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Hi everybody, currently the Additional Resources has multiple copies of the same item/spell/etc listed as legal from different sources.
The problem is that sometimes they don't have the same rules. To really confuse things, sometimes they are considered independent (Dueling), while other times they are not (Brass Knuckles)
While this thread won't fix any short term problems regarding which is legal, it will allow the PFS staff to eventually fix additional resources.
Please don't let this thead bog down into arguments over what is what, but instead just provide a list of the problems. The book source is absolutely necessary, and page number is probably helpful as well.
PFS is pretty cool.
You can play it at a con you can play it on a boat.
You can play it play by post. or using a virtual table top.
You can play it in your home.
Lets look at the Confirmation. It's a repayable tier 1 scenario. You could play it once on each one of your characters, as long as those characters are level 1.
You can also play it once on a second level character (who did not play it at level 1)
1st Steps pt 1
Here is the full rule:
Weapons and weapon like objects such as wands may be drawn as a move that does not provoke. (Assuming they are within easy reach)
Only weapons may be drawn as a free action as part of a move.
I would not begrudge a GM for choosing either way.
Hitting the FAQ button on this thread might help get a resolution though.
This is something I could see changing in the long run.
Something to note is that all Harrow related material has been not-legal in PFS until very recently.
Meaning it's new and unknown to a lot of PFS GMs. I like the idea of requiring the actual cards, I also think it helps a lot with the flavor.
All that said, if it works well I could potentially see the change you want in the long run.
Michael Brock wrote:
So, from reading comments thus far, I assume no one really cares for the current GM boon we've provided for all 5 GM stars and we should consider something else? Is that an accurate assessment? It was specifically created for GMs who run consistently, earn stars, but can't get to a convention.
I have found it to be lackluster and completely uninspiring. It's not something that obviously sets your character apart. I haven't even assigned mine yet, I imagine a lot of people don't even know/remember that it exists.
That said, there's no way to win.
I'm a believer in the necessity of convention boons to get people to conventions.
I also hate feeling excluded and missing out on things.
There's no way to make everything work and everybody happy, heck, I can't even imagine a perfect balance that would make me happy all the time.
SKR's explanation of how charges work, complete with chart and everything.
Step 1, draw a line that gets you within melee reach of a foe. Step 2, move along that line until you're within reach of that foe. Step 3, stop and make a melee attack.
The line does not need to point directly at or even pass through the foe.
After about a week of design work I have created part 1 (of 3) of my Thornkeep mini-path.
It is designed for characters who have completed the introductory adventure and want to do something other than Rise of the Runelords.
The card text is complete and has been transferred to MSE and turned into cards. All that is left to do is add illustrations.
Contents (30 Cards):
1 Adventure Path
Mynd you, møøse bites Kan be pretti nasti...
Those responsible for sacking the people who have just been sacked have been sacked.
I think the quality of the scenario content has been super high. There are interesting NPCs and cool things to do. I've been really enjoying season 5.
Sanctioning of things like modules has been super slow and there's a worryingly high frequency of editorial errors: At least 2 puzzles with vital errors (one in the solution and one in a clue), and what feels quite frequent: mislabeling of subtiers on chronicle sheets.
So I guess I really like the content but am disappointed by editorial stuff.
I always feel down about PFS in April/early May.
With KublaCon coming at the end of May we don't play the new scenarios locally. Normally I'd try and make module play work but we're 2 modules behind in sanctioning at the moment.
Almost all the big releases have already been announced due to GAMA trade show in May and needing to schedule GenCon so early.
Also PFS is buzy working hard on getting the end of the season/beginning of the season working.
My excitement tends to pick up around PaizoCon although I won't be attending this year.
At the moment I've been occupying myself with the Adventure Card Game. I really didn't like it when I first played it back at PaizoCon in 2012 but I received it as a gift last month and have been really enjoying it since.
As a vaguely related note.
I much prefer tables that I play at and GM at to have no players playing with foreknowledge. Not even players who have previously GMed the scenario.
That said, as a player or GM I will never object to a player who's GMed the scenario sitting down to play. They've already sacrificed enough having to GM it without getting to play it first.
