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Harsk

Azigen's page

Pathfinder Adventure Path Subscriber. 339 posts. 2 reviews. No lists. 1 wishlist.

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(Pathfinder Adventure Path Subscriber)

BATTLE MAPS!

PAPER TOKENS!

DASHING!
DARING DO!

10% OMG did the DM just say that produces Shock, awe, surprise, or *scrubs brain furiously*

I would love to see a 4E skill challenge vs a chromatic dragon. Especially one that was a little stronger than the pcs.

(Pathfinder Adventure Path Subscriber)

I dont see them as a good group to pull together.

I see Zehir, Tharizdun, and the demon lord trapped in the ice as a better combo. All three want to escape some sort of imprisonment and are researching a ritual to do so. They decided to pool resources to accomplish this and it has a classic feel to it.

Orcus, Zehir, and Zenooghu might work well together as well to say overthrow Asmodeus.

An abyssal power struggle seems like a good idea.

(Pathfinder Adventure Path Subscriber)

Larry Latourneau wrote:


[Quote="Azigen"
Powers(Spaceholder until I retrieve my notes0

I like the idea. For your initial...

I like the idea of using a d10 becuase the results vary enough to make it random but keeps its simpler. You read the just the single die, consult the chart and move. I like the idea that even in madness the character still has some minor control over the character. A target suffering from madness could kill his allies one moment and then save the rest of them the next.

Movement Update:

A creature suffering from Madness grants combat advantage while moving. The creature moves the maximum distance it can move in that direction until it can no longer move.

Powers:

A character suffering from Madness also takes an action. Roll a 1d10 to Determine the Result. Assign a number to each power. (If the player has a power card deck shuffle that deck and draw a card randomly, be sure to include a basic melee attack and healing surge in that deck). If the number of powers is odd the player may state what (s)he wishes to do for the round. The power is always focus on the nearest correct target. If no target meets the requirements to use it, that power is expended for the encounter or day.

1. The Target attempts to do nothing.
2. The Target attempts the action the controller wishes.
3. The Target makes a basic melee attack (I imagine a insane person trying to bite someones ear off)
4. The Target spends a healing surge
5. The Target curls up into the fetal position and becomes prone.
6-10(0. The Target uses the power selected randomly.

(Pathfinder Adventure Path Subscriber)

Christopher DeGraffenreid wrote:

Allow me to vent this and then share your opinion if you wish.

I detest, I hate with the fiery fury of 1000 suns, 1/day non-magical powers because there is NO rationale whatsoever than can explain how a warrior, ranger or rogue wouldn't be able to use a certain ability more than one per day. I can see perhaps allowing for telling a player that a certain opening needed by his fighter would likely only happen once per encounter...and that is a bit of a stretch IMO depending upon the length of the encounter. But once per day is insane. So non-magical abilities have a recharge time. At least with magic I am able to create a reason why that makes sense within the mytaphysics of the setting or game system.

But once per day no matter how many encounters take place? My players (D&D players for 20+yrs each) thought that the very idea was ridiculous and destructive to the suspension of disbelief. None of us are hard core simulationists, but for god's sake we like to immerse ourselves in the setting and the events of the campaign so a bit of versimilitude is helpful (the more the better).

As a DM, this is way, way too gamist for me. I'm sorry, but the idea of daily non-magical exploits or whatnot is bordering on CRPG territory or boardgame territory where there isn't even an attempt at maintaining the illusion of the "reality" of events in the game.

Its too physically taxing to be done more than once a day.

Edit: If you want to add a house rule similar to the person above why not allow the Pc's to spend an action point and a healing surge (from which they gain no hp) to gain another use of a daily power. If you do not like this idea why not have them take half damage from the attack to represent the physical strain on their bodies.

(Pathfinder Adventure Path Subscriber)

I really like Wotc products. I typically buy Wotc first and 3pp second. Beyond that even though I plan on playing 4e I am still finding great inspiration with the products Paizo has/is producing. WARS art for the Iconic characters for PRPG is some of my favorite I have seen anywhere.

Personally, I think the market will bear both editions running happily(just give the nerdrage time to stop boiling over). Also, I think a good idea is a good idea no matter what edition it comes from.

(Pathfinder Adventure Path Subscriber)

CourtFool wrote:
I always wanted to try running a Half-Orc bard but I am sure I would have been gleefully killed by any DM for making such a ‘stupid’ character.

Call him Thump or Thwack!(Or maybe his clubs should be called that) Have him dual wield bone clubs to make "melodies" out of his "insturments" and sing while doing it ala Monty Pyhthon and the Animal xylaphone. Be a great war drummer.

