Friendly Fighter

Auric Ironwright's page

711 posts. Alias of James Keegan.


Full Name

Grobradon Ventar

Race

Half Orc

Classes/Levels

Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Gender

Male

Size

Six foot, six inches

Age

17

Alignment

True Neutral

Deity

Gozreh

Languages

Orcish, Common, Sylvan, Druidic

Occupation

Druid, wood carver in training

Strength 14
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 17
Charisma 12

About Grobradon

Grobradon Ventar
Male half-orc druid 3
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dex, +1 shield)
hp 22 (3d8+4)
Fort +4, Ref +2, Will +6
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee sickle +4 (1d6+2)
Ranged sling +3 (1d4+2)
Special Attacks wooden fists (+1, 6 rounds/day)
Druid Spells Prepared (CL 3rd; concentration +6)
. . 2nd—barkskin[D], bull's strength, summon nature's ally II
. . 1st—cure light wounds, entangle[D] (DC 14), speak with animals, thunderstomp[ACG]
. . 0 (at will)—create water, guidance, mending, stabilize
. . D Domain spell; Domain Plant domain
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Statistics
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Str 14, Dex 12, Con 12, Int 12, Wis 17, Cha 12
Base Atk +2; CMB +4; CMD 15
Feats Alertness, Combat Casting
Traits child of nature, suspicious
Skills Acrobatics -3 (-7 to jump), Climb +2, Craft (sculpture) +6, Fly +1, Handle Animal +6, Heal +9, Intimidate +3, Knowledge (geography) +5, Knowledge (nature) +10, Knowledge (religion) +2, Linguistics +2, Perception +10, Profession (woodcutter) +7, Sense Motive +10, Spellcraft +5, Survival +10 (+12 to find food and water), Swim +2; Racial Modifiers +2 Intimidate
Languages Common, Druidic, Goblin, Orc, Sylvan
SQ nature bond (Plant domain), nature sense, orc blood, trackless step, wild empathy +4, woodland stride
Combat Gear potion of cure light wounds (3); Other Gear feywood gozreh wooden breast plate gift, leather armor, light wooden shield, sickle, sling, sling bullets (10), holy symbol of faerie light, bedroll, blanket[APG], custom gear, flint and steel, masterwork backpack[APG], sculpting tools, spell component pouch, trail rations (6), winter blanket, winter cloak (grants +1 to checks for cold weather), wooden holy symbol of Gozreh, 38 gp, 3 sp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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What's your name? "Grobradon Ventar. If you were from town you'd know about me."
How old are you? "Seventeen winters, but orc blood means I'm more mature than that. Why are you looking for a date?"
What would someone see at first glance of you? "Six and a half feet of slightly green tinged but tanned man with enlarged canine teeth, slightly pointed ears and green eyes that have red pupils in the right light. My hair is long. I wear traveler's gear not that I go far from the town. I keep a sickle and sling handy. I'm in good shape. Not too many village girls seem interested (openly), but they're not screaming in terror either."
Where were you born? "Kassen, but I was conceived near the border of the orc lands. Take a wild guess what happened to my mother. Better yet? Don't. She's suffered enough for being used."
Where were you raised and by whom? "My mother, but the town has SOME decent folks who helped her. More than my Uncle did actually. "
Is she still alive "She better be! What, did some one make a threat?"
What does she do for a living "Smooths wood. She's blind."
Any other family or friends? "Yes. There's my Uncle, Colbin. The one who tried to talk my mother into giving me up when I was an infant, to be fair, he tried to offer me a job as a lumberjack. That didn't last long. My Aunt isn't as bad but she still talks slow to me like I was a damn moron some days. My cousin? She's all right. And yes, I've made friends. Quality over quantity though"
What's your marital status? Any kids "Single. One girl and I went in a private cove to fool around because she wanted to feel 'dangerous'. But she also made me swear never to tell we'd done it. And I'm not telling you her name"
What is your alignment, your moral code? "I believe in the Balance of things on a larger scale, on the minor scale? I look after those who are close to me, I make sure nature is protected. The rest is less my concern, but I'm not a monster no matter what some might think"
Are you religious? "Yes. I'm a druid. I follow Gozreh chiefly.. Olmira lead me to the path when she found out I liked being among trees more than cutting them down."
Any other personal beliefs? Personality quirks? "I've been told I can be hostile when folks pry into my business, but I don't agree. You're prying, and you're not bleeding...yet, so I'm not hostile."
Why do you/would you adventure ? "The same reason any animal takes risks. To survive, or thrive, or aid those in my pack."
What's your role in that? "Adventuring? I'll probably get stuck healing at least a little. Sounds terribly boring. Quicker to take down whoever is trying to cause the injuries on myself or said pack. Best defense is a dead foe. Blame that on the orc blood if you want."
Do you have any other distinguishing features? "Yes, a birthmark shaped like an oakleaf on my left butt cheek. What the hell IS this??"
You get along well with others? "Well enough. I tend to prefer the wilds to large crowds."
Anything you hate? Anything you fear? "For hate, nosey questions are rising rapidly on the list. Fears? The woods destroyed, the folks I do care for taken from me."
*****
The real story: As the above indicates, Grobradon is the result of an orc attacking his mother, Coldanna Ventar. It was violent, and the orc in question blinded her eyes when she fought back. Coldanna returned back to Kassen so she could be with the only family she had left. And so she could raise her child. She named him Grobradon after a beloved grandfather of hers, who has now passed away.

Her brother, Colbin, wanted her to give away 'the monster baby' up for adoption in some big city and never be spoken of again. As wealthy as the man is, he could have easily provided for his sister, but when she refused to do as he asked; he nearly cut her off entirely from any help or support. When towns folk started to shame him for this treatment of his own sister, he relented by giving her a job, though he still had her live in a shack far from his own dwelling.

Grobradon grew up hearing muttered whispers about what a burden he must be to his mother, and while the town had other half orcs, few of them were shining figures of virtue, and they figured Grobradon would grow up even worse. This was enough to make Grobradon guarded, and so distrustful it almost became a self fulfilling prophecy. Still, he was strong, so he was given a job hauling logs that others felled.

While the wood guild is necessary, Grobradon did not enjoy it. He didn't like how his Uncle just saw trees as profit, and didn't appreciate the beauty of them. Indeed, he discovered the trees gave him a kind of peace he normally couldn't reach.

Enter Olmira, the local druid. A somewhat daffy woman, but also a very wise one. She saw the lad's true heart, and coaxed some trust out of him. He was sure she'd hate him, but rather, she talked. And Grobradon listened. Soon he quit working for his uncle entirely ("The miserable orc blooded ingrate!" His uncle shouted) and became Olmira''s apprentice, learning all he could from her.

Now, when he does show up at council, it's to protest expanding into the old wood too deeply. He encourages folks to take deadwood first when they can, and he plants new trees whenever he can. As guarded as he seems to some now, he's far more open than he was before thanks to Olmira and some of her friends.

Now, he's of age. And while he may act like he cares only for the woods, he does have hopes he dare not express. He wants to find a way to restore his mothers' eyes (And is saving up money for some big healing magics). He wants to find a girl who isn't ashamed to admit she's with him. He wants to wildshape, so he can , in a way, be a part of its beauty.