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Not a problem, its something my players NEVER do. I don't want to deny them something they should be doing. So I was curious how other groups handled it. Similarly, I'll get to play instead of GM, which is rare, so I was planning ahead for myself to introduce something new to the same group of players.
I see a lot of suggestions for PCs to "pre-buff" before a fight. How do you usually handle this? What I mean, my group usually just roams from room to room and fights what they find behind the door. Once they find a bad guy, I wouldn't let them sit there and pile on the buffs before the fight starts. Is this just poor tactics on their behalf? How do you let your PCs pre-buff? This also works for BBEGs, they usually have 'before combat begins' buffs as well. How/when do you apply those?
asthyril wrote:
Fall of Camelot is right on this one. Ear-Piercing Scream requires a Fortitude Save, and can only target creatures. Undead are immune to any effect that requires a fortitude save unless it can also target objects or is harmless.
Your first and fourth point are contradictory. I don't understand your second point. Paizo assumes that you will have access to their books? And some of those books will contains rules that GMs might not want to use? And maybe you haven't purchased the book? So ... profit? Isn't this problem solved by the PRD? I also don't understand your 3rd point. I dare say the roles they present are not overly optimized, they almost all include some feats for flavor, which is not consistent with optimizing. I also don't know why getting an idea from the player's companions are any more 'meta-gaming' than is getting an idea from any other source.
So, when my group moved here from 4e, we jumped right into Carrion Crown. I tried to GM, and the other folks tried to make characters. This was almost 3 years ago, and we are now in Shadows of Gallowspire, we play about every other Sunday for about 3-4 hours. I am sure I made a million mistakes as GM. And I am sure that the character sheets and a million more mistakes. As we kept playing, we looked up rules, and lots of times decided 'this is how that will work, NEXT time it comes up.' I let characters sort of evolve and fix themselves as the game progressed and we all understood things more clearly. We had fun the entire time, and are getting ready to start RoW now. Everyone is pumped to start over with a more firm grasp of whats going on. So my advice, just jump in and do it.
I have a very general question. I will be running a Reign of Winter game once my group finishes Carrion Crown, my group tends to optimize and be pretty formidable to deal with challenges. I currently allow 3rd party stuff on a case by case basis, would allowing/encouraging this book and material be balanced with options that currently exist (using just paizo stuff), or would it likely be a little "too powerful" for the campaign? I guess the simple question is, how balanced is the material?
1. What do we need to expand our game? What books? What other misc things(like pawns or stuff). This can get expensive quickly. The Core Rule Book is a good idea if you think you're going to stick with the hobby, then you can buy other books as you progress, I'd do it a little gradually. PDFs are good alternatives to the expensive books, especially if you have a tablet/ipad to read them on at the table. Conversely, if you have a laptop, it can do all kinds of things, like access the PRD or d20pfsrd and you can look up rules as you go. This slows the game down a little, so you'll want to constantly be learning new rules and tricks. As far as pawns or minis, the best investment I have made was to buy a box of zombies from Games Workshop for their Warhammer game, I painted them up, and numbered the bases, and they are my go to mooks. Over the past couple years I have bought D&D/Pathfinder minis, reaper minis (usually for me or my wifes PCs) and have amassed a decent collection. Minis get expensive quick though, so don't overwhelm yourself too quickly. 2. I'm currently trying to make next week's adventure. I took some tips from the book on what to do next but what should i use to make maps? I have the back of the map that's easy to use, but i'm planning a 2 level map. What do you guys use to make maps ? The flip map that you have in the BB is a great resource, that and wet erase markers will serve you well. I bought the game mastery flip map years ago, and still use it all the time. As you get more into things, you can buy tiles, the map packs, etc. Worldworks games has some pretty cool terrain and if you have the time and more importantly, the money, you could probably use their products to create your two level map. (In 3d two levels) There is also something out there called "inked adventures" that work pretty good for cheap tiles that you can print off, they're a little cartoony though, so if that isn't your thing, you won't like it much. Also, there is gaming paper, you can buy 1 inch graph paper and pre-make all of your maps. Its rather cheap, and lets you pre-make, save, and re-use maps. Along these lines, the back of christmas wrapping paper is also in 1 inch squares so if you have some of that laying around, profit. Terrain can be time consuming and expensive. Much like minis. 3.If it's not in the rules but it makes sense should i roll with it? The players found some imaginative ways to approach some situations that made sense so i let them do it and invented rules on the spot.(for example using a grappling hook to take the big ruby from the altar). Thats all good, and as others have said, it is your game. As you get more comfortable, you might assign AC to the ruby, and require a ranged attack wielding the grapple hook to latch on to it. Chris Perkins has said, try to always say yes, and when in doubt, improvise. It sounds like you were following his advice without even trying. 4.Any other tips and tricks? We use a facebook group to communicate with one another through out the week. Thats been helpful. I mentioned his name above, but youtube Chris Perkins and watch him GM some games, he's a great GM, and pretty easy to listen to and watch. Though he is stuck with 'that other game' and not pathfinder, the skills are the same.
