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Vinroot the Drunken Treant

AxeloftheKey's page

Goblin Squad Member. 4 posts. No reviews. No lists. No wishlists.


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Well, I like a lot of them. A few still feel useless, like Hunter. I don't see any reason to be a Hunter over a Ranger or Druid, depending on which you liked. The Skald also seems oddly specific, but if I ever wanted to play a Viking...The Slayer still comes across as not quite powerful enough, but other than that isn't bad.
I really like the finalized versions of Shaman, Warpriest, Investigator, Bloodrager, and Brawler. They all have really sweet Archetypes, too. (I'm a big Archetype user).
The Arcanist and Swashbuckler definitely have their uses, but I prefer other classes to them. But that's mostly preference.

I honestly didn't see a ton of magic items I liked, but there are cool ones. There's one that allows a light weapon to pretty much function like a Hidden Blade from Assassin's Creed, except magically, so it's harder to notice. Also, a Staff that is basically a Shovel that casts Create Hole. XD

All in all, it's probably my favorite book since the Advanced Race Guide.


Ross Byers wrote:
AxeloftheKey wrote:

I think it's possible I got magically lucky. I pre-ordered the PDF and it let me download it a month ago. XD

I can't re-download it from Paizo's website, but I have it on my computer, so...
Why must you taunt us so?

What do you want to know?


I think it's possible I got magically lucky. I pre-ordered the PDF and it let me download it a month ago. XD
I can't re-download it from Paizo's website, but I have it on my computer, so...


1 person marked this as a favorite.

My first DM does this, and I do too, which is that we don't confirm criticals. While having the chance to get an improved critical on the case of a double Nat 20, we feel like if you roll a Nat 20 on an attack, you get your critical. Especially in a hard battle where you might not be able to hit with most of your rolls, it sucks to get a Nat 20 and be denied your crit.

We also only allow half or better rolls on Health.

We also roll for ability scores, and re-roll 1's.

Our campaigns usually aren't too focused on whether or not we win combat. It's more about story, and having characters who can't survive basic fights kinda sucks.


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