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Volshyenek Ornelos

AxeMurder0's page

RPG Superstar 2013 Star Voter, 2014 Dedicated Voter. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 165 posts (6,525 including aliases). 25 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 23 aliases.

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Shadow Lodge

Hi, I picked up a full set of class decks at Gencon and they all seem fine except for the bard deck.

The first half of the bard deck has the blue/green slightly misaligned making the cards all appear fuzzy.

We looked at several bard decks while I was at GenCon and it was apparent that they all had this problem.

I was told to wait till their normal release and to then contact Paizo Customer Service for a replacement.

I know I'm a little ahead of the game but I was wondering if there's any possibility of having it shipped with my Sept sub.

Shadow Lodge

Please remove Game Trade Magazine #165 from my Side Cart.

Shadow Lodge

1 person marked this as FAQ candidate.

The Core Rulebook, Magic chapter says:

Death and Prepared Spell Retention: If a spellcaster dies, all prepared spells stored in his mind are wiped away. Potent magic (such as raise dead, resurrection, or true resurrection) can recover the lost energy when it recovers the character.

Raise Dead: A character who died with spells prepared has a 50% chance of losing any given spell upon being raised.

Breath of life has no such overriding clause.

Does this mean that prepared spell casters who are raised from the dead by breath of life lose all memorized spells?

Shadow Lodge ****


Shadow Lodge

If I retrain away my Arcane Bond what happens to my existing magic item?

Shadow Lodge ****

3 people marked this as a favorite.

Hi everybody, currently the Additional Resources has multiple copies of the same item/spell/etc listed as legal from different sources.

The problem is that sometimes they don't have the same rules. To really confuse things, sometimes they are considered independent (Dueling), while other times they are not (Brass Knuckles)

While this thread won't fix any short term problems regarding which is legal, it will allow the PFS staff to eventually fix additional resources.

Please don't let this thead bog down into arguments over what is what, but instead just provide a list of the problems. The book source is absolutely necessary, and page number is probably helpful as well.

Shadow Lodge

2 people marked this as a favorite.


After about a week of design work I have created part 1 (of 3) of my Thornkeep mini-path.

It is designed for characters who have completed the introductory adventure and want to do something other than Rise of the Runelords.

The card text is complete and has been transferred to MSE and turned into cards. All that is left to do is add illustrations.

Contents (30 Cards):

1 Adventure Path
1 Adventure
5 Scenarios
15 Locations
3 Villains
3 Henchmen
2 Loot

I should have the files up with imagines sometime today or tomorrow, with part two to follow within 2 weeks and part 3 to follow within 2 weeks of that.

Shadow Lodge

If you roll a 4 and then defeat them, and close the location where do they end up?

Shadow Lodge ****

So, I just got my email back from GenCon about the Paths We Choose and I noticed it mentioned

"contributes directly to the ongoing storylines of the Andoran, Cheliax, Osirion, Qadira, Sczarni, and Taldor factions.

Also with a note that it plays differently based on the factions present at the table.

Leading me to believe we'll see the end of the Silver Crusade, which makes sense since our WorldWound campaign is over and

Wrath of the Righteous Spoilers:
The World Wound gets closed.

The other missing faction is the Grand Lodge. I wonder if they'll still be around but perhaps more as the no-secret society option rather that what they currently are. Leaving it a good option for pregens and players who wish to "opt-out" of the faction system.


Gameplay goes here.


Discussion goes here.

Important things to note before continuing:

  • This game will be significantly faster than the 1 post/day that is the standard on these forums.
  • This game will be played using 13th Age (SRD here)
  • This game will not be set in Golarion, but set in The Dragon Empires of 13th Age.

Greetings! In an effort to play more 13th age and get another game in for the PFS Game day, I've decided to run part 1 of Reign of Winter in Campaign Mode. In this case having previously play the AP will not be problematic and I'll be using it as a loose guide to pull resources from.

The choices on where to go and what to do lies with you, the players.

Previous experience with 13th Age is not necessary, but a willingness to learn is.

We'll be having fun and not taking ourselves too seriously so stats will be done by the "Roll ’em" method.:

Roll 4d6 for each of the six ability scores (Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma). Drop the low die in each roll. Put the scores into any order to best fit the character you want to play.

