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Axl's page

773 posts. No reviews. No lists. No wishlists.

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1 person marked this as a favorite.

Sometimes GMs have to make decisions on the application of rules.

Regarding PFS: the lack of GM discretion is one of the reasons why I don't play PFS.

For what it's worth, if I am playing a mid/high level wizard and we don't have any healing class available, I will use Summon Monster V for a bralani azata - 2 x Cure Serious Wounds.

1 person marked this as a favorite.

Oh boy!

Will a sysop please block this thread?

1 person marked this as a favorite.
Steve Geddes wrote:

I'm in two minds. Given the design team are presumedly about to get crazy-busy with the mythic playtest, I wonder if any deadline they'd suggest would therefore be framed conservatively. They copped some flak recently since "after gen con" was taken by some to mean "immediately after gen con" - if i were in their position and was asked to pin down a time I'd add a few hopefully unnecessary months, just to be sure.

It can't be easy to schedule design time for work which isn't directly tied to new product. "When we get a chance" is probably the reality.

I don't believe that Paizo will fix the monk.

(Yes, I am aware that they said they would fix the monk. I am too cynical now.)

1 person marked this as a favorite.
LoreKeeper wrote:
Mithril Breastplate (even a mithril comfort breastplate) does not actually count as light armor, so should not be able to take the brawling property.

Yes it does.

1 person marked this as a favorite.

This is a poorly written and underpowered feat. No "real" PC or NPC would ever take this feat because it is so situational.

This feat is for GMs who want to throw in an occasional curveball to the group, in this case to mess with the group's rogue. I don't see a problem with that approach.

1 person marked this as a favorite.

Not according to the rules. Accidental kills can happen. If you need to capture rather than kill an enemy, it is better to use non-lethal damage. A sap is a great weapon for this.

6 people marked this as FAQ candidate. Staff response: no reply required. 1 person marked this as a favorite.

Following on from the recent "Worst feat" thread, can I request fixes for the following please:-

1. Monkey Lunge
2. Elephant Stomp
3. Prone Shooter

Honorable mentions go the rogue talents Powerful Sneak and Deadly Sneak.

1 person marked this as a favorite.
Gauss wrote:

My real problem is Feather Step Slippers. For a mind boggling price of 2000gp completely negates two feats (Nimble Steps and Acrobatic Moves).

I get that they were based off of a spell. However, they are simply too inexpensive for what they do.
- Gauss

Nimble Moves and Acrobatic Steps are very weak feats. The price of the item is about right. The cost in feats is excessive. I would never spend even a single feat to get both features. I might consider spending a trait to get them.

1 person marked this as a favorite.
Ravingdork wrote:

I'm willing to bet that if, those of you who don't track encumbrance (or only eyeball it, like Gorbacz seems to), picked three of your old characters at random and did the math, two of those three would come out more encumbered than you thought they would be (excepting maybe barbarians and monks).

I find this is common amongst such roleplayers. They almost always think they are doing better than they are.

That's baseless speculation. If I said what I think of your claim of insight into the practices of ALL playing groups, my post would be deleted.

1 person marked this as a favorite.
master arminas wrote:

I actually have house-rules for some of these:

1. Falling inflicts Constitution damage, not hit-point damage. 1d4 for the first 10' and +1 per every 10' after. Hit zero Con and you are dead no matter how many hp you have. Players in my game make damn sure they are roped together and pitoned securely or someone has a feather fall prepped. That an having a good acrobatics skill to try and lessen the damage from a fall.

2. I keep track of how much damage someones armor in my game takes. Basically, for every 10 full points of damage dealt to the character, the armor takes 1 hit point of damage, ignoring hardness. At zero hit points, it becomes broken. If it takes twice that amount of damage, it is ruined.

3. Natural '1' is a miss that damages the weapon's hit points, meaning you actually hit something (maybe even your target), but you hit it bad wrong. This damage is done exactly as sunder, just as if you were swinging that weapon: hope you weren't power-attacking two-handed Mr. Raging Barbarian, sir.

4. You bet it does. Had to leave half the rope in your climbing kit behind? The kit loses weight. You have a healing kit? Each time your use it the supplies get lower and WILL run...

If I ever play in one of your games, I will definitely play a wizard.

1 person marked this as a favorite.
DragonBringerX wrote:
Mergy wrote:
It's not technically a feat, but the rogue talent Powerful Sneak should be in the running.
How...i just don't see it.

You fell into the trap. Powerful Sneak gives an extra 1/6 of a point of damage per sneak attack die. You would need to be level 23 to get 2 extra points of damage per sneak attack. And it only works with full attacks. And you take a -2 penalty, so you hit less often - so you end up doing less damage.

