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Priest-Captain Blackarm

AxeMurder0's page

238 posts. Alias of Pirate Rob.

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Character Sheet (While Raging/Shifted):
Male wereboar-kin skinwalker (ragebred) barbarian (unchained, invulnerable rager) 3 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Bestiary 5, Pathfinder Unchained 8)
CN Medium humanoid (shapechanger, skinwalker)
Init -2; Senses low-light vision; Perception +8
AC 6, touch 6, flat-footed 6 (-2 Dex, -2 untyped penalty)
hp 44 (3d12+18)
Fort +8, Ref +0, Will +5
DR 1/—, 2/lethal; Resist extreme endurance
Speed 40 ft.
Melee chakram +8 (1d8+6) or
. . bite +9 (1d4+6), 2 claws +9 (1d6+6), gore +9 (1d6+6), 2 hooves +4 (1d4+4)
Ranged darkwood composite longbow +2 (1d8+3/×3)
Special Attacks rage (15 rounds/day), rage power (beast totem, lesser[APG])
Spell-Like Abilities (CL 3rd; concentration +0)
. . 1/day—speak with animals
Str 19, Dex 7, Con 18, Int 13, Wis 12, Cha 5
Base Atk +3; CMB +9; CMD 13
Feats Combat Expertise, Extra Feature
Traits adopted, berserker of the society, fiend blood, tusked
Skills Acrobatics +4 (+8 to jump), Bluff +4 (+0 vs. non-shapechanger humanoids), Diplomacy -3 (-7 vs. non-shapechanger humanoids), Disguise -3 (-7 vs. non-shapechanger humanoids), Handle Animal +5 (+1 vs. non-shapechanger humanoids), Intimidate -3 (-7 vs. non-shapechanger humanoids), Knowledge (nature) +7, Perception +9, Survival +7; Racial Modifiers +2 Handle Animal, +2 Perception
Languages Common, Protean
SQ change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), fast movement
Combat Gear wand of cure light wounds; Other Gear mistmail[APG], chakram[APG], darkwood composite longbow (+3 Str), cloak of resistance +1, 140 gp
Special Abilities
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Extra Feature Gain additional feature in bestial form.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rage (Unchained, 15 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.

Character Build Outline

Summary, Rahim is currently a level 3 Unchained Barbarian (Invulnerable Rager) who planned to use mistmail to help power moonlight stalker. Both mistmail and Invulnerable Rager have seen recent changes.

Other notes: The character has a tier 1 gencon book from last yet, allowing access to skinwalker. Also an Extra Traits boon and a Treasure Map + Factor boon which he's been using to make money. Because of these things I'd like to minimize the GM credit I need to apply to the character to fix and minimize the PP needed to retrain as I've already spent 8 of my prestige refreshing the treasure map boon.

I get to sell the mistmail for free, as well as retrain my archetype for free if desired. Anything beyond level 3 hasn't been set in stone yet and can be freely changed.

I'm just really not sure how to best salvage the character. The only long term concealment granting item I can find is a lesser cloak of displacement and it's a long read to getting enough money/fame to buy a 24k gold item.

Do I keep Invulnerable Rager and grab something other than increased DR 3 times or do I go straight unchained and retain the increased DR, losing about 1/2 to 1/3 of my DR from level 8+?

What do I do about the moonlighter stalker chain? I've already got combat expertise, I guess I could just retrain that and suck up the loss.

Having enough prestige for the cloak doesn't occur until around level 7/8.

I'm just really lost about what to do. There's some hope that John Compton will allow some more additional free retraining but I'm not holding out hope.

Any and all suggestions are appreciated.



So I'll be in Vancouver for almost a week in early October and was looking for some local PFS.

So far I haven't been able to find any information on the Paizo event finder or via Warhorn.

Anybody have any leads?


3 people marked this as a favorite.

Howdy folks,

It's time for some math.

Since Season 6 was a month short, and season 7 is a month long I've decided to pair up years to deal with the issue.