I am also happy to create the basic mechanics behind the character you want allowing you to focus on all the awesome parts.


More info to come, hoping to start soon.

If you've got any questions ask away, I'm sure I've forgotten lots.

Shadow Lodge ****

3 people marked this as a favorite.


KublaCon, the Bay Area's premier convention is coming up on Memorial Day weekend (May 23rd - 26th)

KublaCon Website
KublaCon PFS WarHorn

We've got over 90 Scenarios/Modules offered, including:

Bonekeep 1: You're gonna die!
Bonekeep 2: You're gonna die twice!
Siege of the Diamond City
Goblin Attack!
The newest scenarios!

Special events for kids, special events for teens. (KublaCon's teen room and young player's rooms are both fantastic)

Additionally, we've got special guest Erik 'Frickin' Mona!

So check in, say hi.

Are you coming? Tell us about your schedule.
Can't make it? Send us your best wishes.

My Schedule:

Subject to change:

Slot 1 2p-6p: Playing PFS 5-13: Weapon in the Rift
Slot 2 7p-11p: PFS Front Desk

Slot 3 9a-1p: PFS Front Desk
Slot 4 2p-6p: ???
Slot 5 7p-11p: PFS Front Desk

Slot 6 9a-1p: Playing PFS Mod: Curse of the Riven Sky
Slot 7 2p-6p: Playing PFS Mod: Curse of the Riven Sky
Slot 8 7p-11p: Playing PFS Mod: Curse of the Riven Sky

Slot 9 9a-1p: Overseeing Siege of the Diamond City (100th Scenario)
Slot 10 2p-6p: Playing PFS 5-18: The Stranger Within (levels 5-9)

Shadow Lodge ****

2 people marked this as a favorite.

Here's a thought. How about letting people use all 4 elemental race boons to instead make a Suli?

Shadow Lodge

Scene 1: During (Dark) Ma’rakah, the V’rek dominion’s largest Western city and home to their most dangerous munitions factory is obliterated while Ja'Mek is visiting to oversee construction of a new doomsday weapon, when a terrorist cell loses control of a weather spell and repeated lightning bolts rain down on the city.

Why does Ja'Mek not flee Ma’rakah once things start going wrong, even though he knows he'll be killed?

Lightning and fires rage throughout Ma’rakah, clearly out of control. Ja'Mek and his Crimson Executioners have just stopped the terrorists and must decide what to do next. Ja'Mek doesn't yet know city is going to be destroyed even though we do, and he will by the end of the scene.

Required: a captured terrorist.
Banned: anyone higher ranked than Ja'Mek in the V’rek Dominion.

Shadow Lodge

Gameplay will go here.

Shadow Lodge

1 person marked this as a favorite.

Discussion goes here.

A murderer stalks the streets of Magnimar! The guards are baffled, people huddle in their homes, and whispers spread of death delivered on dark wings.

Desperate for aid, the city watch turns to bold adventurers, revealing more of the murders’ gruesome details and bringing the heroes in on a daring plan to catch the killer — a plot that makes them a tempting target for the maniac’s bloody knife.

This dangerous ploy sets the heroes on a path fraught with savage creatures, decades-old secrets, and the dark desires of an immortal evil that seeks to pervert a forgotten house of worship.

Will they be able to put an end to the slaughter? Or will all of Magnimar drown in the rising tide of blood?

For those of you who don't know, Dawn of the Scarlet Sun is Paizo's 2013 Free RPG day module. It is about the length of a PFS scenario and grants 1xp, 1PP and commensurate gold.

Please note, that this is not a 1 post a day game, the pace will be considerably quicker than that. (My last pbp took ~14 days averaging 3 posts/day/person including weekends, I would like to keep a similar pace for this one)

What I expect from you:
You should have a PFS character level 4-6 with a character sheet that's easy for me to access. Additionally some basic stats should be available at a glance via clever use of profiles. I can help you get the formatting right. I understand that real life happens but I would very much appreciate the courtesy of a quick note if you're going to be unavailable. (I will let you know when I'm busy)

What you should expect from me:
I am currently seeking employment so i have lots of free time during the day to post multiple times. I will be gone some evenings but will keep you informed as to my schedule.
I am an experienced GM however this is my first time GMing this particular adventure. No matter how much time I waste staring at rulebooks, I will still make mistakes. If you do notice anything you think is wrong or even questionable please feel free to bring it up in discussion. I love learning new things.

