Faerie Dragon

Azeban's page

124 posts. Alias of YoricksRequiem.


Classes/Levels

M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

About Azeban

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Azeban
Male Pseudodragon Familiar 7 / Investigator (Questioner) 2

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    Stats
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Age: Unknown
Alignment: NG
Deity: None
Initiative: +2
Languages: Draconic, Common, Sylvan, Elven, Telepathy (60 ft)
Senses: Perception +10+1d6 (Blindsense 60, Darkvision 60, Low-Light)
Size / Type: Tiny Dragon
Speed: 15 (Land), 60 (Fly, Good Maneuverability)

Attributes
STR 7 (-2)
DEX 15 (+2)
CON 13 (+1)
INT 16 (+3)
WIS 10 (+0)
CHA 14 (+2)

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    Offense
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BAB: +4 (+3 Master +1 Investigator)

Bite
Attack: 1d20 + 8 (4 BAB + 2 Dex +2 Size)
Damage: 1 (1d2 - 2 Str)
Crit: 20 x2

Sting w/ Poison
Attack: 1d20 + 8 (4 BAB + 2 Dex +2 Size)
Damage: 1 (1d2 - 2 Str)
Crit: 20 x2
Notes: Poison is Fort DC 12 to resist. Frequency 1/minute for 10 minutes. Effect is Sleep for 1 minute. Cure is 1 Save.

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    Defense
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HP: 29 (2d8 Investigator + 2 Con + ½ Master’s HP)

AC: 18 (10 Base +2 Dex +4 Natural +2 Size)

Touch: 14 / Flat-Footed: 16

CMB: 0 (4 BAB - 2 Str - 2 Size)
CMD: 12 (10 Base +4 BAB - 2 Str + 2 Dex - 2 Size)

Fort +3 (+2 Base Pseudodragon +0 Base Investigator +1 Con)
Refl +7 (+2 Base Pseudodragon +3 Base Investigator +2 Dex)
Will +8 (+5 Base Pseudodragon +3 Base Investigator +0 Wis)

Notes

  • Immune to Paralysis
  • Immune to Sleep
  • +2 Saves against Poisons
  • Spell Resistance 12

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      Skills
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    Per Level Investigator: 9 (6 Base + 3 Int)

    • Acrobatics +6 (+1 Rank +3 Class +2 Dex)
    • Bluff +8 (+3 Ranks +3 Class +2 Cha)
    • Craft (Tattoos) +7 (+1 Master +3 Class +3 Int)
    • Diplomacy +12+1d6 (+7 Master +3 Class +2 Cha +1d6 Inspiration)
    • Disable Device +11 (+5 Ranks +3 Class +2 Dex +1 Trapfinding)
    • Fly +22 (+1 Master +3 Class +2 Dex +8 Racial +4 Maneuverability +4 Size)
    • Kn Arcana +8+1d6 (+1 Master +3 Class +3 Int +1 Know-It-All +1d6 Inspiration)
    • Kn History +8+1d6 (+1 Master +3 Class +3 Int +1 Know-It-All +1d6 Inspiration)
    • Kn Geography +8+1d6 (+1 Rank +3 Class +3 Int +1 Know-It-All +1d6 Inspiration)
    • Kn Local +8+1d6 (+1 Master +3 Class +3 Int +1 Know-It-All +1d6 Inspiration)
    • Kn Nature +8+1d6 (+1 Master +3 Class +3 Int +1 Know-It-All +1d6 Inspiration)
    • Kn Planes +8+1d6 (+1 Master +3 Class +3 Int +1 Know-It-All +1d6 Inspiration)
    • Kn Religion +8+1d6 (+1 Master +3 Class +3 Int +1 Know-It-All +1d6 Inspiration)
    • Linguistics +7+1d6 (+1 Master +3 Class +3 Int +1d6 Inspiration)
    • Perception +10+1d6 (+4 Master +3 Ranks +3 Class +0 Wis +1d6 Inspiration)
    • Profession (Tattooist) +4+1d6 (+1 Master +3 Class +0 Wis +1d6 Inspiration)
    • Sense Motive +8+1d6 (+1 Master +4 Ranks +3 Class +0 Wis +1d6 Inspiration)
    • Spellcraft +7 (+1 Master +3 Class +3 Int)
    • Stealth +14(+18)+1d6 (+1 Rank +3 Class +2 Dex +4 Size +4 Racial (+4 in Forests) +1d6 Inspiration)
    • Use Magic Device +6 (+1 Master +3 Class +2 Cha)

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      Feats
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    Weapon Finesse: You can use Dexterity instead of Strength on attack rolls with natural attacks. (Racial)

    Extra Investigator Talent: Expanded Inspiration - You can use Inspiration for free on Diplomacy, Heal, Perception, Profession, and Sense Motive checks, as long as you are trained in the skill. (Investigator 1 Feat)

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      Familiar Specials
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    Alertness - When I’m within arm’s reach of my Master, she gets +2 Perception and +2 Sense Motive.

    Improved Evasion - When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

    Share Spells - Your Master may cast a spell with a target of “You” on you (as a touch spell) instead of on himself, even if the spells do not normally affect creatures of your type.

    Empathetic Link - You have an empathic link with your master up to 1 mile distance, and can communicate via general emotions.

    Deliver Touch Spells - If you are in contact with your Master when they cast a touch spell, you can be designated as the “Toucher”. You can then deliver the touch spell just as the Master would. If your Master casts another spell before this one is delivered, the touch spell dissipates.

    Speak with Master - You and your master can communicate verbally as if you shared a common language. This is not useful because you have enough Intelligence to know Common and other languages..

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      Investigator Specials
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    Inspiration (4 / Day) - Each day your Inspiration pool refreshes. You can spend it as a free action to add +1d6 to any skill, even when taking 10 or 20. You can only spend it once per skill. It costs 2 when using it for Attack Rolls or Saving Throws. You may use it for free on any Knowledge, Linguistics, or Stealth check in which you are trained.

    Trapfinding - Add ½ your Investigator level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). You can use Disable Device to disarm magical traps.

    Poison Resistance - You gain a +2 on saving throws against poisons

    Know-It-All - You receives a +1 bonus on skill checks for all Knowledge skills in which you are trained.

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      Bard Spells
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    DC: 10 + Spell Level + Int modifier

    • Level 0 (X / Day)
      Detect Magic
      Ghost Sound
      Know Direction
      Mage Hand
      Read Magic

    • Level 1 (3 / Day)
      Comprehend Languages
      Innocence
      Vanish