Xamanthe

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Goblin Squad Member. RPG Superstar 6 Season Star Voter. Organized Play Member. 3,177 posts (3,182 including aliases). 38 reviews. 7 lists. 1 wishlist. 15 Organized Play characters. 3 aliases.


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Shadow Lodge

1 person marked this as a favorite.

Can I just add to this; while I didn't experience any bugs, the UX of the checkout is very questionable.

I used to use this site very frequently years ago, stopped only to visit maybe twice a year since then, and came back to buy the new core rulebook for 2E.

First, finding the core rulebook is a bit odd; the first set of rulebooks I was shown led me to only the 1E rulebook. It defaulted to the pre-order tab. I went to Store > Pathfinder > Rulebooks to get there, and the only thing that shows up is "First Edition" bizarrely.

I was a bit stunned and then found the Recent tab, found what I was actually after, and added it to the cart and went to checkout. This was fine.

Then it shows me what's in my cart, I click Proceed to Checkout. "Continue Shopping" as the alternative is always a bit awkward here, but never mind that for now.

The next page is the strangest bit. I have what appears to be 4 buttons - Remove, Save for Later, Remove All, Update Quantities. Well, what? How do I check out? I don't want to do any of those things. I read the buttons over and over trying to think what I could have missed here.

It wasn't apparent that those 1/2/3 buttons were actually buttons at all.

There's no Next or Continue button.

If I wasn't more tech savvy, I could easily have seen myself having given up at this point. That would have been a shame, so here's some feedback for you. The most ideal way to do a checkout is in one page if you can, but at a minimum, those buttons need to be clearer and/or you want a continue button with those other buttons.

Shadow Lodge

I'll just take the discount, thanks

Shadow Lodge

Make this happen Paizo

Shadow Lodge

Thanks - I'm just concerned I'm going to miss it because I have no idea what to look for when it changes.

Shadow Lodge

I've been looking through the store and the Pathfinder Playtest page and can't find a product page for the playtest, specifically the PDF.

Usually there's "unavailable until xxth-mmm" text in place of where the Buy PDF link is, but where's the product page?

Shadow Lodge 3/5

1 person marked this as a favorite.

Carrying boons over would just mean extra accounting to do for characters in PF2. Less accounting = more fun, so go clean slate for those.

Option 2 sounds fairest for the GM stars. Really dislike option 3. GMing is hard work and recognition is important.

Shadow Lodge 3/5

1 person marked this as a favorite.

If a public game ends early (especially at cons), should GMs be subtracting rewards - even though it's not the player's fault?

The guide doesn't directly mention this at all, and this is table variation that shouldn't exist. The closest thing is Step 7 in filling out a chronicle sheet, but this isn't specific. The next closest is under "Creative Solutions" where "players should find the item elsewhere". This all needs to be simplified and clarified.

Shadow Lodge 3/5

1 person marked this as a favorite.

The section on Table Variation has never been explained well enough and reading half of it has led a lot of players and GMs to read the section on "run as written" as gospel without reading the rest. This section needs to be cleaned up, probably in dot point form, to talk about what kinds of things need to stick (like the numbers) and what kind of things can be bent, and in what kinds of situations.

It doesn't have to be pure black and white, and it shouldn't be because that's not how GMing works (even in Society), but it should be specific enough about that as well - to the end that people don't think "Run everything 100% as written no matter what" is gospel.

Leaving this open in the guide is creating a never-ending argument akin to the paladin alignment issue.

Shadow Lodge 3/5

3 people marked this as a favorite.

Every year there's newbies who don't understand exactly what the items on the chronicle sheet means, but there's a very simple way to explain it:

The items on your chronicle sheet get added to your list of "Always Available" items for your character, forever.

The guide doesn't say this directly though, it uses a more convoluted way to explain the same thing. Why? Always Available items is a PFS-specific term, and newbies always understand what that means. Good, simple wording, matters - across the board.

Shadow Lodge

Okay so it comes out in August, I get that, cool.

Can I just have a copy now though? Thanks in advance, PDF is fine. I can appreciate making full books is tricky.