Brilliantly fun concept.

(Pathfinder Adventure Path Subscriber)

Your Kung-Fu caught me unawares and I do not have what I wrote on me. However, one of the things that I thought me an excellent idea would be to add a scalable power called Inspire Madness to specfic creatures to give your personal caimpaign flair.

True to it's H.P Lovecraftian roots I think many creatures from the Far Realm (Abberants) such as the Mind Flayer would be excellent candidate for this. Creatures such as undead would also work.

Like the new Lycanthropy it would have an immediate encounter drawback. Beyond the encounter problem a disease like effect would be a nice touch. I think it would have the players doubt their player characters sanity a bit.

So here is what I can remember
Inspire Madness
The terrifying creature that stands before you assualts your very understanding of the fabric of reality as you know it. You feel your mind crack and fray as it succumbs to the wily grip of utter madness
At-Will * Fear, Psychic
Standard Action Close Burst 1,3,5 (Special)
Target: Each Creature in Burst
Attack: Charisma vs. Will
Hit: 1d6 + Charisma Modifier psychic damage. Increase this to 2d6+ Charisma Modifier psychic damage if attached to an epic monster. The Target is overcome by madness. This continues until the target makes a save.
Special: Increase the burst one step depending on the level of players. 3 for Paragon for example. Creatures who can Inspire Madness are not subject to the effects of this power(but they still take damage if caught within the burst)

Madness: The target randomly moves and uses powers.

Roll 1d10 to determine direction.
0. Target moves as normal
1. Target moves East
2. Target moves South East
3. Target Moves South
4. Target moves South West
5. Target moves West
6. Target moves North West
7. Target moves North
8. Target moves North East
9. Target does not move

Powers(Spaceholder until I retrieve my notes0

(Pathfinder Adventure Path Subscriber)

lastknightleft wrote:
let me guess, your players started making swirlies part of their tactics?

At first. But then it got worse, the party had a gnome tinker in it. If I recall, they eventually lost the toilet by using it as ammo from a catapult vs a red dragon.

(Pathfinder Adventure Path Subscriber)

David Marks wrote:
Azigen wrote:
David Marks wrote:


Edit: I love peanut button in my chocolate! But my wife likes peanut butter on her pickles. Now THAT, my friend, is disgusting! :P

You've found my weakness the peanut button!

Lol. What a terrible typo on my part. I'll let it stand, because the mockery is well deserved. :P

Edit: And I agree with you re: taste. Some people grove to a specific edition of DnD, or to non-DnD games entirely. Glad to hear 4E brought someone great in to your table!

I think half the fun of D&D is the miss-takes that happen during play. Never, ever again, will I include a toilet that functions on a disintegration spell.

(Pathfinder Adventure Path Subscriber)

David Marks wrote:


Edit: I love peanut button in my chocolate! But my wife likes peanut butter on her pickles. Now THAT, my friend, is disgusting! :P

You've found my weakness! The peanut button!

Like taste, I think its a to each (group) his or her own. I had a friend who refused to play any edition of D&D since 1st and was at least curious enough to try 4th edition.

Now that she has, she has become a part of our regular group. I think the current caimpaign would be missing something without her at the table as she has added a lot of insight, fun, and role-playing to the table.

(Pathfinder Adventure Path Subscriber)

Teiran wrote:
We'll be seeing Lances, mounted combat, followers, and all the other missing things soon enough. I can understand why it's annoying not having these things right away, but they're coming.

Frankly, I havent found anything missing yet. If the path that the prefabbed adventures continue to take deals with undead though I might start making it into a horror campaign. Im all for descriptive storytelling that makes the pcs want to gouge out their respective eyes( and ears and scrub their brains with soap). It would be interesting to see if they do some kind of update via dragon or dungeon to heroes of horror.

Im also working on a house rule for madness becuase I thought it might be fun.

(Pathfinder Adventure Path Subscriber)

Tatterdemalion wrote:
Panda-s1 wrote:
And what if they did take out those classes? They were trouble classes, nobody knew how to fix them, so for now they're not included... Same with the loss of gnomes and half-orcs. I mean they weren't bad, but almost every gnome character was an a~&%&@~, and almost every half-orc was a dumb barbarian...

I think you missed my point. I didn't say they broke the game, I said they took away popular (enough) races and classes that could have been painlessly left behind. Eliminating these elements needlessly provoked the anger of long-time players.

And I'm not sure what made druids and monks 'trouble classes.'

What they did was OK to you -- it does not follow that it is OK to me or others. Your satisfaction does not prove they made the best decisions.

