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Volshyenek Ornelos

AxeMurder0's page

RPG Superstar 2013 Star Voter, 2014 Dedicated Voter. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 165 posts (6,465 including aliases). 25 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 23 aliases.


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Shadow Lodge ****

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I believe the Additional Resources Page has the answers you seek.

Shadow Lodge ****

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Nope, just a fluffy purple glittery bundle of awesomeness.

Shadow Lodge ****

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How about a techno-haunt...

Shadow Lodge ****

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My tracker has notes next to the scenarios for the factions that are relevant.

Shadow Lodge ****

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I made it \o/
Zzzzzzzz

Shadow Lodge ****

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Props
Destroying the lord of bonekeep thanks to John Compton's buffs. All hail Yaezhing, may he punish the wicked.

Silbeg pointing out to me that I answered a rules question about darkness despite Jiggy being at my table.

Rooming w/Mergy (btw Ive got your shirt and giant graph paper)

Playing the ACG on Monday with Leg o Lamb and Silbeg.

Being told by Tannis that she trusted me to run ACG OP for 4 hrs while she was gone.

Being told by people I make sense on the forums.

The happy joy that players demoing the ACG or playing OP generally shared.

Slops
Being rerouted through Philly on the way there and arriving 7 hrs late.

Having my flight home canceled and leaving.... just now 24 hrs, wish me luck getting home.

Shadow Lodge

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Drogon wrote:
NOG the Demoralizer wrote:

I would like to be able to offer 2 or 3 play throughs of intro scenarios before each OP night so that new players can get a feel for the game.

Ooh. Excellent idea.

Sessions are 2 hours, right? So if I schedule a 3 hour OrgPlay slot at the shop, that gives an hour for any setup and paperwork (assuming no new players show up) and gives plenty of leeway to provide a demo to new players when they do show up. Is that feasible? Or am I breaking the spirit of the 2 hour slot?

The 2 hr slots generally seemed too short for brand new players to finish reliably but experenced players were getting through in more like an hour.

Shadow Lodge

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No contest entry but here are some updates from the inside...

The first scenario is cool. Its got nice flavor. I set up a table for it and then helped a family get started before heading down to the dealers hall to run demos all day,

I saw a necromancer wizard who could ecentually add defeated undead to his hand. Also saw somebody playing a new rogue who had the d6 sneak attack power but i didnt get a chance to see more.

Out of about 13 demos I ran, one group actually managed to lose, but just barely. I had several victories on the last turn and 1 with 2 players that would die at the end of the turn.

Any sort of info in parricular you want, Ill see what I can wrangle.

Shadow Lodge

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Paizo secretly has meetings to decide what the acronym will be.

We're currently on ACG
Advanced Class Guide
Adventure Card Game
Adventure Card Guild

---
Previously the acronym was SS
Serpent's Skull
Skull and Shackles
Shattered Star

Shadow Lodge ****

1 person marked this as a favorite.

I have to manually approve, which is now done.

I was out this evening helping destroy traditional marriage.

btw: Congrats Doug & Chuck!

Shadow Lodge ****

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Acedio wrote:
Bob Jonquet wrote:
I do not recall this being a hard rule. It is certainly accepted, and logic dictates, that it should rarely occur, but it is a legal, and occasionally, valid tactic.

Hm, I had always thought that Mike Brock specifically said to not do it unless it was listed in tactics. I could totally be wrong.

The best I could find along those lines was this.

Mike Brock wrote:
Mark and I discussed this. The scenarios are to be GMed as written. This isn't a grey area. I'm more concerned with a GM who thinks he can adequately adjust a scenario to better challenge the party and then kills PCs because extra creatures were added, or harder DCs were assigned to traps, or a coup de grace not written in the tactics, or any number of other circumstances a GM could change.
I mean, seems to suggest to me that CDG should not be used unless called upon, but this isn't exactly the best post for that ruling.

If you continue on that thread he clarifies his position Here

tl;dr The clarified statement is don't CDG unless tactically appropriate to do so, not don't CDG unless explicitly called out.

Shadow Lodge ****

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Well, there's a first time for everything... We Be Goblins 2 isn't a bad place to start. Even if you get everything wrong it's just a bunch of goblins that blow up.

Shadow Lodge ****

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DrParty06 wrote:
So reading through, I've gathered that making actual Knowledge checks is not allowed by consnsus, which is slightly disappointing to me given that I'd hoped otherwise.

