|AvenaOats Goblin Squad Member|
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It's more that you have to go back to reconsidering the design/concept based on your intentions then working out the underlying of your intentions. What are they?
For me I have a vision of an MMO- but I think it's my vision and not shared enough - so far.
Hence to go back and work on the intentions that fits the Paizo community and build something different (not the usual isometric design of the NWN/Pillars genre) but something similar but different and new and extensible.
I did not make that clear so far, because I've been thinking of writing up the basis of it and posting it, if I get a chance (between a cold and variable work calls).
One of the keys is to create a world that is changeable and one that induces the creation of stories, their recording and then distribution amongst the community. That's the first step. And digital games already have some answers on those things to hand and for a lot less money. I don't honestly think the graphics requirement is nearly as high as Pillars goes for more as a product than as a service which I think is what is needed to match and merge with TT and to bring the TT another digital arena to game in/amongst their peers.