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Ramoska Arkminos

Axolotl's page

Pathfinder Society Member. 391 posts (5,598 including aliases). No reviews. No lists. No wishlists. 6 Pathfinder Society characters. 18 aliases.


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"Ooh," says Xoricon, picking up the whip. He picks up the arrows as well.

"Ekkie, who were they?" he says to the bulge in the backpack.


1 person marked this as a favorite.

And a raccoon once startled me by peering at me upside down, inches from my face, while hanging off my roof.

I may have yelled. Not really a war cry.


You may have to work, but you can have dinner with friends. Go out after work and be social, even if it's just tea/coffee.


Sounds like another game from another company, which I don't play. (hint: involves cards)

No thanks.


I started with First Ed. AD&D (eff D&D!), but then I took a…oh, 22 year break after high school.
I was never at a table with any sort of game mastery. We were kids! (this would be from about age 7 to 17.)

I'm just glad that friends pointed me towards Pathfinder.

I don't count myself as a grognard in any way, as my thinking has never been set in stone, nor did I have any truly rad mechanical game experience from my youth (see above) (yes, used the word 'rad')…so I feel like I finally learned how to play by the rules just a few years ago.

But I do have Dragon #48! 1st Edition Gamma World! Old Ral Partha figurines!


Sorcerers are totally fun; don't let the talk of wizards being supreme get you down. There are non-melee oracle options as well. Cha is great for PFS, as you'll be using Diplomacy aplenty.


Arachnofiend wrote:
At least in a place like the Worldwound the people you couldn't trust yesterday are going to be the same people tomorrow.

Isn't there a risk they would be all…demonically warped, or something?


bottom of the Pit of Gormuz.

I'd totally go to Nidal. Pangolais sounds nice. All quiet and dark. Well, maybe the occasional sound of someone being flayed alive.


Interesting. I would agree with Nefreet, but the fact that Color Spray has no limit on the number of creatures it can affect, I'm not so sure.


Funny, the only groups I can think of that practice polygamy and pedophilia are extremely fundamentalist religious groups, e.g., the FLDS. If you can't see that the slippery slope argument is specious and obnoxious, I am sorry.

Anyhow, religious rights end where the civil rights of others begin. Full stop. You can't beat a child or shoot a person in the head and go "hey, it's my religious right to do so!" Laws are limited in scope by the purview of other laws.


I am not a lawyer (not even a rules lawyer). Well, then I suppose a TST shop could prevent heterosexuals from patronage…but that's enough theorycraft for today.


Huh--I have a 0 XP Cleric of Erastil, one that can de-fatigue rager types and give ranged attacks a boost (and can do ranged attacks decently herself). Count me as interested.


1 person marked this as a favorite.

Oh, speaking of Baphomet, I'm wondering if The Satanic Temple* will create a storefront in Indiana now, and only allow gays and nonreligious folk to patronize.

TOZ--pinky swear promise. I took a picture of Graboid leavings in my front yard. I mean, it could have been ants or earthworms, but really, Graboids make the most sense.

*-not really Satanists, but hilarious nonetheless.


3 people marked this as a favorite.

Before this story broke, I was so out of it, I thought GenCon was still in Lake Geneva, WI.

Graboids have moved to California, by the way.


Did Divinitus just tell us to synthesize our own drugs? o.0

Who's worked in a lab here? -raises hand-

Even making pharmaceutical grade aspirin to the proper dose isn't trivial. I don't have the lab equipment laying about. The common citizen certainly doesn't. Great smoking FSM. Cannot tell if trolling…Poe's Law in full effect.


Well, there is the governor's track record:

Mike Pence Against Gay Marriage

And the fact that he seeks to change this on the state level and then supports this bill…that isn't too hard, dot-connecting-wise.


GM Fuzzfoot wrote:

For instance, I am ready to open a new game(s), so I have a signup sheet here: Click here

I am going to run 2 games for the Wounded Wisp (levels 1-5), one Core and one Original Play. Feel free to sign up on whichever you prefer. First 6 spots will get in, and there are two Waitlist spots in case someone becomes unavailable between now and when we start (which won't be for a week or so). Some others do large lists and then lottery for who gets in. I thought I would try this approach first.

Hey GM Fuzzfoot, any chance you can get your sign-up listed up at the top with the rest of the GMs? I don't know which gods you have to appease in order to do that, but it could be helpful.


The trait Rough & Ready plus Profession (Chef), and you have yourself a Flynn Rider-bashing frying pan.


Ha, I added Young Monster. :D Fixing it.


bah, I blame Hero Lab. I may have to build a custom race...


Yes, I adjusted those, I think, but STR for Young is still -4. Kwellin is a Rock Gnome.