Season 0/1: 56 Scenarios
Season 2/3: 58 Scenarios
Season 4/5: 55 Scenarios
Season 6:7: 60 Scenarios

(This thread will not be looking at Modules/AP sanctioning, as figuring out the sanctioning/release timing for them is more difficult. That said it's quite nice to see AP and module sanctioning getting back on track)

Tiers by Season:
Season 0/1:
Tier 1-5: 17
Tier 1-7: 17
Tier 3-7: 0
Tier 5-9: 8
Tier 7-11: 12
Tier 12: 2

Season 2/3:
Tier 1-11: 3
Tier 1: 3
Tier 1-5: 15
Tier 1-7: 5
Tier 3-7: 5
Tier 5-9: 11
Tier 7-11: 14
Tier 13: 2

Season 4/5:
Tier 1-15: 1
Tier 1-20: 1
Tier 1-2: 1
Tier 1-5: 14
Tier 3-7: 14
Tier 5-9: 13
Tier 7-11: 11

Season 6/7:
Tier 1-11: 3
Tier 1-2: 2
Tier 1-5: 21
Tier 3-5: 1
Tier 3-7: 10
Tier 5-9: 10
Tier 6-8: 1
Tier 7-9: 1
Tier 7-11: 8
Tier 12-15: 3

Scenarios Available by level by season:

Season 0/1:

Level / Scenarios
1 / 34
2 / 34
3 / 34
4 / 34
5 / 42
6 / 25
7 / 37
8 / 20
9 / 20
10 / 12
11 / 12
12 / 2

Season 2/3:
1 / 26
2 / 23
3 / 28
4 / 28
5 / 39
6 / 24
7 / 38
8 / 28
9 / 28
10 / 27
11 / 27
12 / 0
13 / 2

Season 4/5:
1 / 17
2 / 17
3 / 30
4 / 30
5 / 43
6 / 29
7 / 40
8 / 26
9 / 26
10 / 13
11 / 13
12 / 2
13 / 2
14 / 2
15 / 2
16 / 1
17 / 1
18 / 1
19 / 1

Season 6/7:
1 / 26
2 / 23
3 / 32
4 / 32
5 / 42
6 / 21
7 / 30
8 / 20
9 / 19
10 / 9
11 / 9
12 / 3
13 / 3
14 / 3
15 / 3

Total Scenarios by level:
1 / 103
2 / 100
3 / 127
4 / 127
5 / 169
6 / 102
7 / 148
8 / 97
9 / 96
10 / 63
11 / 63
12 / 7
13 / 7
14 / 5
15 / 5
16 / 1
17 / 1
18 / 1
19 / 1

With tax season done I've got extra number crunching brain power available. If anybody is curious about other stats let me know and I'll see if I can put them together for you.

Please cancel my card game subscription.

Thank you.

Oracle is already pending and is fine, after that please cancel my Adventure Card Game Class Deck Subscription.


Formatting Notes:
Kills are Mission/total.

Mission 1: Operation Gatecrasher
Sabotage ADVENT Monument

Mission success!

Rk. Robinson - 4/4 Kills - Promoted to Assault Squaddie
Rk. Blazej - 2/2 Kills - Promoted to Specialist Squaddie
Rk. Pygon - 0/0 Kills - Promoted to Sharpshooter Squaddie
Rk. Henderson - 0/0 Kills - Promoted to Heavy Squaddie (Shaken and Gravely Wounded - 12 Days)

Pygon missed all 3 shots he took, so we've promoted him to Sharpshooter, turns out he was just farsighted.

Meanwhile Henderson took a nasty wound from an Advent officer and will be out of commission for awhile.

Dr. Corrosive Rabbit has joined the resistance as a much needed engineer!

1 person marked this as a favorite.


So about 2 years ago, I posted my exploits of Enemy Within Here.

I am now going to do the same for X-Com 2.

Well what's in it for you, you might ask? You have the opportunity to join my pool of soldiers.

I'm up to about 20 so far (as of this post) but more are always great, as a I find I play better the more I think of the soldiers as people and less as faceless pawns to move around the board.

I'll be including a running log of missions in the Gameplay thread and may occasionally have useful things to say in the Discussion thread.

How to join?

Make a post here. If you've got colors or props or other details you particularly want for your character let me know, otherwise you're getting whatever I feel like making at the time.

Then you can enjoy the warm feeling of contributing to Humanity's survival (at least until your face is blown off by an alien.

Slideshow of our soldiers so far.


4 people marked this as a favorite.