Well considering each class takes up at least 12 pages (wizard was highest I think with 15), adding in the other standards of Monk, Bard, Druid, Sorceror, and Barbarian would have taken another 60 pages at least.

Adding in the missing races of Gnome and Half-orc may have been easier at 2 pages per race though.(Aside from the extra space for feats etc about them). The designers asked themselves what role these races played and could play and decided they werent major players. Every team needs benchwarmers.

Since eberron was brought up, I think it would be a good idea to include Half-Orc as part of the material so it would be divorced from the whole brutal creation things the designers didnt like.

As far as gnomes are concerned you have enough information to play one if you would like.

As far as missing weapons, I do not see it as that big of a deal. The stats can be figured out. I was never a fan of mounted combat or poke-paladins. Heck, I hated animal companions and familiars too. I am glad they are all gone.

(Pathfinder Adventure Path Subscriber)

Blackdragon wrote:
yoda8myhead wrote:
That's amazing. I especially love that you didn't inform anyone who worked there about the error of their ways. CN, much?
I have a shirt that reads "I'm not misunderstood, I'm Chaotic Evil."

I am so tired of having to go around and solve all of your misdeeds.

Sadly, I am the type of person to correct them. They now have seperate levels for 3.5 edition and 4th. Is OCD an alignment choice?

(Pathfinder Adventure Path Subscriber)

My current group to pick on is:

Female Dwarven Cleric
Female Eladrin Wizard
Male Halfling Rogue
Male Dragonborn Fighter
Male Half-elf Ranger

(Pathfinder Adventure Path Subscriber)

It looks good but I do not know what you mean about the warlord class. I would love to see a buy this application feature for offline use though.

(Pathfinder Adventure Path Subscriber)

I would be happy to playtest it for you. I believe in community support as well.

(Pathfinder Adventure Path Subscriber)

Karui Kage wrote:
It's like Phoenix Wright: RPG Attorney.

Or Harvey Birdman.

RPG Lawyer Geeks are scary.

(Pathfinder Adventure Path Subscriber)

Jal Dorak wrote:

I like the idea of titles for each alignment (this was used in Neverwinter Nights in a similar way). I was thinking the other day, in regards to differentiating the alignments, here is a scenario:

STORY TIME!

There is a burning office building in a downtown neighbourhood, inside are trapped more than fifty people. The fire department arrives and in desperation starts asking people on the street for help.

Lawful Good Citizen: ** spoiler omitted **

Neutral Good Citizen: ** spoiler omitted **

Chaotic Good Citizen: ** spoiler omitted **

Lawful Neutral Citizen: [spoiler]"Yes sir, give me some equipment!...

Fun story. Thanks

(Pathfinder Adventure Path Subscriber)

I like this as well, and have now included it in my players handout for 4th edition.

(Pathfinder Adventure Path Subscriber)

Krauser_Levyl wrote:
Carl Cramér wrote:

A sketch for feats for Henchmen and Cohorts.

Cohort
Prerequisite: Henchman
Benefit: Your henchman will accompany you on adventures, acting as a full partner but under the same tactical limitations. A cohort expects twice as much monetary reward as a henchman.

What does "Acting as a full partner" means?

Spoiler:
It means under the laws of Nerath, that the Cohort is legally recognized as owning half your stuff. I know I am wrong for this put my head is in a odd place this morning.

I think he means something like "full fledged team member" (ie, he gets to wear the nifty outfits and hats like everyone else) where as a Henchmen is more like Nodwick.

(Pathfinder Adventure Path Subscriber)

Patrick Curtin wrote:


But as Billy S. once said:

"What’s in a name? That which we call a rose / By any other name would smell as sweet."

(humor) Names dont smell. If yours does you might want to have that checked out by a cleric (/humor)

(Pathfinder Adventure Path Subscriber)

If, in the basement of Gary Gygax's house we found these same rules (co-written by Dave Arneson even) would they be D&D if Wotc didnt publish them?

(Pathfinder Adventure Path Subscriber)

The Kobold Wild Mage would provide an interesting basis for a Wild Mage class with either power source Elemental or Arcane.

(Pathfinder Adventure Path Subscriber)

drjones wrote:
Anyone check out http://www.enworld.org/ main page faq/reading of the gsl? Preferably without 5 axes to grind?

I thought it was a good way of explaining things. Im not sure about the whole GSL thing, but I am a 4e supporter. I would love to see other companies work with it, but I don't want to see them get burned.

I *somehow* get the impression that they are all waiting for someone to poke it with a stick and see what happens.