I don't believe there is any such consensus. I think that people who want to do something about the pageant being absurdly overpowered but feel confined to running as written have found a position they feel comfortable resting their hat on.

Shadow Lodge ****

1 person marked this as a favorite.

My box has arrived!

Contents:
FATE Core Book
The Emerald Spire Superdungeon
Inner Sea Gods
Desert Ruins Flip Mat
Falls & Rapids Flip Mat
Seedy Tavern Flipmat

Shadow Lodge ****

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Hi everybody, currently the Additional Resources has multiple copies of the same item/spell/etc listed as legal from different sources.

The problem is that sometimes they don't have the same rules. To really confuse things, sometimes they are considered independent (Dueling), while other times they are not (Brass Knuckles)

While this thread won't fix any short term problems regarding which is legal, it will allow the PFS staff to eventually fix additional resources.

Please don't let this thead bog down into arguments over what is what, but instead just provide a list of the problems. The book source is absolutely necessary, and page number is probably helpful as well.

Shadow Lodge ****

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I don't say this nearly often enough, but thank you so much to everybody who contributes material.

You are what makes the Shared Prep awesome.

Shadow Lodge ****

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Shouldn't Garble Small Size be -1 instead of +1?

Shadow Lodge ****

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PFS is pretty cool.

You can play it at a con you can play it on a boat.
You can play it on a farm, just not with a goat.

You can play it play by post. or using a virtual table top.
You can play it with some friends, or with strangers wielding mops.

You can play it in your home.
You can play it as a gnome.

Shadow Lodge ****

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Lets look at the Confirmation. It's a repayable tier 1 scenario. You could play it once on each one of your characters, as long as those characters are level 1.

You can also play it once on a second level character (who did not play it at level 1)

Replayable Scenarios:

1st Steps pt 1
The Confirmation

Modules:
Thornkeep 1: The Accursed Halls
Murder's Mark
Godsmouth Heresy
Crypt of the Everflame
We Be Goblins
Master of the Fallen Fortress
"Modules" that are really AP legs:
Reign of Winter pt 1
Mummy's Mask pt 1

Shadow Lodge ****

1 person marked this as a favorite.
dien wrote:
...yeah. Just. Yeah.

My favorite moment from that table was actually when Conan explained his Andoran back story...

About being on a Chelish slave ship and being rescued from a life a cheap entertainment, so he could live his dream as a stand-up comic.

Shadow Lodge ****

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Here is Mike Brock's statement regarding CDG, and here is his followup clarification.

Shadow Lodge

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I disagree.

Here is the full rule:

Rule wrote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Weapons and weapon like objects such as wands may be drawn as a move that does not provoke. (Assuming they are within easy reach)

Only weapons may be drawn as a free action as part of a move.

---
Note that others have the opposite opinion as I do.

I would not begrudge a GM for choosing either way.

Hitting the FAQ button on this thread might help get a resolution though.

Shadow Lodge ****

1 person marked this as a favorite.

This is something I could see changing in the long run.

Something to note is that all Harrow related material has been not-legal in PFS until very recently.

Meaning it's new and unknown to a lot of PFS GMs. I like the idea of requiring the actual cards, I also think it helps a lot with the flavor.

All that said, if it works well I could potentially see the change you want in the long run.

Shadow Lodge ****

1 person marked this as a favorite.

I've got a hippie tiefling.

Shadow Lodge ****

1 person marked this as a favorite.
Michael Brock wrote:
So, from reading comments thus far, I assume no one really cares for the current GM boon we've provided for all 5 GM stars and we should consider something else? Is that an accurate assessment? It was specifically created for GMs who run consistently, earn stars, but can't get to a convention.

I have found it to be lackluster and completely uninspiring. It's not something that obviously sets your character apart. I haven't even assigned mine yet, I imagine a lot of people don't even know/remember that it exists.

---

That said, there's no way to win.

I'm a believer in the necessity of convention boons to get people to conventions.

I also hate feeling excluded and missing out on things.

There's no way to make everything work and everybody happy, heck, I can't even imagine a perfect balance that would make me happy all the time.

Shadow Lodge

3 people marked this as FAQ candidate. 1 person marked this as a favorite.

SKR's explanation of how charges work, complete with chart and everything.

Charges:
Step 1, draw a line that gets you within melee reach of a foe. Step 2, move along that line until you're within reach of that foe. Step 3, stop and make a melee attack.

The line does not need to point directly at or even pass through the foe.

