About Avian FletcherBackstory:
Though many don't know it, a small village was nestled in the Fogscar mountains, home to a small tribe of Tengu who came from Tia Xien and settled on the mountains, away from the stares of the other humanoid races. Although it is off the beaten track, a dwarven merchant ship always detours on its way to Sandpoint from Riddleport, in gratitude for the tribe saving the life of the captain's daughter, who had run afoul of a shambling mound. Combined with civil if distant relations with neighboring villages, the village grew relatively prosperous and soon a most peculiar traveler made his way to the village from the ship and into the home of the Fletchers.
The traveler, clearly a dwarf, introduced himself as the captain's uncle, Astrug Flamesbeard, and true to his name, had fiery red hair and beard. He said he had a gift for the village--a ranged weapon that would make them invincible in war. Flamesbeard said he had journeyed from Alkenstar to visit his brother and nephew, and only then heard of his niece's rescue. He had come to share the secret of gunsmithing to one lucky apprentice. He pulled out a beaten up pistol and loaded it with bullet and black powder, and give each person who wanted it a shot with the pistol. He admitted the gun had not fared the journey well, and even he could barely hit the target. Only one boy hit the target--the 12 year old son of the local arrowsmith, Avian Fletcher. Although the "apprenticeship" only lasted a few weeks, Avian picked up on gunsmithing quickly, and was left to practice crafting ammunition and firing on his own. By the time Avian was 15, however, disaster struck the village: a giant invasion. The giants decimated the village and killed about half of its people. Everyone fled in the end from the village, dispersing into nearby villages where there was still some goodwill. Avian's family, however, was enraged, planning a retaliatory strike against the giants. They hired gnome warriors to teach them the secrets of fighting giants. After about a year of training, however, their plans of revenge fell through when the giants' trail went cold, and by the time Avian had turned 17, all hopes of vengeance had been extinguished from the Fletchers' minds. It was at this point Avian decided to test out his gunslinging skills by travelling out into Varisia, where he wandered giving his services as a giant slayer, although he mostly just hunted monsters or escaped criminals for bounty. Avian needed a pack animal to carry his gear and/or prisoners, but dislikes horses and wanted something more compact, so he settled for a wolfhound named Amadeus who was originally trained as a war mount for a halfling or gnome. Amadeus is a softy but is loyal to Avian and fierce to those who threaten him. At the age of 25, he began hearing rumors from the many villagers he encountered that giants might be making a run on Sandpoint, and although he never caught up with giants directly, he found crude drawings scratched in stone suggesting a battleplan headed toward the general vicinity of Sandpoint. Seeing this, he used charcoal and paper to copy the scratchings and headed at once to Sandpoint to warn the town... Personality:
Avian is a man of honor though not zealous about the law. He brings in escaped criminals but does not, as a rule, track people for private contractors. He also hunts monsters to spare others the fate of his village--hatred of giants runs deep. Otherwise, he is insightful and wary, slow to speak but lightning fast on his pistol and blade. Physical Description:
Avian is about average height and weight for a tengu-- 4'5" and 80 pounds. Most humanoids are not able to tell one tengu from the next, but he is said to have his mother's eyes and his father's beak. He wears leather armor over a white tunic, tan breeches and a large black cloak with the hood covering his face. In a holster on his belt is his pistol, also on his belt two powder horns and a belt pouch with his bullets, and in a sheath on his left side is his falcata and a dagger. Amadeus is a grey and white wolfhound wearing a pack saddle and has a bit missing off his left ear, a parting gift from a dire rat swarm that attacked Amadeus and Avian. Crunch:
