Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ramoska Arkminos

Axolotl's page

Pathfinder Society Member. 465 posts (7,281 including aliases). No reviews. No lists. No wishlists. 8 Pathfinder Society characters. 21 aliases.


1 to 50 of 465 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

All right, all right. Bloody pushy players. :D

I'm at NAMM today. Tawk amongst yourselves.

He was brilliant in every movie. Even Bottle Shock, a little indie film.

4 people marked this as a favorite.

I find it very fitting that he said goodbye by releasing one final album. What a legend. What a genius. Let us all strive to be ourselves and reinvent ourselves along the way. It's what he would have wanted. Farewell, Starman.

^ I don't even have to click on the link to know what that is. :D

I have trouble, for some reason, choosing much beyond NG and CG. Lawful Good for the occasional monk or paladin. I think I'm NG in real life. Or Empirical Good?

"I wonder, Aeilín. What if we put those rubies in the statue's eyes? Are there other spots where gems could fit?"

Muunokhoi nods at Simon. "The more rest you get, the more of your strength returns. We are rather weakened right now."

3 people marked this as a favorite.

I am not sure if Trump believes what he says.

However, what he says is frightening and objectively bigoted by any yardstick.

Apparently, he would have more money today if he just took his inherited millions and put them in slow growth funds, rather than gambling aggressively in real estate and having businesses go bankrupt multiple times.

He has mobilized the racist section of the US population.

Those are my thoughts.

1 person marked this as a favorite.

An anti-magic grenade, though, would be pretty cool. Sounds like a Nexian artifact.

Happy Thanksgiving for those who celebrate! I won't be posting much for the next day or so. Deszõ, hope all is well! :)

I'm no expert on being a martial, but I've found that the fun of play for me is not having multiple types of things to do during combat, but rather the roleplay that happens during and between combat. My barbarian almost always uses the magic longsword he found, unless he is using Knockback. He does rush ahead like a crazed animal, and thus can get himself into scrapes. My bloodrager either full attacks with natural weapons, or pulls out her lucerne hammer.

I do think it's most interesting to play a class with the most skill points--that seems to be the sweet spot. Inquisitor, Ninja, Wizard, Ranger, etc. They have good roles (and rolls) in and out of combat. At least, that's how I feel about it this week. :D

I got into an AP, so I should drop out--I'll have too many games. Good luck, y'all!

Hello--I have been GM'ing a game for a few local friends here in Los Angeles--we just finished Master of the Fallen Fortress. I'd love to add 1-3 more folks to the game; we are down to 3 and need some arcane and divine folks. While we play online, due to busy schedules, we are going to meet from time to time in 'taverns' and the like.

I'm considering starting an AP after this. My GM style is similar to PFS in terms of rules, but less strict. :) If there's anyone out there in L.A. who is in a similar boat--can't get to an actual table, but wouldn't mind gaming remotely with locals and occasionally meeting up--lemme know. Thanks!

And tieflings can't wear full armor because of their tails, too? In this case RAW would be ridiculous.

^ as someone who has sung countertenor, I always approve of male sopranos. Plus, male sopranos are kind of creepy, with castrato-like implications. :D

There are some really flavorful submissions--nice work!

Here's Krin Kusoi, fetchling ninja...I mean, courier.

Stats and Story:

Krin Kusoi
Male fetchling ninja 1 (Pathfinder RPG Bestiary 2 123, Pathfinder RPG Ultimate Combat 13)
CG Medium outsider (native)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +4
AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)
hp 10 (1d8+2)
Fort +2, Ref +7, Will +0
Defensive Abilities shadow blending; Resist cold 5, electricity 5
Speed 30 ft.
Melee wakizashi +5 (1d6/18-20)
Ranged shuriken +5 (1d2)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—disguise self
Str 11, Dex 20, Con 14, Int 10, Wis 10, Cha 12
Base Atk +0; CMB +0; CMD 15
Feats Weapon Finesse
Traits adaptable flatterer, emissary (kaer maga)
Skills Acrobatics +9, Bluff +5 (+6 on Bluff checks and on attack rolls against opponents who are denied their Dexterity bonus to AC against you), Diplomacy +5, Escape Artist +9, Knowledge (local) +5, Knowledge (nature) +2, Knowledge (nobility) +4, Perception +4, Stealth +11; Racial Modifiers +1 Knowledge (local), +1 Knowledge (nature), +2 Stealth
Languages Common
SQ poison use
Combat Gear potion of cure light wounds, acid; Other Gear leather armor, shuriken (20), wakizashi[UC], bedroll, chalk, silk rope (50 ft.), tindertwig (2), 28 gp, 8 sp, 9 cp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white vision only).
Emissary (Kaer Maga) +2 on Diplomacy with aberations, mon. humanoids, undead, giants.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Krin was born on the Shadow Plane, as most kayal are, but his particular band migrated to Varisia when he was very young, winding up in Kaer Maga—as many odd creatures and humanoids do. Krin grew up with parents who worked for the noble houses of Bis; kayal are quite capable at servitude and flattery, and his mother and father did well. Krin himself was more rebellious, and spent much of his time running off to leap and caper from cliffhouse to cliffhouse, using a variety of balconies and parapets as his launching points. He found other kayal to run with, and even some wayang and the occasional half-orc, and formed—not a gang, but something akin to it.

After a run-in on one particularly wild evening with an irate oracular troll, who threw viscera at him, and a talking to from a madam from Ankar-Te, who was backed by formidable undead bouncers, Krin returned home with his metaphorical tail between his legs. After a quiet talk with his parents, he realized that he could both serve the houses and enjoy the scampering in the dark. He and a few friends began a messenger service, first of small things, and then of messages of import, and even made a few connections with the Duskwardens.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Here's Corian Vinithus, an acolyte of Asmodeus inquisitor of Milani.


Corian Vinithus
Male human (Chelaxian) inquisitor (infiltrator) of Milani 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 45, 46)
CG Medium humanoid (human)
Init +1; Senses Perception +10
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5; +1 trait bonus vs. illusion effects, +1 vs. abilities that detect lies or force the truth
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +2 (1d8+2)
Ranged shortbow +1 (1d6/×3)
Special Attacks judgment 1/day
Inquisitor (Infiltrator) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—bless, protection from evil
. . 0 (at will)—detect magic, guidance, light, sift[APG]
. . Domain Liberation
Str 14, Dex 12, Con 13, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Alertness, Strong Comeback[UC]
Traits deft dodger, pattern speaker
Skills Acrobatics -3 (-7 to jump), Bluff +9, Diplomacy +7, Disguise +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +10, Sense Motive +9
Languages Common
SQ forbidden lore, liberation (1 rounds/day), misdirection, necessary lies
Other Gear scale mail, arrows (20), blunt arrows[APG] (20), heavy mace, shortbow, 50 gp
Special Abilities
Forbidden Lore (Ex) May cast spells of alignment opposed to own or deity alignment.
Inquisitor (Infiltrator) Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Misdirection (Lawful Evil) (Sp) When prepare spells choose an alignment to count as for magical detection.
Necessary Lies +1 (Su) Gain bonus to saves vs. abilities detecting lies or forcing truth.
Pattern Speaker Adept as recognizing and resisting patterns in the world.
Strong Comeback Add a +2 bonus on all rerolls

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


A wave of slight unease passes through the crowd as the tall, imposing bald acolyte of Asmodeus enters the building. His scalp shorn and his beard beaded into forked points, he is bedecked in red and black. Some of the patrons recognize him as a particular member of the Infernal Order who frequents certain street corners near the Devil’s Bells, engaging in discussion with slightly nervous citizens, and occasionally quoting from the Disciplines in a ringing voice. He makes his way into the quieter back room where a certain unnamed and unknown group has gathered--none knowing the other, the information received through the most convoluted of messages. As he passes, there are murmurs in his wake. And then he is among you, his unholy mace at his side.