As of the end of February I'll be stepping down as Venture Captain of the SF Bay Area.

Between working at Berkeley's only board game cafe Victory Point Cafe and running my own tax prep business and taking care of a newborn baby girl I've found myself with not enough time to do our region justice as Venture Captain.

Don't you worry though, I'll still be around (and so will

-Pirate Captain Rob


Greetings Pathfinders,

It is my distinct privilege to invite all of you to join us for DunraCon 40
Feb 12-15 2016,
San Ramon Marriott
2600 Bishop Drive • San Ramon, California 94583


PFS Highlights:

Both season 7 specials
Aspis & Kobold Exclusives
Adventure Card Game Tournament
Over half a dozen modules including Tomb of the Iron Medusa (level 13-15)
All of the Season 7 scenarios plus a few choice morsels from years past.
CORE Scenarios and Modules
1 hour drop in quests.
Paizo Prize Support
Receive scenarios you GM for free

As always GM for 12+ hours to receive a free badge. Feel free to wait list for slots even if they are full, we'll be shuffling around games as needed to fill demand.

Questions, comments, concerns?
Feel free to post here, or email me vcRob(at)pfsprep(dot)com


so Stunning Barrier

Am I correct that if you have stunning barrier up and your opponent hits you and fails your save, they become immediately stunned (losing any of their turn remaining).

However the stun will end just prior to the beginning of your next turn.

Is this right, am I missing something?



These look super exciting.

Emerald Spire | EchoWood | Fort Inevitable | Map Key |

Your mission begins in a cramped basement on the grounds of the Grand Lodge in Absalom...

Several hours ago in the middle of the night Venture Captain Drangle Dreng had you awoken, and informed you that you would be having a breakfast meeting with former paracountess Zarta Dralneen.

Arriving at the meeting you find a small, but fancy breakfast laid out, as well as a well dressed halfling in white gloves who greets each of you in turn.

"Welcome, please have a seat and help yourself to the fresh fruit and pastries. Mistress Dralneen will be joining us shortly. In the mean time may I offer you a drink? Tea, coffee, juice?"

Emerald Spire | EchoWood | Fort Inevitable | Map Key |


Discussion goes here.


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It is my distinct honor and pleasure to announce James Anderson is now my RPG VL for Berkeley.

Many of you on the forums know him as thistledown. He has given up countless hours (and over-sized sheets of paper) helping make Bay Area PFS, Best PFS.

Congratulations James, and thank you for stepping up.


(Hopefully) Starting ~ Tuesday September 1st I will be running Emerald Spire 1: The Tower Ruins

Please note that we will be making extensive use of Fort Inevitable and other supporting materials describing the setting and area around the Emerald Spire rather than just being a series of Dungeon Crawls with the PCs magically appearing at the start of each level.

I plan on continuing to run Emerald Spire levels (although real life/plans can always change things) giving existing players first shot at the slots. This will run as close to a traditional campaign as possible despite the episodic nature of PFS chronicles.

I am looking for 4 players (expected party size for Emerald Spire) to join me in this adventure.

Maps will be through either Google Draw or Google Slides.

What I expect of you:
This game will run faster than the traditional "1 post per day minimum." We'll be slower on weekends and I'll occasionally be busy but I'll let you know when I'm not around and expect you to do the same.

You should have a PFS character level 1-2 with a character sheet that's easy for me to access. Additionally some basic stats should be available at a glance via clever use of profiles. I can help you get the formatting right if needed. I understand that real life happens but I would very much appreciate the courtesy of a quick note if you're going to be unavailable.

What you should expect of me:
I currently work nights as a board game guru and during the day as a freelance accountant so I generally have lots of free time during the day to read/post multiple times.

I am an experienced GM however no matter how much time I waste staring at rulebooks, I will still make mistakes. If you do notice anything you think is wrong or even questionable please feel free to bring it up in discussion.

I will do my best to keep the game moving quickly and to be as fun as possible. I will not softball the challenges, nor will I increase their difficulty, be prepared to live or die by your own skill and the roll of the dice.

Recruitment will not be first come/first serve.
I tend to lean towards players who I think will make a fun game and have a history of being quick/reliable posters, but I plan to use at least 1 of the 4 player slots for a new player (even the stranger at the gate is owed hospitality)

I would prefer players who haven't played deeper levels of the Spire so that it is easier to maintain a cohesive story-line as we progress deeper, but it is not strictly necessary.

