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Volshyenek Ornelos

AxeMurder0's page

RPG Superstar 2013 Star Voter, 2014 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 165 posts (5,111 including aliases). 25 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 21 aliases.


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Shadow Lodge ***

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mcruggiero wrote:
Pirate Rob wrote:

Hi there mcruggiero, i think you may have posted your question in the wrong forum.

You may wish to try the rules forum instead.

OK then...let me rephrase my post.

Boots of the cat...best item for 1000 gp??? What does the lodge think?

You may wish to try the advice forum instead :Þ


1 person marked this as a favorite.
HP 11/11

Chuffy lick fence!

Chuffy use big head to look around with eyes while Chuffy tongue lick fence.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Shadow Lodge ***

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0 - make sure to have fun!

Shadow Lodge ***

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While designed to help prep PFS scenarios The Other Section can host stuff like this.

Shadow Lodge ***

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Since we've moved to storytime:

There's a retired season 0 scenario with a Medusa. The Taldan faction mission is to recover some Taldan statues so they can be turned back to flesh.

Our Taldan had told us about his mission but was unfortunately turned to stone. We just put him in the cart of other Taldan statues to be revieved and got him back without any trouble.

Shadow Lodge ***

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I had a fantastic time taking the day off from GMing and just hanging out and playing.

I got to be Goblins with Gabrielle with the Wondrous Andi GMing.

Then I got to play The Confirmation with Gabrielle again, and a fabulous GM, Robbie Diaz.

I was really impressed. He knew the history and was great at explaining it to the new players (a far better job than I had ever done of explaining Aroden).

He kept us going, did great with the flavor and was well prepared with extra material from the PFS GM Shared Prep.

I had a great time, and got to meet several other new palyers as well that I'm hoping to meet again soon.

Shadow Lodge

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Hi PCO.Spvnky, and welcome to the Pathfinder Society forums.

Pathfinder Society wrote:
Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.

Rules questions are generally best served by the Rules Questions forum.

I've flagged your post to be moved but it likely won't happen till sometime in the morning. If you're feeling impatient feel free to repost there in the meantime.

Shadow Lodge ***

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Alright, every month we get 2 new scenarios and a new AP volume. We get a new Module every quarter, although sanctioning of those is behind. We do get extras like Bonekeep (which need conventions to play) and some APs (Wrath of the Righteous) are not PFS legal. Season 5 is going to be tough because of these restrictions but I think I can do it. (I'll just have to use more r-eplayable material than i would like)

So here's my schedule for Season 5 using only new material + replayables with 8+ sessions a month GMing 25%-.

Schedule:

Since Months are ~ 4.5 weeks, each month will alternate between 4/5 weeks needed to fill with the occasional convention and at least 1 play a week with a minimum of 8 sessions a month.

August: (9 Slots / 4 Weeks) [Play 8, GM 1 Total: 8/1 11%]

Week 1: Re-playable lvl 1 Scenario
Week 2: Play Module pt 1 (2/2) [Dragon's Demand]
Week 3: Go to a 6 Slot Convention (Play special, 2 new scenarios, Bonekeep 1 +2, and GM 1 slot to get your boon)
Week 4: Play Module pt 1 (2/2) [Dragon's Demand]

September: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 14/3 18%] *Remember September's scenarios don't come out till the end of the month, so we're going to have to schedule new material a week behind from here on out.

Week 1: Play 3rd Scenario from Convention
Week 2: Play Module pt 2 (1/2) + Play Module pt 2 (2/2) [Dragon's Demand]
Week 3: GM 2nd scenario from convention
Week 4: Play Re-Playable lvl 1 Scenario + GM 3rd scenario from convention
Week 5: Play Re-Playable level 1 Module (Session 1 + 2)

October: (8 Slots / 4 Weeks) [Play 6, GM 2 Total: 20/5 20%]

Week 1: Play September's Scenario 1 + GM Something
Week 2: Play Module pt 3 (1/2) + Play Module pt 3 (2/2) [Dragon's Demand]
Week 3: Play September's Scenario 2 + GM Something
Week 4: Play Re-playable Module (Session 1 +2)

November: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 26/7 21%]
*Delayed Sanctioning of Wardens/No AP is going to make this difficult

Week 1: Play October's Scenario 1
Week 2: Play AP Leg
Week 3: Play Module Leg
Week 4: Play November's Scenario 2
Week 5: GM WBG + WBG 2