(Pathfinder Adventure Path Subscriber)

David Marks wrote:
Azigen wrote:
Do we all lok that bad when we talk about our characters?

All I know is my group video taped us playing once. After watching it we all vowed never to do that again.

(Yes, we frighten ourselves)

Dang, you ninja'd me on my edit.

(Pathfinder Adventure Path Subscriber)

Do we all look that bad when we talk about our characters?

(Pathfinder Adventure Path Subscriber)

Lou wrote:
Kruelaid wrote:
Jeremy Mac Donald wrote:
I also hate the provision in the GSL that pretty much says no sexual situations. WTF is up with that.
Ahhh, yes, the Nick Logue clause.

I like to think of it as the No Greek Gods and Goddesses Clause.

The Nick Logue clause wouls speak, specifically, to nipple clamps.

There. I said it.

This strikes me as odd. If you have a product that contains sexual situations it is therefore not allowed in the GSL? So you can't include brothels, whores, or anything of like?

I mean I could see WotC/Hasbro not wanting to have their product seen as child unfriendly, but didnt they themselves publish the Book of Vile Darkness and Heroes of Horror(I beleive the DMGII town Salt Marsh contains something that might be a sexual situation)?

Why is the whole world afraid of nipples (clamps)? Btw what did Nick Logue do to cause this fear? Curious non radioactive kitties want to know.

(Pathfinder Adventure Path Subscriber)

Robert N. Emerson wrote:
Alex Draconis wrote:
Knowing is half the battle? }: P

Oh, here we are, how sad a bunch of elderly nerds we are; ain't we?

Bustin' out Izzardisms, G.I. Joe stuff, I wonder which is next, some ol' school BSG stuff, Thundarr, or some Space: 1999?

*grins*

We're the princes of the universe...

*pardon*

COME OOKLA! WE RIDE!

(Pathfinder Adventure Path Subscriber)

Cthulhudrew wrote:
Taliesin Hoyle wrote:
Dökkálfar sounds much more menacing than drow.
Sounds like a metal band to me. :)

And we all know drow are metal.

(Pathfinder Adventure Path Subscriber)

David Marks wrote:

*cough*

Or just check here for some free versions of the cards.

Cheers! :)

Very interesting cough you have there sir.

Aside from this, there are already a beavy of tools for creating power cards. An Italian site called Dragons Lair creates pdfs of the powers you type up. Print these in color on card stock and your golden.

The best part about creating you own allows you to create powers like Hand of Fate for your epic level Cleric of the Raven Queen.

(Pathfinder Adventure Path Subscriber)

Heathansson wrote:
Callous Jack wrote:
Heathansson wrote:
Now that 4e is here, are you planning to sell all of your 3/3.5e stuff, or are you going to keep it, or sell some of it? Just curious.
Looking for cheap books? ;)
Eternally.

Im selling all of my 3.X stuff (4 foot stack of books) except the basics (Set of 3.5 Core books, Spell compendium, magic item compendium) becuase I dont have room for all of it. I am keeping my OD&D box set, Rules Cyclopedia, and my dragon collection back to issue 76 becuase they belonged to my dad though.

My groups embraced 4e whole heartedly even the 1st edition player who swore up and down she would never play anything but Palladium and WOW.

Since, I am the dm most of the time I tend to be the purchaser of the majority of the products and they said they would double what I made from the selling of my books for the new edition. Go team!

<shivers at the thought of dwarven cheer leaders>

(Pathfinder Adventure Path Subscriber)

David Marks wrote:
Azigen wrote:
Azigen wrote:
Why wouldn't W be Wild Mage (Elemental)?
After checking Races and Classes they said they thought about the Sorceror taking on some of the wild mage stuff and being elemental. So Sorceror/Wild Mage (Elemental Controller) ?

Possibly. Sorcerer (er or or? I never remember ...) is my guess for one of the S's. I pegged him as Primal, but Elemental could certainly fit (and maybe better).

I was thinking the various Sources will have the majority of their classes in the same book, so PHB I is most of the Martial, Arcane and Divine. Under that theory, PHB II should be mostly Primal and Psionic, but I suppose that might be a notion I need to rethink ...

Invairably the classes will come into more light as the defined power sources do. I think Primal, Elemental, and Shadow would be a could combination because it would fit nicely into the mold of the cosmology they have setup.

(Pathfinder Adventure Path Subscriber)

Quote:

I'd agree more than 100% with you, if that was at all mathmatically possible. Hell, I'll give you 115% just for good measure anyway.

Unfortunately, I don't think we'll see either of those ideas. :(

The tokens would probably get axed 'cause they cut into possible mini sales, while the included mini idea would get axed 'cause they wouldn't want to give out non-randomized minis.

