Just because there are a few people on the message boards who think GMing should be a thankless task and that good GMs are only motivated by the desire to build community and any other impure motives negatively impact the quality of their GMing does not remotely mean PFS thinks that.
That said I'm really disappointed by the attitude that some posters have taken here, actively attacking those who claim they want rewards for GMs and telling them to get out. Sometimes we have to remember is that everybody is motivated by different things and that every play group is different, and just because somebody is doing things differently from the way you do things, doesn't mean they are doing them wrong.
Here's the thing, just because you think the toilet is dirty does not mean it's okay to poop in the sink.
The problem is different forums are for different purposes and just because you don't like the type of responses you get (some are pretty horrid) does not mean the best solution to to hijack a different forum.
My suggestion is to use the rules forum, make it clear you're talking about PFS and ignore the people who are obnoxious.
There is a greasemonky scrip out there for ignoring individual paizo.com forum members, that may be helpful in your quest for answers.
I tend to handle everything as 5ft cubes. You can attack a cube next to you. A 20ft tall room supports 4 5ft cubes of height.
A PC on the ground can reach the cube above him. The bad guy is another 2 5 ft cubes up. To reach him with a standard melee weapon you would need to clear 10 ft via a jump (DC 40 with a running start or 80 without). If you had a reach weapon you would only need to clear 5 ft (DC 20/40).
I would like some guidance, rather than specific tactics.
Demon X enjoys the suffering of death and will aggressively go after the weakest available target.
Demon Y is a sniveling coward and will try to isolate targets before attacking them, staying out of melee and dispelling buffs if possible.
Demon Z tries to string the party out with hit and run tactics, blasting with his spelllike abilities when possible.
Player: I've got a 24 diplomacy (25 if they might find me sexually attractive)
(assuming DC 25)
GM 1: They seem unaffected by your charm and decline your request.
GM 2: They seem hesitant at first, but your good looks seem to have won them over.
If the NPC is not clearly defined either answer seems both reasonable and appropriate. No need to further add rules or requirements.
Ezekiel 25:17 wrote:
Last year I played a new scenario as a person game, gm said Mike had encouraged them to run new scenarios as that's what people would be most interested in.
Mark Moreland wrote:
Cash & Challenge.
While it would make the chronicle sheets even more gamist and less simulationist (and cause some other minor issues) I think a system where a group plays at a subtier appropriate for them and players receive rewards appropriate to their level regardless of what level the adventure was played at could be better than the current situation.
Lady Ophelia wrote:
Sorry, Todd Morgan won't let me leave Iowa until I judge at least 2 more slots for him. I am attempting to complete my obligations at Gamicon, which is unfortunately the same weekend as Bookwyrm Con.
I am planning on sailing my pirate ship back to California in time for KublaCon at least.
Mystic Lemur wrote:
Reskinning is not allowed. If the trait says "this was your life" then it was. Research shows that quite a few Pathfinders were bullied as children, making them very Reactionary. Someone should do a study...
It is allowed for traits.
See Mark Moreland's post here.
I'm with Kyle on this, great swords are generally ineffective against stone walls no mater what material they are made of.
I did have a player complain to me once that the only reason they paid for adamantine was so they could cut through everything, I admit I did not have a lot of sympathy for them.
I find people worrying about their concepts being attacked is a little strange. The Taldan faction is not required to play a scheming Taldon noble. Just as the Scarni faction is not necessary to play a skeevy mobster from Varisia.
While I imagine a large number of characters are from the area aligned with their faction, it is in no way a requirement and the declining of influence of a faction in the society shouldn't strongly affect most concepts.
I'm sure there are exceptions and some concepts might be irreperably damaged but I imagine the number of actual characters strongly damaged by it is going to be quite low.
While I think there's a lot of interesting things to say about legalistic, I'm hoping to not get too derailed. Without an answer soon, I will either do whatever Chris tells me, or play a different character who's legality isn't in question.
For those of you that are curious, here's the character. She's a Nagaji follower of Yaezhing (LN god of excessive punishment). Tian is her first language, so occasionally her common is a little off, leaving her to generally describe herself as a Paladin to her companions. Mechanically she's a dual cursed oracle with Lame (Speed 15 in armor) and Legalistic.
I suppose I could never tell anybody anything and thus avoid the curse, but where's the fun in that? I will also note that I think promising everything to everybody and spending the whole game sickened is almost as unfun.
After having played 3 adventures, I've been sickened once. After a bad guy killed one of my companions I promised to flay his skin from his bones before the hour was up. Unfortunately the real Paladin needed him alive for his faction mission and I ended up sickened by his mercy (which was especially appropriate, since Yaezhing is particularly anti-mercy).
On a parting note the flavor of Legalistic seems to suggest you shouldn't be making promises willy-nilly, but that you should carefully weave your words, twisting your meaning whenever possible, just like a devil.
Scott Young wrote:
This. The only thing missing from quests is a reward other than an iffy 1 use boon. Access to slightly nonstandard items would be perfect.
Presenting an interactive fiction of a day in the life of a new Venture Captain.
I know this is a repeat for those of you who have been around long enough but I started working on it again so I thought I'd post the updated version. If you played it before, the page count has only increased by about 10% meaning there are not a lot of new choices.
If it's new to you: good luck and enjoy!
As before I'm happy to consider silly ideas from fellow Pathfinders regarding iconic situations etc.