December: (8 Slots / 4 Weeks) [Play 6, GM 2 Total: 32/9 22%]

Week 1: Play November's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play November's Scenario 2 + Gm Something

January: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 38/11 22%]

Week 1: Play December's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play December's Scenario 2
Week 5: Gm Something

February: (8 Slots / 4 Weeks) [Play 6, GM 2 Total: 44/13 23%]

Week 1: Play January's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play January's Scenario 2 + Gm Something

March: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 50/15 23%]
Week 1: Play February's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play February's Scenario 2
Week 5: Gm Something

April: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 56/17 23%]
Week 1: Play March's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play March's Scenario 2 + Gm Something

May: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 62/19 23%]
Week 1: Play March's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play March's Scenario 2 + Gm Something

June: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 68/21 24%]
Week 1: Play May's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play May's Scenario 2 + Gm Something

July: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 74/23 24%]
Week 1: Play June's Scenario 1 + GM Something
Week 2: *Play 2 Re-playable Scenarios
Week 3: *Play Re-playable Module (Every time you do this combo you get a char at lvl 2 with 1 xp away from 3)
Week 4: Play June's Scenario 2 + Gm Something

If we assume that Module/ AP sanctioning will continue we get a much nicer looking schedule.

Most Months are:
Play 2 new scenarios
Play AP Leg
Play Module Leg
GM Twice.

Which gets us to 8 sessions total 6 played and 2 GMed. (75% play + 25% GM)

Assuming you don't want to replay a re-playable more than once a year we've got 1st Steps, WBG, MotFF & The Confirmation as 1 slot each + RoW1, Murder's Mark, Godsmouth Herest & Thornkeep 1 at 2 slots each for 12 extra slots a year, + the 3rd Scenario at GenCon + Special(s) + Bonekeep gives us about 15 extra slots a year, meaning we can even go to 2 10 slot conventions and play 15 slots and GM 5. (Our normal 25% ratio)

We can even go play Free RPG day as a bonus.

Shadow Lodge ***

1 person marked this as a favorite.

1-55 The Infernal Vault is a fairly easy to run linear dungeon crawl without any added mechanics.

Shadow Lodge ***

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Playing Bonekeep 1, with 2 minutes left on the clock as we take down the golem.

I'm enlarged (embiggened?), hasted etc. I run up the stairs, dodging a hit from the rat demon and use the disarm maneuver to take the boss's dagger. The rest of the party follows up by running up and attempting the steal maneuver to grab loot from the boss before time runs out. (We got the skull and the cloak I think.)

Shadow Lodge ***

3 people marked this as a favorite.

KUBLACON!

KublaCon, the Bay Area's premier convention is coming up on Memorial Day weekend (May 23rd - 26th)

KublaCon Website
KublaCon PFS WarHorn

We've got over 90 Scenarios/Modules offered, including:

Bonekeep 1: You're gonna die!
Bonekeep 2: You're gonna die twice!
Siege of the Diamond City
Goblin Attack!
The newest scenarios!

Special events for kids, special events for teens. (KublaCon's teen room and young player's rooms are both fantastic)

Additionally, we've got special guest Erik 'Frickin' Mona!

So check in, say hi.

Are you coming? Tell us about your schedule.
Can't make it? Send us your best wishes.

My Schedule:

Subject to change:

Friday:
Slot 1 2p-6p: Playing PFS 5-13: Weapon in the Rift
Slot 2 7p-11p: PFS Front Desk

Saturday:
Slot 3 9a-1p: PFS Front Desk
Slot 4 2p-6p: ???
Slot 5 7p-11p: PFS Front Desk

Sunday:
Slot 6 9a-1p: Playing PFS Mod: Curse of the Riven Sky
Slot 7 2p-6p: Playing PFS Mod: Curse of the Riven Sky
Slot 8 7p-11p: Playing PFS Mod: Curse of the Riven Sky

Monday:
Slot 9 9a-1p: Overseeing Siege of the Diamond City (100th Scenario)
Slot 10 2p-6p: Playing PFS 5-18: The Stranger Within (levels 5-9)

Shadow Lodge ***

1 person marked this as a favorite.

KublaCon

The Khan of Cons.

