Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Module: Masks of the Living God (PFRPG)
**( )( )( ) by Damalon01

Pathfinder Module: Feast of Ravenmoor (PFRPG)
**( )( )( ) by Damalon01

New Paths #1: The Expanded Spell-less Ranger (PFRPG) PDF
***** by judas 147

A21: Snow White, Part Two (PFRPG) PDF
***** by Megan Robertson

Pathfinder Pawns: Skull & Shackles Adventure Path Pawn Collection
****( ) by judas 147

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Pathfinder

Azeban Guitou's page

149 posts. Pathfinder Society character for rashly5.


Full Name

Guitou Azeban

Race

Tian-Shu Human

Classes/Levels

Rakshasa Sorcerer 1 | HP 11/11 | AC 13/12/11, Fort +1, Ref +2, Will +2 | Init +2; Perception 0

Gender

Male

Size

Medium (5'4" Height, 124 lbs. Weight)

Age

20

Special Abilities

Bloodline Arcana (Rakshasa)

Alignment

Chaotic Neutral

Languages

Common, Tien, Aklo

Occupation

Tailor

Strength 10
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 18

About Azeban Guitou

A Rakshasa sorcerer from Shenmen who's joined the Lantern Lodge for a chance to explore and find out more about himself and his powers.

# 66406-1

Crunch:

Azeban Guitou
Male Human Rakshasa Sorcerer 1
CN Medium Humanoid (Tian-Shu Human)
Init +2; Senses Perception 0
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (Dex +2, Armor +1)
HP 11 (1d6+1+3+1)
Fort +1, Ref +2, Will +2;
--------------------
Offense
--------------------
Spd 30 ft.
Melee Dagger +0 (1d4, 19-20/x2)
Ranged light crossbow +2 (1d8, 19-20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spells (CL 1st, touch +0, ranged touch +2, concentration +5):
see Spells below.
--------------------
Statistics
--------------------
Str 11 (+0), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 10 (0), Cha 18 (+4)
Base Atk +0; CMB +0; CMD +12
Feats Eschew Materials, Extend Spell, Toughness
Skills Bluff +8, Knowledge (Arcana) +5, Spellcraft +5, Use Magic Device +8
Languages Common, Tien, Aklo
SQ Bloodline Arcana (Rakshasa)
Gear See items.
--------------------
Special Abilities
--------------------
Silver Tongue (Su) (7/day)

Stats:

Stat Modifiers:
STR 0
DEX 2
CON 1
INT 1
WIS 0
CHA 4

Saving Throws:
Fortitude: 1 = 1 ability
Reflex: 2 = 2 ability
Will: 2 = 2 base

AC: 13 = 10 base + 2 dex + 1 armor
Touch: 12, Flat-footed: 11
HP: 11 = 6 [1d6] + 1 [constitution] + 3 [toughness] + 1 [favored class]

BAB: 0
Initiative: 2 = 2 dex
CMB: 0 = 0
CMD: 12 = 10 base + 2 dex
SR: 0
Land Speed: 30 ft.

Favored Class Bonus: +1 HP


Spells:

Spell Save DC - Level - Spells Per Day - Bonus Spells
14 - 0th - N/A - N/A
15 - 1st - 3 - 1

Known Spells:

--------------------
0th
--------------------
Detect Magic
Ghost Sound
Prestidigitation
Read Magic

--------------------
1st
--------------------
Silent Image
Sleep


Feats, Traits, Abilities:

--------------------
Traits
--------------------
Skills (gain an extra skill point each level)
Storyteller: once per scenario, can make a Knowledge check with a trait bonus equal to your Intelligence modifier plus 3 (minimum +1) even without ranks in Knowledge skill.

Thrown-Together Fashion: With a basic sewing kit or disguise kit, can make a Disguise check to change one outfit into another outfit. DC of this check is equal to 10 + the gp difference between costs of the outfits. The alteration takes 10 minutes per 1-gp difference in the cost of the outfits.

--------------------
Feats
--------------------
Eschew Materials: can cast any spell with a material component costing 1 gp or less without needing that component)

Extend Spell: extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected, +1 spell slot)

Toughness (+3 hp, >3 hd, +1hp level)
--------------------
Class
Sorcerer
--------------------
Cantrips (level 0 spells)

Bloodline - Rakshasa

Bloodline Arcana - Rakshasa: Add half sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected at beginning of casting.

