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I am interested. I am all for low magic. That is the way we play in my face to face group.
Rolling:
Wow!
Submitting Pe Ron Ohoy, a Ranger
Pe Ron Ohoy, a Ranger:
Pe Ron Ohoy
Male Half-Elf Ranger 1 CN Medium Humanoid (elf, human) Hero Points 1 Init +2; Senses Low-Light Vision; Perception +7 -------------------- Defense -------------------- Defense 12, flat-footed 10. . (+2 Dex) Armor DR: 0 Critical Defense: +2. . (+2 Dex) hp 11 (1d10+1) Fort +3, Ref +4, Will +2 Immune sleep; Resist Elven Immunities -------------------- Offense -------------------- Speed 30 ft. Melee Flail, Heavy +4 (1d10+4/19-20/x2) and . . Handaxe +4 (1d6+3/x3) and . . Unarmed Strike +4 (1d3+3/x2) Ranged Shortbow +3 (1d6/x3) Ranger Spells Prepared (CL 0, 4 melee touch, 3 ranged touch): -------------------- Statistics -------------------- Str 17, Dex 14, Con 13, Int 12, Wis 13, Cha 13 Base Atk +1; CMB +4; CMD 16 Feats Distance Thrower, Skill Focus (Handle Animal) (Adaptability) Traits Boarded in the Shackles (Will Save) Skills Climb +7, Handle Animal +8, Heal +5, Intimidate +5, Perception +7, Spellcraft +5, Stealth +6, Swim +7 Languages Common, Elven, Vanaran SQ Elf Blood, Enemies: Humanoids (Human) (+2 bonus), Hero Points (1), Track +1, Wild Empathy +2 Combat Gear Arrows (40), Flail, Heavy, Handaxe, Hide, Shortbow; Other Gear Backpack (11 @ 25.56 lbs), Bedroll, Candle (2), Rations, trail (per day) (5), Rope, hempen (50 ft.), Waterskin -------------------- TRACKED RESOURCES -------------------- Arrows - 0/40 Rations, trail (per day) - 0/5 -------------------- Special Abilities -------------------- Distance Thrower Reduce ranged penalties for thrown weapons by 2 Elf Blood You are counted as both elven and human for any effect relating to race. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to magic sleep effects. Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human). Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Track +1 +1 to survival checks to track. Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy. -------------------- Pe Ron Ohoy. Ranger. Pe, is the child of a Mwangi tribeswoman, named Balita, and Pe Rosi, a former slave wild elf. As a child he was sold to the Free Capitains of the Shackles. Pe became a fast learner and participated in many land attacks with his masters where he learned ranger abilities. He bought his freedom and wants a new start and perhaps, revange on his mother´s tribe for having sold him as a slave.
It needs a little tweaking for your campaign, but Would you consider the following
Show:
AXCAYACATL CR 1/2
Male Half-Elf Ranger 1 NG Medium Humanoid (Elf, Human) Init +2; Senses Low-Light Vision; Perception +7 -------------------- DEFENSE -------------------- AC 12, touch 12, flat-footed 10. . (+2 Dex) hp 11 (1d10+1) Fort +3, Ref +4, Will +1 Immune sleep; Resist Elven Immunities -------------------- OFFENSE -------------------- Spd 30 ft. Melee Shortsword +3 (1d6+2/19-20/x2) and . . Unarmed Strike +3 (1d3+2/20/x2) Ranged Longbow +3 (1d8/20/x3) and . . Sling +3 (1d4+2/20/x2) Ranger Spells Known (CL 0, 3 melee touch, 3 ranged touch): -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 12, Int 13, Wis 12, Cha 11 Base Atk +1; CMB +3; CMD 15 Feats Skill Focus: Handle Animal (Adaptability), Weapon Finesse Skills Climb +6, Heal +5, Intimidate +4, Perception +7, Ride +6, Stealth +6, Survival +5, Swim +6 Languages Common, Dwarven, Elven SQ Elf Blood, Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex) Combat Gear Arrows (60), Bullets, Sling (10), Longbow, Shortsword, Sling; Other Gear Backpack (13 @ 12 lbs), Caltrops (2), Healer's kit (10 uses), Ink (1 oz. vial, black), Inkpen, Paper (sheet), Pole, 10-foot, Rations, trail (per day) (6), Rope, hempen (50 ft.), Torch (5), Waterskin, Bedroll -------------------- SPECIAL ABILITIES -------------------- Elf Blood You are counted as both elves and humans for any effect relating to race. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to Sleep effects. Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Goblinoid). Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Track +1 +1 to survival checks to track. Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy. -------------------- Axcayacatl is a taciturn, mostly silent woodsman. He is friendly but firm. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Ax Walks back into the tavern and sees Aaron already there and walks to him. "hi there. " , he says, "Not my lucky week. I thought I had better training than what was evident from the way I almost got ditched by the Kobolds. Are we supposed to deliver our
"It might be methane or other gas produced by decomposing bodies"Ax tells the group. "There does not seem to be anything more of interest. I´ll makes some notes for the map." Ax takes out his pen and paper and makes a quick sketch of the gully and its two rooms, and adds to all "Let´s get going, we are running out of food and need to walk back to town".