Shadow Lodge

Apparently they do.

James Jacobs wrote:
Game speak for "DOUBLE" doesn't really mean "twice as much." A creature that's Tiny and has a reach of 0 feet who uses a reach weapon would basically go up to the next stage of reach: 5 feet. Something smaller than Tiny would, at the most, go up to Tiny's level of reach—weapons smaller than those wielded by Tiny creatures, therefore, never have reach.

Shadow Lodge

5 people marked this as a favorite.

Will there be a preorder for the PDF-only version?

Shadow Lodge

Paizo team - you need to put a link to this blog post (and maybe updated what we know so far posts) on the main Starfinder page.

This information is a HUGE deal to anyone interested.

Shadow Lodge 3/5

2 people marked this as a favorite.

There is a lot of importance in having the players listen to and appreciate Chief Hiryla's story (read it slowly, and at a good volume), as it explains a good bit about the events in the first 2 parts of the series, and prepares them for the stakes of the final battle of the trilogy.

Sometimes GMs fall into the trap of rushing through walls of text, but you'll want to make certain that doesn't happen here.

Shadow Lodge 3/5

1 person marked this as a favorite.

Sounds like GM inexperience.

The trick here is to trust the players most of the time, and only stop to check a rule if something really doesn't sound right. That's why the player has to own their resources.

If the GM is really keen to learn the rules for other classes, point him towards the PRD to pick up what he wants to know.

Shadow Lodge 3/5

It's come to our attention that Discord's default "light" theme is atrocious on the eyes with the light grey text.

To change this, click on the cog button for User Settings in the bottom-left, then go to Appearance, then click the dark image on the left to change to the dark theme.

Shadow Lodge 3/5

This discussion is a copy/paste from a Facebook page thread here.

Pirate Rob wrote:

I don't have the link handy but see the Spellstoring FAQ for precedence.

FAQ

This doesn't make sense - spell storing like the ring of spell storing is not the same as a wondrous item like a tome at all. That FAQ specifically refers to storing a specific spell. This is just a wondrous item, which isn't bestowing a spell on a target.

It's a permanent effect - if you give it to a party member to use, you have to keep the mundane book it becomes, but it wouldn't make sense for the tome's effect to suddenly become temporary in society play. The section this is coming from is listed under "Spells" in the PFS guide, and the tome isn't a spell.

Shadow Lodge

One particularly nasty trick - if you can get in melee range of the gunslinger so that he attracts an AoO - is to attempt to disarm him.

He's carrying his gun - a ranged weapon - so there's nothing he can really do about it. You don't need Improved Disarm since he can't react. If for some reason he can react, you might have to take a bullet, but it's still worth it to avoid taking ten more.

Shadow Lodge

MeanMutton wrote:
Val'bryn2 wrote:
Darkness wrote:

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.

Based on that, it should work.
I stridently disagree. Based on that, it explicitly would not work. The cover is removed so the spell's effect is no longer blocked. It's only blocked as long as it is completely inside or under a lightproof covering with the cover in place.

It's an awkward picture, but I'm inclined to think this is the spirit of that wording. It's either in the bag or out of the bag - half way doesn't count.

Shadow Lodge 3/5

1 person marked this as a favorite.

This is the internet, it's international !

Shadow Lodge

1 person marked this as a favorite.

You've explained this in a very confusing way.

What was the character before and what does the character want to become?

Shadow Lodge 3/5

1 person marked this as a favorite.

It's worth mentioning, if you're planning on using multiple nicknames across different servers, register your account with whichever nickname you plan to use as your "main" nickname, and then change it to whatever you want once you connect. Once your main nickname is set, you can't change it, and this does affect a few things.

Shadow Lodge 3/5

I don't know what kind of diplomacy Shannon managed to use, but if a player gave me that kind of entitled attitude without any sympathy of other players, I'd consider that a jerk move, and would tell them they aren't welcome to play at my table.

No player should feel like they can force a GM into a difficult position like that.

Shadow Lodge 3/5

TL;DR - it's Pathfinder text chat, with voice channels!