We will be starting before the game day, so we will not be eligible for Gameday boons (although assuming things continue, future levels may be)

As always if you have any questions please feel free to ask.


Hi, I just wanted to spend some time talking about how we do scaling.

Even ignoring the difference in power level between PCs of equal level from things like optimization, synergy, play skill etc.,

inevitably, groups at the edge of tier calculations will potentially find the difficulty problematic in one direction or the other.

Examples of groups that must play 4 player adjustment in Subtier 6-7 in a 3-7


Either one is likely to encounter multiple CR 8 encounters over the course of their adventure. (9 - 1 for 4-player adjustment, assuming that the adjustment is done properly)

The first group will have a "challenging encounter"
The second group will have a "hard encounter"
The third group will have an "epic encounter"


I think the most dangerous spot to be difficulty wise in PFS is in-between tiers, playing up with the 4 player adjustment.


Is this a problem?
If so is there an easy way to fix it that doesn't complicate running older scenarios any more than we already do?



Despite being here Painlord is slacking...

My random thoughts
Maps for new scenarios look amazing.

Ive been in ACG HQ most of today but I did don a disguise and fill in for a table at the PAGC tournament and rocked it. Assuming I can escape my PACG overlords long enough to play round 2 Im hoping to make it to the finals.

Was nice to see and meet people. Todd continues to be amazing.

Food trucks as ever are exciting.

Im taking the evening off from pfs but ill be back first thing in the morning.

If you're here share your stuff, if not ask questions or at least share your support, Painlord was worried that nobody appreciates these threads, lets prove him wrong.


3 people marked this as a favorite.

I am currently at 498xp earned in PFS.

Monday I am playing lvl 9 of Emerald Spire, assuming everything goes well I'll be earning my 500th xp in PFS.

\o/ \o/ \o/ \o/

I think I need to bring cupcakes or something. Any great ideas on how to celebrate?

Technical Note:
I also have 16xp in CORE that is not included in the above total


1 person marked this as a favorite.


Any things in particular I should be aware of for GenCon?



So, I've been busy and have not yet put together a table for 7-00 The Sky Solution (1-11) on Friday night at Gencon.

So I am looking to do so now!

I am planning on playing Killasavarinius, an 11th level Elven Riftwarden. (Wizard)

He is a haughty elf with a magical solution for everything.

If you've got a fun group of 5 and are looking for 1 more let me know. Otherwise I've happy to accept random people looking to play Tier 10-11 until I've got a full 6.

What I'm looking for:
I'm much more concerned with having awesome players over powerful characters or even a balanced party.

I was hoping somebody could take a quick peek at order # 3627194
and give it a kick if necessary.

Today in the mail I received 2 boxes, each with 1 copy of Adventure Deck 3.

I seem to be missing the box with a copy of AD 3 and the promos.

The last email I got says it has not been shipped yet but my My order page says "Shipped Mon, Jul 13, 2015" but does not have the red "Item(s) have already shipped" text and the order is still listed as pending.

Thanks for checking,

The check to not evade is before you act, which is after you evade.

So, I finally got the band back together and my home group got started on the Wrath base set.

For some background I've played through Rise of the Runelords twice, Skull and shackles once, and more Season of the Shackles than is reasonable (I've completed it all with one character, and gotten to deck 3+ with multiple other characters). Also I've played the first 3 adventures of Shield of Ranick.

Other players have at least played through Rise of the Runelords once and most of the group also played through Skull and Shackles.

Our Party:

Myself: Adowyn

Wow, she is ridiculous. I can recharge any cards I don't want out of my hand, I can peek at my location a bit, I can get an extra d8 on my ranged combat checks. I can cast cure spells. I feel like I'm awesome at everything (except charisma) and it's impossible for my hand to get bogged down.

B: Seelah
I follow her around with Adowyn so I can get that key 1d6 on the recharge check for my cure. She also seems to encounter and bury all our corroded helms, her before combat power has not activated yet in our first 3 scenarios.