1 person marked this as a favorite.
AWizardInDallas wrote:

I never use point buy. He started with these stats:

Str 15, Dex 14, Con 15, Int 17, Wis 15, Cha 18

No, I didn't see him roll either. I generally go with the honor system.

He cheated.

5 people marked this as a favorite.
Gorbacz wrote:
TriOmegaZero wrote:
Ravingdork wrote:
...a few of their more loyal forum lackies.
Come on man, was that necessary? Regardless of it being true?
Reporting for lackey duty! Who needs some tenderizing tonight?

Only if you have the Skill Focus: Profession (lackey) feat....

1 person marked this as a favorite.

Several people have alluded to the fighter's (ab)use of the dual-shield fighting technique. Actually I think that it would be even more powerful for a ranger, who can bypass the Dex requirement with his combat style. Also, he would get his favoured enemy bonus when relevant.

1 person marked this as a favorite.

I am genuinely pleased to see these FAQs answered. Thank you, Paizo staff.


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Mergy wrote:
I dunno, is it really fair to give monks a weapon that can bypass DR? I mean, they already can't be disarmed. It would probably be overpowered.

I am wondering whether you are being sarcastic. I actually can't tell.

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

The zen archer "may not make a flurry of blows with his unarmed attacks". Therefore he cannot "substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows".

1 person marked this as a favorite.
StreamOfTheSky wrote:

So, I don't feel like reading through this whole thread again.

The flurry of blows issue, is paizo still "working on it"?

If by "working on it" you mean "not working on it", then yes.

1 person marked this as a favorite.

Leadership with wizard cohort.

4 people marked this as a favorite.
Alexandrina wrote:

When dealing with issues such as copying a pattern of 1s and 0s with intent to retain said copy, instead of deleting after a quick but arbitrary time on a digital storage device, so that Party B may view it on Party B's digital reading device, instead of just viewing it on Party A's digital reading deice I also, often, look to Ancient Rome for answers.

Nero Burning ROM?

1 person marked this as a favorite.
TriOmegaZero wrote:
ciretose wrote:
Cheesemonkey is still ok though, right?
I thought the French claimed that?

That's "cheese-eating surrender monkeys".


1 person marked this as a favorite.

The purpose of this scenario is to prove that the GM is all-powerful, knows all the rules and knows how to exploit cheese.

3 people marked this as a favorite.

On the positive side, you got free pizza, snacks & milk.

2 people marked this as a favorite.

This is the sort of question I have come to expect from Ravingdork.

1 person marked this as a favorite.

Now, when I see that Ross Byers was the last person to post in a thread, I assume that either uncivil posts were deleted or the thread has been locked altogether.

This is the first time in about 3 months that it isn't the case.

2 people marked this as a favorite.

Misunderstood dual-scimitar-wielding drow.

1 person marked this as a favorite.
Thomas Long 175 wrote:
I've flagged the link for a FAQ so we can get a final answer to this tomorrow.

Good luck with that.

3 people marked this as a favorite.

"If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move."

This text refers to the "combat artist" who uses a sketchpad and pencil to depict exotic weaponry that he sees on the battlefield.

"Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action."

Wealthier combat artists may use marvelous pigments to create real, permanent versions of these weapons.

1 person marked this as a favorite.

While a few specialized builds can actually make use of Combat Expertise in itself, it is generally no more than a feat tax and Int tax for anyone who wants the subsequent manoeuvre-based feats.

Since Pathfinder improved Toughness and Dodge, Combat Expertise now ranks alongside Endurance as the worst feat in the game.

In Paizo's defence, this feat (and its Int tax) has been around since 3.0. Actually in 3.0 it also had the worst feat name: Expertise, which actually means nothing at all in the context of feats.

I will certainly never create a character that takes Combat Expertise. That prevents me from taking any of the subsequent feats, some of which are potentially quite useful. There are character concepts that I would like to try out such as the trip expert, but I am not prepared to pay the tax.

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Perhaps if we FAQ it, the Paizo staff will nerf this monk loop-hole?

1 person marked this as a favorite.
packerfanjeff wrote:
I would say that fast healing only stops bleeding critical up to the damage it can heal. For example, if you were bleeding for 4d6, would a fast healing of 1 HP per round stop it?

A Cure Light Wounds spell that heals 2 hit points would stop all bleed damage.

1 person marked this as a favorite.
Stynkk wrote:
Axl wrote:

On a related note, I am surprised at the length of time that Paizo are taking to deal with the flurry of blows issue. It has been perhaps a couple of months? Given the massive debate, outcry, flame-warring and sheer volume of FAQ requests, I expected Paizo to have formally settled the matter by now.

Is it really that surprising?

Well, I find it surprising. The amount of debate and the number of requests for FAQ is unprecedented.

1 person marked this as a favorite.

When a player complains that "25 is way too weak", beware.

