Ganyavesha

Aziel Charbonneau's page

237 posts. Alias of Krisam.


Classes/Levels

tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

About Aziel Charbonneau

Fluff:

Aziel Charbonneau
female tiefling fighter 2/gunslinger 1 CG
hgt: 5’6 wgt: 120 lbs
eyes: gold
hair: black
age: 24

Description:
With dusky skin, flowing black hair and eyes the color of burnished gold, Aziel has the kind of sultry good looks and full figure that would turn heads - if they weren't accompanied by razor-sharp teeth, the curling horns and cloven hooves of a goat, and a long, sinuous tail. Aziel seems to take people's double-take at her in stride. Her smoky voice is generally tinged with sarcasm, but she's deadly serious about her weapons, as is evident by their immaculate state.

Aziel is quick to anger and just as quick to smile. She often has a cigarrette in her hand, and smokes monk's leaf when she can get it. As is typical of Danorans, she is passionate and fond of good food, good wine and good company. Unfortunately, she can't usually afford the first two, and the fear most feel for tieflings outside of Danor denies her the latter.

Somewhat embittered by her circumstances, Aziel nevertheless has a dark sense of humor that allows her to be philosophical about it all. Hard-drinking at times, she has a nose for good wine and good liquor (and good cheese). Forever tinkering with her guns, her curiosity and willingness to take risks has singed her more than once, but never badly enough for her to take the lesson to heart... or perhaps she's simply too stubborn.

What is generally known about her past is that she defected from the Danoran military, and the RHC took her in to gain valuable intelligence. She transferred in to active service with Unit 11 just a month or two ago, and doesn't seem terribly impressed with people who like to throw their weight around. Her attitude about the law is that it serves a purpose, but that purpose is to serve the people, not the other way around. In her free time she likes to hang about the Dockers.

Languages:
Common, Dwarf, Elvish, Primordial

Crunch:

RACE: Tiefling
+2 Dexterity, +2 Intelligence, –2 Charisma
Native Outsider
Medium
Normal Speed (see Fiendish Sprinter)
Darkvision: Tieflings see in the dark for up to 60 feet.

Prehensile Tail: Many tieflings have tails, but some have long, f lexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Fiendish Sprinter: Some tief lings have feet that are more bestial than human. Whether their feet resemble those
of a clawed predator or are the cloven hooves common to many of their kind, tief lings with this trait gain a 10-foot
racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled.

Spell-Like Ability: Tieflings can use darkness once per day as a spell-like
ability. The caster level for this ability equals the tiefling’s class level.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5,
and fire resistance 5.

Favored class: fighter

CLASS: Fighter (<--Favored)/ Gunslinger
Str 10
Dex 19
Con 10
Int 14
Wis 10
Cha 14

Background traits:
Professional soldier: +4
Connoisseur of the finer things in life: +4

SENSES darkvision 60'

DEFENSE
AC 17 Touch 14 FF 13 (+4 Dex, +3 armor)

CMD 17

HP: 28 (d10+1 fc)

SAVES
Fort: +5
Ref: +6
Will: +0*
*Bravery: +1 vs fear

OFFENSE
Init: +4

Melee
rapier +7 (1d6+2, 18-20) P (Weapon finesse)
dagger +7 (1d4+2, 19-20) P/S (Weapon finesse)

Ranged
MW pistol +9 (1d8, x4) 20' misfire 1 (5'), capacity 1 B/P (use touch AC in first range increment) (Weapon focus)
TWF: 2 MW pistols +7/+7 (1d8/1d8, x4) 20'
dagger +7 (1d4+2, 19-20) 10' P/S

BAB: +3 CMB: +3

Class abilities:

Class abilities: Fighter
Bonus feats
Bravery +1

Class abilities: Gunslinger
Gunsmith

Grit (Ex)

Deeds:
Deadeye (Ex)
Gunslinger's dodge (Ex)
Quick clear (Ex)

Equipment:

Worn equipment:
rapier
+1 studded leather armor
gold ankle bracelets

bandolier
beneficial bandolier
dagger x2
MW pistol x2
bullet x25
powder horn
firedust x25

Carried equipment:
bedroll
backpack
civilian outfit
nice dress outfit
tin tankard
wine bottle
hip flask - liquor
canteen - water
trail rations x5
flint and steel (tinderbox)
tobacco pouch
money: 22.2.5gp
sunrod x2
potion of CLW x2