The three core rule books for the new edition are in many ways a step in the right direction for me and my players.
The quick combat, the array of options available (I will admit this feels limited, only if you compare this edition to the last one.), and the over all feel make this a wonderful edition for borh players and dm's alike.
It reminds me heavily of my time spent in earlier editions but has its own unique flavor. It was easy to learn for me, and in turn teach to my players. We have now gone through 3 sessions and about 6 combats aside from our skirmishes and roleplaying.
The edition has it all, in a different way, that may or may not suit you. I am looking forward to guidelines for powers, and how to create your own.
There is a minor number of flaws with this product (such as editing espeically in the players handbook) but mosto f that has already been correct via pdf on the website. That is actually my biggest annoyance about this new edition.
So my opinion is that you try this edition twice with an open mind, and see if you like it.
First off, I bought the book for 10.00 including shipping and handling from Amazon. I believe this to be a much better price for the book.
That being said I enjoyed this book very much. While many of the reviews seem to be a Wotc-bashing fest this book was actually a fascinating glimpse into why they felt a need for a change in 4th edition, and how some of those idea's that they were bringing about affected 3rd edition.
This is an excellent "behind the scenes" with some fantastic art. It is nice to see how an artist can drive the feel of a new edition like Todd Lockwood did for 3rd, before the edition hits the shelves.
If "DVD extras" are your thing you won't be unhappy to pick this book up. Also because of the art it makes a great coffee table book.