J: Imrijka
She's has 2 off stat skills, STR: Ranged and WIS: Knowledge. So far she's seemed like a weaker Adowyn (combat isn't quite as good, no awesome cohort) who occasionally gets to explore. None of the early Wrath locations seemed super monster heavy so the extra explores have been limited. She has used her strength to pick up a scythe for Seelah and that was pretty awesome.

D: Enora
Went with 3 buff spells and 3 attack spells and is constantly helping us out with sagacity, brilliance and glibness. Did encounter a carrion golem once but luckily had a javelin that she had just picked up and succeeded with help.


So far we have played the first 3 scenarios and beat each on our first try, although we were very close to running out of time on B-2. Encountering both Arboreal Blight and the Demon Horde did not help our quest but it was not enough to stymie us either. If the villain had been one location over we would have lost on time.

We were thinking the strategy for that one might be to abandon any location that a tangletrap is found in, and to chase the villain around, using it to close locations without going through all the cards.


Looking forward to finishing B and getting started on deck 1 next week.


8 people marked this as a favorite.

I'd been waiting until the forums actually updated to announce but while many of you landlubbers were away at PaizoCon or other events Memorial Day weekend, I was busy piloting KublaCon in the SF Bay Area.

While there I managed to sneak away from the Front Desk long enough to run my 150th Game!

Charts have been updated, Dragnmoon stowaways searched for. Time to set sail for adventure!

2 people marked this as a favorite.

As an experiment, I decided to try running the first Wrath OP scenario as a play-by-post here on the Paizo Forums.

Our brave heroes:

Pirate Rob as Merisiel
Hawkmoon as Valeros
Keith Richmond as Agna.

Will they survive the horrible demons that await them? Will they figure out how to play this game efficiently over pbp?

Find out below.


Please leave thoughts/comments/suggestions in this thread rather than posting in there.

Are we crazy, is this awesome, let us know.

2 people marked this as a favorite.
Emerald Spire | EchoWood | Fort Inevitable | Map Key |


The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes halted the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound’s border, barely manages to contain the demons. Though the world doesn’t know it yet, these wardstones are about to suffer a fearsome trial. With courage, cunning, magical might, and not a little bit of luck, will your band of stalwart adventurers be able to defend the Worldwound and save the world of Golarion?

ADVENTURE 1: Herald's Chosen.
During this Adventure: The servitor demon is the henchman Demonling

Welcome to the Worldwound! We expect your stay will be an eventful one.

The Worldwound is a land controlled by demons. It was once called Sarkoris, a thriving land of great commerce and knowledge. Then the machinations of demon lords ripped it open, leaving a gap through which all manner of nightmares enter our world.

In the aftermath of this invasion, the nation of Mendev refuses to surrender. Mendev has marshaled four crusades against the demons, though each has been inconclusive. The Fourth Crusade is ongoing, and some progress has been made. The frequency of incursions has lessened, leading some to speculate that victory is within Mendev’s grasp. A few troubled souls say this is just the calm before an even greater storm, but they are typically silenced, brushed aside by the citizenry’s newfound wave of confidence.

You have arrived at the gleaming city of Kenabres, the crown jewel of Mendev. While the Worldwound is beset with the demons from the Abyss, Kenabres stands strong. Once damaged by the demon lord Khorramzedah, Kenabres has recovered from its wounds. Crusaders meet here to test their might against each other, knowing what they learn will soon prove valuable against their foes. High Queen Galfrey has come to Kenabres, secure in the knowledge that this great city will never be brought low by the forces of evil.

The queen knows of a recent discovery that could save the Worldwound from its plight. She believes there is a way to close the maw to the Abyss, although she has kept the details confidential. As part of this plan, she has recruited a council of powerful heroes who can find solutions to the problems troubling her realm.

With the queen’s arrival has come enhanced security. Crusaders now patrol the walls of Kenabres in greater numbers, and visitors are being checked at the city gates by oracles who have talents for detecting demonic spies. Both of
these strategies have proven effective, but the most notable enhancement is the presence of the Herald of Iomedae, the goddess’s mighty servant.

This herald is known as the Hand of the Inheritor because he sits at the right hand of the goddess Iomedae. The goddess has taken a personal interest in the Abyssal incursions into our plane, and she manifests her dismay through the Herald. Of course, his dismay will manifest through you and the other heroes of Queen Galfrey’s council. You have heard the Herald’s trumpet, and you have embraced his cause.