I will do my best to keep the game moving quickly and to be as fun as possible. I will not softball the challenges, nor will I increase their difficulty, be prepared to live or die by your own skill and the roll of the dice.

As a note there we some complaints about difficulty when the Module was first released so I recommend against playing a pregen.

This game is part of the Official Pathfinder Society PbP Game Day. For more information please visit:
Please note that because of the Gameday rules the game will not start until April 5th.

Shadow Lodge

1 person marked this as a favorite.

Humanity spreads to the stars and forges a galactic civilization...

Fledgling nations arise from the ruins of the empire...

An ancient line of dragon-kings dies out as magic fades from the realm...

These are all examples of Microscope games.

In Microscope you build an epic history as you play, but you don't play the history from start to finish, marching along in chronological order. Instead, you build your history from the outside in. You start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events.

You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That's normal in Microscope.

You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you're not alone: every else at the table can do it too.

You create independently, but not in isolation. Each facet you add to history builds on what other players built before you. You expand on their ideas and the expand on yours. History might not turn out the way you expected. Be prepared to think on your feet.

When you zoom all the way in to a particular moment in time, all the players share the stage and role-play together to find out something we want to learn about the history. Did the crew of the Icarus know the aliens were in Titan? Did the rebels really fake the government crackdown? Do the knights remember the original meaning of their ritual vows? We role-play and see.

The more you play, the more your once simple summary becomes a detailed tapestry, full of meaning and surprises. History snowballs.

Shadow Lodge

2 people marked this as FAQ candidate.

Question: Can a weapon with the dueling property be used to perform a dirty trick maneuver?

First, to help dispel any confusion, I am talking about the Dueling property from the Pathfinder Society Field Guide.

A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally.

According to the FAQ: Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon to perform the maneuver.

Meaning as per the FAQ there's no way to get the dueling weapon bonus on dirty tricks...

There is the Net Trickery feat which allows one to make dirty tricks with a net, even though net adept feat lets you treat nets as melee weapons they are still not eligible for melee enhancements, such as dueling.

Unless there's something obvious I'm missing if you'd be kind enough to hit the FAQ button, I'd appreciate it...

Shadow Lodge

Enemy Within: Classic Ironman

Mission 1: Operation Unceasing Mist
Alien Abductions
Nagoya, Japan

Nameless Rookie - 0/0 Kills | KIA
Rk. Lilith - 2/2 Kills - Promoted to Squaddie (Sniper)
Rk. David - 4/4 Kills - Promoted to Squaddie (Heavy)
Nameless Rookie - 0/0 Kills

Our first encounter with alien life, these strange creatures appear to have some sort of mind meld ability that allows them to bolster each others thoughts. How curious...

Kills are mission/total

Shadow Lodge ****

So, I picked up the Jade Regent AP a while back and have been working on a conversion to 13th Age (d20 game by Jonathan Tweet/Rob Heinsoo).

We'll be using the 13th Age campaign variant where you play 1 session at each level, with all the background and side stuff described at the beginning of each session. 13th Age only goes 10 levels (each 13th age level is about the equivalent of 2 pathfinder levels powerwise)

I'm running this for a table of non PFS players, although I've convinced them to take PFS #s and chronicles in case they ever decide to play.

We'll be going through the whole story but I wanted to double check before I reported all 6 AP sessions. I think the rules say it's fine but

I'm a little concerned with reporting what's supposed to be ~18 sessions when I'm only really running 10. I don't think its against the rules but it seems against the intent to me.

Does anybody have any thoughts? Maybe only report the first 3, stop worrying about it and be thankful I've got 4 awesome players that might decide to get into PFS?

Thanks in advance for any feedback.

10 Session Campaign:
In this quick campaign, the players start at 1st level and gain one level each session. The campaign concludes on the 10th session in a climactic confrontation with the PCs’ personal enemies.