Although I guess if they had a mini that wasn't one of the rare, more expensive types, maybe they'd be willing to include it. They had Drizzit included with the White Dragon right?

I'm not hopeful, but I am eager to buy it anyway! :)

This is a bit of a catch 22. Paper tokens (which I printed on card stock and attached to plastic bases [10 for .99 cents]) are a good thing, but not as good as say 3d plastic pre-painted minis. By including more in your product that appeals to the buyer you are more likely to sell that product. The problem is that the product now costs more money to make. They may sell more units, but a higher price might put people off. Look at the dicussion for the 4e core rules set for an example.

And the mini's might still be collectable becuase there would only be two ways to get them. Its a scary example, but look at Yu-gi-oh cards. The ones that you could get from McDonalds were hard to find. Just like they have Frostie that special beholder ( I think).

(Pathfinder Adventure Path Subscriber)

David Marks wrote:
Azigen wrote:


Wasnt Incanatrix (I beleive it was an abjuration specialist) a popular prestige class from FR? so wouldnt that be an Arcane Defender ?

Ah could be. Note that the Swordmage, due for release in one of the FR books later this year is already slated as an Arcane Defender. Of course nothing has been said to indicate we won't see two classes convering the same Source/Role convergance.

I like the out of the box thinking though guys. :)

Wouldn't that be a good reason to give a core (as in non FR) class to also fulfill that role?

(Pathfinder Adventure Path Subscriber)

Azigen wrote:
Why wouldn't W be Wild Mage (Elemental)?

After checking Races and Classes they said they thought about the Sorceror taking on some of the wild mage stuff and being elemental. So Sorceror/Wild Mage (Elemental Controller) ?

(Pathfinder Adventure Path Subscriber)

David Marks wrote:
Set wrote:

I = Initiator?

Hmm interesting. Hadn't thought of that term yet.

Wasnt Incanatrix (I beleive it was an abjuration specialist) a popular prestige class from FR? so wouldnt that be an Arcane Defender ?

(Pathfinder Adventure Path Subscriber)

David Marks wrote:
Koldoon wrote:


Keep on Shadowfell is a dungeoncrawl. The story is a little flat, but (unlike many, I gather) I thought the presentation, for an introductory adventure, was incredible - frankly I liked having the included full size battlemaps, and haven't seen the quality issue that many have put out there regarding the printing.

That said, if my group decides to go 4e (and it seems likely), I'm looking at going back and converting some of my 1e adventures, possibly starting with N2: The forest oracle as my first adventure for the new group.

- Ashavan

I really (and let me stress that by bolding here, REALLY) liked the touch of giving battlemaps for the module. Hopefully this is something they keep up.

While I am currently running KotS (it has a classic feel to my players and me. It reminds some of the old edition players of Keep on the Borderlands), I must say that this has been a wonderful addition to the game myself. It doesn't matter if some of the maps are reprints, I didn't have them. If WotC took a page from Fiery Dragons book this would have been an outstanding adventure (Fiery Dragon made thinly veiled paper tokens for the adventure, they are a must have for the adventure). It would be an EVEN better idea to include custom minis of the BBEG and important minions for adventures. Especially if that BBEG was reoccuring though out the path.

(Pathfinder Adventure Path Subscriber)

Why wouldn't W be Wild Mage (Elemental)?

(Pathfinder Adventure Path Subscriber)

Vic Wertz wrote:
Watcher! wrote:

Bear in mind, the use of the term Adventure Path was generic, and not targeted specifically at Paizo per se.

Bear in mind, I take what they say at face value, I myself don't know about other AP's.

I'm compelled to note that the term Adventure Path is a trademark of Paizo Publishing, and should not be used generically. There have only been three Adventure Paths before the current one: Shackled City, Age of Worms, and Savage Tide, all in Dungeon magazine.

Compel:

1: to drive or urge forcefully or irresistibly
2: to cause to do or occur by overwhelming pressure

So who or what made you do it? The guy said it was generic, and you still beat the horse.

It honestly doesn't matter if you are "technically" and maybe legally right, you really come across harsh in this response.(and asinine as well).

As proven already people are going to use the term "Adventure Path", whether you like it or not, generically. As one person pointed out people used iconic terms to identify something. (Coke, Kleenex, NyQuil) They do so in writing, in things like blogs and emails.Are you really going to have people run around the net and be "compelled" to chime in that they are technically incorrect in their usage and that it is a trademark of your company?

Just my two cents, your probably going to be compelled to not like it

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