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Azlain seems surprised when Seltyn mentions him, then slowly nods. "I... thank you. And thank you, your majesty." It'll slow me down a little, but in 2 more levels I'll get Armor Training 2 and be able to move normally in it. Mithril Full Plate is pretty amazing. I'd be a fool to pass it up.
Sounds good. Potions added. GM, do anything like Spring-loaded Wrist Sheaths exist in this world? basically, is there any way to speed up the process of retrieving a potion from a pouch?
Not being able to do much was mostly my own fault. I decided to stay on the outside as Wil's second during the duel while the rest of you went looking around. Azlain's habit of being quiet means I get in the habit of posting less often. It's bit me in the ass twice now. I need to not do that. I did get to take down the two soldiers one after another though. That was fun.
Fort: 1d20 + 6 ⇒ (16) + 6 = 22 Azlain barely notices the pain. It pales in comparison to what he lived with every day until just recently. He sticks close to Wil, unsure of what to do regarding the cauldrons and rituals, but he takes the robes as ordered.
Flaming blade damn well should shed light. In the section on magic weapons it says all of them have a chance of glowing when they are found. Seems like it's one of those GM calls. Does this fire behave like normal fire, or is the blade just really hot without flames?
Rules Question- In the Overrun rules, it states that an Overrun can be done as a Standard action, or as part of a Charge. Do you interpret that as "You may make an Overrun attempt against a target instead of an Attack while Charging" or as "You may attempt to Overrun a creature who is between you and the target of your Charge." I ask because I have a Charge line to the Mastiff next to Eirel, but he is in the way. I'd like to be able to Overrun her and have him simply choose to get out of the way so I can end my movement where he's standing. Since he hasn't moved this round, it might also be possible for Azlain just to yell "gang way" and have Eirel 5' adjust out of the way or something, but I figured the Overrun question was worth asking anyway. :)
I see now. Status: Bull Strength, Inspire Courage Azlain eyes draws his blade, moving in to engage Wil's target. he was tired of all this fighting fair. It had served it's purpose. Now there was work to do. 5' adjust to B20 Power Attack: 1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23
Oh, I'm still around. I'm pretty much always around. I just haven't had a lot to add. I really like my concept, but he doesn't get a lot of time to shine in this sort of game especially with Wil hogging all the duels :). Don't worry about me feeling left out though. I'm a pretty patient player. At this point I've assumed I'm probably covering Wil from somewhere, just in case they turn out not to be very honorable. GM, does that sound right to you, or would you rather have Azlain be somewhere else?
I'll stay on guard duty. During the journey Azlain fashioned a sort of hammock-like seat for himself just above the sail. Strangely, it seemed that the only way he could avoid getting seasick was to put himself as high up as possible. As the others made their way off the ship, he climbed up and set himself in his new favorite chair, his bow sitting across his knees and his wings flexing against the breeze as he kept watch over the ship.
Watching Wil leave, Azlain shrugged. "Wil likes to think we're all equals, or at least that no one aught to think of themselves as better than anyone else, even if they are. The thing is, I think a few of you might have things backwards. You speak of humans like they are dirt beneath your shoes, or at best, children in need of guidance, and yet somehow, they managed to convince the entire elven nation to agree to a situation that put them at an overwhelming disadvantage and has ended up with the near extinction of your civilization." "According the the Natural Order you're all so keen on, that puts them clearly higher on the evolutionary chain. Survival of the fittest and all that." "Maybe it's time to lose the superiority complexes and stop underestimating the folks that have been kicking your tails in for the last millennium."
Azlain can't help but let out a short, heartless laugh. "So let me get this straight- Before now, you settled conflicts with your champion against theirs? Winner got their way?" "Let's assume your champion won. What did the other side loose? Some kid with a sword and about twenty-five years under his belt? How long was it until someone else took power and came up with a new reason to try to take things from you? Another twenty years? Forty? Plenty of time for the next great champion of men to show up, right? Nice that we still have ours to face them." "Now what if they win this time. What do we lose? How many centuries of wisdom and experience die at the end of the sword for some short-sighted conflict? How long until the next thing that needs championing? Who's our next champion? What if they die too?" "Seems like whoever Wheatfield was, he definitely tricked the great revered idiot king who agreed to it into betting against his own people. The whole system is stacked in favor of whoever breeds fastest and has the shortest life span." "You probably shouldn't keep playing their game."
I'm fine with however you want to handle it. I was planning on having them be purely cosmetic and doing flight-themed things mechanically with magic items. (ring of feather fall, wings of flying, etc) I understand that you want to keep it to a Core Rules game, so I hadn't planned on asking about flight related feats or abilities. I was just going to pay the gold and re-fluff the items as "his wings are getting stronger".
Azlain was disappointed by the anticlimax but he put it out of his head. He remained his usual quiet self, but lacked the brooding mood they had come to expect. His wings had begun to fluff out and look less scraggly. He hadn't worn a shirt in days and had been practicing flexing them. It seemed the scar tissue on his back had robbed them of the needed range of motion for flight. He exercised them as much as he could, but they were weak and his progress was just beginning. He found himself staying near Wil, trying to observe what he did. His newfound reverence for the elven gods was full of heart, but completely lacking in knowledge. Will was the closest thing to a role model he had for how to follow the teachings of Labelas Enorath.
The issue, for me, is a little metagame-y. I have yet to see any fight in this game where the situation was even remotely in our favor. I'm not sure we could prepare enough, under any circumstances, to get an ambush to go right. That's just the flavor of game this is. The real problem is boarding. If we can get a foggy night we might be able to come up on the ship they are towing unseen, sneak aboard, and then shimmy across the tow line invisible.
Azlain had been quieter than normal in the time since his rebirth. Frankly, he didn't understand it. Why would the god of his people bother rescuing him? He appreciated it. Hell was waiting for him and he definitely did not want to go back, but why would a god care about that? He was so used to being in pain that the cramping discomfort in his back didn't register for quite a while. Eventually, he took off his tunic and unwound the thick network of bandages he'd become accustomed to wearing. He no longer bled constantly, so he might as well be rid of them. That's when he discovered that his wings had regrown. They were weak and atrophied, and many of the feathers were broken from being painfully confined beneath the bandages, but they were there. Azlain's breath caught in his chest. He felt dizzy. He collapsed in shuddering tears. He prayed.
Anyone have spider-climb and/or shrink object? Suny or I (or both) could approach invisible (or be towed in below the surface by a summoned water creature), and take a hand-cranked drill or auger to their hull somewhere below the waterline. We'd need Spider Climb to stick to the ship while we work (pitons and ropes would work too, but not as easily) The next part is a little weirder. We take two boat anchors that have been Shrunk, that are attached to both ends of a chain. One goes through the auger hole. The other is dropped. The shrink is dismissed, one anchor is now in their bilge. The other is dragging the bottom. Either they're immobile and slowly taking on water, or they try to charge us or something and rip a giant chunk out of the bottom of their ship.
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