Each session includes two battles. These are double-strength battles because there are only two of them. A session will alsoinclude a small number of other features: encounters with NPCs, places to explore, traps, hazards, challenges, etc. In general, give the party about two opportunities a session to use background skills or icon relationships to advance their goals within the campaign.

You’ve only got ten sessions for them to see the world, so don’t have them stay in one place. You can make a checklist of locations on the map you want the campaign to go. At the start of each session, summarize what has happened in the days, weeks, or even months since the last session. Fast forward through the administrative stuff, like travel, and race to the action—important NPCs, exotic places to explore, and high-powered battles.

Shadow Lodge ****

So we've had various discussion about adding more PFS scenarios but that Paizo was just having trouble with the logistics of it.

I wanted to talk here a bit about season length, and explain why the current season worries me a bit.

Season 0: 28 Scenarios
Season 1: 28 Scenarios
Seasons 2: 28 Scenarios (Including Grand Convocation & Year of the Shadow Lodge)
Season 3: 30 Scenarios (Including First Steps & Blood Under Absalom)
Season 4: 29 Scenarios (Including Race for the Runecarved Key 1+2 & Bonekeep 1)
Season 5: 27 Scenarios (Including Siege of the Diamond City & Bonekeep 2)

Seasons 0/1 we had 28 scenarios.
Seasons 2-4 we had 26 scenarios + 2 to 4 specials (counting 1st steps)
Season 5 it looks like we're going to have 25 scenarios + 2 specials. A new low in PFS scenarios.

I think the quality is great and has gone way up from where we started but I'm worried about the current downward trend in scenarios produced.

Shadow Lodge ****

So... if you use 3 GM stars to replay The Dragon's Demand (in campaign mode and apply to the same char, etc) do you get the bonus sheet without expending another star?

Shadow Lodge ****

Obviously this hasn't hit additional resources quite yet but I'm going to run into some trouble for my character with the Living Monolith prestiege class.

First of all I will no longer meet the prerequisites as they are changing from Know (engineering) 1 rank, Know (history) 1 rank, and Know (religion) 1 rank to 4 4 2 ranks in the above skills.

Next it used to be full BaB but is now 3/4s (full Bab when using Ka stone) meaning my character will not have enough BaB to qualify for some of his feats.

The new living monolith will also give me the toughness feat, I of course already have toughness.

Shadow Lodge ****

28 people marked this as FAQ candidate. 1 person marked this as a favorite.

In PFS are wands of alchemist only spells purchasable?

I'm not sure that there's any way in the current rules to make one but I'm not sure that matters.

Any thoughts?

Shadow Lodge

1 person marked this as a favorite.

Rather than take any glory away from the top 32, I thought I'd start my own thread.

Hi everybody, my name is Robert Hetherington and I'm one of the alternates for this year's RPGSS.

I recently completed my BS in Business Economics from Iowa state and at the end of January will be returning to my true home of Berkeley, CA to seek gainful employment.

I got into Pathfinder through Pathfinder Society which accounts for almost all of my experience with the Pathfinder RPG. I've also run the first 3 books of Kingmaker and am in a couple AP pbps, but other than that it's all PFS all the time.

I don't have the text handy (I'm on the wrong computer) but my item was the Wardstone Bracers. In retrospect I feel like I could have done a better job with the description and am redoubling my monster efforts.

(If somebody has the text of the item handy, feel free to post)

Thank you all and special congratulations to Robert Brookes for already finding a table at the guildhall.

Shadow Lodge

7 people marked this as FAQ candidate.

Does Lingering Performance work with Song of Surrender?

Relevent text:

Song of Surrender (Su)
A buccaneer of 4th level or higher can use his performance to encourage an enemy to surrender. To be affected, an enemy must be within 30 feet and be able to see and hear the buccaneer’s performance.
An affected enemy feels the irresistible urge to drop any held weapons and fall prone. This effect lasts for 1 round—essentially, the affected enemy takes no actions on its next turn other than to lie prone, although it is not considered flat-footed or helpless. A Will saving throw (DC 10 + 1/2 the buccaneer’s level + the buccaneer’s Charisma modifier) negates the effect.

