About Aylya Lafina
Str [ 11 ] Base 11 (+1 points)
Dex [ 16 ] Base 14 (+2 2 points +2 racial)
Con [ 10 ] Base 12 (+2 2 points -2 racial)
Int [ 16 ] Base 14 (+4 5 points +2 racial)
Wis [ 14 ] Base 18 (+4 5 points)
Cha [ 16 ] Base 16 (+6 10 points)
Spend 15 points
Touch AC 17 = 10+2+4+1(16) FF-AC14FI
Initiative [+8] +4feat + 2treat +2Dex
Breadth of Experience Race
Although still young for your kind, you have a lifetime of knowledge and training. Prerequisites: Dwarf, elf, or gnome; 100+ years old.
Benefit: You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.
Resilient +1 for saves
Reactionary + 2 Init.
Racial Traits Snow Elf:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed Elves have a base speed of 30 feet.
Darkvision Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
Elemental Resistance Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities. Cold -5
Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
< = Class Skills
+2 Acrobatics(+2dex, 0rank)
"PanserBjørne" synthesist Eidolon Level 3
Quadruped Eidolon Large
An Large Ethereal looking big Polar Bear Covered in magical armor
9 feet tall standing, 16 feet standing on two legs (Can only walk 5' and not run on two legs).
weight 2 tons.
Space 10'x 5' wide
HD-D10 x 10+6+6+3(con) 25HP
AC 19/23* (10+2Dex +2+2+2 natural armor +1feat)
Attacks BAB+3 3x Attacks [er Round only]
Max Attacks 3
5 Points in Evolutions
1point Evolution Improved natural armor +2
*An eidolon is infused with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction. If the summoner is 10th level or higher, all of the eidolon’s weapons are treated as the alignment of the eidolon for the purpose of overcoming damage reduction. Source: Advanced Player's Guide
Starting size - Large, But no size benefits other than mass.
a*multi attack x3 (natural)
a*Magic Attacks (natural)
0-Level Summoner Spells (Cantrips)  at Will.
1st-Level  6/day
Nice Dress 10gp
A Fur Cloak 5gp
Subtotal - 15gp
Subtotal - 325gp
Subtotal - 117gp
sub-total = 2100gp
sub-total= 217gp / 14sp / 5cp
Total = 2814 / 14sp / 5cp