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Ramoska Arkminos

Axolotl's page

282 posts (4,017 including aliases). No reviews. No lists. No wishlists. 14 aliases.


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The aforementioned wabbit was statted in Dragon #48 1/2...an April Fools' edition.

I'm pretty sure I shouldn't post a link to a PDF of that magazine. But sweet Aroden's cheeks, I realized I own this issue. :D (Yay--I am old, but also cool.)

Oh, something about toons? I wouldn't use it, but whatever works in your game.


You know, I think I'm going to embrace the Buffer role 100% and switch Rel's domains to Good and Luck. (Air electrical resistance + aasimar electrical resistance doesn't stack, either, and the domain spells of Agathion, upon second glance, are meh.)

Plus, Bit Of Luck...is that illegal to use at a gambling table? ;) If it's in the name of Good? :D Could create a new spin on why he's in town!


Leinathan wrote:


Does your character like adventuring? If so, why? If not, why? That is so say, is it something they feel that have to do, or something they want? If it's something they have to do, why do they do it? If it's something they want, why do they want it more than other things?

Relverest considers his primary duties to spreading art and love for the greater good--he tries to keep these motivations to himself at times, realizing they may sound flippant to the casual observer, but his idealism bubbles up frequently. As such, he hasn't adventured per se, primarily acting as a musician and healer in the towns he has been in, and has rarely raised his glaive, usually to break up a fight. When he has done so, though, he brings the same devotion to Good that he does to everything else. When he arrived in Riddleport, the blot of darkness caught his eye, and while looking to serve the arts is a primary motivator, he has made a mental note to investigate the source of the darkness, and if that means getting his glaive bloody, so be it.


Leinathan, good luck in choosing the players! Great bunch of submissions.

I agree that two elven dancers are an interesting bit of synergy. Rel is a mere cleric with a love of the violin, but all followers of Shelyn are afficionados of the true masters of the arts.

It seems reasonable that Relverest would run into Tia in a way something like this:

Spoiler:

Just days after arriving in Riddleport, enjoying the street art and dodging refuse, some in sessile heaps and some flung directly at him, Relverest spotted another cleric of Shelyn in the foggy distance. 'The art in me honors the art in y...' he began, then stopped, realizing this was not a fellow acolyte, but a somewhat disgruntled, looming elven woman, her glaive strapped to her back in a rather martial fashion. 'Begging your pardon, good Lady; I mistook you for one of my faith. May I ask, how did you come by that glaive?'

The aasimar's politesse and clear-eyed kindness were a welcome relief to Tia, who had disliked the city enough on her first visit, and was in a foul mood at having been ordered to return. They fell into conversation easily. 'I must speak with one of your kinswomen, one Lluvia. Perhaps you know of her? I'm headed there now.'


This is starting to sound like a musical group, seeing as you also have dancers of various varieties to choose from, Leinathan. :)


Perhaps Rel came down from Sandpoint with Shayliss? He is wise enough to know he isn't a real bard, but he does love to make music. Come on, Shayliss, they pay better, and no goblins! Oh, and there's also this blot of darkness...


Leinathan: Relverest, like many an aasimar, has heritage that skipped a few generations. His Korvosan parents, being somewhat Chelaxian in viewpoint, failed to appreciate it. :)

Here's a possible Lluvia-Rel link in the form of a letter, and a motivation to head to Riddleport.

Letter:

"Honored Relverest,

I write to you from beneath a spreading darkness in the sky. I am not certain if the news has spread to Sandpoint or whatever small town you find yourself in at the moment--I've sent out several messengers--but I assure you, the region of starless sky, something coal-black and not natural, truly requires further attention. As you follow Shelyn, I felt that a manifestation that could be related to her estranged brother, whose name I shall not mention here, could warrant your visit.

I shall be frank, dear Rel. I know that you pine for a larger city. Please stop your wasting away in the wee hamlets and come to a place where you can spread art and light. Riddleport is...a jumble...but there is great opportunity to build something here, in this freewheeling bustle. You know far better than I how much song comes out of chaos and discarded things. Heed my letter; I know several places of lodging, and there is a tournament that requires troubadours...and they pay better than Sandpoint, my friend. Come, help me solve a few mysteries and play your violin for these wild folk.