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noretoc wrote:
MY approach is always to him him in the hand with a hammer as hard as you can. Then leave the hammer on the table. It reduces the number of future rules lawyering attempts.

But it increases the number of real lawyers required.

15 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.

The Headband of Mental Superiority +6 has a construction cost of 77,000 gp. However extrapolation from the +2 & +4 headbands should price it as 72,000 gp.

The same is true of the Belt of Physical Perfection +6.

If you believe that this is an error, please tag this post for FAQ.

1 person marked this as a favorite.

An alternative to killing the cohort is to reduce treasure drops until you feel that the PCs' wealth-by-level is more in keeping with a group who has invested one feat in crafting.

3 people marked this as a favorite.

Rocks fall....

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"I have literally never seen a PC fail to confirm a critical hit except by rolling a natural 1." - mplindustries

Really? Then you haven't been playing enough Pathfinder. (Or you have some peculiar houserules.)

5 people marked this as a favorite.

Blue Star has received answers. He doesn't like the answers. He is going to ignore the advice.

It is time for a sysop to lock the thread please.

2 people marked this as a favorite.

I am new to this thread. I have two comments to make that have not already been made.

There is no indication that Blue Star has invited the other player to view/post in this thread. I assume that Blue Star has not done so. (No doubt Blue Star has an excuse about how this would be futile or counter-productive.)

I am glad that I do not play with Blue Star.

1 person marked this as a favorite.

In my opinion, it looks balanced.

Comparison with a kukri: you're spending a feat for thrown ranged attack increment, disarm feature, and +1 shield bonus to AC.

Comparison with a light spiked shield: the main gauche is cheaper, has a better threat range, a thrown ranged attack increment, and the disarm feature. However the main gauche's AC cannot be magically enhanced. And you're spending a feat to use the main gauche.

Comparison to using the feat two-weapon defence with a kukri: the main gauche has a thrown range increment and the disarm feature. Two-weapon defence gives a bonus with fighting defensively/total defence.

In most situations, the light spiked shield is a better option, because most melee characters do not need to spend a feat for proficiency. Also, the shield is magically enhanceable. In low magic settings, a two-weapon fighting rogue might prefer the main gauche, because the rogue isn't automatically proficient with a spiked shield or kukri.

From a "fluff" point of view, I think that it would be better without the thrown range increment (is a main gauche really an effective thrown weapon?) but with the two-weapon defence's bonus to AC when fighting defensively/total defence, i.e. the shield bonus to AC increases to +2.

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I insist on organic rolling: 3d6 for each stat, in order: Strength, Dex, etc.

And the first class level must be commoner.

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Gorbacz wrote:

Buff [INSERT YOUR FAVOURITE CLASS HERE*], because it's weak, Pathfinder almost crippled it, devs please, look at it!

Nerf [INSERT MY LEAST FAVOURITE CLASS HERE**], it's far too powerful, imbalanced and overbearing, my GM/friend/sister is making 100 damage per round, this is bad.


* - bonus points if it's Cleric or Druid
** - bonus points if it's Fighter or Rogue

You should be playing 3.5 D&D.

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"I disagreed vehemently....

Eventually he won out, I accepted his ruling under protest and the game moved on."

RavingDork, you knew the rules. You knew that the GM was wrong. However you disrupted the game in an attempt to prove your point.

Now you come whinging to the Paizo forums, looking for sympathy and ammunition to fire back at your GM.

These actions speak of a lack of maturity.

2 people marked this as a favorite.

"I disagreed vehemently"

This is a notable statement. You noticed that your GM made a mistake. You pointed it out. The GM still overruled you. You "disagreed vehemently".

Dude, it's only a game. So what if you had to take a standard action instead of a move action? Is this really a good reason to interrupt the game? You should have just accepted it during the session, then e-mailed the GM afterwards.

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It's worth mentioning the feat tax: Endurance. In 3.5, it used to be one of the three worst feats in the game, alongside Dodge and Toughness.

In Pathfinder, Dodge & Toughness have been improved, leaving Endurance as the worst feat in the game.

The mechanical benefits of wearing medium armour while sleeping and the resistance to fatigue just aren't worth spending a feat on. You want to wear armour while sleeping? Buy a chain shirt.

Diehard itself isn't a bad feat. But the feat tax makes it a poor choice.

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

A mithral chain shirt is light armour. Adding the armoured kilt makes it medium.

I don't see why a mithral armoured kilt should prevent the armour category from increasing. If your GM allows a mithral armoured kilt to be added without increasing the the armour category, it becomes a "must have" item for every fighter-type character.

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LazarX wrote:
Very well, just remember that you lose 5 points for every magic item your build is dependent on. (I've decided to use Top Gear scoring here... UK style) I will be your Clarkson for this analysis.

The god-wizard is sub-zero.

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