|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Mission 36: Operation Morbid Shroud
Time to Extract UReaver from his latest covert op against EXALT.
Col. Treppa 1/48 Kills
This has got to be one of my least favorite maps. We basically have to run around in a train yard while bad guys drop from the sky on top of trains and take shots at us.
We had several fairly serious wounds by fortunately no casualties.
Mission 35: Operation Cold Jester
We shot down a small scout UFO over Argentina, time to go clean up the pieces.
Sgt. DudeM - 2/7 Kills - Promoted to Lieutenant
We we able to clear out the aliens there but not without the loss of 2 brave souls, Sq. Kassil and Sq. Ath.
Mission 34: Cold Dirge
Another Alien Terror Ataack in Lyons, France.
Cpl. DudeM - 1/5 Kills - Promoted to Sergeant
More new and different aliens still!?! Heavily armed Floaters, or Heavy Floaters if you will. Not only did they have scary plasma weaponry but were also packing grenades. We were not able to save many civilians (6/18)
Mission 33: Operation Devil's Scepter
Alright, with the intel from Annette we're going after others like her that are currently being held by the aliens.
Cpl. Peebo - 1/6 Kills - KIA
Thin men spotted us almost immediately and began the sequence to expunge the captives. With Matt in the zone we were able to take them down quickly. In our haste to rescue the prisoners we ran poor Peebo right into an ambush. RIP.
Mission 32: Operation Final Gift
Cpl. RobotChris - 2/8 Kills - Promoted to Sergeant - Gravely Wounded 7 Days
With our agent and data stuck in an ally we were lucky to not take any more wounds than we did.
Kyle Baird wrote:
Note that Yaezhing is a Lawful Evil deity of Murder and excessive Punishment. My "Paladin" is actually an Oracle. No channeling, but divine casting at least.
Humanity spreads to the stars and forges a galactic civilization...
Fledgling nations arise from the ruins of the empire...
An ancient line of dragon-kings dies out as magic fades from the realm...
These are all examples of Microscope games.
In Microscope you build an epic history as you play, but you don't play the history from start to finish, marching along in chronological order. Instead, you build your history from the outside in. You start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events.
You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That's normal in Microscope.
You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you're not alone: every else at the table can do it too.
You create independently, but not in isolation. Each facet you add to history builds on what other players built before you. You expand on their ideas and the expand on yours. History might not turn out the way you expected. Be prepared to think on your feet.
When you zoom all the way in to a particular moment in time, all the players share the stage and role-play together to find out something we want to learn about the history. Did the crew of the Icarus know the aliens were in Titan? Did the rebels really fake the government crackdown? Do the knights remember the original meaning of their ritual vows? We role-play and see.
The more you play, the more your once simple summary becomes a detailed tapestry, full of meaning and surprises. History snowballs.
You are missing nothing except the if in Nefreet's post.
Mine is 8, but I have a module scheduled for her bringing her up to 9.
I've played Doom Comes to Dustpawn (9-11) but my table of Curse of the Riven Sky (9-11) table just got canceled, so maybe we can get together for that at the end of April (My wife will be out of town, so it's easy for me to schedule long things).
I think this is one of those effects that half-elves count as elves for :)
Rather than take any glory away from the top 32, I thought I'd start my own thread.
Hi everybody, my name is Robert Hetherington and I'm one of the alternates for this year's RPGSS.
I recently completed my BS in Business Economics from Iowa state and at the end of January will be returning to my true home of Berkeley, CA to seek gainful employment.
I got into Pathfinder through Pathfinder Society which accounts for almost all of my experience with the Pathfinder RPG. I've also run the first 3 books of Kingmaker and am in a couple AP pbps, but other than that it's all PFS all the time.
I don't have the text handy (I'm on the wrong computer) but my item was the Wardstone Bracers. In retrospect I feel like I could have done a better job with the description and am redoubling my monster efforts.
(If somebody has the text of the item handy, feel free to post)
Thank you all and special congratulations to Robert Brookes for already finding a table at the guildhall.
Mission 25: Operation Final Apollo
Ironically Rathendar2 ended up being our new MEC trooper, although we had to build him a fresh suit this time.
Him and the new recruits arrived just in time to run another covert op against EXALT.
Sq. Rathendar2 (MEC)- 4/6 Kills - Active
Only 1 wounded squaddie and a wiped out EXALT squad. Well done everybody.
John Compton wrote:
I'm impressed that the group of four managed to down the full-power minotaur!
If you've got a couple extra minutes, the fight with 4 against the full powered Minotaur from my pbp makes a good read.
Of course you don't have the updating map but I think I do a good enough job describing what's going on that you should be able to follow at least.
Result of Fight:
Minotaur gets delayed and hampered by various entangle effects and grease. Faithful animal compaion buys enough time with it's life for the party to kill the Minotaur with random projectiles.
When I GMed Race for the Rune Carved Key at tier 10-11. The players all immediately drank their potions of fly.