Mark Hoover wrote:
APPLAUD
Rokku wrote:
Im familiar with the android, I know nothing about the machinesmith
Fergie wrote:
I made some conscious decisions to ignore some +damage in return for +hit, the goal was to rarely miss and to compensate some of the arrow damage with the lion. The cleric has the lower BAB and is dependent on Wis/Dex and to a lesser degree Str/Con. So, things like rapid shot, and deadly aim which would help a lot with damage would make that lower BAB even more painful. The lion comes from the Feather (Animal) Domain.
I have a houserule, in times of a rules question, I will make a call, if the player is unahppy with that call, they have 1 minute to find evidence that I am wrong, otherwise we go with it for the evening and look it up later. I use a facebook group to communicate with my PCs, so I always post rules questions in there when they come up, with links to answers, explanations, etc.
I made a cleric for a jade regent game, it's probably not the best thing ever, but here she is at level 7. Buffing with divine favor or something similar was imperative, attacks looked like this: +12(1d8+4) If no buffs
Kanahel
I would like to submit Whitford, a human sorcerer. Background:
Whitford has always been a charming, eloquent, and likable man. Good things seemed to follow him where ever he went, as cliche as it may sound, women wanted him, and men wanted to be him. He always knew what to say and when to say to it. Unbeknownst to those who knew him, or those who were lucky enough to get close to him, that they were all of them deceived. Most of his charm was a result of enchantment magic, a gift that Whitford has been proficient with for as long as he can remember. Those who weren't directly targets of his magics were usually so impressed with his social mastery that they might as well been under the same spell. This afforded Whitford a lavish lifestyle, and he lived it for everything he could get.
But as with all good things, this too eventually came to end. One evening the brash and bold Whitford talked his way into the Noble Lord Ezim's dinner party, where he was overwhelmed with desire for a beautiful girl named Alice. Whitford had no idea that the girl's father was Ezim himself, and was even less aware of Ezim's extreme paranoia. Ezim had paid well for magical defenses, bodyguards, and the services of a very powerful house wizard. Determined to spend the evening with the beautiful Alice, Whitford put his magic to work, as he done countless times in the past. His spells immediately set off magic alarms, and alerted the house wizard to Whitford's actions. Ezim quickly found Whitford upstairs in his daughter's bedroom, and Whitford quickly found himself beaten to within an inch of his life. Once unconscious and helpless Ezim framed Whitford for stealing from his estate, and when Whitford finally awoke from the bashing he received, he found himself in chains, incarcerated. The last thing he remembered was the profound beauty of Alice, and her blood curdling scream as the couple was found by her father. From that moment on, Whitford has vowed to never use his magic again. He feels it, coursing through his veins, but the urges to release it have been repressed for several years now. With his time behind bars expiring, Whitford is again let loose upon the world. He has no plan, no hope, and no future. The only thing that keeps him going is the memory of Alice, and the hope to one day see her beautiful face once more. Physical Description:
Whitford is ... or rather was... very handsome, he is tall, well built, and well structured. But he has also let himself go. He is unshaven, his hair is unkempt, his clothes are ragged and dirty. He fears cleaning himself up will tempt him to use his magic again, and that is a vow he wishes to keep in tact... other:
If selected, I will stat him out within 24 hours, he will have the ex-convict trait, be skilled in diplomacy, and maybe knowledge nobility. He will have the fey bloodline, but rely more on the enchantment and compulsion magics and less on the nature aspects of the bloodline. He is the epitome of the reluctant hero, he will have magic abilities, but there will need to be a stressing event to motivate him to release them.