He sits down, hands resting easily on the table, his face unreadable, his piercing green eyes scanning each of you for certain signs. Then a smile crawls across his lips. ”I bid you greetings and blessings from my lady Milani, The Everbloom.” The spell broken, he winks and gestures to the barmaid. ”Just some herbal tea, thank you,” he says politely, ”With attar, if you have it.” He turns back to the rest of the group. ”Hello, hello,” he says with a deep chuckle. ”I suppose some of you know me as Brother Vinithus of the Infernal Order of Asmodeus. Vinithus is indeed my family name, but my faith lies elsewhere. I am--or was--part of the Rose.” His face darkens. ”I have been hiding in plain sight among the Asmodeans for over a year, and I haven’t heard a word from another Milanite in that time. My friends--” he winces and jerks his head to one side, and for a moment you can see the sensitive young man beneath the red and black finery and the devilish beard, ” friends are probably all dead. Or have gone far underground. I dast not search for them; my whereabouts are watched much of the time. Only recently do I have the liberty to move about like I do now.”

He sips at the tea, taking a moment to savor it. ”However, I have news. First, of more dark doings. The Rose is broken or buried. When I did have occasion to ask my friend Juris, he said nothing, merely showing me a silver piece and a picture of a dark bird. Now Juris is gone too, taken by Hellknights, they say. He left me a message, though. ”The Ravens yet fly. Seek the one with a black glove on the right and none on the left.” I think this has to do with the gathering at the park, and that is where I shall go to find this person wearing one glove.”

He looks at you, resolved and steely-faced. ”I’ve been reciting devilish words for a twelvemonth to the point where my tongue tastes like ashes, while my friends disappear left and right. This may our only chance to do something against Thrune. Will you lend your arms?”


Corian Vinithus was born to a mercantile family in Kintargo, to fairly wealthy parents, and grew as most Kintargans did, in a mixture of fear and respect to the various infernal forces around him, but also an eye for the exotic goods brought in from his family’s ships and the various divas and entertainers that made the city glitter with life. Their house, while not the most resplendent, was well furnished, with the requisite Asmodean shrine.

One evening, Corian’s parents roused him from slumber and bade him dress and accompany them to a midnight mass. ”This is a special ceremony, son,” said Cortinus, his father, bending down to pat his son. They walked through quiet streets and loud, and even through darkened alleys and perhaps even through a house or two, until they came to a chamber, perhaps underground. Once the doors were shuttered, a priestess bearing a sword, and another bearing a morning star, began their service. ”We are here to honor The Servitors of Aroden, my friends,” they said in unison. ”Blessed be Iomedae, The Sword and Inheritor, and her sister, Milani, The Ever Blooming.” Corian was amazed and delighted. His parents were secret heretics!

Corian prayed to Iomedae night after night, but dreamed only of roses. ”Milani has found you,” said his mother, concern creasing her face. ”Iomedae is the safer path in this place...but you cannot alter your heart. Child, we shall adjust your studies accordingly.” Corian learned of infernal realms, and the works of Iomedae, Milani, Asmodeus and even Cayden Cailean, but his favorite times were working with the local spymaster Hieronous, who taught him how to discern small details, and speak in a honeyed voice. With a small amount of coin and an intrepid air, Corian was able to find the members of the Rose of Kintargo, who taught him more of the ways of Milani.

When an opportunity to infiltrate the Asmodean Church arose, he immediately volunteered, taking to the role of an Asmodean acolyte like a scrag to water. Rather than shout himself hoarse on the corners, he found himself talking with Kintargans on many a subject, although, granted, it was mainly about Asmodeus. He found traces of another group known as the Silver Ravens, through a student of Hieronous named Juris, with whom he shared many a joking moment. And then the new mayor arrived, and churches burned. Corian, his heart aching, had to publicly celebrate this while mourning inside. He knew his parents were safe...but all communications from the Rose ceased. Then Juris vanished, after disavowing knowing anything of the Rose. Juris’ final message hinted at the Ravens, though, and an address: an inn.

Sighing, Corian walked to the subdeacon’s quarters. ”I have matters to attend to,” he said to the supervising subdeacon. ”May she be pretty, or pretty easy,” said the supervisor with a leer. Corian only winked. I’d love to burn this church down with all of you in it, but Milani help me, that would be evil, he thought. With that, Brother Vinithus strode through the streets of Kintargo, earning the usual slightly fearful greetings, on his way to destiny.

Reason To Protest: Meeting a Contact!

Ok, this has my interest. I'm working on a preacher/infiltrator inquisitor of Milani. It's a really flavorful setting for sneaky priest types--I finally have a good reason to play an inquisitor. :)

Fair points both ways, and if that's a requirement, I can make an alias.