AVIAN FLETCHER
Male Tengu Gunslinger (Pistolero) 3 NG Medium Humanoid (tengu) Init +6 (+4 if 0 grit left); Senses Low-light vision; Perception +13 Favored Class Gunslinger -------------------- DEFENSE -------------------- AC 17, touch 15, flat-footed 12, CMD 17. . (+3 Dex, +1 Dodge) hp 22 (3d10-3, +3 FCHP) Fort +2, Ref +7, Will +5 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Natural Attack (Bite) +3 (1d3 P/x2) and . . Pistol-Whip (1 grit pt) +4 (1d6 B/x2) (on a hit, can make free CM check to knock target prone) . . Falcata +3 (1d8 S/19-20/x3) . . Dagger +3 (1d4 P or S/19-20/x2) . . Unarmed Strike +3 (1d3 nonlethal/x2) Ranged +1 Pistol +8 (1d8+1 B&P/x4/20 ft/misfire 1) and . . dagger +8 (1d4 P or S/19-20/x2/10 ft) Point-Blank Shot adds +1 to hit and damage for ranged attacks within 30 feet -------------------- STATISTICS -------------------- Str 10, Dex 18, Con 8, Int 10, Wis 18, Cha 10 Base Atk +3; CMB +3; CMD 18 Feats Gunsmithing, Rapid Reload (pistol) Traits Giant Slayer, Stealthy Escape, Varisian Wanderer SKILLS Acrobatics +8 (4 Ability +1 Rank +3 Trained) Bluff +1 (0 Ability + 1 Trait) Craft (alchemy) +4 (0 Ability + 1 Rank + 3 Trained) Fly +10 (4 Ability + 3 Rank + 3 Trained) Kn (local) +4 (0 Ability +1 Rank + 3 Trained) Handle Animal +4 (0 Ability + 1 Rank + 3 Trained) Perception +13 (4 Ability + 3 Rank + 3 Trained + 2 Racial + 1 Trait) Sense Motive +5 (4 Ability + 1 Trait) Sleight of Hand +9 (4 Ability + 1 Rank + 3 Trained + 1 Trait) Stealth +6 (4 Ability + 2 Racial) Survival +8 (4 Ability + 1 Rank + 3 Trained) Languages Common, Tengu SQ Low-light Vision, Glide, Swordtrained Combat Gear masterwork pistol, falcata, dagger, Thandion's longsword, leather armor (light armor/+2 AC/0 ACP/+6 Max Dex/10%) Other Gear backpack, belt pouch, gunsmith's kit, powder horn, Ioun torch, silent whistle, signal whistle, antitoxin Total Weight Carried 30.1 lbs (light load) Light Load 33- lbs Medium 66- lbs Heavy 100- lbs -------------------- SPECIAL ABILITIES -------------------- Natural Weapons (Bite) (racial trait) Tengu have a bite attack that deals 1d3 damage. Swordtrained (racial trait) Tengu are automatically proficient with swordlike weapons. Glide (racial trait) Tengu can make a DC 15 Fly check to fall safely from any distance. While falling safely, Tengu can make a DC 15 Fly check to move 5 feet laterally for every 20 feet fallen. The tengu must be carrying no heavier than a light load and wearing no heavier than light armor. Sneaky (racial trait) +2 to Perception and Stealth checks Giant Slayer (campaign trait) +1 to Bluff, Perception, and Sense Motive checks and +1 on attack rolls and damage rolls against creatures of the giant subtype. Stealthy Escape (equipment trait) Varisian Wanderer (regional trait) Gunsmithing (bonus feat) Rapid Reload (pistol) (1st level feat) Point-Blank Shot (3rd level feat) Grit (class feature) At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit. Deeds (class feature)
Nimble (class feature) Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). Tracked Resources:
16/16 HP
0 non-lethal damage 2/4 grit Money on Hand 38 gp 10 sp 8 cp 24 alchemical cartridges (paper) 4 alchemical cartridges (flare) 10 doses, black powder 1 lbs 8 bullets 0.3 lbs 6 bullets, cold iron 0.3 lbs 7 days, trail rations 7 lbs (Carried by Monty) 5 days, feed 50 lbs (Carried by Monty) Monty Stat Block:
Light Riding Horse (war-trained) CR 1
DEFENSE
OFFENSE
STATISTICS
Amadeus Stat Block:
Riding Dog CR 1 XP 400 N Medium animal Init +2; Senses low-light vision, scent; Perception +8 DEFENSE
OFFENSE
STATISTICS
Gear Carried By Monty:
Total Weight Carried 227.7 lbs (light load) Light Load 228- lbs Medium 459- lbs Heavy 690- lbs Gear Carried By Amadeus:
Total Weight Carried 15 lbs (light load) Light Load 99- lbs Medium 199.5- lbs Heavy 300- lbs |