Send messages to the Savored Sting--they will be received warmly.

--Lluvia


Here is Relverest Danarin, Cleric of Shelyn. Someone has to heal the sick and look pretty besides.

Relverest:

Relverest Danarin
Male Aasimar Cleric of Shelyn 1
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort +2, Ref +1, Will +6
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus +1 (1d4+1/19-20) and
. . glaive +1 (1d10+1/×3)
Special Attacks channel positive energy 6/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +7)
. . 7/day—lightning arc (1d6 electricity), touch of good
Aasimar Spell-Like Abilities (CL 1st; concentration +6)
. . 1/day—daylight
Cleric Spells Prepared (CL 1st; concentration +7):
1st—bless, bless water (DC 15), shield of faith [D]
0 (at will)—detect magic, light, read magic
[D] Domain spell; Domains Agathion (Good), Air, Good
--------------------
Statistics
--------------------
Str 13, Dex 12, Con 10, Int 10, Wis 18, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling
Traits focused mind, looking for work
Skills Diplomacy +9, Perception +6, Perform (string instruments) +4, Spellcraft +4; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ aura, domains (agathion [good], air)
Other Gear lamellar (leather) armor, cestus, glaive, Violin, 72 gp
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (6/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Agathion (Good)) Associated Domain: Good.
Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Focused Mind +2 to Concentration checks
Lightning Arc (1d6 electricity) (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 Electricity damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
--------------------
The crowd parts like a crashing wave at the raised platform, where a youth whose mere presence seems to brighten the air stands sprightly with a fiddle tucked under his chin. "Good Lords and Ladies, I greet you and wish you excellent fortune! The Tournament shall begin in due course, so, if you would, please refrain from pushing, shoving, and stabbing! All will get their turn to try their skill and luck at The Gold Goblin! In due course, please have your vouchers ready--that's it, kind sir, that one you're waving at me--and do remember, our troubadours are here to help you hone your luck, so tip us often and tip us well! Enjoy a beer or five!" He plays a merry tune on the fiddle, bows, and returns to the darkness of the preparing tournament, his green eyes merrily flashing in the shadows of the gambling house. ...at least, that's how I imagine the job will go, thinks Rel, smiling at the thought.

Relverest is from Korvosa, and by all the gods, he is rather pleased to be gone from there! Life was not particularly easy for an angelic boy born to commoners; too many Asmodeans and Hellknights made his childhood a series of rough scrapes. Throughout these misadventures, he remained a smiling cherub, to the frustration of his tormentors. His parents were of little help; they had no idea where his celestial heritage had come from, resented it, and when he didn't agree to the idea of using his skills for robbery or other exploitation, kicked him out to the streets.

As he trotted through the streets, attempting to be unobtrusive, he heard the sweet sound of music, and was drawn to the Temple of Shelyn. There, the clerics took him in, and in time he took the vows of a Shelynite; a devotion to music, practice with the glaive, and honoring love, art, and beauty. All was not well in temple life either, though, and Rel found that the human acolytes resented his eternally youthful, optimistic aura; the constant political squabbling wasn't to his liking either. Leaving the city at last after his acolyteship in the Temple, he sought to worship Shelyn in his own way; bringing art, music, and kind words to villages throughout Varisia, especially to those others found to be unworthy due to poverty or vice. After a year or two in Riddleport, he has had some setbacks; clerics of Cayden Callean resemble drunken louts at times, and resent a healer in their territory, so he has been trying his hand at troubadour and crier, with some success.

Description: Relverest is strikingly handsome, with long blonde hair and green eyes that glint like emeralds. He is a tremendous optimist and art afficionado, and enjoys the company of other musicians and artists. After the rough treatment by Hellknights he received in Korvosa, the jibes he gets for being a "pretty boy" in Riddleport roll off his back with a laugh and a wave. He is will not back down from a fight, however, and his glaive is sharp. Very little will make him angry or hurt, save for insult or potential injury to his violin.