The super awesome [redacted] who they were chasing, who was clearly very powerful failed her check to overcome a fruit cart.
My players suddenly felt vindicated for all the trouble they had had with chase scenes in the past, watching this epic NPC be stymied by a fruit cart.
They were releaved to know it wasn't just them that sometimes had problems with the simple things in life.
Of course this meant that when they caught up a round or so later I added the fruit cart to the map and had the vendor yell at them.
I always get an iffy feeling when people talk about making things more like LG, especially in terms of restriction.
When I tried to get into LG I found it elitist, unfriendly and unwelcoming and I did not try organized play again for years. So in general I find "LG did it like this" as a negative, rather than a positive argument.
In the Bay Area we self impose a similar experience. The 2 months or so before our biggest convention (KublaCon) Azmyth asks all the coordinators not to schedule the newest adventures until after KublaCon. While there's not 100% compliance it works pretty well and makes sure that KublaCon has plenty of new and exciting adventures.
So this may be a problem you can resolve on the local level without rules from on high.
So, a problem I noticed with GMing for the Investigator.
I sometimes like making hidden checks for my players, like rolling perception checks for hidden clues and such when I don't want to get a hint that there's something here.
I don't feel comfortable doing that with the investigator because I am denying them the choice to use their ability.
Additionally I like adding in extra rolls from time to time, like perception checks when nothing is around, to help keep the players on their toes. I don't want to make the investigator waste their inspiration points on extra checks I have them make when nothing is around...
So inspiration is a little problematic for me.
CRB on Cheating & Fudging:
Cheating and Fudging: We all know that cheating is bad. But sometimes, as a GM, you might find yourself in a situation where cheating might improve the game. We prefer to call this “fudging” rather than cheating, and while you should try to avoid it when you can, you are the law in your world, and you shouldn’t feel bound by the dice. A GM should be impartial and fair, and in theory, that’s what random dice results help support.
Some players have trouble putting trust in their GM, but dice offer something that’s irrefutable and truly non-partisan (as long as the dice aren’t doctored or loaded, of course).
Still, it’s no good if a single roll of the dice would result in a premature end to your campaign, or a character’s death when they did everything right.
Even if you don't mean it to be offensive. Calling somebody a cheater has very strong negative implications for many of us. We had a discussion about this awhile ago with Mike Brock on the forums and there's apparently some regional difference in its use. In the interest of a civilized discussion I would appreciate it if you not throw it around so easily. This is not an issue of silencing your voice or making you change your definition, it is an issue of using terms that don't offend people in furtherance of civilized discussion.
Even if you don't see it as a problem, many find it strong enough a word that it makes further discussion more difficult.
Note that PFS is not normally tier 1-4 but is instead tier 1-5 with the subtiers being 1-2 and 4-5.
Additionally adventures are assumed to be for 6 players and typically feature an adjustment for 4 players.
You appear to have 3 encounters, also I don't see any level adjustment for the final encounter, although it might be hiding in there somewhere.
As for treasure PFS quests feature no treasure.
Also you may want to look at http://paizo.com/products/btpy8ttq?Pathfinder-Society-Quest-Ambush-in-Absal om to get a better idea regarding the formatting expectations.
Hope this helps.
My post did have professional artwork for 2 of my characters though. Drawn by Paizo's very own Liz Courts.
There is of course Farak, the Most Powerful Mage in All Absalom! (Who is most definitely not a wizard or sorcerer)
I really like characters who are not defined by their class.
My first PFS character is a siege engineer and vaguely Han-Solo-y mercenary type.
I've got Chun Hei a Nagaji "Paladin" of Yaezhing. (LE god of bloody murder and excessive punishment)
Kuraishimo, a frosty half-bearded devil.
On a different note I'm really excited to see the Monday PFS blog return.
Without knowing more about your character here are some things I considered for my 6th level melee oracle (some are still buffs but have longer durations):
Magic Circle is a medium/long duration strong buff.
Searing Light to give you a ranged option that doesn't require juggling weapons.
Summon Monster III has some nice options.
Resist Energy, Communal is a nice defensive option.
Dispel Magic can be handy to have in some circumstances.
Something to remember from Vic Wertz stats is that only a very small number of PFS players ~1% IIRC play 24+ scenarios a year. (I know we've largely been talking about ease of coordination in this thread rather than pure running out of scenarios but I thought this point was worth noting)
One of the neat thing about publishing adventures is that if twice as many people play you don't need twice as many adventures. The number of players that run short on things of course grows. Of course if we've got 100,000 players that 1% that is playing everything is 10,000.
That said Erik Mona said they were looking to up the number of PFS adventures published but that it takes forever to turn the Paizo ship.
At the moment we're just at/under 30 a year. I wonder if we'll do better this season with things like the return of quests and maybe a new seeker arc. Or the release of the Goblin Attack mini game with PFS chronicles.
As another note both the length and quality of adventures has increased dramatically since season 0. IF PFS scenarios need to increase in price from $4 -> $5 to make it happen, make it so.