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Grey Maiden

Azlain's page

344 posts. Alias of Doomed Hero.


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HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain drew his sword and waited, guarding Wil as long as he was employing the bow.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

"I hear you."

Azlain said from his position near Wil.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain, as usual, goes back to the ship to quietly and patiently wait.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Awesome. :)

I'm picturing something like this, but with a gun shield in front for protection.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Yes! Newb dwarf sacrifice! Mwahahaha!


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

"I've seen that done. It's easier than you might think. The real problem is reloading."


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

I wasn't joking about wanting a tower shield...


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

The idea of Suny pushing around a Ballista on a Floating Disk is pretty awesome. :)


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain was rather shocked at the praise Wil was heaping on him, but beneath his polished helm his expression was unreadable.

He set the head next to the mine entrance and looked down at himself. He had felt the pain of his wounds, but he'd become so used to dealing with constant pain during the time before his resurrection that he always felt a little odd when he wasn't bleeding. Now, with his gleaming armor completely spattered with gore, it was clear that he was still the same person he'd always been.

Some things never change. he thought with bitter amusement.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

A few more chops to behead the thing and Azlain was ready to haul it out.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain puts his blade through the thing's neck, just to be sure.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Just realized I've been short changing myself on CMD. I never realized you could add most bonuses.

"A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD."

Azlain's current CMD is around 30. pretty cool.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

I have that CMD. :)

AoO, Inspired, Banner, Prayer, Favor: 1d20 + 10 + 1 + 1 + 1 + 1 ⇒ (9) + 10 + 1 + 1 + 1 + 1 = 23
Damage: 1d10 + 9 ⇒ (2) + 9 = 11


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Thanks for that. I kinda expected that I'd be the meat shield since I have more HP and a higher AC, but this thing's attack bonus was so high that it would have killed me in two rounds. Your LoH let you stay up a lot longer than I would have.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Attack: 1d20 + 10 + 1 + 1 + 1 ⇒ (9) + 10 + 1 + 1 + 1 = 22

Damage: 1d10 + 9 ⇒ (5) + 9 = 14


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

That's what I did. All the defense I could muster. Hasnt saved me.

Next step, I'm getting a tower shield and switching to a longsword.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain saw Wil go down and a cold fury rose inside him. Though the blow he took for his moment of distraction was heavy and terrible, he hardly seemed to notice.

"Get him out of there!" the normally silent warrior barked, moving to draw the creature's attention so that the others could save his friend.

He angrily swung again.

Power Attack, Inspired, banner, prayer: 1d20 + 10 - 2 + 1 + 1 + 1 ⇒ (13) + 10 - 2 + 1 + 1 + 1 = 24
damage: 1d10 + 15 ⇒ (10) + 15 = 25

I'm moving to deliberately provoke an AoO. I'm gambling that this thing doesn't have combat reflexes. That should mean that someone else can delay to my turn, then move in, grab Wil and drag him back.

Mobility makes my AC vs. AoO 30


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

With the way this fame tends to go for us, another cleric might not be a bad idea...


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Multiclassing with a caster is rough normally. With core book only, it's a really big hindrance and can be very frusterating.

A dedicated archer could be a good choice, but crossbowers have to dump two extra feats into being able to take more than one shot a round with a heavy crossbow. A longbow is just better, which is why it's Martial.

Have you considered a barbarian? They have great low-mid level survivability and great damage porential. We could also really use a Cleric, which are also hard to kill because of heavy armor and lots of healing options. With buffing spells and a polearm you could piggyback one of the frontliners and contribute a lot to our average damage when you weren't buffing or healing.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Crud again. Totally forgot about that.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Power attack, haste, inspired, banner, prayer: 1d20 + 10 - 2 + 1 + 1 + 1 ⇒ (18) + 10 - 2 + 1 + 1 + 1 = 29
Damage: 1d10 + 15 ⇒ (8) + 15 = 23

Crit Confirm: 1d20 + 10 - 2 + 1 + 1 + 1 ⇒ (11) + 10 - 2 + 1 + 1 + 1 = 22
bonus crit Damage: 1d10 + 15 ⇒ (5) + 15 = 20


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain moves with the creature, trying to maintain his advantage.

5'Adjust forward.

Haste bonus attack, power attack, haste, inspired, banner, prayer: 1d20 + 10 - 2 + 1 + 1 + 1 ⇒ (17) + 10 - 2 + 1 + 1 + 1 = 28
Damage: 1d10 + 15 ⇒ (4) + 15 = 19


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain steps to the side again to flank with Wil, not letting up with his heavy blows.