I would love to bring a Dwarf as well. 4d6 ⇒ (3, 3, 2, 3) = 11 = 9
Reroll for third stat 2d6 ⇒ (6, 3) = 9
Rereroll for fourth stat 1d6 ⇒ 2 Ugh... Awaiting path to put these numbers to work...
Also, there is a new? company called Dapper Devil that has made some pretty cool little tokens.
I use all kinds of stuff, depending on how much time I have. I have a set of Worldworks games terraclips that I use for 3d terrain, it is definitely the best visual. I also have a flip mat that can be drawn on an erased. It is my least favorite, but easiest to use. I also have some stuff called gaming paper, which is really just graph paper with 1 inch squares that I use to make maps when I have time. An alternative to this, is to use the back of your left over Christmas wrapping paper, as a lot of it also has 1 inch squares. I also use a laptop, plugged into a second monitor, I GM from my screen and project a power point to the second screen. I make opening credits that have pictures of all the PCs and a brief recap of what has happened, and then I put up other slides of pictures of the monsters the group encounters. For minis, I have quite a few plastic ones that I have acquired over about 2-3 years. The best investment I have made, is that I bought a package of zombies intended to be used for warhammer. These guys have turned into my standard mooks. Then I have some Pathfinder minis, some D&D minis, some reaper minis etc. If I don't have a mini that is at all close, I have the 4e monster kit with all of the circle pawns. If there isn't anything in that, then i'll just cut out a piece of paper and write what it is on the front.
Ok, this is your thing, and I'm not gonna 'argue' or fight with you over it... The original guide to the guides says:
Quote:
So, number 1. It is. There is a link to a pdf of just the stat block, as well as the detailed character write-up.
2. It does, magus arcana and feats are suggested up to level 9. I didn't go further as a lot of campaigns don't go further... If this is the only hold up, I can add the other 11. 3. There are several paragraphs about the character. 4. I guess I didn't use the word "interesting" but again, if this is a hold up I can go add it... 5. I have this. 6. I do not have this, but it was "extra credit" 7. I'd like to think it is at least acceptable in this regard. 8. nope, but again, this is "extra credit" If you would like to continue this discussion, or anything, I'd prefer to do that through email or through messaging on here. I'm sure the community could care less how we hash this out, so I'd like to spare them of that... You can email ayrphish@gmail.com At the end of the day, it's your thing, if you don't want to list it, just say so. I didn't write it or post it just so it could be in a guide, but I would love to share it. I do think it meets the 4 things you said it needed, and hedges towards SOME of the extra credit.
Here is the link to H4X the Android Magus The above blog post has lots of RP ideas for him as well as a decent amount of crunch. The first level stat block can be found HERE
I never wanted to get into either, but once I sat down and paid it attention it was really good. The conclusion of season 1 was AWESOME, and has left me really wanting season 2. I don't have HBO, so I have to wait til it is out on Blue Ray. Give it a couple of episodes, and I think it will pull you in.
Eidolons can be healed with CLW, positive energy, etc. Aasimars are also outsiders, but can also be healed with those means. The summoner poses her own healing spell, just so she can heal her eidolon but no one else. Otherwise, the eidolon can be healed in all normal ways. You can summon as many different creatures as you want, there are no limits on how many, or what types, as long as they are on the SM list.
Lauraliane wrote:
I agree, and also encourage you to release it with more 'stuff.' If you released a builder with only the CRB, I wouldn't be interested, if it had APG, UM, and UC, with ARG 'coming soon,' I would be very interested! My other 2cents, don't go as pricey as herolab is. There is no chance I would ever drop THAT much money on a character builder. That said, I would pay monthly like I did for 4e.
When I played the scenario, it did not take long at all. There is a good chance you'll be done in 2 hours, and baring something weird happening, you'll certainly be done in 5. FWIW I ran the game with all new players, and they all used the pre-made characters that come with the BB.
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