Lingering Performace
Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Anybody got an answer for this? If not could you at least hit the FAQ button for me.


Shadow Lodge ****

There's been a bit of discussion about how the new faction mission system makes it harder to arrange tables because now players have to worry about faction in addition to roles and level. So I thought I'd share my experience as a player so far:

So far I had been ignoring the new faction missions when choosing characters because the boons seemed mechanically weak so I figured why bother.

However I realized in skipping them I realized I was missing out on interesting extra bits of story. So I decided to try and plan my schedule/characters in a way to accomplish them.

Here is the schedule I came up with for my PFS Credits for the rest of January/Feburary.

Unlike before where my multiple characters allowed me lots of options at the table, I now frequently only have 1 option I want to play, although I do have a high option or a low option for a couple of tables.

As for the nearish future I want to play the DotS series with Sparkle-Weave (My Osirion Gnome with 1xp) to do so I'll need to play a 1-2 module on him, getting him to 4xp, then playing parts 1/2 at level 2 and part 3 at level 4. Hoping I can find a table that wants to play low for all of these.

Even though Soryan is only 11 he's killed Krune on hard mode and is retired in my mind. I plan on applying 2 GM credits to him to get him to 12 though for an even better sense of finality.

Shadow Lodge ****

Woo! It's exciting to see the sanctioning of APs continue.


Gameplay goes here, feel free to dot.


Greetings Everybody. I'll have intro stuff up sometime tonight (probably late) so we can get started first thing in the morning.

If everybody would take a moment to introduce themselves here (not their character) that would be great.

Hi everybody, my name is Robert but a lot of PFS people know me as Pirate Rob. This will be my 80th table GMed and know far too much about the rules for my own good.

That said I still make plenty of mistakes if you notice something you think is weird or wrong, please feel free to bring it up, especially in discussion.

Edric Vane:
Stat block nitpick, my stat block monkeys can't figure out where your elven language comes from.

Stat block nitpick, how are you making perform a class skill.

Shadow Lodge

Just keeping track of my latest XCom playthrough. All names come from my buddies int he Paizo chat. I am playing Classic Ironman with the expansion enabled but none of the DLC.

Mission 1: Operation Frozen Fist

Walter 3/3 Kills Promoted to Assault Squaddie
Pygon 1/1 Kills Promoted to Sniper Squaddie
Kilrex 2/2 Kills Promoted to Heavy Squaddie

Aliens! A couple grenades make short work of them with Pygon getting into a good position to take out the remaining sectoid. Pygon's accuracy has been noted.

Kills are Mission/Total


Starting Monday the 13th I will be running a pbp of PFS 0-23 Tide of morning.

Please note that the pace of play will be considerably quicker than normal.

Stats from last game:
Final Game Statistics
Total posts: 394
Duration: 10.21* days
Average PPD: 35.82*

Most Posts On: Wednesdays
Min. Posts in One Day: 2
Max. Posts in One Day: 121
Min. Posters in One Day: 2
Max. Posters in One Day: 5
Average Posters per Day: 3.64*
Min. Days with No Posts: 0
Max. Days with No Posts: 0

Top Posters by Percent of Thread
Pirate GM: 31.2%
Gwynbel Tathdiir: 25.6%
Mrachni Swordfollower: 18.5%
Harlbrount Keldermar: 12.4%
Darius Orion: 12.2%

Conclusion: We rocked.

* Official start date was 12/2, making the "official" duration 5 days. Average PPD during this time was 71.0. Minimum, Maximum and Average Posters per Day during this time were all** 5.0.
** That means during the official game period, every single player posted every day.

Multiple posts per day are expected, although I don't think I'll quite manage the 22posts/day I did for that game meaning our expected finish time is <10 days (rather than just 5).

What I expect from you:
You should have a PFS character level 1-5 with a character sheet that's easy for me to access. Additionally some basic stats should be available at a glance via clever use of profiles. I can help you get the formatting right. (I already have a couple friends joining us and they are level 1-2 so we will try and keep it that sub-tier) I understand that real life happens but I would very much appreciate the courtesy of a quick note if you're going to be unavailable. (I will let you know when I'm busy)

What you should expect of me:
My occupation is currently homemaker so i have lots of free time during the day to post multiple times. I will be gone some evenings but will keep you informed as to my schedule.

