|AvenaOats Goblin Squad Member|
@Bludd: Good observations there. As important as the implementation is the presentation. I'm working on something along these lines I intend to write up in a series of (ahem, long) articles in the next few weeks. It's actually based on the consideration that anything different between worlds eg "magic" or "sci-fi" via "What If?" questions MUST be on a scale slider that itself interacts from all that is derived from the usual constants of time and space (aka "...from all things").
@coach: That was the correct path, the path that was informed by sticking to the lore, to the foundations of that IP's world-building. I would call this rule of world building "Proportionality". With it, motivation is affected.