My poor little gnomish cleric was about 55 ft away from the fighter and seperated by a wall of fire. Worrying for his health I took the run action and ran 45ft (heavy armor) getting him to be 2 squares away. Next the BBEG cast Hold Person on him followed up by a coup de grace from a minion.
So I 5 stepped over, drew my scroll of Breath of Life (provoking with the draw so I wouldn't have to cast defensively) and then returning him to life.
I just just bought the scroll prior to this adventure and had everything line up perfectly, with the run distance the being killed just at the right point etc. It was glorious,
Note that you don't have to worry about the weight/bulk etc of all the loot you're finding and bringing home.
That said as a player I make sure all my encumbrance is calculated correctly and as a GM I expect a player to take care of it. Just as I would expect them to track their HP, have their correct saving throw modifiers and remember to level their character every 3 scenarios.
There's some weird vibe about who to treat better your players or your judges.
The whole concept of seating players before judges to be nicer to them seems completely ludicrous to me. It's not about the person sitting at the table has some higher status.
The reason judges need to be seated is they have the most prep necessary. Maps, minis, adventure, chronicle sheets, handouts etc.
The way to provide the best experience to the players is to send them to a table with a GM who's ready to go. Not letting the judge sit down first is not going to make their experience better.
That's hardly been discussed in this thread, but I love the new Level 1 character retraining option. I don't know what precisely prompted this addition, but as a relatively new player I'm very thankful for this.
The level 1 retraining may be the only thing in the history of PFS that was (nearly) universally agreed on to be a good idea.
Ummmm, Kristoph... I don't think you understand the re-skinning rules in PFS.
Ignoring your straw golem death ray which has nothing to do with re-skinning we have this:
Your wand is not a clockwork device, it is a wand.
I however see nothing wrong with a wand made of cogs or that has a cog top that fits the physical dimensions necessary for a wand or even has moving cogs when used, since the wand description is so vague.
However it is still a wand, just a cool looking wand. It's not a clockwork device that happens to be represented by the wand rules.
As a note one of my character's has a dessicated demon's claw (bone) as his infernal healing wand.
Andrew Christian wrote:
Masterwork skill items?
They aren't detailed in the book, yet we allow people to make them.
The extra animal tricks seem to be in the same boat to me.
I like the idea of having tricks like flank because they actually help remove table variation by using an existing mechanic to get the animal to flank instead of wondering what each gm will do.
Harold, My Herald comes with me everywhere. Despite having him for over half my Pathfinding career, I don't believe he has once accomplished anything useful. He does however understand the perfect emphasis to use when speaking my full name, and for that I keep him around.
My Porter is used to lug around messy things my fellow Pathfinders might find in our travels. When one makes sure to have the latest Absolonian fashions, one must also take care to avoid sullying them in the tombs and other unpleasant places Pathfinders tend to go.
My Chronicler has been my loyal companion the longest. He takes notes and writes up my chronicles for me after the adventures. He is an immense time saver. I don't know what I would do if forced to write the pages and pages of these reports myself the Decemvirate is always asking for. Every once in awhile he will even answer a question as to what's going on. Of course he's a bit pompous and refuses to answer more than one question at a time. Last time I tried I think he pointed out that I was the Greatest Mage in All Absalom not him. I did not speak with him for the rest of the week, but I believe we are again on amiable terms.
Fortunately as the Most Powerful Mage in All Absalom it is a trivial task for me to use my magical powers to keep them safe from harm. Not once have my followers been harmed. (Although they did flee from that Dragon)
I frequently forget about my followers, but they don't seem to mind too much, just being in my presence is good enough for them. Whenever I want them, they always seem to be on hand though. What more could one ask for?
Wheeee. Lists are fun.
Devin - 12th Gnomish Cleric of Sarenrae
This is not really appropriate for open discussion and will likely only result in flames.
I strongly suggest emailing the campaign coordinator email@example.com with any issues with Venture Officers. I met him at KublaCon and he seems to take emails very seriously.
I feel like people are going about this the wrong way. While direct improvements to characters might be desired they create both an arms race in power and a real imbalance between people with and without them.
At the moment the racial boons ooze with flavor, I find people tend to use them to make something with more theme/flavor than normal. While a Tiefling is probably better for any int casting class that doesn't care about cha than any core race, they aren't better for everything.
Replacing racial boons with direct power up boons could be fun, however I think it would be detrimental to both the extra flavor that I tend to see from people when they build something special and the enjoyment of optimizers who may now feel that they need the extra +whatever boon.
I think the replacement to racial boons would have to be equally flavorful without providing a direct and obvious mechanical advantage.
Also many people say PFS is too easy, do we want to make it easier by giving people more free stuff?
Personally I don't mind the exotic races at all, but I understand it bothers some people.
I was under the impression that Mike's solution was to continue using racial boons and to cycle out old races and bring new ones in.
This has the problem of saying convention players can have exotic races and non-convention players cannot.
Related to that is something I've learned from Playing PFS in the SF Bay-Area compared to playing in Iowa.
In the Bay Area I had 3+ games a week I could drive to in 40minutes or less, however conventions were fairly rare and expensive*.
Here in Iowa there's about 1 game a month 40 minutes away and another 2+ hours away. However if I'm willing to drive 2-4 hours I can find a cheap* convention several times a month.
If I had only played in Iowa, I feel I wouldn't understand the difficulty of attending conventions for some, and if I had only played in the Bay Area, I wouldn't understand the ease of attending conventions for others.
*note the cheapness/expense of the convention mostly comes from the hotel/food expense which is astronomically higher in the bay area than in Iowa.