I am an experienced GM however this is my first time GMing this particular adventure. No matter how much time I waste staring at rulebooks, I will still make mistakes. If you do notice anything you think is wrong or even questionable please feel free to bring it up in discussion.

I will do my best to keep the game moving quickly and to be as fun as possible. I will not softball the challenges, nor will I increase their difficulty, be prepared to live or die by your own skill and the roll of the dice.

As always if you have any questions please feel free to ask.

Shadow Lodge

I thought I'd share my BINGO from last year.

While I'm a bit early I figured it wouldn't hurt to share.

Shadow Lodge ****

Just a quick question. Can alchemists craft alchemical items prior to their first adventure? (Does the answer change if they have a boon chronicle sheet vs no chronicle sheets?)


Just wanted to say hi, give everybody a chance to check in and mention some basics.

We'll be playing The Confirmation which is a brand new 1-2 PFS scenario. (It is replayable by level 1 characters)

We'll be playing rather quickly, multiple posts per day on most weekdays, starting on Monday December 2nd. (Meaning I would like characters done and ready to go by the end of the weekend)

If things go well I will likely run another game afterwards, either another table of The Confirmation, or something like Thornkeep pt1 which is also replayable by level 1 characters.

I would appreciate character sheets that are easy for me to access (either in profile, or a link) additionally basic info such as HP AC Saves Init Perception visible on the posts.

PS. Thanks to Oladon for putting the group together.

Shadow Lodge

So as a good PFS citizen whenever my lowest level character hits 3 I make a new character so I have somebody to play in case I end up at a level 1-2 table.

I've been trying to make a new character for bit here now and haven't quite felt inspired by anything enough to make it. So I thought I'd turn to the advice forum for advice.

Here's a quick run-down of my existing characters (including presumed level gains from ongoing pbps for a few):

Existing Characters:
1 - Lvl 14 Human Ranger/ShadowDancer (Siege Engineer)
2 - Lvl 14 Gnome Pure Casting Cleric of Sarenrae
3 - Lvl 12 Melee Druid + Companion
4 - Lvl 7 Ranger/Barbarian/Living Monolith + AxeBeak (Athlete)
5 - Lvl 9 Elven Wizard (Evoker, good variety in spells though)
6 - Lvl 16 Farak, the Most Powerful Mage in All Absalom (Pathfinder Delver)
7 - Lvl 7 Hippie Tiefling Alchemist
8 - Lvl 7 Nagaji Battle Oracle (Claims to be a paladin)
9 - Lvl 5 Half Bearded Devil Rime Touch Attack Sorcerer
10 - Lvl 4 Aasimar Theurge (Wizard/Cleric Transmutation Sin Magic/Abadar)
11 - Lvl 3 Gnomish Monk (Going for Champion of Irori)

I would like something both mechanically sound and interesting to play. (I don't need or want optimized DPR type stuff but I do like to contribute to party success, both in combat and outside of it. I would also like to play something a bit different than my previous characters. Any thoughts would be appreciated. I also included a list of relevant boons I have available.

Possible Boons of Note:
Ifrit, Dhampir, Extra Trait, Kitsuni/Nagaji/Wayang, Expedition Manager (Trade Prestige for Items, Custom Order (Buy ammo in smaller lots) & PaizoCon 2013 (Trait from pg 30-31 Varisia, Birthplace of Legends)

Shadow Lodge

4 people marked this as FAQ candidate.

When casting a cylinder-shaped spell, you select the spell's point of origin. This point is the center of a horizontal circle, and the spell shoots down from the circle, filling a cylinder. A cylinder-shaped spell ignores any obstructions within its area.

A burst, cone, cylinder, or emanation spell affects only an area, creature, or object to which it has line of effect from its origin (a spherical burst's center point, a cone-shaped burst's starting point, a cylinder's circle, or an emanation's point of origin).

I think this means that you draw the circle, ignoring obstructions. Then you draw line of effect down from the circle. Meaning that vertical walls are of no help against cylinders but that horizontal walls at a lower elevation than the circle will block a cylinder.