Ah, I need to add one more trait! Decisions, decisions...


Ok, not much of a backstory, but I have my weakling Gnome Expert who will become a Dirge Bard after leveling up. Young + Gnome = Weak! I took Seeker of Knowledge and need to make Darkvision show up somehow.

Kwellin Glimmershade:

Kwellin Glimmershade
Male young gnome expert 1 (Pathfinder RPG Bestiary)
NG Tiny humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+1 armor, +2 Dex, +2 size)
hp 8 (1d8)
Fort +0, Ref +2, Will +2; +2 vs. illusions
--------------------
Offense
--------------------
Speed 20 ft.
Melee light mace +4 (1d3-2)
Ranged heavy crossbow +4 (1d6/19-20)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 6, Dex 14, Con 11, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 8
Feats Prodigy[UM], Weapon Finesse
Traits - custom trait -
Skills Acrobatics +2 (-2 to jump), Bluff +9, Diplomacy +9, Knowledge (religion) +9, Linguistics +7, Perception +6, Perform (keyboard instruments) +10, Perform (percussion instruments) +10; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Gnome, Infernal, Sylvan
Other Gear leather armor, crossbow bolts (20), heavy crossbow, light mace, Percussion, 21 gp, 5 sp
--------------------
Special Abilities
--------------------
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prodigy (Perform [keyboard instruments], Perform [percussion instruments]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
--------------------
DescriptionKwellin possesses unsettling red eyes in a flecked gray face topped with a shock of green and black hair. He is usually poring over a book of Draconic lore, fidgeting with his spirit bells, or fussing over a scrap of parchment related to the gods and the undead. When not nose-deep in a book, he is usually pestering Carlissa Nozzledazzle for more lessons—and then running off to ask Hugnir about the hungry dead.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


So that would mean starting as an Expert, I reckon?


Thinking more about a Gnome Dirge Bard with Fell Magic. Duergars are all grim and stuff! :D


I still need some time to think about a character. I know it will be a face character as I like Cha characters, but… Sylvan Sorcerer, Heavens Oracle, Vanilla Summoner, or Dirge Bard…lots to think about. I'm also open to ideas!


I may be totally alone in this, but I would like to see a d6 9 level bard. I've never really believed the bard performance mechanic, and miss the concept of bards from legends as being great healers and enchanters--not melee'ers.


Considering a gnome summoner or sorcerer--that's just a starter idea. The professors are all quite interesting.


neat.


Dot!


Very Grimtooth, that trap.


I'm Hiding--I generally look to see when a GM posts about a game recruitment starting, in one of these threads, usually Gameplay. I also peruse the sheets from time to time. One gets a feel for who is busy and who isn't by their current rosters. This may be repeat info for you by now. :) Cheers!


That's no monk.


Halfling Rogue! Or rather, a Burglar!


Combine the last two posts and you have Ooze Girls. :p

Which reminds me--Cave Druid builds are neat. If only there were a ruling on blindsight.


Randarak wrote:

My wife joined my RPG group back in 2000 because she got tired of being an "RPG widow". She hasn't looked back since. It probably helped that she knew everyone in the gaming group already, and so they all knew how to behave around her.

In my own experience (over three decades), female players are still few and far between. Every group I have been regularly associated with over the years has been male dominated (meaning one or no women at all), and not really by choice.

The women that were asked to participate who we thought might find it enjoyable, 99% of the time they didn't have an interest, whether that was because of the existing gaming stigma at the time, or just that their imaginations didn't steer in the particular direction of RPGs.

Never stopped trying though. Fresh minds and new blood help enrich the experience. I'm hoping once my daughter is old enough, my wife and I can make her one of us.

"...one of us...one of us...one of us..."

There's something interesting in this experience you note: that most women who were invited to play lost interest as they weren't as interested in RPG's, period. That makes me wonder if RPG's are not necessarily the entry point of interest that matters, but an early interest in science fiction, fantasy, and gaming in general. I don't know any statistics offhand, but I would imagine that fewer women take an interest in these areas at an early age, probably due to societal/familiar pressure away from them and towards other things.

Of course, I'm busy telling my preschool daughter stories about dragons and mythology, and she has a (carefully monitored, plastic) sword. Fate: Accelerated may appear on the family table in the future!


Ok, that's truly creepy.

I would say that pragmatically speaking, you won't want the PCs to take on all 100. Some will be mooks, leading to some sort of leaders (why wouldn't one grab power and kill a few people to reserve the rings as a boon, or just as control) as bosses at the end.

Great idea. Creepypasta. Well, not exactly pasta. o.0


Could you synergize this with the Rock Throwing Stone Oracle ability? :)


Congratulations, all!


I recommend this!

