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I think people backing this - sight unseen as a KS project is a tough prospect. My suggestions to you would be to:
- Get a website for the game going
- Host a very basic write-up of what you are trying to do, either a stripped down to the bones version of the game or maybe the 1st and 2nd levels of play. List some sample encounters.
- Will the bestiary need a re-write?
- Link a dev blog and get some feedback/following going. People need to see your competency level and they need to see that you are sincere.
If this is going to be an efile than some of the KS logistics are not so hard to work out - though commissioning art and paying for it are a point of concern. Do you have other people to help you with proofing, layout and editing or is this a one-person show?
Will the book be in print (after the KS as part of a fulfillment)? Do you have prices quoted based off of color, cover, shipping, etc.
I might back a project like this if it had some momentum and history behind it - without knowing who you are and having a sample of your work I would have to say no.
Many KS have failed, even with skilled writers behind them. In many cases it's just not managing the money or pacing of the project, in others its just logistics (can't afford to ship for free after all). Many do a one-man show and encounter rl problems.
My simple advice to you - you need to set up a network, put something out there and develop a following.