Each character gains a skill feat.

Scenario 1-1A: Cloven Trail

Villain: Faxon; Henchmen: Fiendish Minotaurs

During this Scenario:
During the first exploration of each turn, damage dealt is decreased by 1.
Locations: Guardpost, Maze, Watchtower, Forsaken Cloister, Wounded Lands
Cohort: Herald of Iomedae
Herald of Iomedae:
Cohort 1, Outsider
Display this card next to the blessings deck; banish it at the end of the scenario.

While displayed, at the end of any character’s turn, that character may shuffle 1d4+1 random cards from his discard pile into his deck; if he does, a character must either bury a blessing or discard the top of the blessings deck.

I seek your aid in destroying the information network used by demons in Kenabres,” the Herald says. “If you can discover where the demons are arriving in the city, you can cut off their reinforcements. That should buy Queen Galfrey’s council enough time to locate the treasure we need to close the Worldwound.”

Tonight, you’re on patrol as members of the Eagle Watch, seeking the malefactors behind a series of attacks on crusaders. Survivors of those attacks reported that they fought off minotaurs—beasts whose eyes burned with Abyssal fire. Most likely, they’re low-ranking quislings of the demon prince Baphomet. The crusaders forced them back to Kenabres’s labyrinthine sewers, although that may be a hollow victory. After all, minotaurs are adept in mazes.

Your quest has led you to the area around the Watchtower on the bulwark of the city. If the bulwark has been breached, that could delay the city’s response to attacks. Your contacts in this area have spread word of a pitborn witch named Faxon who’s been rallying the demons to his side. Seek out this witch and bring him in for questioning. The Herald would have words with him.

You have one great advantage over the sinister Faxon. The Herald is not one to simply dispatch his allies and leave them to the mercy of the Abyssal horde. You can summon him once you’ve unearthed a major threat against the citizens of Kenabres. The Hand of the Inheritor awaits your call.

Each player chooses weapon, spell, or item, then draws a random card of that type from the box.

Further posts will not include the information above.

Current Game State:

30 Blessings Remain, Top Blessing: NA | Herald of Iomedae

Guardpost (B/Open/10):

At this location
At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing
Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed
On closing, draw a random armor from the box.

Maze (B/Open/6):

At this location
When you move, suceed at an Intelligence or Knowledge check with a difficulty of 6 plus twice the scenario's adventure deck number or immediately return to this location.
When closing
Summon and defeat the henchman Fiendish Minotaur.
When permanently close
On Closing, move each character at this location to a random other location.

Watchtower (B/Open/10):

At this location
You may summon and defeat a random monster instead of the normal check to acquire a boon.
When closing
Banish a weapon.
When permanently Closed
On closing, draw a random weapon from the box.

Forsaken Cloister (B/Open/10):

At this location
When you move or are moved here, bury a card. Any character at another location ma discard a card to evade an encounter and then move here.
When closing
Each character at this location must summon and defeat this adventure's servitor demon.
When permanently closed
No effect.

Wounded Lands (B/ABYSSAL/Open/10):

At this location
When you encounter a bane, you may not play allies on your checks.
When closing
Succeed at a Wisdom or Survival 8 check.
When permanently closed
On closing, bury a boon.

Summoned Cards

Fiendish Minotaur:

Henchman B; Monster, Outsider, Demon, Minotaur, Veteran.
Check to Defeat Combat 12

The difficulty of checks against the Fiendish Minotaur is increased by twice the scenario's adventure deck number. Add 3 to your checks against this henchman if you succeed at an Intelligence or Knoweldge 7 check, or if the check has the Acid, Electricity or Force trait.

Before you act, if this is your first exploration of the turn, the Fiendish Minotaur deals you 1d4-1 Combat damage.

If defeated, you may immediately attempt to close the location this henchman came from.

Corrupted Soldier:

Henchman B; Monster, Human, Soldier, Veteran
Check to defeat Combat 9 or Charisma/Diplomacy 6

The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.

If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.

If defeated, you may immediately attempt to close the location this henchman came from.

Servitor Demon: Demonling:

Henchman B; Monster, Outsider, Demon, Servitor

The Demonling is immune to the Electricity and Poison traits. Before you act, succeed at a Wisdom or Perception 7 check or the Demonling may not be evaded, and the difficulty of checks to the defeat the Demonling is increased by 3.

