|AvenaOats Goblin Squad Member|
There's a PvP vid here Pathfinder Online - PvP+ by Nivia Rey
It does not look bad, a bit of polish lacking in the animations, but it does look very "samey" as previous mmorpgs I already played. The objects are like a playground where you can jump on top of to gain height and players float and bounce around. This all happened in other mmorpgs too. The graphics are nice and the skill-bar looks good too. I don't like the crescent moon gui on the characters at all.
I think the idea for combat is like a deck of cards you choose your build. It's a good idea, but the above combat just looks like previous mmorpgs. What I'd suggest is instead of skills for combat being like choosing a deck of cards, you have a Family which then means when you play a role that's the card from the deck you play. What is potentially quite interesting is that at marriage you exchange "cards/characters" potentially add a skill-trained char that you did not have who can augment skill-training for the next gen chars - as well as random generation of stats for next gen perhaps with some bonus if the family specializes over a few generations in some skill-training etc. The interesting thing is mortality makes losing a card a genuine loss albeit with PvP more controlled it's not plagued by the griefer issues.
It's also recoverable after a generation regen of new chars.
Other forms of PvP for chars to "earn a buck" from:-
* Gladiatorial contests
* Kidnapping and Ransom of characters / slaving
* Bandits-Guards in the wild on caravans only but not in realms ie between
* Barbarians creating their own settlements in the wild wilds FFA PvP community
* Bounty-Hunters, Privateers, Assassins under special circumstances: Rare
* Civil War feuds and Armies at War declaration between Realms
* Alignment/Religious PvP if chosen