Shadow Lodge ***

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Here's a thought. How about letting people use all 4 elemental race boons to instead make a Suli?

Shadow Lodge

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Don't forget about being immune to gravity and walls.

Shadow Lodge ***

1 person marked this as a favorite.

Sounds right to me.

Note that you could spend 1 prestige and receive any single item up to 150gp in value, even if you don't have enough fame etc.

Shadow Lodge ***

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Chris Mortika wrote:
But that would be a cool idea for a one-shot boon: Spend 4 PP at the end of one adventure to receive a 1500-gp item some time during the next adventure when you could normally buy items.

There is actually a boon like this already, it even gives you a better value.

Shadow Lodge ***

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1 Class: 11/18 61.5%
2 Classes: 1/18 5.6%
3 Classes: 6/18 16.7%
4 Classes: 2/18 11.1%
5 Classes: 0/18 0.0%
6 Classes: 1/18 5.6%

Character details:
-1 Zapa (14) Fighter 4/Ranger 3/Rogue 1/Shadow Dancer 6
-2 Devin, The Mortician (15) Cleric 15
-3 Soryan (12) Druid 12
-4 Griff (12) Ranger 4/Barbarian 2/Living Monolith 6
-5 Mr. K(10) Wizard 10
-6 Farak (16) THE MOST POWERFUL MAGE IN ALL ABSALOM (4 base classes, 2 prestige classes)
-7 Buckwheat Rainbow(7) Alchemist 7
-8 Chun Hei (8) Paladin of Yaezhing (Oracle 8)
-9 Kuraishimo (7) Sorcerer 7
-10 Benevolence (5) Wizard 1, Cleric 2, Mystic Theurge 2
-11 Sue Basilbottom (6) Monk 4, Paladin 1, Champion of Irori 1 [Eventually Cleric 1]
-12 Tavarius Desimire (4) Cleric 4
-13 Sparkle-Weave (2) Summoner 1
-14 Garrus (6) Slayer 6 [Eventually Horizon Walker + Fighter]
-15 Hassam al-Rashid (2) Bard 2 [Dragon Disciple at 11+]
-16 Earl (2) Fighter 2
-17 LifeOracle (1) *Placeholder level 1 character until I figure out what I want)
-18 Peran (1) Arcanist 1

*My totals do include a couple levels I haven't earned quite yet but are from pending pbps etc.

Shadow Lodge ***

1 person marked this as a favorite.

Things are going well in new site land.
I have found a disturbingly large number of maps while going though the old files and have not been transferring them.

If I can keep on top of things we should be able to open for up business next week.

As a note I could still use a volunteer or 2 for some tedious work.

Shadow Lodge ***

1 person marked this as a favorite.
Majuba wrote:
Farak, the Most Powerful Mage wrote:
THORNE!!!

*cackle*

*stirs*

Nice drawing Chun Hei!

I commissioned that piece from Paizo's very own Liz Courts for Chun Hei and I absolutely love it.

Shadow Lodge

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\o/


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You hear our voice, New One, now listen well…

Long have we watched… and waited. So many promising subjects, so many failed efforts. And now, after untold trials, the New One emerges to face the rigors of our collective… An enduring physical form, paired with an equally adept mental capacity – the rarest of traits, finally within our grasp.

Shadow Lodge ***

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I wish I had known a little more about the setting before my first game.

The fan made pathfinder Wiki is pretty cool, and here's a good starting link.

Shadow Lodge ***

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The final dungeon of the first Might & Magic was made up of invisible walls that when you mapped them out they spelled out the answer to the final puzzle.

Shadow Lodge

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Discussion goes here.

Shadow Lodge ***

5 people marked this as a favorite.
Rules wrote:
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

A bit a rules that almost nobody seems to know/care about except for me.

Shadow Lodge

1 person marked this as a favorite.

Mission 36: Operation Morbid Shroud

Time to Extract UReaver from his latest covert op against EXALT.

Col. Treppa 1/48 Kills
Sgt. DudeM - 2/9 Kills - Gravely Wounded 6 Days
Sgt. RobotChris - 3/1 Kills - Promoted to Lieutenant
Maj. Shadowyfox - 1/14 Kills - Wounded 6 Days
Maj. Ithuriel - 2/21 Kills - Wounded 6 Days
Lt. Russ - 4/4 Kills - Gained Rank: Psi Specialist
Cpl. UReaver - 1/1 Kills - Promoted to Sergeant

This has got to be one of my least favorite maps. We basically have to run around in a train yard while bad guys drop from the sky on top of trains and take shots at us.

