|AvenaOats Goblin Squad Member|
Much like EVE, the vast majority of the fun in PFO is to be found in the metagame, no login required.
This is my problem with what/where PFO is at.
I come back to my most recent insight of SCALE and service to story. The meta- seems to converge with this position. If the PFO graphical representation was on the EPIC scale then the land would look like a vast complex world already and our tiny characters would take a long time to hike all over it exploring it's mysterious character and dangerous expeditions into the vast wilderness. The devs could speed up the development of the settlement building functions as well and the scale would impress more too eg Skylines.
And the meta- would complement on top of this.
Another good talk:- http://www.gamasutra.com/blogs/MituKhandakerKokoris/20150325/239662/Thinkin g_About_People_Designing_Games_for_Social_Simulation.php
I think it can be actual MMO-SS-RP genre this way for PFO.
The graphics are imho are not going to be popular: They're legacy of early 00's MMOs even if they still look ok they'll compete with newer games and VR and single player games or Chivalry type games where 1st person swinging the sword sim is more visceral. I've developed my interest in PFO into the idea of the political structures creating a cooperative in-game. This is my objective in the game when I start. Atm, however there's no point in starting: Both the game play and the state of development of the systems to support players telling their meta- stories.
TL;DR: I am much less interested in the 3d tab-target experience of user-controlled avatar interaction - than I am in the business of developing a social game SUB-system that integrates some of the great Pathfinder lore in a specific area to actually represent and realize it with the highest fidelity in any video-game so far, simply using human processing power not computer coding O/H