Silver Tongue (Su): Activating this ability is a swift action. Gain +5 bonus on one Bluff check made to convince another of the truth of your words. If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (7/day)


Skills:

Skill Name: Total Bonus = Ability Modifier + Ranks + Misc. Modifier

Acrobatics: 2 = 2 + 0 + 0
Appraise: 1 = 1 + 0 + 0
Bluff`: 8 = 4 + 1 + 3
Climb: 0 = 0 + 0 + 0
Craft (X)`: 1 = 1 + 0 + 0
Diplomacy: 4 = 4 + 0 + 0
Disable Device*: 0 = 1 + 0 + 0
Disguise`: 4 = 4 + 0 + 0
Escape Artist: 2 = 2 + 0 + 0
Fly: 2 = 2 + 0 + 0
Handle Animal*: 0 = 4 + 0 + 0
Heal: 0 = 0 + 0 + 0
Intimidate: 4 = 4 + 0 + 0
Knowledge (Arcana)`*: 5 = 1 + 1 + 3
Knowledge (Dungeoneering)*: 0 = 1 + 0 + 0
Knowledge (Engineering)*: 0 = 1 + 0 + 0
Knowledge (Geography)*: 0 = 1 + 0 + 0
Knowledge (History)*: 0 = 1 + 0 + 0
Knowledge (Local)*: 0 = 1 + 0 + 0
Knowledge (Nature)*: 0 = 1 + 0 + 0
Knowledge (Nobility)*: 0 = 1 + 0 + 0
Knowledge (Planes)*: 0 = 1 + 0 + 0
Knowledge (Religion)*: 0 = 1 + 0 + 0
Linguistics*: 0 = 1 + 0 + 0
Perception: 0 = 0 + 0 + 0
Perform (Oratory)`: 4 = 4 + 0 + 0
Perform (X)`: 4 = 4 + 0 + 0
Profession (Tailor)`*: 0 = 0 + 0 + 0
Ride: 2 = 2 + 0 + 0
Sense Motive: 0 = 0 + 0 + 0
Sleight of Hand*: 0 = 2 + 0 + 0
Spellcraft*: 5 = 1 + 1 + 3
Stealth: 2 = 2 + 0 + 0
Survival: 0 = 0 + 0 + 0
Swim: 0 = 0 + 0 + 0
Use Magic Device*: 8 = 4 + 1 + 3

*trained only
`class skills (bonus included in misc)


Items:

Money: 26gp 5sp

--------------------
Weapons
--------------------
Dagger (1 lb)
Light Crossbow (4 lbs)

--------------------
Armor
--------------------
Pickpocket's Outfit (3 lbs)
Silken Ceremonial Armor [ACP: 0, Arcane Failure: 0%](4 lbs)

--------------------
General
--------------------
Backpack, common (2 lbs when empty)
Belt Pouch (1/2 lbs)
Cup, false-bottomed
Flint and Steel
Inkpen
Scroll Case
Sewing Needle x2
Thread
Waterskin (- when empty, 4 lbs when full)

--------------------
Consumables
--------------------
Alchemist's Kindness x2
Belladonna x2
Holy Water (1 flask)
Ink (1 oz. vial)
Journal, blank (1 lb)
Soap 0 / 50
Sunrod (1 lb)
Wolfsbane x2

--------------------
Magic
--------------------
Potion of Invisibility
Wand of Disguise Self (5 charges)

--------------------
Resources
--------------------
Light Crossbow Bolt, common 0 / 10 (1 lb)

--------------------
Storage (left behind)
--------------------
Bedroll (5 lbs)
Blanket, common (1 lb)
Noble's Outfit with Jewellery (6 lbs)
Rations, Trail x4 (1 lb each)

--------------------
Carrying Capacity
(Str 10)
--------------------
Current Load: 19.5 lbs. (Light)

Light Load: <33 lbs.
Medium Load: 34 - 66 lbs.
Heavy Load: 67 - 100 lbs.


Appearance & Personality:

Appearance: A relatively short brown-skinned young man. His long black hair is usually kept in a braided ponytail and he prefers loose-fitting garments. He has a lean frame and his fingers are graceful and slender.

Personality: He has a flexible personality structure due to the rakshasa influence, able to mimic traits and act when a situation calls for it. However, kindness is one trait he likes and feels disappointed in himself when something he does harms someone.

Etiquette and politeness is natural to him, being an easier way to communicate. It is far easier for him to understand people with social rules in place though he deems himself a good judge of character.

Emotionally indifferent to social norms with little conscience, he has a habit of lying, if only for fun. He does rebel against his nature and seeks to understand it and discipline the more harmful urges. He values freedom above anything else.


History:

Born in Shenmen, Azeban has felt his body as a prison, a farce keeping something else inside. Inhuman and distant, an unnameable force always thrumming in his blood.

He's always seemed normal, for a given value of normal in the monster-controlled state of Shenmen, but odd occurrences around him hinted at something more. A flash of darkness, a predisposition to lies, a feeling of unnaturalness whenever he gazed at you too long.

It was only when his brother saw him convince a guard he needed to do something else when he caught them playing in a forbidden area that his family knew for sure.

His family traced their genealogy to a distant ancestor tainted by a Raccoon-headed rakshasa. His parents taught him to always keep it secret, to hide it, to control it. Azeban wanted to resist but fear kept him from disobeying . . . most of the time.

When he grew old enough, he worked as a tailor to support his family. However, he always sought to travel, to be away from Shenmen and his family who grew more controlling over the years.

When he heard of the Lantern Lodge, he knew he found his chance. Bidding goodbye to his brother, he left for the city of Absalom.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.