If it didn't involve the inevitable question why can't I get credit for playing twice I would be in favor of changing the current credit rules to 2 chronicle sheets, no more than 1 from playing. (Meaning you could get both from GMing)
Dwarf Trapper 1/Scryer 1/Eldritch Knight 2 | AC 16 T 11 FF 15 | HP 29/39 | F +6 R +4 W +5 | Init +1 Perc +9 (+2 vs Stone and free check with 10 ft/+1 vs Traps) Darkvision 60
"A'right, 'isten up. I'm gon' speak slow, 'cuz it could be 'portant."
Hammerfist does his best to be clear.
"Dat critta be from 'yond da stars. It pro'ly got 'ere on a space'ip, full o monstas. Som'em kill'd it an' zom'ified it. I's 'spectin' tis 'Unclay."
Hammerfist stops and pants, out of breath from the exertion.
Unklbuck, a table with one player at it replaying isn't that bad... It's a table with 1 new player and 5 replayers that's really terrible.
As discussed above, unlimited replay drives new players out. New players are the lifeblood...
Not allowing people to replay for no credit isn't punishment for having played everything. It's an important step to help make every session of PFS as awesome as possible.
If you're a prolific player, PFS is not designed to be your only game. Play an Adventure Path, hell play FATE.
There's going to be organized play coming up for the Adventure Card Game.
I have literally played every scenario. The only things available to me are the 2 new scenarios released each month. I also attend conventions etc. so finding slots to play can be difficult. That said I think the local community would be worse off if I showed up every week and took up a seat. So instead I take some weeks off, I work on community projects like the Shared GM Prep. And when i do show up I try and bring my A game every time. Because every PFS adventure is special. It's not just replay of 3-14 death by pie to try out my new uber grapple build. It's an important part of that character's story.
Mad Monk wrote:
As a note you don't sign up for a specific table at Paizo.com you just sign up for an adventure during a slot.
So you'll all sign up for say 3-14 Death by Pie (level 1-5) on the morning slot for Saturday
(Assuming Paizo Con musters the same way it did last year) On Saturday morning you'll locate the mustering area for level 1-5 adventures. It'll probably have a big sign and there will be a Paizo volunteer (a marshal) with a clipboard. If you already have 6, go up to them and once they acknowledge you, let them know you have a table of 6 for Death by Pie and that you all have tickets.
If you have less than 6, let the players know you're looking for 1 more to make a table for 3-14 Death by Pie. Almost certainly you'll have a volunteer in no time to fill out your table, then approach the marshal and let them know you have a table of 6 etc.
The marshal will tell you to go to some table number. There will be ~35 tables in the big room behind them and your table should be in there some where. There is likely a sensible scheme as to how the tables are numbered but the marshal may or may not know it.
After you're done with your game remember to thank your GM and start getting ready for your next slot/food/whatever.
It's a material component for a spell, with no listed cost. I've been told I CANT take skeletons with me from scenario to scenario because they are mundane items, and don't have a price listed anywhere. So basically, animate dead is almost useless in society play. Thanks for clarifying, I tried to find something saying I couldn't do this, but didn't. This clears it up a bit, I shall no longer make dragons.
I'm pretty sure bones are the target of animate dead. Not a cost-less component found in all spell component pouches.
You may wish to try the advice forum instead :Þ
A one page document to help players quickly add some flavor & description to their characters to make them distinctive (Mainly PFS, but can be used elsewhere)
Since we've moved to storytime:
There's a retired season 0 scenario with a Medusa. The Taldan faction mission is to recover some Taldan statues so they can be turned back to flesh.
Our Taldan had told us about his mission but was unfortunately turned to stone. We just put him in the cart of other Taldan statues to be revieved and got him back without any trouble.
Intro to Adventuring! A PFS MiniCon @ Endgame in Oakland + signing with Pathfinder Tales author Tim Pratt
I had a fantastic time taking the day off from GMing and just hanging out and playing.
I got to be Goblins with Gabrielle with the Wondrous Andi GMing.
Then I got to play The Confirmation with Gabrielle again, and a fabulous GM, Robbie Diaz.
I was really impressed. He knew the history and was great at explaining it to the new players (a far better job than I had ever done of explaining Aroden).
He kept us going, did great with the flavor and was well prepared with extra material from the PFS GM Shared Prep.
I had a great time, and got to meet several other new palyers as well that I'm hoping to meet again soon.
Hi PCO.Spvnky, and welcome to the Pathfinder Society forums.
Pathfinder Society wrote:
Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.
Rules questions are generally best served by the Rules Questions forum.
I've flagged your post to be moved but it likely won't happen till sometime in the morning. If you're feeling impatient feel free to repost there in the meantime.