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I daresay he and Lluvia would have plenty to talk about.


I'll whip up the cleric tonight!


Hey Leinathan, is there a need for a cleric? Considering that instead. Aasimar Shelynite.


Dotting for interest, Leinathan! I am considering whipping up an aasimar paladin, sent to Riddleport to scout for fiends.


Last time I spent money on an RPG was in high school; probably CoC or Stormbringer. And the last time I spent money on That Game was probably for Unearthed Arcana. So...long hiatus.

My friends encouraged me to check out Pathfinder; I loved it from the get-go (had similar questions about Golarion as Dustin Ashe, then embraced it wholeheartedly), and I've been buying stuff and playing with renewed vigor ever since.


Cao Phen, good points. The wording on Rock Throwing is that one can throw a rock UP TO two sizes smaller than one's size, so I see the point on the rocks being smaller.


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I noticed that intriguing Rock Throwing skill when looking through an Oracle guide--I think it was mentioned in a DPR thread. The question remains: where is one going to get all those rocks? They are the size of a housecat, as mentioned, and they aren't necessarily laying around in every area. I'm not sure one could flurry with them (one in each hand, ready to go?). Rock with Returning Quality? There are still some...er...rough edges to this plan.


Excellent game, Neb! Bury Garuneh in a gently swaying mangrove forest, my friends, where he can feed the trees and the seas.

Not sure what I'll do. I have a lot of PbP games and am going to try GM'ing a tabletop game, so I probably won't go out for recruitment for a bit. Lemme know.


But--cake!


Hey, I found a bug--the link for Knock in the Chime of Opening entry actually links to Keen Edge.


Yes...I am considering writing up a campaign setting...for Pathfinder, of course. I have to find other people to team up with to make this happen.


HP: 1d12 ⇒ 10

I'Daiin laughs at damage! I'Daiin eats your spells and spits them on the ground! I'Daiin drinks all the ale and pays with Bergi's money.


...and thus, it's better to make the barbarian Fly, and carry the wizard? Can you cast Fly on a horse? :D


..does this mean that weak characters can't carry as much when they fly? Seems a bit odd.


I'm not sure I can narrow it down. Let's see.

Depeche Mode
Jeff Buckley
Led Zeppelin
The Beatles
Nine Inch Nails
Altai Kai
Miles Davis
Sigur Ros
Lou Reed
Tom Waits
Fleet Foxes

...this list is impossible! I need 50 slots.


"Seren, I see your point--to ward off not necessarily the maddened throng, but specific players who may want to abduct Trinia, or worse. Nevertheless, drawing them out will alert them to the fact that the game is afoot, and if we just leave after disguising her, and then meet the Marshall at a neutral locale, they shouldn't be any wiser. Whoever they are."


Hm, 10 5/6 years to go! (for my son. Not that my daughter won't also be suckered into playing.)


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Hi from California--as soon as the 9th Circuit Court dismisses Prop 8 entirely, gay marriage licenses will be issued. I am very happy for my friends--one already proposed to the love of his life. :)


indeed!


Dr. McNinja's occasional partner, Axe Cop, also has relevance.


Kryzbyn wrote:
The 8th Dwarf wrote:

I am an atheist and i think what the pope says is very important, it effects the lives of millions who are of his faith directly and millions who don't indirectly.

If the Pope just said yes to condoms for catholics, Millions of lives would be saved, through disease prevention and the limiting of over population.

I see your point.

However, I know a lot more Catholics than not that have used condoms.

We would prefer a Papal erratum where the Catholic rules RAW are amended to the RAI reality of Catholics and others.


Klaus van der Kroft wrote:
cannon fodder wrote:
I guess us gays are still in line for Hell, no matter how much good we do. Oh, well.
Well, if it helps to clear anything, the Catholic Church does not consider the homosexual orientation itself a sin.

It considers any homosexual act to be a sin. And right there, as an atheist and a humanist, I respectfully but strongly disagree.