Power Attack, flank, haste, inspired, banner, prayer: 1d20 + 10 - 2 + 2 + 4 ⇒ (10) + 10 - 2 + 2 + 4 = 24
Damage: 1d10 + 15 ⇒ (9) + 15 = 24

Bonus Haste Attack, power attack, flank, haste, inspired, banner, prayer: 1d20 + 10 - 2 + 2 + 4 ⇒ (10) + 10 - 2 + 2 + 4 = 24
Damage: 1d10 + 15 ⇒ (7) + 15 = 22


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Crud.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Haste bonus attack, Power Attack, haste, inspired, banner, prayer: 1d20 + 10 - 2 + 1 + 1 + 1 ⇒ (6) + 10 - 2 + 1 + 1 + 1 = 17
Damage: 1d10 + 12 + 1 + 1 + 1 ⇒ (5) + 12 + 1 + 1 + 1 = 20

Current AC 27

Sorry about the extra posts. Posting from phone. The site was giving me hell and not letting me edit.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Power Attack, haste, inspired, banner, prayer: 1d20 + 10 - 2 + 1 + 1 + 1 + 1 ⇒ (10) + 10 - 2 + 1 + 1 + 1 + 1 = 22
Damage: 1d10 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Working with Wil to vie for position, Azlain slid toward the other side of the beast trying to flank it and continued his assault.

5' adjust around the other side to start setting up a flank


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Sorry about my absence. For some reason I stopped receiving notifications when this game updated.

Azlain was caught by surprise. He hated that.

He charged in behind Wil, drawing his blade as he ran and bringing it down onto the massive creature.

Curve Blade, Power Attack, Charge, Inspired, Prayer: 1d20 + 10 - 2 + 2 + 1 + 1 ⇒ (12) + 10 - 2 + 2 + 1 + 1 = 24
Damage: 1d10 + 12 + 1 + 1 ⇒ (9) + 12 + 1 + 1 = 23

Sword is a +1 weapon. Not sure what I need to roll. Feel free to roll for me GM. Current AC 24.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain shrugs and hands Wil a piece of chalk.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain quietly retrieved a few sticks of chalk from a pouch at his belt and began marking their path.

Very first thing on my equipment list. One of those "never leave home without it" adventurer items. :)


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain was typically quiet as the others talked but he was glad that they were discussing sound tactics. He cynically hoped they would remember them when the next fight happened.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Your son's name is Ethanol? As in Booze?

He's going to be popular in collage. :)


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

"It may be that we can take what they offer and refine it to a more manageable scale. It also may be that the enemies we face will require that degree of force to defeat. In either case, the alchemsts will make necessary allies." Azlain says from beneath his polished faceplate.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain hops down off the mast as they come ashore, drifting down to land lightly next to Wil as the group makes its way down the gang plank.

The enthusiasm of the rest was infectious and in spite of himself, Azlain found himself smiling behind his faceplate.

Not that he would admit that.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

<--- worst diplomat ever

Azlain stood in his usual place atop the mast, now glinting in his majestic armor. It fit him like a second skin. He felt strange wearing it. Nothing this beautiful was meant to be worn by someone as hideous as he.

Still, it made him proud to wear it and he wasn't about to insult the Queen by refusing her gift.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain nodded. "Fine." he said, having no objections to the proposed plan.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Anyone want my Agile Breastplate?


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

I forgot about the "counts as medium" part. Awesome.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain seems surprised when Seltyn mentions him, then slowly nods.

"I... thank you. And thank you, your majesty."

It'll slow me down a little, but in 2 more levels I'll get Armor Training 2 and be able to move normally in it. Mithril Full Plate is pretty amazing. I'd be a fool to pass it up.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

yeah, that's the source material. I was asking if something like it exists in this setting.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Sounds good. Potions added.

GM, do anything like Spring-loaded Wrist Sheaths exist in this world?

basically, is there any way to speed up the process of retrieving a potion from a pouch?


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Wow. That was amazing. That guy is awesome.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain climbs back up the mast shortly after the ship left port. Somehow, being up there in the swaying and open air was the only way he could avoid sea sickness.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Not being able to do much was mostly my own fault. I decided to stay on the outside as Wil's second during the duel while the rest of you went looking around.

Azlain's habit of being quiet means I get in the habit of posting less often. It's bit me in the ass twice now. I need to not do that.

I did get to take down the two soldiers one after another though. That was fun.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Went with Mobility as my 5th level feat.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

1d10 ⇒ 8


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Fort: 1d20 + 6 ⇒ (16) + 6 = 22 Azlain barely notices the pain. It pales in comparison to what he lived with every day until just recently.

He sticks close to Wil, unsure of what to do regarding the cauldrons and rituals, but he takes the robes as ordered.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Azlain runs after the blood trail with Wil, reversing his grip on his blade and leaning forward for as much speed as he can muster.


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Flaming blade damn well should shed light.

In the section on magic weapons it says all of them have a chance of glowing when they are found. Seems like it's one of those GM calls. Does this fire behave like normal fire, or is the blade just really hot without flames?


HP 23/51, AC 26, CMD 25, Fort +6, Ref +5, Will +4

Rules Question-

In the Overrun rules, it states that an Overrun can be done as a Standard action, or as part of a Charge.

Do you interpret that as "You may make an Overrun attempt against a target instead of an Attack while Charging" or as "You may attempt to Overrun a creature who is between you and the target of your Charge."

I ask because I have a Charge line to the Mastiff next to Eirel, but he is in the way. I'd like to be able to Overrun her and have him simply choose to get out of the way so I can end my movement where he's standing.

Since he hasn't moved this round, it might also be possible for Azlain just to yell "gang way" and have Eirel 5' adjust out of the way or something, but I figured the Overrun question was worth asking anyway. :)

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