I second that. I like to present a character as a Hero Lab output behind a spoiler, rather than use up an alias that may not get used.

Thinking about whipping up a kayal ninja who is busily forming the Eventide Couriers--a guild of messengers who operate in the shaded parts of town, or at night, or both, using darkvision only. Also available as guides, observers (of a legal nature, of course), and contracting with the Duskwardens at times. Discretion is our watchword! When you need it fast, and you need it this evening, call Eventide Couriers. What you can't see can still help you.

Dotting for interest. Verrrry interesting.

Hmm, I have never played at 20th level. Sounds interesting. A horizon walker/ranger would be pretty good, or a cleric of Abadar with Law and Travel domains...or a planes walker druid...or a tetori...or some sort of wizard with Steward of the Great Beyond...Greater Teleport being a consistent problem with demons.

and also some sorts of unstoppable melee types with Holy Bane weapons.

Beguiling Gift is one way---I'm sure this has been suggested...

I have wondered if one can write it on a scrap of cloth and attach it to a javelin or harpoon. Attack the BBEG, BBEG pulls it out to read it, boom.

Seems a big circumstantial and cheesy though.

Open/Close. It's fun to close the door in the enemy's face, or even better, unleash the snarling beast that they have been experimenting upon.

While Kyra is rad, I got inspired to create a Bad Touch Shaman. She will do well against undead, heal, and also be weird and versatile. Hang on a tic....

As long as that's ok with you, GM. :)

If I say it three times, does it gain the Flaming and Holy properties?

Wow, the HeroLab file is totally different, but that's completely unsurprising, as traits are Core, and the pregens are old. I don't know where one gets new pregens; I inputted Hakon myself and found that Paizo was off on several of his stats. Checked it by hand and with the vaunted Hero Lab. ;)

Ok, she's fixed now.

"We have a door to open--Try that key, Jal, and hurry!"

I'll compare it with the PDF, then, thanks. I bet it's a pregen from the Core days.

Kyra is a pregen built into HeroLab; easy peasy. She's my height, weight, and strength IRL! She doesn't come with Traits, though. Play without Traits for her? I dunno what one can/should do.

I can play Kyra. I got inspired to stat up a kitsune dirge bard, but they aren't helpful against undead at Lvl 1. At Level 2, they are amazing!

I think you just need the Fly skill to do maneuvers while flying, like hovering. Maybe we need a chart!

I have an archer cleric with 0 XP, not the greatest channeler, but otherwise, I'm outta characters. Oh, and I'd have to switch her to Classic (nbd).

Rolling at the table in order is a terrible idea. Give the DM feedback.

Oh, if someone wanted to deal with a 10'x10' object in a dungeon just to get the Fly skill, I'd allow it. Or spend the money and leave it elsewhere. They get the Fly skill, as they've learned to glide, or hang glide, or whatever. That's a lot of stuff to lug around or a lot of gold to burn at level 1, just to put a point in Fly.

I'm gonna resurrect this thread, because I realized that tons of Guides, Hero Lab, and character sheets have this incorrect, and players have been taking the Fly skill from level 1. You can only do that if you're a Strix. Let's see when folks can take the Fly skill. (Note that this is NOT comprehensive, I'm just skimming)

Alchemist Level 5 with Fly orLevel 6 with Wings Discovery
Barbarian - Level 10 with Dragon Totem Wings.
Bard - no fly spells.
Cleric - Level 5 with Travel Domain.
Druid - Level 4 (wildshape) or Level 2 Sky Druid.
Oracle - Level 7 Flame Oracle with Wings of Flame, Level 10 Lure of the Heavens, more.
Shaman - Level 5 with Flight Hex, Level 10 Lure of the Heavens, etc etc
Sorcerer - Level 5, if they know the spell.
Witch - Level 5, if they know the spell, or Flight Hex
Wizard - Level 5, if they know the spell.

I'm sure there are more options (Aasimar, Kobold, Sylph feats/traits etc etc), but those are the ones off the top of my head. Now go fix all those Guides! :D I'm gonna mention this to Wolf Lair! :D

Ranger needs Food. Baldy.

