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You may wish to try the advice forum instead :Þ
A one page document to help players quickly add some flavor & description to their characters to make them distinctive (Mainly PFS, but can be used elsewhere)
Since we've moved to storytime:
There's a retired season 0 scenario with a Medusa. The Taldan faction mission is to recover some Taldan statues so they can be turned back to flesh.
Our Taldan had told us about his mission but was unfortunately turned to stone. We just put him in the cart of other Taldan statues to be revieved and got him back without any trouble.
Intro to Adventuring! A PFS MiniCon @ Endgame in Oakland + signing with Pathfinder Tales author Tim Pratt
I had a fantastic time taking the day off from GMing and just hanging out and playing.
I got to be Goblins with Gabrielle with the Wondrous Andi GMing.
Then I got to play The Confirmation with Gabrielle again, and a fabulous GM, Robbie Diaz.
I was really impressed. He knew the history and was great at explaining it to the new players (a far better job than I had ever done of explaining Aroden).
He kept us going, did great with the flavor and was well prepared with extra material from the PFS GM Shared Prep.
I had a great time, and got to meet several other new palyers as well that I'm hoping to meet again soon.
Hi PCO.Spvnky, and welcome to the Pathfinder Society forums.
Pathfinder Society wrote:
Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
Rules questions are generally best served by the Rules Questions forum.
I've flagged your post to be moved but it likely won't happen till sometime in the morning. If you're feeling impatient feel free to repost there in the meantime.
Alright, every month we get 2 new scenarios and a new AP volume. We get a new Module every quarter, although sanctioning of those is behind. We do get extras like Bonekeep (which need conventions to play) and some APs (Wrath of the Righteous) are not PFS legal. Season 5 is going to be tough because of these restrictions but I think I can do it. (I'll just have to use more r-eplayable material than i would like)
So here's my schedule for Season 5 using only new material + replayables with 8+ sessions a month GMing 25%-.
Since Months are ~ 4.5 weeks, each month will alternate between 4/5 weeks needed to fill with the occasional convention and at least 1 play a week with a minimum of 8 sessions a month.
August: (9 Slots / 4 Weeks) [Play 8, GM 1 Total: 8/1 11%]
Week 1: Re-playable lvl 1 Scenario
September: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 14/3 18%] *Remember September's scenarios don't come out till the end of the month, so we're going to have to schedule new material a week behind from here on out.
Week 1: Play 3rd Scenario from Convention
October: (8 Slots / 4 Weeks) [Play 6, GM 2 Total: 20/5 20%]
Week 1: Play September's Scenario 1 + GM Something
November: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 26/7 21%]
Week 1: Play October's Scenario 1
December: (8 Slots / 4 Weeks) [Play 6, GM 2 Total: 32/9 22%]
Week 1: Play November's Scenario 1 + GM Something
January: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 38/11 22%]
Week 1: Play December's Scenario 1 + GM Something
February: (8 Slots / 4 Weeks) [Play 6, GM 2 Total: 44/13 23%]
Week 1: Play January's Scenario 1 + GM Something
March: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 50/15 23%]
April: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 56/17 23%]
May: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 62/19 23%]
June: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 68/21 24%]
July: (8 Slots / 5 Weeks) [Play 6, GM 2 Total: 74/23 24%]
If we assume that Module/ AP sanctioning will continue we get a much nicer looking schedule.
Most Months are:
Which gets us to 8 sessions total 6 played and 2 GMed. (75% play + 25% GM)
Assuming you don't want to replay a re-playable more than once a year we've got 1st Steps, WBG, MotFF & The Confirmation as 1 slot each + RoW1, Murder's Mark, Godsmouth Herest & Thornkeep 1 at 2 slots each for 12 extra slots a year, + the 3rd Scenario at GenCon + Special(s) + Bonekeep gives us about 15 extra slots a year, meaning we can even go to 2 10 slot conventions and play 15 slots and GM 5. (Our normal 25% ratio)
We can even go play Free RPG day as a bonus.
Playing Bonekeep 1, with 2 minutes left on the clock as we take down the golem.
I'm enlarged (embiggened?), hasted etc. I run up the stairs, dodging a hit from the rat demon and use the disarm maneuver to take the boss's dagger. The rest of the party follows up by running up and attempting the steal maneuver to grab loot from the boss before time runs out. (We got the skull and the cloak I think.)
KublaCon, the Bay Area's premier convention is coming up on Memorial Day weekend (May 23rd - 26th)
We've got over 90 Scenarios/Modules offered, including:
Bonekeep 1: You're gonna die!
Special events for kids, special events for teens. (KublaCon's teen room and young player's rooms are both fantastic)
Additionally, we've got special guest Erik 'Frickin' Mona!
So check in, say hi.
Are you coming? Tell us about your schedule.