I do think the current Pope's words mean progress in some arenas. He has said some very condemning things about gays.


I'm happy with Pathfinder and enjoy all the characters I have made and played...although I am also going to happily multiclass my monk after happily attempting to go full monk. :)


por su información


This will get shut down, mis amigos. The boards are English only. -Ajolote


I used Neceros' sheet, then PCGen, then Hero Lab. I love Hero Lab and never looked back. You can build up your purchases over time.


This is fantastic. Thank you for pursuing this and notifying everyone, Master Arminas.


gulp! time to make an avatar! :D


Holy macarena. Or Holly macarena as the case may be.

I would not be able to do CoT, as I am in the second module in a different PbP, regrettably. If that is a deciding factor, I totally understand (not to mention that Clow is rather kick-ass).


Excluding Oracles, yes? I'd say that Shadassa would honor Gozreh culturally and Sarenrae due to her curse. And that is a dang good Dhampir cleric there.


That's a lot of paladins. :D (Although I don't think it would be overkill in this case.)

I suggest to whomever gets picked that characters be co-optimized, or synergized, in terms of gear, skills, spells, etc, once the group is complete. Oh, and cool, a rogue!


We need a skill monkey, or maybe a clever ranger. Er, the party to be chosen does.

And a Rod of Utility. (And ten foot poles.)

Gralamin---dang, now that's a wizard.


It's all legit, Leinathan--Oracle of Flames with Cinder Dance gets +10', and Fleet gets +5'. Add Strongtail and yes, 30' land speed.


Ok, how about a Mermaid Oracle of Fire? She would be a healer, buffer, and at times, a blaster. :)

Shadassa Nal'p:

Shadassa Nal'p #2
Female Merfolk Oracle 9
NG Medium Humanoid (aquatic)
Init +4; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 18 (+5 armor, +1 shield, +3 Dex, +2 natural)
hp 67 (9d8+27)
Fort +6, Ref +6, Will +6
Resist oracle's curses (tongues [ignan, aquan]), fire 10
--------------------
Offense
--------------------
Speed 30 ft., swimming (30 feet)
Melee Masterwork Morningstar +8/+3 (1d8+1/x2)
Ranged +1 Bane Underwater light crossbow +10/+5 (1d8+1+2d6 vs. /19-20/x2)
Oracle Spells Known (CL 9):
4 (5/day) Cure Critical Wounds, Summon Monster IV, Wall of Fire, Repel Vermin
3 (7/day) Remove Disease, Cure Serious Wounds, Fireball (DC 19), Create Food and Water, Remove Curse
2 (8/day) Consecrate, Restoration, Lesser, Resist Energy, Cure Moderate Wounds, Protection from Evil, Communal, Delay Disease
1 (8/day) Bless Water (DC 17), Divine Favor, Remove Fear, Hide from Undead (DC 17), Burning Hands (DC 17), Obscuring Mist, Cure Light Wounds
0 (at will) Create Water, Read Magic, Detect Magic, Mending, Guidance, Detect Poison, Purify Food and Drink (DC 16), Spark (DC 16)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 16, Int 10, Wis 11, Cha 22
Base Atk +6; CMB +7; CMD 20 (can't be Tripped)
Feats Extra Revelation, Fleet, Nimble Moves, Opening Volley, Spell Penetration, Warrior Priest
Traits Armor Expert, Classically Schooled
Skills Diplomacy +18, Intimidate +18, Knowledge (religion) +12, Perception +9, Spellcraft +13, Swim +9
Languages Aklo, Aquan, Common, Ignan
SQ amphibious, mysteries (flame), revelations (cinder dance, gaze of flames [clairvoyance 90'] [9 rounds/day], molten skin, wings of fire [60', average] [9 minutes/day])
Combat Gear Reach metamagic rod (lesser) (3/day), Runestone of power (2nd level) (1/day), Scroll of Make Whole (x2) (CL 7), Scroll of Remove Paralysis (x3), Selective metamagic rod (3/day), Wand of summon monster II; Other Gear +2 Studded leather armor, Mithral Buckler, +1 Bane Underwater light crossbow, Masterwork Morningstar, Headband of alluring charisma +2, Ioun torch, 695 GP
--------------------
Special Abilities
--------------------
Amphibious (Ex) You can survive indefinitely on land.
Armor Expert -1 Armor check penalty.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Gaze of Flames (Clairvoyance 90') (9 rounds/day) (Su) See through fire, fog, and smoke, or use a flame within 90' for clairvoyance.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Scroll of Make Whole (x2) (CL 7) Add this item to create a scroll with spells on it.
Scroll of Remove Paralysis (x3) Add this item to create a scroll with spells on it.
Swimming (30 feet) You have a Swim speed.
Tongues (Ignan, Aquan) You can only understand and speak two languages in combat.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
--------------------
Description
Shadassa Nal'p is a sea creature dipped in fire. The otherworldliness of her compelling personality and beauty belie the fierce loyalty and the curse that grips her in the heat of battle. Her hair is the red of burning metal and her eyes are pools of fire. A tail able to convey her through water and upon land alike merges with her human torso. Shadassa is haunted by the deaths of her long time adventuring companions. She is equally content to gently nurture the sick, command a diplomatic situation, or unleash unforgiving gouts of flame.