Doomed Hero's Guide to PBP


That's fascinating. Might have to buy myself an Axemas present. I'm interested. :)


...and Shawruu and Aruu are not related! I love seeing all the neat Druid types in this thread, among everything else.


DM Tarfugal, I see you are deluged with a storm of characters....it's truly snowballing...and yet, here's a submission. I promise not to flake. :D

I have no idea where this character idea came from, but here he is...Sunder...Sunder...SunderCat!

Shawruu the Sniffer, Catfolk Arcane Bloodrager:

Shawruu
Male catfolk bloodrager 1 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Advanced Race Guide 90)
CG Medium humanoid (catfolk)
Init +1; Senses scent; Perception +6
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +0
--------------------
Offense
--------------------
Speed 40 ft., climb 20 ft.
Melee armor spikes +4 (1d6+3) or
. . cestus +4 (1d4+3/19-20) or
. . lucerne hammer +4 (1d12+4)
Ranged sling +2 (1d4+3)
Special Attacks bloodrage (6 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +4 (+5 sunder); CMD 15 (16 vs. bull rush, 16 vs. overrun)
Feats Power Attack
Traits armor expert, blood of giants
Skills Acrobatics +5 (+9 to jump), Climb +15, Perception +6, Stealth +3, Survival +6; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat's luck, disruptive bloodrage, fast movement
Other Gear armor spikes studded leather, cestus, lucerne hammer, sling, sling bullets (10), 54 gp, 9 sp
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climbing (20 feet) You have a Climb speed.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
--------------------
Appearance and Personality A rather tall, bulky, grey furred catfolk stands jauntily, gripping a long hammer designed for smashing those far armored than he. Though he is not heavily furred, something about him speaks of northern ancestry—the ruff at the neck, the ears smaller and rounder. His pronounced nose looks less feline than most of his folk. ”Oh, hello. I’m Shawruu, also known as the Sniffer. One day, I’ll be known as the Sunderer!” He grins, showing fine canines.

Background
”Shawruu, you have passed the test of the Leopard’s Tooth, my son,” said the chieftain proudly. The young catfolk sat among the tribal council in the warm Garundi night, awaiting the next words, which traditionally elevated the youths to warriors within the tribe. ”And I have news for you.” ”News?” said Shawruu, wonderingly. ”Yes, your mother—“ one of the the council hissed quietly; his father, annoyed at the thought, ”—your mother, as you know, was of the North, and wandered far from this place. You are to follow in her footsteps. There is a blood sign that is calling you; there is a place that has need of breaking of spells. You will gather with others, people not of our kind. The Old One has seen this in her dreams.”

Shawruu bowed, knowing not to question the will of the council. ”It shall be, by your words,” he said. ”But I’m still taking Armor-Breaker. I earned it,” he said with a smile, indicating the long hammer used in his duels.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


All of these opinions are my own! However...

For players, the converse is true: check to see if the GM has shelved their campaigns. Some GMs flake.

Also, this may be personal, anecdotal experience, but it appears that homebrew campaigns tend to die more often. This could be due to GMs getting a great idea but not fleshing it out entirely, and not being able to keep up with the work of generating scenes, etc. There are in all likelihood notable exceptions to the rule, which would be some sort of homebrew that has been meticulously planned--not just some race and setting ideas, but an actual module. I think I have seen those on the boards, but haven't played in any, so again, my experience is anecdotal.

I am wary of excessively large parties (more than 6) or recruitment where the GM just says "sure, you're in," without scrutinizing player sheets. The exception of course being PFS, where they are already assumed to be legal sheets anyhow.

Thirding or fourthing the sentiment that checking others' post quality and quantity is really a great idea. GMs tend to be pretty articulate on here, but one can run into players who either don't role-play fantastically or just aren't around enough to feel like a part of the game.

Finally, life happens. The most dedicated players and GMs can poof due to real life stuff.


I would love to do either Crypt or Godsmouth; I have run through both with an excellent GM, but would not metagame, I promise. I have three PFS characters who have just gone through Game Day; based on the folks listed, and because she's awesome, I would probably submit my half-orc bloodrager Lvl 1.


Dotting! I have three characters that have gone through a scenario for Game Day, so I'll pop them up for more ASAP.


Ranger gives you combat and some skills, and is good in a natural setting.


As someone who is enjoying their Abyssal Bloodrager quite a bit…I went Rageshaper for more damage, didn't get Toothy, but did get Indomitable Faith and Sacred Tattoo to boost saves, especially Will. Later on, I will have to get ye olde agile mithral breastplate, jingasa, ioun stone etc to boost AC--damage should be fiiiine. That's a more conservative build, but you don't want your bloodrage to be interrupted by pesky things like dying.


Congratulations, all!

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