RACE:
Tiefling
+2 Dexterity, +2 Intelligence, –2 Charisma
Native Outsider
Medium
Normal Speed (see Fiendish Sprinter)
Darkvision: Tieflings see in the dark for up to 60 feet.
Prehensile Tail: Many tieflings have tails, but some have long, f lexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Fiendish Sprinter: Some tief lings have feet that are more bestial than human. Whether their feet resemble those
of a clawed predator or are the cloven hooves common to many of their kind, tief lings with this trait gain a 10-foot
racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled.
Spell-Like Ability: Tieflings can use darkness once per day as a spell-like
ability. The caster level for this ability equals the tiefling’s class level.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5,
and fire resistance 5.
Favored class: fighter
CLASS: Fighter (<--Favored)/ Gunslinger
Str 10
Dex 19
Con 10
Int 14
Wis 10
Cha 14
Background traits:
Professional soldier: +4
Connoisseur of the finer things in life: +4
SENSES darkvision 60'
DEFENSE
AC 17 Touch 14 FF 13 (+4 Dex, +3 armor)
CMD 17
HP: 28 (d10+1 fc)
SAVES
Fort: +5
Ref: +6
Will: +0*
*Bravery: +1 vs fear
OFFENSE
Init: +4
Melee
rapier +7 (1d6+2, 18-20) P (Weapon finesse)
dagger +7 (1d4+2, 19-20) P/S (Weapon finesse)
Ranged
MW pistol +9 (1d8, x4) 20' misfire 1 (5'), capacity 1 B/P (use touch AC in first range increment) (Weapon focus)
TWF: 2 MW pistols +7/+7 (1d8/1d8, x4) 20'
dagger +7 (1d4+2, 19-20) 10' P/S
BAB: +3 CMB: +3