We had several fairly serious wounds by fortunately no casualties.

Shadow Lodge

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Mission 35: Operation Cold Jester

We shot down a small scout UFO over Argentina, time to go clean up the pieces.

Sgt. DudeM - 2/7 Kills - Promoted to Lieutenant
Sq. Ath - 0/0 Kills - KIA
Sgt. RobotChris - 0/8 Kills
Sq. Kassil - 0/2 Kills - KIA
Maj. Shadowyfox - 2/13 Kills
Cpt. Ithuriel - 5/19 Kills - Promoted to Major

We we able to clear out the aliens there but not without the loss of 2 brave souls, Sq. Kassil and Sq. Ath.

Shadow Lodge

1 person marked this as a favorite.

Mission 34: Cold Dirge

Another Alien Terror Ataack in Lyons, France.

Cpl. DudeM - 1/5 Kills - Promoted to Sergeant
Col. Treppa - 1/47 Kills - Gained Rank: Psi Operative
Col. Matt - 5/48 Kills
Sq. Kassil - 2/2 Kills
Col. David - 1/62 Kills - Wounded 2 Days
Maj. Pygon - 3/26 kills - Promoted to Colonel - Wounded 3 Days

More new and different aliens still!?! Heavily armed Floaters, or Heavy Floaters if you will. Not only did they have scary plasma weaponry but were also packing grenades. We were not able to save many civilians (6/18)

Shadow Lodge

1 person marked this as a favorite.

Mission 33: Operation Devil's Scepter
Furies

Alright, with the intel from Annette we're going after others like her that are currently being held by the aliens.

Cpl. Peebo - 1/6 Kills - KIA
Sq. DudeM - 2/4 Kills - Promoted to Corporal
Col. Treppa - 5/46 Kills - Gained Rank: Psi Specialist - Wounded 2 Days
Col. Matt - 4/43 Kills
Maj. Shadowyfox 1/11 Kills - Gravely Wounded 7 Days
Sgt. Annette - 0/0 Kills

Thin men spotted us almost immediately and began the sequence to expunge the captives. With Matt in the zone we were able to take them down quickly. In our haste to rescue the prisoners we ran poor Peebo right into an ambush. RIP.

Shadow Lodge ***

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Thod wrote:


This is the reason I would like a samsaran boon (they don't exist as far as I know) - to role-play a resurrection of a character which I care for a lot and who died - fully rebuild with small changes at a similar level.

samsaran - Tier 1 GenCon this year.

Shadow Lodge

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Mission 32: Operation Final Gift
Covert Extraction

Cpl. RobotChris - 2/8 Kills - Promoted to Sergeant - Gravely Wounded 7 Days
Cpt. Ithuriel - 3/17 Kills - Wounded 5 Days
Sq. Selpher - 2/6 Kills - Promoted to Corporal - Wounded 4 Days
Sq. Peebo - 2/5 Kills - Promoted to Corporal
Sq. DudeM - 2/2 Kills
Col. Treppa - 1/41 Kills
Sq. UReaver = 0/1 Kills - Promoted to Corporal

With our agent and data stuck in an ally we were lucky to not take any more wounds than we did.

Shadow Lodge

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As it turns out both Col. Treppa and Sgt. Annette Durand are psionically gifted.

Shadow Lodge

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Please welcome the newest members of XCom

Sq. Peebo (Assault)
Sq. DudeM (Support)
Sq. Kassil (Assault)

Shadow Lodge ***

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Kyle Baird wrote:
Pirate Rob wrote:
I've got my Nagaji Paladin of Yaezhing who's survived the first 2 parts and would love to have a goblin to run out in front ally.
We're short a cleric this time around, but do have a paladin. I can talk to the crew. It's a matter of finding someone willing to put up with goblin shenanigans and try to keep him alive despite the GMs (and my) best intentions.

Note that Yaezhing is a Lawful Evil deity of Murder and excessive Punishment. My "Paladin" is actually an Oracle. No channeling, but divine casting at least.

Shadow Lodge

1 person marked this as a favorite.

Humanity spreads to the stars and forges a galactic civilization...