Shadow Lodge

2 people marked this as a favorite.

Greetings!

After about a week of design work I have created part 1 (of 3) of my Thornkeep mini-path.

It is designed for characters who have completed the introductory adventure and want to do something other than Rise of the Runelords.

The card text is complete and has been transferred to MSE and turned into cards. All that is left to do is add illustrations.

Contents (30 Cards):

1 Adventure Path
1 Adventure
5 Scenarios
15 Locations
3 Villains
3 Henchmen
2 Loot

---
I should have the files up with imagines sometime today or tomorrow, with part two to follow within 2 weeks and part 3 to follow within 2 weeks of that.

Shadow Lodge ****

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Thanks again John for making time to interact with the community.

Shadow Lodge ****

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LazarX wrote:
Tom Mannering wrote:
Anything been flagged about this?
"We wish to apologize for the glitch in the performance of this website and wish to assure you that those responsible have been sacked."

Mynd you, møøse bites Kan be pretti nasti...

Those responsible for sacking the people who have just been sacked have been sacked.

Shadow Lodge ****

1 person marked this as a favorite.

Yup, honest mistakes should be fixed in the least disruptive way possible.

Go ahead and swap one of the traits to something else.

Good catch btw.

Shadow Lodge ****

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Special Initiative Actions:
Here are ways to change when you act during combat by altering your place in the initiative order.

Delay...
Ready...

There is a rule against it. Some people just play it wrong.

Shadow Lodge ****

1 person marked this as a favorite.

Season 4 is actually the big thing that hasn't been migrated yet. Just about everything else has.

I haven't had the time recently to do it myself and everybody else involved seems too busy uploading new stuff.

(Also I peeked and there's a bunch of useful stuff for 4-22 still on the old drive)

Shadow Lodge ****

1 person marked this as a favorite.

I'm signed up!

Looking forward to visiting again.

Maybe we can even sneak in some ACG :)

Shadow Lodge ****

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As a note, I added a subforum for this free rpg day module to the pfs prep site.

Nothing useful has been uploaded yet, but I'm sure that'll change eventually.

Shadow Lodge ****

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I have both played it and GMed it.

At least here in the Bay Area it has no reputation as a "meat grinder" and instead has a reputation as an awesome retirement series that is hard to coordinate.

Shadow Lodge ****

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I think the quality of the scenario content has been super high. There are interesting NPCs and cool things to do. I've been really enjoying season 5.

Sanctioning of things like modules has been super slow and there's a worryingly high frequency of editorial errors: At least 2 puzzles with vital errors (one in the solution and one in a clue), and what feels quite frequent: mislabeling of subtiers on chronicle sheets.

So I guess I really like the content but am disappointed by editorial stuff.

Shadow Lodge ****

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Woot! I can finally use my Harrow Deck that Chris Mortika gave me back at Nuke Con in like 1482

Shadow Lodge ****

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Why don't we allow all PFS scenarios to be played in campaign mode and credit put back on whatever PC we want?

</sarcasm>

Shadow Lodge ****

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I am really excited about Emerald Spire.

It's going to be a lot more playable content and assuming the levels are about the same length as Thornkeep it'll be awesome to have 16! new ~2 slot modules. Much much much easier to schedule than 3 slots.

Shadow Lodge ****

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I always feel down about PFS in April/early May.

With KublaCon coming at the end of May we don't play the new scenarios locally. Normally I'd try and make module play work but we're 2 modules behind in sanctioning at the moment.

Almost all the big releases have already been announced due to GAMA trade show in May and needing to schedule GenCon so early.

Also PFS is buzy working hard on getting the end of the season/beginning of the season working.

My excitement tends to pick up around PaizoCon although I won't be attending this year.

---

At the moment I've been occupying myself with the Adventure Card Game. I really didn't like it when I first played it back at PaizoCon in 2012 but I received it as a gift last month and have been really enjoying it since.

Shadow Lodge ****

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Hopefully John Compton's blog today is aweseome.

Shadow Lodge ****

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Isn't that what the bought box is for?

Shadow Lodge ****

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I finally just figured out that 1d4 is the name of a convention, not that the cleric heroically went to save you with only 1d4 con remaining.

Shadow Lodge ****

3 people marked this as a favorite.

There are not official rules on how to handle every different kind of mistake. There are lots and we make them.

However in the case of a treuly honest mistake, every single time, Mike Brock's stance has been make things right in the least disruptive way possible.