On desktop, mobile or web app. Replaces Skype very well, a lot more features.

Shadow Lodge

Jiggy wrote:

Then the cleric rolls the lowest initiative, and you get this scenario:

Enemy mage fireballs the party with a high damage roll, killing the fighter and leaving other PCs injured.
Enemy archer #1 shoots the fighter's body (much easier to hit now).
Enemy archer #2 shoots the fighter's body as well.
Enemy archer #3 crits the dead fighter.
The PC with the highest Wisdom score in the party walks past his injured comrades to cast a powerful healing spell on the charred corpse with three arrows in its face.

That's ridiculous. It's nonsensical. It's so dumb that it's even more immersion-shatteringly "meta" than the modern initiative system you moved away from.

I don't think this is as nonsensical as it seems. You're forgetting that this is all happening almost at the same time.

The cleric is already on his way to the fighter and casting the spell while 3 arrows are in the air on the way to his body. The cleric just happens to be too slow in completing his action.

Shadow Lodge 3/5

1 person marked this as a favorite.

I'm not sure why it would really be an issue. If you hand out a re-roll, that's one you don't have for yourself.

It should either encourage that player to buy a shirt/folio for next time, or the initial player may have already spent the extra $$ on behalf of others. Everybody wins.

For an online game, this sort of thing relies completely on trust, so while I'd still allow passing along a re-roll, I'd limit it to one re-roll per player regardless of how many shirts/folios that player had purchased, otherwise it'd open the door to cheating too easily. In other words, if you "pass along" your re-roll, you don't get one yourself.

Shadow Lodge

Start from scratch and tell us where your problem points are.

Shadow Lodge

2 people marked this as a favorite.

If the answers so far are anything to go by, this is harder than it looks.

Shadow Lodge

The Bracelet of Second Chances is hands down the best replacement for the critical-negating portion of the Jingasa.

It's pricey (at 15,750gp on a wrist item), but rightfully so.

Shadow Lodge 3/5

4 people marked this as a favorite.

Without rehashing many great posts in this thread, I have to say it seems like the don't be a jerk rule would get around a lot of the issues if we were to allow co-operative reimbursement.

Agreeing to pay someone back would happen on a player level before it happens on a character level.

Shadow Lodge 3/5

If you're going to set up a poll, you're better off doing it with proper poll counting. This thread is incredibly messy.

The easiest way to do that on the paizo messageboards is to have each of your answers as a separate post, and get people to favourite their choices.

It doesn't apply here, but even with this method, you can't guarantee that they're only going to select a single choice.

Shadow Lodge

1 person marked this as a favorite.
Undone wrote:
Feather fall is an immediate action. It interrupts falling.

This is a pretty good example of a physical non-magical interrupt that everyone can imagine (height of the drop notwithstanding).

The real issue that we need to keep in mind is that presumably some actions give you a moment to do something to interrupt (like falling a fair distance), and some actions are presumably either instantaneous or unnoticeable-until-it's-too-late (and effectively instantaneous). The rules almost never seem to make a distinction.

It seems to me that the answer to this is going to be an errata similar to how free actions work - that it's up to GM discretion with some general guidelines, and there's never going to be a full list of possible things that qualify or don't.

Shadow Lodge

Advice for moderators - if a thread (especially a big thread) deviates into different subjects from the thread's original subject, then interject and ask for the conversation to be moved to a new thread and for that thread to go back on-topic.

Example, if the thread is talking about the effects of a spell that is worth banning, and 2 or 3 or 5 people start talking about immediate actions are at fault, that's a textbook candidate that the idea of clarifying how immediate actions work should be a separate thread.

Paizo's messageboards don't have an upvote/downvote system to indicate relevance of posts, so this kind of thing is really important.

I've been less active on the messageboards recently, but it's dawned on me that this has been a problem since forever, and I'm certainly noticing it now. I've heard from other people in the past that they stay away from the messageboards, and I'm pretty sure the tangents are one of the reasons why - and it's something that can be dealt with (without large changes to swaths of code).