Fledgling nations arise from the ruins of the empire...

An ancient line of dragon-kings dies out as magic fades from the realm...

These are all examples of Microscope games.

In Microscope you build an epic history as you play, but you don't play the history from start to finish, marching along in chronological order. Instead, you build your history from the outside in. You start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events.

You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That's normal in Microscope.

You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you're not alone: every else at the table can do it too.

You create independently, but not in isolation. Each facet you add to history builds on what other players built before you. You expand on their ideas and the expand on yours. History might not turn out the way you expected. Be prepared to think on your feet.

When you zoom all the way in to a particular moment in time, all the players share the stage and role-play together to find out something we want to learn about the history. Did the crew of the Icarus know the aliens were in Titan? Did the rebels really fake the government crackdown? Do the knights remember the original meaning of their ritual vows? We role-play and see.

The more you play, the more your once simple summary becomes a detailed tapestry, full of meaning and surprises. History snowballs.

Shadow Lodge ***

1 person marked this as a favorite.

I have left several tables when a 7th player has been seated. There are so few things I'm able to play I would rather wait till a smaller table is available. I understand the organizer not wanting to send the new player/walk-in away and am happy to vacate my slot.

Shadow Lodge ***

1 person marked this as a favorite.
Cascade wrote:
Nefreet wrote:


If the Ripsaw Glaive says it can only be wielded by gnomes, then it can only be wielded by gnomes.

Am I missing something?...I see no Gnomes only requirement.

Gnome Weapons and Armor
Gnomes have several lesser-known weapons and shields
they’ve developed to offset liabilities of stature. Members
of other races often find these too “fiddly” or odd, but
many are effective in the right hands.

You are missing nothing except the if in Nefreet's post.

Shadow Lodge ***

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Nefreet wrote:

That would have been amazing! A table of four Nagaji. We have to meet up again someday. Sithis will be 11 after Tuesday.

(too bad I've already played Red Harvest)

Mine is 8, but I have a module scheduled for her bringing her up to 9.

I've played Doom Comes to Dustpawn (9-11) but my table of Curse of the Riven Sky (9-11) table just got canceled, so maybe we can get together for that at the end of April (My wife will be out of town, so it's easy for me to schedule long things).

Shadow Lodge ***

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No and Yes.

Shadow Lodge ***

2 people marked this as a favorite.

I recommend against picking that boon as a GM.

Shadow Lodge ***

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As a note if for some reason the Pathfinders did not pay to have the item made whole, I would cross it off the chronicle sheet and subtract appropriate gold for it.

Shadow Lodge ***

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Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item.

A default +5 holy sword has caster level 15 (Holy is CL7 < 5*3)

Meaning to have it made whole requires CL 30, which costs 600gp.

PFS does not require you actually figure out who in the world can do that, you just pay it and are fine.

Shadow Lodge ***

2 people marked this as a favorite.
Nefreet wrote:
John Compton wrote:
An aasimar or elf affected by this change may freely change her race, favored class point assignments, and any character options (e.g. feats, race-specific spells and archetypes, etc.) dependent on being a member of that race.

*raises hand*

And Half-elves?

I think this is one of those effects that half-elves count as elves for :)

Shadow Lodge ***

2 people marked this as a favorite.

So, I'm level 5 and have a pet pony, the pony's stat increase has gone into int so it can take any feats. Its feats are Nature Soul, Animal Ally and Boon Companion. It has a pony ally at level 5...

Remember animal companions aren't worth any CR.

Shadow Lodge ***

3 people marked this as a favorite.

No need to hate on the ponies.

Shadow Lodge ***

1 person marked this as a favorite.

When I have planeshifted PCs to hell, I have allowed them to spend 5pp for the body-recovery to come back with no other consequences.

Shadow Lodge

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Congratulations and good luck!

Shadow Lodge ***

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Max grats! All the grats!

It was fun hanging out with you and Kristen at WinterWar. Too bad our service at Prairie Fire sucked so much.

Shadow Lodge ***

2 people marked this as a favorite.

Oh god, if I ever meet a [REDACTED] called applesauce again...

Shadow Lodge ***

27 people marked this as FAQ candidate. 1 person marked this as a favorite.

In PFS are wands of alchemist only spells purchasable?

I'm not sure that there's any way in the current rules to make one but I'm not sure that matters.

Any thoughts?

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