager bloodline powers with Sorcerer bloodline abilities.

1st Level Bloodrager claws (Such as Draconic) deal 1d6 damage.
1st level Sorcerer claws(Such as Draconic) deal only 1d4 damage.

I know that these classes have a distinction difference of "Martial" vs "Caster", but note that both of these abilities are supposedly supposed to grant equal strength since they both unlock at the same level and at the same cost.

I'd compare them closer to rage powers, really. In which case they are weaker, because you don't get to choose your powers every two levels(or at all, archetypes not included) and they aren't as strong as some rage powers period(Superstious, Witch a Hunter, Spell Sunder...)

Jarred Henninger wrote:
Trod have 6 arms so it would work? Terrifying

Those arms are only for grappling. They don't allow extra attacks. You might get a GM to rule otherwise in a home game though.

Askren wrote:
He's got DR 10/magic, so since the firepit deals Fire damage and not magic damage, I'd rule that he can stand in it all day without caring. I mean, dude's been in that room for thousands of years. I don't think he did it having to cram himself against the wall so he didn't burn his paws on the fire.

This is not correct. Damage Reduction and Energy Resistance are not the same. Fire still burns him fir full damage.

It's not the shape he wants to change. More like he's asking if the effected area has to line up on the grid.

And yes, it does, because that's how the game works.

If you have an extra set of arms to put the claws on.

Can we get back to the ACG now please?

At least Abberant Tumor is neat.

Diminuendo wrote:



The Wis to AC us t from the same source.

Wondering how in the world the elf's arcanist FCB is supposed to work... It doesn't raise the max number of their resevoir for sure, but then what's the point?

Nevermind, I read that completely wrong.

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