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Curthew

Aude COOPER's page

271 posts. Alias of robin.

Profile

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Full Name

Aude COOPER

Race

Human

Classes/Levels

Cleric of Pharasma 6

Gender

Female

Size

Medium

Age

17

Alignment

N

Deity

Pharasma

Languages

Many

Strength 13
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 19
Charisma 14

About Aude COOPER

Wellard's Goodman Games Campaign

Wellard's Goodman Games Discussion

Favored Class : Cleric
-------------------------------------------------------------------
HP 51 : 8 + 2*6 + 5*5 + 6 racial
AC : 17
Init : + 0
Saves : F: +7 ; R : + 2 , W : + 8
BAB: +4
CMB: +

-----------------------------------------------------------
Attack
Melee: Dagger +5 (1d4 19-20/x2)
Ranged: Light Crossbow +4 (1d8 20x2)
-----------------------------------------------------------
Skill By level : 2 + 1(human) + 1(int) + 1 (favored) = 5 *5

Appraise : 5 : 1 Rank + 1 Stat + 3 Favored
Heal : 8 : 2 ranks + 3 stat + 3 Favored
Diplomacy : 11 : 6 ranks + 2 stat + 3 Favored
Knowledge Arcana : 5 : 1 Rank + 1 Stat + 3 Favored
Knowledge History : 5 : 1 Rank + 1 Stat + 3 Favored
Knowledge Religion: 6 : 2 Rank + 1 Stat + 3 Favored
Knowledge Planes : 5 : 1 Rank + 1 Stat + 3 Favored
Sense Motive : 12 : 6 ranks + 3 stat + 3 Favored
Spellcraft : 9 : 5 ranks + 1 stat + 3 Favored
Linguistics : 6 : 5 ranks + 1 stat + 3 Favored (langues 1 + 5 + Commun )
----------------------------------------------------------
Languages : Common , Celestial , Infernal , Abyssal , Elf , Draconic , Dwarf
----------------------------------------------------------

Domain : Healing , Water
Channel : Good 7/day : 3 + 2 stats + 2 Extra turning : 3d6 Dc 15

Feats : Select Channeling : 2 cibles not concerned by turning
Extra Turning , Improved Turning , Turn Undead(duh)

Healing domain power : Rebuke Death : 1d4 hp + 1/2level if living creature below 0 hp 7/day ;
Cure spells empowered
Water domain power : Ranged Touch Attack ( 30ft max) : 1d6+1/2lvl cold damage , 7/days
Resist Cold 10
-----------------------------------------------------------
Traits (not active )
1) Fools for Friends: Gain +1 to aid another effects and as long as a friend is within 30’ gains +1 to saves vs charm and compulsion effects
2) Sacred Touch: Can stabilise a dying creature merely by touching it

-----------------------------------------------------------

current Spells:
0-Level (can prepare 4)
Detect Magic, Light , Bleed , Stabilize
1-Level (can prepare 4)
CURE LIGHT WOUNDS( d) , Protection from Evil , Detect Undead , Bless , Protection from Chaos
2- Level (can prepare 4)
CURE MODERATE WOUNDS (d), Remove Paralysis , Silence
3- Level (can prepare 2)
CURE SERIOUS WOUNDS (d) , Dispel Magic , Speak with Dead , Remove Curse
-----------------------------------------------------------

Equipment:

Magical : Wand of Remove Fear (40ch) , Wand of Endure Elements (50ch)

Weapons
Dagger gp : 2 1 lb
Crossbow light gp : 35 4 lb
Bolts (10) gp : 1 1 lb

Armor
Mithril Chain Shirt gp : 1100 10 lb
HEavy steel shield + 1

[Carrying]
Backpack gp : 2 2 lb
Holy Symbol Silver gp : 25 1 lb Spiral of water
Bedroll gp : 0,1 5 lb
Blanket winter gp : 0,5 3 lb
Flint&Steel gp : 1
Cleric Vestments gp : 5 6 lb Black robes
Pouch Belts 2 gp : 2 1 lb

Total 1173,6 34 lbs

gp 66 , sp 2 , cp 20 , 500 gp in gems

xp :
enough to be sixth level
210 xp
100 xp for religious zealotry



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