If undefeated, move to a random location.

Yarrr! More content to come as we get this sorted out. Feel free to dot/discuss as desired.

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So, I've been working on painting my Bones (About 40% done with Bones 1) and I finished a set of quarterstaff users and was relaxing with Pathfinder Unchained and thought wouldn't it be cool to make an unchained rogue who wields a quarterstaff and pretends to be a wizard using one of the minis I just painted.

So I put together a build skeleton for character, I'd take Counterfeit Mage to help my fake-casting and I'd wallop people with both ends of my quarterstaff when they least expected it.

Then I realized that the quarterstaff isn't finessable.

Cheapy provided my current solution which is to dual-wield hanbo, but it's not quite the same, makes me look more like a potential fighter and makes the occasional wand use more complicated.

Anybody have any other suggestions?


I am looking for ~2-3 more players for my new Shattered Star pbp using 13th Age.

What is 13th Age you ask?

It's a streamlined, player driven, high fantasy d20 RPG by Johnathan Tweet (3.0 Player's Handbook, Over The Edge) & Rob Heinsoo (4e lead designer)

Experience with 13th Age is not necessary (a plus though), but a willingness to learn and at least a basic familiarity with any d20 system (such as Pathfinder) should do just fine.

Not looking for fully stated out characters at the moment, I'm much more interested in the awesome flavor of characters. Going to go for 4-5 characters total and I already have a couple of buddies coming so I only have a few slots as mentioned above.

So go ahead and post with your interest, and when you get a chance some details on character concept/background.

Here is my previous Adventure Path/13th Age crossover if you want an idea of what the game will be like.

Also you can peek at the discussion thread for some useful links and an example of character creation.

One last note: I run my pbps quite quickly. I expect multiple posts most weekdays. I do occasionally disappear for long-weekends for cons, but always with plenty of warning.

This will be a fast paced, action packed game and I expect it to run about 15 weeks.

Thank you for reading.
As always if you have any questions, comments or concerns please feel free to let me know.

Emerald Spire | EchoWood | Fort Inevitable | Map Key |


Emerald Spire | EchoWood | Fort Inevitable | Map Key |

Greetings, and welcome to my 13th Age/Shattered Star Game.

This game will be firmly set in Golarion, but use the 13th Age rules set.

The 13th Age SRD has all the 13th Age rules, but lacks a lot of the cool sidebars present in the actual book. 13th age is a d20 system, I'm quite fond of it. It's got smooth combat like 4e but lots of freefom and mechanics that integrate with and encourage roleplaying.

Character Creation Rules Here.

Notes/Choices/Modifications below.

Ability Scores:

We'll be using the 28 point buy this time around. Please note that it works differently than Pathfinder's Point Buy.


From the simplest character class to the most complex, the
classes go like so:
• The barbarian is designed for the player who wants to roll
dice and slay without worrying too much about the rules.
• Like the barbarian, the ranger relies on base attacks
augmented by class talents instead of a power list.
• The paladin also relies on a short list of class talents instead
of powers. Like the ranger, it can be slightly more complex if
you choose its more involved talents.
• The fighter is simple to play but asks you to make interesting
choices between flexible attacks before and during combat.
• The cleric is probably the easiest of the spellcasters. It
requires a touch of patience.
• The sorcerer is probably more complex than the cleric
because of variant spells and the option to cast spells for
double the effect in two rounds. Not a decision that new
players may feel comfortable with.
• The rogue can be more complex than other classes because
you are tracking whether or not you have momentum,
constantly disengaging, and trying to use your Sneak Attack
damage effectively.
• The bard has a variety of options that include battle cries,
spells, and songs. Figuring out how to use these options in
combat and during roleplaying is probably best for a confident
• The wizard is the most complex class if you choose all the
options that allow improvisation and ad-libbing; without
those free-form talents, it’s no more difficult than the sorcerer

This time we'll be using Shattered Star Icons, in addition they are grouped into Heroic, Ambiguous, and Villainous. They are distributed as they are to help point the story in the right direction, but ultimately where we go is up to you.

