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About Azeban GuitouA Rakshasa sorcerer from Shenmen who's joined the Lantern Lodge for a chance to explore and find out more about himself and his powers.
Crunch:
Azeban Guitou Male Human Rakshasa Sorcerer 1 CN Medium Humanoid (Tian-Shu Human) Init +2; Senses Perception 0 -------------------- Defense -------------------- AC 13, touch 12, flat-footed 11 (Dex +2, Armor +1) HP 11 (1d6+1+3+1) Fort +1, Ref +2, Will +2; -------------------- Offense -------------------- Spd 30 ft. Melee Dagger +0 (1d4, 19-20/x2) Ranged light crossbow +2 (1d8, 19-20/x2) Space 5 ft.; Reach 5 ft. Special Attacks Spells (CL 1st, touch +0, ranged touch +2, concentration +5): see Spells below. -------------------- Statistics -------------------- Str 11 (+0), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 10 (0), Cha 18 (+4) Base Atk +0; CMB +0; CMD +12 Feats Eschew Materials, Extend Spell, Toughness Skills Bluff +8, Knowledge (Arcana) +5, Spellcraft +5, Use Magic Device +8 Languages Common, Tien, Aklo SQ Bloodline Arcana (Rakshasa) Gear See items. -------------------- Special Abilities -------------------- Silver Tongue (Su) (7/day) Stats:
Stat Modifiers:
Saving Throws:
AC: 13
BAB: 0
Favored Class Bonus: +1 HP
Spells:
Spell Save DC - Level - Spells Per Day - Bonus Spells 14 - 0th - N/A - N/A 15 - 1st - 3 - 1 Known Spells: --------------------
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Feats, Traits, Abilities:
-------------------- Traits -------------------- Skills (gain an extra skill point each level) Storyteller: once per scenario, can make a Knowledge check with a trait bonus equal to your Intelligence modifier plus 3 (minimum +1) even without ranks in Knowledge skill. Thrown-Together Fashion: With a basic sewing kit or disguise kit, can make a Disguise check to change one outfit into another outfit. DC of this check is equal to 10 + the gp difference between costs of the outfits. The alteration takes 10 minutes per 1-gp difference in the cost of the outfits. --------------------
Extend Spell: extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected, +1 spell slot) Toughness (+3 hp, >3 hd, +1hp level)
Bloodline - Rakshasa Bloodline Arcana - Rakshasa: Add half sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected at beginning of casting. Silver Tongue (Su): Activating this ability is a swift action. Gain +5 bonus on one Bluff check made to convince another of the truth of your words. If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (7/day)
Skills:
Skill Name: Total Bonus Acrobatics: 2
*trained only
Items:
Money: 26gp 5sp --------------------
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Light Load: <33 lbs.
Appearance & Personality:
Appearance: A relatively short brown-skinned young man. His long black hair is usually kept in a braided ponytail and he prefers loose-fitting garments. He has a lean frame and his fingers are graceful and slender. Personality: He has a flexible personality structure due to the rakshasa influence, able to mimic traits and act when a situation calls for it. However, kindness is one trait he likes and feels disappointed in himself when something he does harms someone. Etiquette and politeness is natural to him, being an easier way to communicate. It is far easier for him to understand people with social rules in place though he deems himself a good judge of character. Emotionally indifferent to social norms with little conscience, he has a habit of lying, if only for fun. He does rebel against his nature and seeks to understand it and discipline the more harmful urges. He values freedom above anything else. History:
Born in Shenmen, Azeban has felt his body as a prison, a farce keeping something else inside. Inhuman and distant, an unnameable force always thrumming in his blood. He's always seemed normal, for a given value of normal in the monster-controlled state of Shenmen, but odd occurrences around him hinted at something more. A flash of darkness, a predisposition to lies, a feeling of unnaturalness whenever he gazed at you too long. It was only when his brother saw him convince a guard he needed to do something else when he caught them playing in a forbidden area that his family knew for sure. His family traced their genealogy to a distant ancestor tainted by a Raccoon-headed rakshasa. His parents taught him to always keep it secret, to hide it, to control it. Azeban wanted to resist but fear kept him from disobeying . . . most of the time. When he grew old enough, he worked as a tailor to support his family. However, he always sought to travel, to be away from Shenmen and his family who grew more controlling over the years. When he heard of the Lantern Lodge, he knew he found his chance. Bidding goodbye to his brother, he left for the city of Absalom.
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