Subject to change:
1 Class: 11/18 61.5%
-1 Zapa (14) Fighter 4/Ranger 3/Rogue 1/Shadow Dancer 6
-2 Devin, The Mortician (15) Cleric 15
-3 Soryan (12) Druid 12
-4 Griff (12) Ranger 4/Barbarian 2/Living Monolith 6
-5 Mr. K(10) Wizard 10
-6 Farak (16) THE MOST POWERFUL MAGE IN ALL ABSALOM (4 base classes, 2 prestige classes)
-7 Buckwheat Rainbow(7) Alchemist 7
-8 Chun Hei (8) Paladin of Yaezhing (Oracle 8)
-9 Kuraishimo (7) Sorcerer 7
-10 Benevolence (5) Wizard 1, Cleric 2, Mystic Theurge 2
-11 Sue Basilbottom (6) Monk 4, Paladin 1, Champion of Irori 1 [Eventually Cleric 1]
-12 Tavarius Desimire (4) Cleric 4
-13 Sparkle-Weave (2) Summoner 1
-14 Garrus (6) Slayer 6 [Eventually Horizon Walker + Fighter]
-15 Hassam al-Rashid (2) Bard 2 [Dragon Disciple at 11+]
-16 Earl (2) Fighter 2
-17 LifeOracle (1) *Placeholder level 1 character until I figure out what I want)
-18 Peran (1) Arcanist 1
*My totals do include a couple levels I haven't earned quite yet but are from pending pbps etc.
Things are going well in new site land.
If I can keep on top of things we should be able to open for up business next week.
As a note I could still use a volunteer or 2 for some tedious work.
You hear our voice, New One, now listen well…
Long have we watched… and waited. So many promising subjects, so many failed efforts. And now, after untold trials, the New One emerges to face the rigors of our collective… An enduring physical form, paired with an equally adept mental capacity – the rarest of traits, finally within our grasp.
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.
A bit a rules that almost nobody seems to know/care about except for me.
Mission 36: Operation Morbid Shroud
Time to Extract UReaver from his latest covert op against EXALT.
Col. Treppa 1/48 Kills
This has got to be one of my least favorite maps. We basically have to run around in a train yard while bad guys drop from the sky on top of trains and take shots at us.
We had several fairly serious wounds by fortunately no casualties.
Mission 35: Operation Cold Jester
We shot down a small scout UFO over Argentina, time to go clean up the pieces.
Sgt. DudeM - 2/7 Kills - Promoted to Lieutenant
We we able to clear out the aliens there but not without the loss of 2 brave souls, Sq. Kassil and Sq. Ath.
Mission 34: Cold Dirge
Another Alien Terror Ataack in Lyons, France.
Cpl. DudeM - 1/5 Kills - Promoted to Sergeant
More new and different aliens still!?! Heavily armed Floaters, or Heavy Floaters if you will. Not only did they have scary plasma weaponry but were also packing grenades. We were not able to save many civilians (6/18)
Mission 33: Operation Devil's Scepter
Alright, with the intel from Annette we're going after others like her that are currently being held by the aliens.
Cpl. Peebo - 1/6 Kills - KIA
Thin men spotted us almost immediately and began the sequence to expunge the captives. With Matt in the zone we were able to take them down quickly. In our haste to rescue the prisoners we ran poor Peebo right into an ambush. RIP.
Mission 32: Operation Final Gift
Cpl. RobotChris - 2/8 Kills - Promoted to Sergeant - Gravely Wounded 7 Days
With our agent and data stuck in an ally we were lucky to not take any more wounds than we did.
Kyle Baird wrote:
Note that Yaezhing is a Lawful Evil deity of Murder and excessive Punishment. My "Paladin" is actually an Oracle. No channeling, but divine casting at least.
Humanity spreads to the stars and forges a galactic civilization...
Fledgling nations arise from the ruins of the empire...
An ancient line of dragon-kings dies out as magic fades from the realm...
These are all examples of Microscope games.
In Microscope you build an epic history as you play, but you don't play the history from start to finish, marching along in chronological order. Instead, you build your history from the outside in. You start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events.
You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That's normal in Microscope.
You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you're not alone: every else at the table can do it too.
You create independently, but not in isolation. Each facet you add to history builds on what other players built before you. You expand on their ideas and the expand on yours. History might not turn out the way you expected. Be prepared to think on your feet.
When you zoom all the way in to a particular moment in time, all the players share the stage and role-play together to find out something we want to learn about the history. Did the crew of the Icarus know the aliens were in Titan? Did the rebels really fake the government crackdown? Do the knights remember the original meaning of their ritual vows? We role-play and see.
The more you play, the more your once simple summary becomes a detailed tapestry, full of meaning and surprises. History snowballs.
You are missing nothing except the if in Nefreet's post.
Mine is 8, but I have a module scheduled for her bringing her up to 9.
I've played Doom Comes to Dustpawn (9-11) but my table of Curse of the Riven Sky (9-11) table just got canceled, so maybe we can get together for that at the end of April (My wife will be out of town, so it's easy for me to schedule long things).
Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item.
A default +5 holy sword has caster level 15 (Holy is CL7 < 5*3)
Meaning to have it made whole requires CL 30, which costs 600gp.
PFS does not require you actually figure out who in the world can do that, you just pay it and are fine.
I think this is one of those effects that half-elves count as elves for :)