Nice--I don't think I'll get to a Con anytime soon, Seth, but that's rad. I dig sky druids as well, but I think non-PFS ones are the way to go for me. And I like Kamaloo and Serpent's Skull (I've done the first battle like 3 times now, so I'd better love it.)

Hey Kamaloo! I'Daiin's player here. I got a little way into Serpent's Skull with a few folks before it fizzled--and we tried recruiting GM after GM, but it never came to pass. I would love to go with a sneaky stowaway Sylph Sky Druid in this AP, if you have room. :)

M1k31 wrote:
darth_borehd wrote:
Axolotl wrote:

An Unlikely Hero class. Bumbling, but with great luck and a few talents, and a talking magical familiar. A small pool of hero points so the class can go to full BAB, or re roll a skill check.

Joxer the mighty, he's very tidy. . .
would they get critical failures treated like a super critical that also blows up in their face?.... with traits that increase their crit failure chance? I would love to see the "this is why we can't give you nice things" type of character... made so that at high levels he kind of plays like a nice fighter... but "O s!%# he just killed the BBE by himself but he's bleeding on the ground naked... maybe we should revive him..."

Some wild luck/unluck talents would be fun; everyone likes stories of crits and misses, right?

UnArcaneElection wrote:
Axolotl wrote:

{. . .

A SAD Dex character, like a mobile dancing debuff character. Maybe one with trance powers, akin to Rage. An Ekstasist.
{. . .}

I know what these terms are supposed to mean, but now I'e got this image stuck in my head of a crying dancer deuffing enemies in the course of a creepy tantrum . . . .

I suppose that would be Harley Quinn on a bad day, no?

I don't understand why there needs to be a disclaimer stating "some people have confused this with actual Paizo products," but ok! I can't imagine someone going "but Neceros' Modified Spreadsheet says this is legit!" This actually speaks to HeroLab in a way, as everyone knows it's more accurate than anything else, with all due respect to other (free, ambitious) products.

When I think about the number of Paizo players who totally mess up their players--think of every beginner making an eidolon with the incorrect stats--and there is no disclaimer on Paizo products that goes "by the way, some players will eff up their stats, so please double check!"...well, anyhow, I see no need for a disclaimer from either company, but I suppose that's just me. I get that it's annoying for some GM's, but I'd rather deal with those players than place the blame back on HeroLab.

I've submitted bug reports to Wolf Lair, by the way. The shaman archetypes were messed up and you could stack all of them. Totally incorrect! They fixed 'em, though!

Hakon is a 22 point buy by HeroLab and by my own mental arithmetic. He's missing one skill point, though! :P

I'll fit him to the printed page, and add the feat and Guidance and whatnot.

Has anyone made a decent Internal Alchemist? It's intriguing, but I could never figure out how to make it work as a non monk gestalt.

Does Paizo need to issue a disclaimer that their rules are inconsistent, or that the traits from People of The North are overpowered?

Do these HeroLab abusers really exist, or are they made of straw? :D You seem awfully grumpy about nothing.

I just started up an iconic in HL, and Paizo was wrong, not HL. Does Paizo need to issue a disclaimer about their iconics' stats?

A Herbalist--healer, druid, alchemist, poison user type. Somewhat covered by other classes...

a full caster bard. A spell singer. The idea of strumming an instrument while in melee always seemed odd to me. Bards could curse people and do some wild magic.

A SAD Dex character, like a mobile dancing debuff character. Maybe one with trance powers, akin to Rage. An Ekstasist.

A Jester class sounds great as well.

An Unlikely Hero class. Bumbling, but with great luck and a few talents, and a talking magical familiar. A small pool of hero points so the class can go to full BAB, or re roll a skill check.

Huh, I use HeroLab and find errors in other people's sheets not done in HeroLab. I do also check by hand at times.

(Hakon can choose, apparently)

Laboriously adding Hakon into Hero Lab. There are all kinds of wee errors--Skalds don't get Guidance, he has 1 extra Feat, his stats are off. Should I go with Hakon as printed, or adjust to correct?

Also, he has the worst Rage Power ever: Superstition. The ENTIRE PARTY will not be able to be buffed or healed while in combat. I'm baffled and amazed. Can people elect to not be affected? o.0

1 to 50 of 465 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.