Shadow Lodge ****

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I know, we'll take the high AC ranged sorcerer and give her the young template to help balance out the +1 CR from PC wealth...

Shadow Lodge ****

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As a vaguely related note.

I much prefer tables that I play at and GM at to have no players playing with foreknowledge. Not even players who have previously GMed the scenario.

That said, as a player or GM I will never object to a player who's GMed the scenario sitting down to play. They've already sacrificed enough having to GM it without getting to play it first.

If it didn't involve the inevitable question why can't I get credit for playing twice I would be in favor of changing the current credit rules to 2 chronicle sheets, no more than 1 from playing. (Meaning you could get both from GMing)


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Dwarf Trapper 1/Scryer 1/Eldritch Knight 3 | AC 11 T 11 FF 10 | HP 48/48 | F +6 R +4 W +5 | Init +1 Perc +9 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60

"A'right, 'isten up. I'm gon' speak slow, 'cuz it could be 'portant."

Hammerfist does his best to be clear.

"Dat critta be from 'yond da stars. It pro'ly got 'ere on a space'ip, full o monstas. Som'em kill'd it an' zom'ified it. I's 'spectin' tis 'Unclay."

Hammerfist stops and pants, out of breath from the exertion.

Shadow Lodge ****

4 people marked this as a favorite.
Unklbuck wrote:

The current system punishes people who play a lot. I can see no downside to allowing people to replay scenarios...FOR CREDIT...as long as it is a different character than the other that has the chronicle sheet applied, and they do not spoil the game for others using prior knowledge.

If people claim that prior knowledge is a problem them why isn't there a ruling stating that a GM cannot play a scenario that they have previously GM'd?
People play to have fun so don't penalize your most prolific players by having an asinine replay ruling that drives people away...sometime AFTER they have shown up for an event.

Unklbuck, a table with one player at it replaying isn't that bad... It's a table with 1 new player and 5 replayers that's really terrible.

As discussed above, unlimited replay drives new players out. New players are the lifeblood...

Not allowing people to replay for no credit isn't punishment for having played everything. It's an important step to help make every session of PFS as awesome as possible.

If you're a prolific player, PFS is not designed to be your only game. Play an Adventure Path, hell play FATE.

There's going to be organized play coming up for the Adventure Card Game.

About Me:
I have literally played every scenario. The only things available to me are the 2 new scenarios released each month. I also attend conventions etc. so finding slots to play can be difficult. That said I think the local community would be worse off if I showed up every week and took up a seat. So instead I take some weeks off, I work on community projects like the Shared GM Prep. And when i do show up I try and bring my A game every time. Because every PFS adventure is special. It's not just replay of 3-14 death by pie to try out my new uber grapple build. It's an important part of that character's story.

Shadow Lodge ****

1 person marked this as a favorite.
Mad Monk wrote:
Andrea Brandt wrote:
After the Lottery results are announced, they then open up things for switching. In the past, this is when the PFS events have been added, so people don't lottery into them, but sign up online, first come first served. Then, the tables that have spaces left are filled at the door.

Okay, I think I'm tracking (spent most of my Low Fantasy points on Str/Dex/Con during my Army days; not much left for Int...).

Sounds like we just wait for the PFS events to be added and then try to sign up online for the same table a bunch of times.

As a note you don't sign up for a specific table at Paizo.com you just sign up for an adventure during a slot.

So you'll all sign up for say 3-14 Death by Pie (level 1-5) on the morning slot for Saturday

(Assuming Paizo Con musters the same way it did last year) On Saturday morning you'll locate the mustering area for level 1-5 adventures. It'll probably have a big sign and there will be a Paizo volunteer (a marshal) with a clipboard. If you already have 6, go up to them and once they acknowledge you, let them know you have a table of 6 for Death by Pie and that you all have tickets.

If you have less than 6, let the players know you're looking for 1 more to make a table for 3-14 Death by Pie. Almost certainly you'll have a volunteer in no time to fill out your table, then approach the marshal and let them know you have a table of 6 etc.

The marshal will tell you to go to some table number. There will be ~35 tables in the big room behind them and your table should be in there some where. There is likely a sensible scheme as to how the tables are numbered but the marshal may or may not know it.

After you're done with your game remember to thank your GM and start getting ready for your next slot/food/whatever.

Shadow Lodge ****

2 people marked this as a favorite.

Here is an infographic for those of you who like that sort of thing.

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