Heroic Icons (Positive/Conflicted Max 3, Negative Max 1)
Pathfinder Society
Magnimar Alabaster Council
Dusk Wardens

Ambigous Icons (Positive/Conflicted Max 3, Negative Max 1)
Shoanti Tribes
Temple of Pharasma

Villainous Icons (Positive Max 1, Conflicted/Negative Max 2)
Cult of Groetus
The Gray Maidens
Cult of Lissala

One Unique Thing Examples:

•“I am a deathless pirate whose soul is trapped in a
gem controlled by the Blue dragon.”
• “I am one of a couple dozen surviving members of
the Order of the Koru, a group of rangers who move
through the Empire on or beside the Koru behemoths.”
• “I am the bastard son of the Emperor.”
• “I am the oldest elf in the world.”
• “I cut off my own arm to show how tough I am.”
• “I hear pain as music. Sweet, sweet music.”
• “A paladin of the Crusader cut off my arm where I
was holding a demon-bow . . . and in doing so, cut all
the evil out of me, so that I am now a paragon of the
path of the Great Gold Wyrm.”
• “I am a dwarf who was born covered in scales from
the egg of a dragon.”
• “I am a former cultist.”
• “I am the reincarnation of an ancient icon. I don’t
know which one yet.”
• “I am the three-time winner of the dwarven drinking
• “I was the rudest lady-in-waiting of the Imperial Court.”

Campaign Level-Up Variant: the 10 6-session Campaign:
In this quick campaign, the players start at 1st level and gain one level each session. Each session will represent 1 book of the AP.

Each session includes two battles. These are double-strength battles because there are only two of them. A session will also include a small number of other features: encounters with NPCs, places to explore, traps, hazards, challenges, etc.

Reduce the PCs’ recoveries to three per session.

The characters get a level’s worth of treasure spread out among one session’s encounters. They get a full heal-up and a level-up at the end of each session.

We will be Fast forwarding through the administrative stuff, like travel, and race to the action—important NPCs, exotic places to explore, and high-powered battles.

As always, if you have any questions, comments or concerns feel free to ask.


Kubla Con - Memorial Day Weekend
Friday May 22nd - Monday May 25th @ the Burlingame Hyatt Regency
(Near the San Francisco Airport in California)

We're going to have 10 full slots of PFS with plenty of CORE tables and plenty of Classic PFS as well.

Plenty of Adventure Card Game.

A few special surprises that I'm not quite ready to reveal.

I am so incredibly excited about KublaCon this year.


Dundracon 39 will be upon us soon.

Warhorn is live!

As usual GMing for 3 4-hr slots (or equivalent 2hr slots) gets you free entry into the con.

Once we get a little closer we'll be adding extra tables of adventures that need them and removing the tables we don't, so remember to sign up early to get the tables that you want. Also if there are adventures you want to see that we don't have, just let us know and we'll do our best to make them happen.

DundraCon website.


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I am proud to announce Mitch Anderson as the VL of Oakland.

He’s been doing a great job organizing Endgame, promoting events on the Facebook group, organizing mini-cons, updating the BAPS handouts, being better prepared than I am, having incredible patience with both new and old players and generally being an awesome human being.



So, I'm tentatively scheduled to visit some friends in El Monte from December 11th through 15th and I was wondering if there was any PFS near by.

The only thing I could find is a meetup group for Pasadena that meets once a month, but not at the right time for me.

Anything else that I'm missing? I'll likely either my own vehicle or access to my host's vehicle.

We were going to play this with a table of 4, but had 2 late entrants at the last moment and ended up playing with a table of 6 instead of 6 tables of 3.

This scenario was incredibly easy for us. We wandered around and collected as much loot as possible until the villain showed up.

By then we had found both the sub-villains so her difficulty 11 check was simple. Even if it had been 16 or 21 I don't think we would have had a lot of trouble.

Players were a little confused by the loot rewards, but I think it'll make more sense next week, when people get to actually use them.

How did everybody else do?


so when I first joined many years ago I signed up as AxeMurder0.

For about 3 years now I have not used my initial account name but always the alias Pirate Rob.

Now that I am the venture captain of SF I'm required to use my base account when posting in the PFS forums.

Unfortunatly it shows me as aka AxeMurder0 instead of aka Pirate Rob.

Is there anyway to change what my aka shows up as?

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