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The Fourth Horseman wrote:
Assuming you play them all you get 1xp, 2pp and 500gp. Seems right for a level 1 only scenario. (Additionally you possibly get some other cool boons)
Sure there is, you ask the player to provide the source material for the material they are using, just like you should for any material you are unfamiliar with.
It's truly an honor to be on board.
Many of you already know me as Pirate Rob but now you've learned of my British heritage as well.
The easiest ways to find out what's going on in the region is via our Yahoo Group & bayareapathfinder.com (which includes links to all the various warhorn events and such that we use to organize our events).
It's a big area, and it's going to be a lot of work but I've got some of the best players, GMs, organizers and yahoos that a Pirate Captain could ask for.
Negative Zer0 wrote:
Where is it written that it makes me immune without any saves needed.
While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target.
I guess I don't understand what you're asking.
Protection from Evil and by extension the resonant clear spindle power work exactly the same in PFS as they do in the PFRPG. (Maybe you meant this thread for the rules forum?)
People still frequently make mistakes but I am unaware of any actual controversy in its functioning.
Just like protection from evil:
While wearing this, the wearer is immune to effects from evil sources that allow others to control this character's actions. (This immunity does not include things like confusion or hold person)
If this is put on while suffering ongoing mental control from an evil source, rather that grant immunity to the existing control, it grants a new save with a +2 morale bonus.
See the Pathfinder FAQ Here
Jason Wu wrote:
You do realize that the Organized Play campaign for 5e allows Evil PCs (LE only)
Hey guys, lets tone it down a little bit and remember that the only reason the site is any good is due to hundres of volunteers uploading files they think are helpful.
HL files are great for some, but usleless to me, that means there are plenty of other people they are useless to as well. That's okay. People can upload what they want to upload, some people will find individual docs helpful, others won't.
Cmpt is combat manager iirc. Another electronic tool that some people use.
I think xml was one of the default allowed types, and I saw no reason to turn it off.
.txt files are disabled due to an exploit that under certain circumstances allow them to execute malicious code.
Silbeg pointing out to me that I answered a rules question about darkness despite Jiggy being at my table.
Rooming w/Mergy (btw Ive got your shirt and giant graph paper)
Playing the ACG on Monday with Leg o Lamb and Silbeg.
Being told by Tannis that she trusted me to run ACG OP for 4 hrs while she was gone.
Being told by people I make sense on the forums.
The happy joy that players demoing the ACG or playing OP generally shared.
Having my flight home canceled and leaving.... just now 24 hrs, wish me luck getting home.
The 2 hr slots generally seemed too short for brand new players to finish reliably but experenced players were getting through in more like an hour.
No contest entry but here are some updates from the inside...
The first scenario is cool. Its got nice flavor. I set up a table for it and then helped a family get started before heading down to the dealers hall to run demos all day,
I saw a necromancer wizard who could ecentually add defeated undead to his hand. Also saw somebody playing a new rogue who had the d6 sneak attack power but i didnt get a chance to see more.
Out of about 13 demos I ran, one group actually managed to lose, but just barely. I had several victories on the last turn and 1 with 2 players that would die at the end of the turn.
Any sort of info in parricular you want, Ill see what I can wrangle.
If you continue on that thread he clarifies his position Here
tl;dr The clarified statement is don't CDG unless tactically appropriate to do so, not don't CDG unless explicitly called out.
So reading through, I've gathered that making actual Knowledge checks is not allowed by consnsus, which is slightly disappointing to me given that I'd hoped otherwise.
I don't believe there is any such consensus. I think that people who want to do something about the pageant being absurdly overpowered but feel confined to running as written have found a position they feel comfortable resting their hat on.
Hi everybody, currently the Additional Resources has multiple copies of the same item/spell/etc listed as legal from different sources.
The problem is that sometimes they don't have the same rules. To really confuse things, sometimes they are considered independent (Dueling), while other times they are not (Brass Knuckles)
While this thread won't fix any short term problems regarding which is legal, it will allow the PFS staff to eventually fix additional resources.
Please don't let this thead bog down into arguments over what is what, but instead just provide a list of the problems. The book source is absolutely necessary, and page number is probably helpful as well.
PFS is pretty cool.
You can play it at a con you can play it on a boat.
You can play it play by post. or using a virtual table top.
You can play it in your home.
Lets look at the Confirmation. It's a repayable tier 1 scenario. You could play it once on each one of your characters, as long as those characters are level 1.
You can also play it once on a second level character (who did not play it at level 1)
1st Steps pt 1
Here is the full rule:
Weapons and weapon like objects such as wands may be drawn as a move that does not provoke. (Assuming they are within easy reach)
Only weapons may be drawn as a free action as part of a move.
I would not begrudge a GM for choosing either way.
Hitting the FAQ button on this thread might help get a resolution though.
This is something I could see changing in the long run.
Something to note is that all Harrow related material has been not-legal in PFS until very recently.
Meaning it's new and unknown to a lot of PFS GMs. I like the idea of requiring the actual cards, I also think it helps a lot with the flavor.
All that said, if it works well I could potentially see the change you want in the long run.
Michael Brock wrote:
So, from reading comments thus far, I assume no one really cares for the current GM boon we've provided for all 5 GM stars and we should consider something else? Is that an accurate assessment? It was specifically created for GMs who run consistently, earn stars, but can't get to a convention.
I have found it to be lackluster and completely uninspiring. It's not something that obviously sets your character apart. I haven't even assigned mine yet, I imagine a lot of people don't even know/remember that it exists.
That said, there's no way to win.
I'm a believer in the necessity of convention boons to get people to conventions.
I also hate feeling excluded and missing out on things.
There's no way to make everything work and everybody happy, heck, I can't even imagine a perfect balance that would make me happy all the time.
SKR's explanation of how charges work, complete with chart and everything.
Step 1, draw a line that gets you within melee reach of a foe. Step 2, move along that line until you're within reach of that foe. Step 3, stop and make a melee attack.
The line does not need to point directly at or even pass through the foe.
After about a week of design work I have created part 1 (of 3) of my Thornkeep mini-path.
It is designed for characters who have completed the introductory adventure and want to do something other than Rise of the Runelords.
The card text is complete and has been transferred to MSE and turned into cards. All that is left to do is add illustrations.
Contents (30 Cards):
1 Adventure Path
Mynd you, møøse bites Kan be pretti nasti...
Those responsible for sacking the people who have just been sacked have been sacked.
I think the quality of the scenario content has been super high. There are interesting NPCs and cool things to do. I've been really enjoying season 5.
Sanctioning of things like modules has been super slow and there's a worryingly high frequency of editorial errors: At least 2 puzzles with vital errors (one in the solution and one in a clue), and what feels quite frequent: mislabeling of subtiers on chronicle sheets.
So I guess I really like the content but am disappointed by editorial stuff.