"That is a strong acid down there. This stench and the acid make me think there is something malevolent going on here. Amarandlon, while you checked the lab, Did you find any writing?, a book?, anything of that sort?" Ax rubs his temples as he ponders what could be at play. Ax takes a close look at the splotches on the wall of the humid, snd now stinking, room. Perception check: 1d20 + 7 ⇒ (7) + 7 = 14
Ax puts his bow away and approaches the door opening. He ties his rope to the wall, and once secure climbs down a few feet and searches carefully, withou going any further.
Ax stands up and follows Jack up the stairs and picks up his own pack. As he walks down, he looks carefully at crevices and objects in general. Perception check: 1d20 + 7 ⇒ (2) + 7 = 9. Ax does not see anything of interest. He continues down and joins the queue crossing the bridge. Will check:1d20 + 1 ⇒ (13) + 1 = 14. Feeling the bridge stable, Ax continues across, and calls over to Jack, "Come on Jack, there does not seem to be anything of interest over there."Looking forward to Aaron, Ax sighs and thinks he perceives an over satisfied gait in the guy. "Well..." he tells himself "there is always one of those...
Ax wraps bandages around his wound
Hurt, Ax turns toward the remaining kobold. He slashes again as he makes a commitment for practice and heavy training... He is clearly lacking in the martial arts.
Let´s see if I am luckier with the critter in the floor.
Ax moves S 1sq W 1sq.
will save: 1d20 + 1 ⇒ (3) + 1 = 4
"Amarandlon " , asks Ax, "It might be a good idea if you asist Aaron and Rumble down the trapdoor " . Turning to Fox, Ax suggests " Jack, you and I can quietly climb down with the rope and enter that way" , and finally, to Jar, Ax says, while looking around the tree line, " Jar, if you keep guard up here to cover our back, I think we can investigate more confidently".
Ax goes back to the group and says "There is a trapdoor next to the tree. Let's check carefully if it's not a trap and I suggest we take a good look down there. We might get a double view: I have some rope, and while some of you go down the trapdoor, I can tie the rope to the tree and climb down." Ax looks around the team inquisitively.
Ax turns to Aaron and speculates "We can either follow the goblins, or cross the bridge, where it seems they crossed this way and followed South" . Looking to Jack, Ax asks " Jack, does your map give any indication as to which way to go?" Axcayacatl puts his cap on and looks to the sky, and wonders about the weather.
Ax asks Amarandion " let's take a closer look at that tree over there. There are some goblin tracks that seem to come from nowhere" Ax takes hold of his shorts word, just in case. He looks around and concentrate again as he approaches the tree.
Ax Survival check = (7)+5=12
Ax walks back into the tavern. After looking around to see if everybody is ready, turns to the innkeeper and says "Thanks for the food and the shelter... hope we can cover our expenses really nice when we come back". He knows some might not come back... that´s the way things turn generally, but it is better to think all are going to be here, and not about the perils that will probably hurt one of this guys. He takes another look of the group and wonders who... With that black mood in his head, he calls to all "So, have you decided which way first?".
Ax aproaches Aaron, and says " Hi. Did you have a good sleep. Breakfast was good, but nevertheless... I'll go over the corner and buy some more food for the trip and a few ither trinkets. See you in a few minutes."
"So ... It seems we are in bussiness " , saya Ax. " I'm ready. We need a hearty meal, and off we go." Ax moves around the common room and shakes the hand of all agreed members of the team. " Do we need any particular supplies? Has anybody had a ggod conversatiln with the inn keeper as to what perils he has heard are outthere?"
Ax looks at the newcomer from his chair, at the far end table. He scratches his face in a clear sign of fatigue. He is hesitant to approach this new adeventurer. He awaits for others to start a conversation. He is adh to leave, as soon as a group is asambled. Jack seems to be napping, he thinks. " bartender... Do you have a cheaper beer?" , he callas
"Good to meet you Amarandlon" says Ax, and adds "We can go out later today, at twilight, or wait till dawn tomorrow. Cots here are not confortable, but at least they are clean and flea free". And turning toward Jackson, he says Jack, Do you think we can get a fourth companion from one of the groups that left earlier? I heard in town that they were not getting along well. What are your thoughts Amarandlon".
After a while Ax waks back into the tavern. He looks around and sees a new face. He walks over and asks " Hi there. My name is Axcayacatl. From what I can see you are looking for some outdoors activity of the dangerous type that can provide some yellow metal. That guy over there, his name is Jackson, and myself are looking for companions in an errand of thatbsort. Interested?" Ax calls the bar tender and asks for a beer and a dish of beans.
Ax wakes up and stands up while picking up his stuff. He turned to Jackson and said " I ll take a walk around town and get some stuff. I' ll be back later... Hope somebody walks in. I need to start doing something and get some gold comming my way " He walks to the door and looks to the bartender and says " Can I use the cot again tonight?"
Ax pulls a chair to Jackson's table, leans back and says "It seems we have a good wait in front of us. I heard the barman might be able to get us a good sword to go with us but he would be expecting to share in the spoils as if he wasn't a tavern hireling. How do you feel about that?" Ax looks down to his boots and sees a scorpion crowling nearby. He steps on it with the heel of his boot.
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