Shadow Lodge

Gotcha!
I've FAQ'd this - there's clearly a RAW and a RAI angle here and it isn't clear which we're meant to be going by.

Shadow Lodge

?? Falling is still "doing something".

The rules say movement through a threatened space provokes; they don't talk about the speed of that movement being an exception.

Shadow Lodge 3/5

1 person marked this as FAQ candidate. 3 people marked this as a favorite.

This is very much an organised play-specific issue, and not even a new one.

Campaign leadership should make a decision on how to handle this, and the ruling should be in the PFS guide.

Shadow Lodge

I think RAI indicates that you can only withdraw when you're threatened.

The Decoy Ring from Ultimate Equipment strongly implies this, otherwise you'd be able to activate it in a way that clearly isn't intended.

It sounds like that ring is why you're asking. If that's not it, what's the situation?

Shadow Lodge 3/5

this is great

Shadow Lodge

That's heinous!

Shadow Lodge 3/5

2 people marked this as a favorite.

Here's a complete guide on how to extract and print maps.

Shadow Lodge 3/5

4 people marked this as a favorite.

There's a point being mostly missed here that I think BNW was originally trying to make - that the style of these new rules, when used in PFS, become tools for inexperienced (or problematic) GMs to abuse.

With good GMs, they are not a problem at all. Mark's point is correct, they will not affect those games. That's not the point of this thread.

It's only when you're playing with a GM who knows these feats exist and says well now you can't do x because y feat exists for that. That is the only case we're talking about.

In other words, rules like these become a tool for GMs to inadvertantly cause strife for players in PFS, because they want to play as closely to the rules as possible, and these new rules suggest - rightly or wrongly - that there's things you cannot do the original way. And that kind of thing can drive people away from playing with that GM again at best (and that's what's been the recommended solution in the past for that kind of experience), or it can drive people away from PFS at worst.

I mean, does the PFS guide need to be updated to talk more about this kind of thing? What's the solution?

Shadow Lodge

You can get a text file template of a PFS character sheet here.

Shadow Lodge

So... are these FAQs? FAQs that only apply if you own the book? 90% core rulebook FAQs?

Shadow Lodge

I don't think the intent of "You ignore difficult terrain when you charge, run, or withdraw." considers squeezing through a narrow gap, especially with a mount without Compression (or Belt of the Weasel).

Difficult terrain is usually something on the floor to impede movement.

Does the cavalier have Dragon Style as well? In a mount-and-rider situation, I would think both of them would need it to benefit? There might be a rule that sidesteps that?

If both the rider and the mount had Dragon Style, and the mount had Compression, then I'd say go for it.

Shadow Lodge 3/5

Usually when you have a niche character like this, the party needs to be able to adapt to a very different situation than they may be used to.

She probably has some sort of obligation to tell the table about her pacifist ways before the game begins, and the table should work out how to deal with combat in what could effectively be an encounter with one less party member. That might mean changing formation, or different tactics, or maybe buffing and healing the party regularly.

Without that kind of organisation to begin with, it might become a matter of bad party management if half of you go in just hoping for the best.

Shadow Lodge

Maybe it's just the way you told it, but that game sounds like it's coming along with a GREAT story! You've got a bit of an Empire Strikes Back thing happening with the way you're splitting the party, on what sounds like two reasonably important missions.

Even the paladin's attempt to stop you but ultimately letting you go sounds epic!

Shadow Lodge 3/5

Sammy T wrote:
Not all scenarios are suited for playing online via chat and virtual tabletop. In your opinion, what scenarios work well online and why?

It might help if you can tell us a few scenarios you think don't work well online, and why?

Shadow Lodge 3/5

1 person marked this as a favorite.

Not gonna lie - noise has badly affected games enough that it's turned me away from playing and GMing at those venues forever, even (and maybe especially) if they're popular.

Shadow Lodge 3/5

Has it been considered to have 2 sessions a day instead of 3? Should solve both of those problems.

Shadow Lodge

Pathfinder's "magic item slots" refers to wondrous item slots.

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