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Azrim Deepwalker's page

31 posts. Alias of Woodsmoke.


Classes/Levels

Dwarf Cleric of Torag 1 | HP 10 | Init +1 | AC 17 | Touch 10 | FF 17 | CMD 12 | F +4 | R +0 | W +6 | Perc +3

Gender

Male

Size

Medium

Age

63

Special Abilities

Channel Energy 4/day, Artificer's Touch 6/day, Metal Fists 6/day

Alignment

LG

Deity

Torag

Occupation

Smith, Priest, Missionary

Strength 14
Dexterity 10
Constitution 15
Intelligence 10
Wisdom 16
Charisma 13

About Azrim Deepwalker

Azrim Deepwalker
Male Dwarf Cleric 1
LG Medium Humanoid (Dwarf)
XP: 600
Init+1 Senses:Perception +3, Darkvision 60 ft.

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DEFENSE
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AC
17 Touch 10, Flat-Footed 17 (+5 armor, +2 shield)
HP 10
Fort +4, Ref +0, Will +6
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OFFENSE
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Speed
20 ft.
Melee Warhammer +2 (1d8+2/x3)
--Heavy Pick +2 (1d6+2/x4)
Ranged Light Crossbow +0 (1d8/19-20x2) 80 ft.
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STATISTICS
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Str
14 Dex 10 Con 15 Int 10 Wis 16 Cha 13
Base Atk +0; CMB +2; CMD 12
Feats Warrior Priest
Traits Indomitable Faith (+1 Will)
Skills Concentration + 4 (+6 defensively), Craft (Metal) +6, Knowledge (Religion) + 4, Sense Motive +7
Languages Common, Dwarven
Gear Scale Mail, Warhammer, Light Crossbow, Case of 9 Bolts, Heavy Pick, Heavy Steel Shield, Potion of Cure Light Wounds, Flask of Holy Water
Equipment Traveler's Outfit, Backpack, Waterskin, 50 ft. Hempen Rope, Rations x4, Holy Symbol of Torag, 7 gp
Current Load 84 lbs
Light Load 58 lbs
Medium Load 116 lbs
Heavy Load 175 lbs
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SPECIAL ABILITIES
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Defensive Training
+4 Dodge AC vs. Giants
Craftsman +2 on all Craft and Profession checks that create objects from metal or stone
Hatred +1 bonus on attack rolls against goblinoids and orcs
Hardy +2 bonus on saving throws vs. spells, spell-like abilities, and poison
Stability +4 bonus on CMD to resist trip and bull rush while on the ground
Stonesinger +1 caster level for earth spells and granted power of the earth domain
Weapon Familiarity Proficient with warhammer, battleaxe, and heavy pick, treat "dwarven" weapons as martial
Favored Class Cleric (+1 skill rank)
Aura Lawful, Good
Channel Positive Energy 4/day, 1d6
Domains Construct, Metal
-Metal Fist 6/day - swift; fists deal 1d6+2 damage, considered armed, and ignore hardness of 10 or less for 1 round.
-Artificer's Touch 6/day - standard; melee touch attack deals 1d6 damage to object or construct and ignores 1 point of DR and hardness. Cast mending at will

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SPELLS
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Lvl 0
3/day, DC 13 - Resistance, Guidance, Stabilize
Lvl 1 2/day, DC 14 - Divine Favor, Bless, Magic Stone (D)