Am I right, wrong? Maybe hit the FAQ button.

Shadow Lodge ****


I thought I'd share my PFS Gamehole Con Schedule and see if I could find out ahead of time who my victims for Bonekeep and Waking Rune are ahead of time and maybe even premuster a table for Bonekeep 2.

Friday 1:30-6:30 Play Port Godless
Friday 7-12 GM Siege of the Diamond City
Saturday 8-1 GM Bonekeep 1
Saturday 1:30-6:30 Play You Have What You Hold
Saturday 7-12pm Play Bonekeep 2
Sunday 8-1 GM Waking Rune

Shadow Lodge

So I've been doing some math on the alternate favored class for Aasimar bards:

Bard Choose one bardic performance; treat the bard as +1/2 level higher when determining the effects of that performance.

Assuming the only thing I care about increasing with this is inspire courage I think the following is the most efficient use:

Level 3-4 take the alternate bonus, grabbing courage +2 at level 4.

Continue to take the alternate bonus levels 5-8, for a total of 3 levels higher which qualifies for +3 Courage.

Continue with the alternate bonus for levels 9-12, for a total of 5 extra levels qualifying for +4 at level 12.

Meaning that I've taken the bonus from levels 3-12 and gotten
+2 Inspire Courage at level 4
+3 Inspire Courage at level 8
+4 Inspire Courage at level 12

Is there a better way to do this? Basically I'm looking for a double check on my math.


Venture-Captain Sheila Heidmarch is waiting quietly in her rather crowded study. At the far end of the room stands Venture-Captain Ambrus Valsin alongside a masked figure whose features are concealed by a dark robe and heavy cowl.

Half a dozen other Pathfinder agents line the walls and face outward, concentrating on various spells that no doubt ward the room against eavesdroppers. Sheila motions to a small sideboard bearing refreshments before leaning over a small table laden with Thassilonian relics.

Ambrus Valsin steps forward and says,
“My fellow Pathfinders, as you can see, the task that lies ahead transcends the interests of Magnimar’s increasingly esteemed lodge; it’s a mission that will affect the entire Pathfinder Society and merits the direct attention of the Decemvirate.”

The hooded figure behind the Venture-Captain nods in silent agreement and then gestures for Valsin to continue.

“Over the past year, we’ve received increasingly concerning reports from this region that the Lissalans have plans in motion to revive Krune, the Runelord of Sloth and one of the most powerful wizards of ancient Thassilon. We have set our own plans in motion to keep him in check if the Lissalans succeed, but Sheila Heidmarch has an ambitious plan regarding this threat.”

He nods and stepsback to cede the briefing to his colleague.

Sheila takes over, adding,
“We recently acquired these refuge tokens and their command words. When broken, the tokens will take a handful of agents directly to Krune’s sanctuary. If he has yet to revive, do whatever you can to ensure he never does. If he does awaken, pray that he is too dazed and addledto command his full power. Whatever it takes, end this threat to Varisia -

She then motions to the other relics on the table.
“The Society has recovered Thassilonian relics , perhaps some through your deeds, and I would rather they be in your hands as you face
Krune; they will do us little good in a museum if the runelord returns. Once you defeat him, take special care to recover his two artifacts: a dragon-tooth spear and a rune-inscribed rod.

Once you are ready, I will show you how to use the refuge tokens. Do you have any questions?”

Items on the table:
If a PC has access to one or more of the following Thassilonian relics from past Chronicle sheet, she may make use of them for free during this scenario only:

Replica dragon tooth longspear (stage I)
rod of runes
veil, Lissala’s caress
Sihedron brand (endurance)
Sihedronbrand (service).

If the PC already possesses one of these items, she cannot acquire a second copy in this way. These items are part of the character’s story, and it’s fitting that they be available for the season’s finale.



Shadow Lodge ****

Greetings fellow Pathfinders I've been trying to get in touch with Omaha VC Mike Linder in regards to helping GM for NukeCon in ~2weeks now. I have not been able to get a hold of him either via email or Paizo PM.

If anybody knows alternative ways of contacting him and could point him in my direction (or if somebody else is organizing PFS at Nuke Con, send them my way instead)


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