Background
"By Gyronna's wrath, you'll pay with one more child--your own," gasped the priestess as her lifeblood leaked out of her from the grievous wounds dealt by the merfolk ranger. Niwraysse did not think much of the curse at the time; she was too busy rescuing children of Outsea stolen by the Gyronna cultists. Some years later, though, when she bore her first child, she learned the truth of those dying words. Shadassa was born with the coloration of fire, and worse, spoke the tongue of the fire elementals when in great distress. The many arcanists and priests of Outsea could not remove the curse, but they were able to redirect it, giving Shadassa the gift of controlling fire and flame. A curiosity within the already curious community, she studied with these arcanists as a child, and then, too soon, set out into the world on her own, feeling somewhat like a self-imposed exile from a place of exiles.

The oracle soon found herself adventuring with Seldren, a hard-bitten fighter, and Corvilien, an elven mage, throughout the River Kingdoms and beyond, making a name for themselves as rescuers, liberators, and general heroes-for-hire. This all came to a sudden brutal end in the dark forest of Nidal. They had been chasing a cabal of undead who operated a network stretching up to Ustalav, and upon reaching Nidal, found themselves outgunned and outnumbered. As Seldren and Corvilien perished under the fangs of vampires, Shadassa had to incinerate friend and foe alike, weeping tears of flame.

In the ashes of the battlefield, she discovered artifacts worn by the vampires and a name inscribed on several: "Acererak, The Deathless." Determined to find the creature behind the name, Shadassa pursued myth and rumor in musty tomes and decaying tombs, burying her grief in her quest, until she found herself in the wilds of Cheliax, facing a lonely hill and holding a map in her hand.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Speaking of inducing trolls, what the what? Birth


PRD wrote:
A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat.

If Dellano doesn't outsource. :) I mean, he won't have Magic Fang either.


Out for a bit while we conjure a baby. Please bot Garuneh as needed. :)


Kanthuun is going to poof for a bit--it is time to Conjure Baby.


And now I am going to vanish for a day or three; we are at labor and delivery and expect to see a baby today. Ciao all! Enko bows to you all.


Hallo--we are in the hospital, expecting the baby to arrive today, so please bot Mel as needed. Hex and snarl, Mel!


Howdy folks; we are in the hospital. Baby is probably coming today. Bot Sarusa as needed!


Dabbler, wouldn't one get the Agile Amulet far earlier than level 10?

No arguments here about mechanics of monks from the "monks fall behind" crowd. This is why, despite enjoying playing a monk character, said character is going to start taking levels in cleric so as not to suck. Flavor matters little when one is ineffective.


Damocles Guile wrote:
Would the Elven racial trait Dreamspeaker increase the DC of a Slumber Hex?

Depends on the GM.

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