Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Wax Golem

Aubrey the Malformed's page

Pathfinder Adventure Path, Modules Subscriber. Pathfinder Society Member. 8,182 posts (22,665 including aliases). 2 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


RSS

1 to 50 of 8,182 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The Gower Peninsular, just west of Swansea.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder - after today I'm outta here for a week.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder - after today I'm outta here for a week.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder - after today I'm outta here for a week.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder - after today I'm outta here for a week.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder - after today I'm outta here for a week.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just call her Hannik O'Leary and you're done.

To be honest, I'm not too sure what he means by that. Nothing I've read about Sarkoris really says much to me about Ireland. I suppose they were a bit druid-y but that's really pre-Roman Gaul.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you fine folk know, I will be on holiday for a week starting on Saturday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you fine folk know, I will be on holiday for a week starting on Saturday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you fine folk know, I will be on holiday for a week starting on Saturday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you fine folk know, I will be on holiday for a week starting on Saturday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you fine folk know, I will be on holiday for a week starting on Saturday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Generally speaking, provided you attempt to bluff, I will give you the benefit of the doubt unless there are RP reasons not to.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Both chain shirts are available.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Thanks for letting us know.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

I wonder if the issue is a bit simpler than that. With my guys, the game stretched for years. And they forgot stuff. Details I'd been putting in as foreshadowing just passed them by. Important clues got forgotten. Key turning points became fuzzy. As a DM this stuff is in your mind but a lot of it the players will forget, and they get detached gradually from the game. Then it gradually becomes a series of encounters, which they don't necessarily easily comprehend. It's hard to care about it then as it just gets confusing.

In the end, we stopped just shy of the final encounter - the rebirth and (hopefully) defeat of Nerull - because they were surprised when he showed up. So the whole multiplanar conspiracy angle they'd been playing through for years simply didn't register. Since they had reached level 30 at this point, they were just burnt out and didn't fancy the final encounter, so we folded. I think it is an understatement to say I was somewhat annoyed at the time, but in retrospect it's an important lesson. I think one of the reasons the PbPs can last longer (eight years for my longest running here) is you can at least go back and read what the hell happened four years ago.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

Yes, Dragonslayer is indeed cool, and Vermithrax is probably the last, and greatest, flowering of stop-motion special effects.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

Interestingly, our 4e campaign took about five years, maybe more, going from level 1 to level 30. We completed it, but were totally burnt out. We haven't really met up much since. Again, I don't think 4e was the problem - we all quite liked the system - but the sheer slog was maybe more than we really wanted to deal with in retrospect. Unfortunately, we've pretty much lost the discipline of getting together on a regular basis and I can see the group dissolving.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Correct me if I'm wrong but you have the ability to sneak attack at range beyond 30' (feat or item or talent or something)? If so, it's not a problem.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Which makes it all the more important to get good players who stick with it, like your good self and others.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yeah, me too actually. The original Eberron game is about eight years old.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Well, gosh...

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Totally cool indeed it is.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Don't worry, I've not been exactly assiduous in my attendance over the last few days, and with no s+~* storm justification. And apologies to everyone else for my lax attitude.

The Exchange

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Brian Blessed is seventy-eight, so I'm not sure about that. The Icewind Dale trilogy is quite crap, in my opinion - it was the first thing that Salvatore wrote and it was pretty clunky. The second trilogy was better, and the origin story too.

The Exchange

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Actually, what a D&D movie shouldn't do is worry too much about the rules. Literally no one except a few players (and we are't that massive a demographic) will give a f*&% about that, or notice. They really aren't all that important - to use a "literary" example, I wondered if R A Salvatore even really knew anything about the D&D rules, yet his Drizzt books did very well. Maybe a few references to keep the afficionados happy, but that'll be optional and wallowing in the history of D&D would be a sure way to turn off most of the uncommitted.

What a D&D movie needs is a decent plot, decent acting, and decent effects. So far we haven't seen much of that.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Ah, wealth by level. Well, at least you have your armour.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

WBL?

And yes, the chief is most definitely a tool. In every sense.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

The game needs to have willing players - this guy doesn't sound willing. It begs the question why he is actually showing up. The point of the game is to adventure. If you don't go on the adventure, the game is pointless - it is not intended to be an acting masterclass about how to play a morose drunk, or some alternative version of Waiting for Godot. If he still doesn't get it, tell him that that character is unable to participate in the adventure and he needs to create a new one who will participate. If that still doesn't work, tell him to go away and come back when he develops a modicum of emotional maturity.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

It's more what I'm digging up. Some of the beds back on to what is effectively a weed-strewn building site and waste ground next door. So they are very prone to getting invaded. Plus I didn't get much chance to be in the garden last year what with holidays and bad weather, so they had run rampant for a while. So I was digging out nettles and thistles and willowherb and allsorts. That said, I've also been moving some plants around as well, although there have been no purchases this year (yet). And I have a bed lower down to remodel since I don't like it very much like it is. And the lawn to mow. And so on. A garden is just constant struggle and if you don't get out there and deal with it, it runs away from you. But it's nice when it goes well and the neighbours come round and compliment you. And when your choice specimen plants begin doing their stuff (it's funny how they always like to make you wait a few years before they do that) then it gives you a warm glow. My trilliums are now coming into their own after about six or seven years.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Don't worry, it is a mistake that is quite natural. Looking back, I suspect I hadn't decided at the time that Oula wasn't the poisondusk back at the prospectors camp. But as the game developed it didn't make sense for that poisondusk to be the one at Pooma's village and the one who you ended up fighting with, since his power level, scaling against yours, wouldn't really be appropriate for also being capable of calling up some massive legendary beast from its slumbers. So don't worry about it, you won't learn much from looking back. That's the joy of a developing storyline, continuity problems and all.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm back, but busy at work and not feeling well. I will post tomorrow.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm back, but busy at work and not feeling well. I will post tomorrow.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm back, but busy at work and not feeling well. I will post tomorrow.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm back, but busy at work and not feeling well. I will post tomorrow.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm back, but busy at work and not feeling well. I will post tomorrow.

The Exchange

5 people marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

To be honest Jiggy, there is nothing wrong with the basic outline. Most campaigns are along the lines of "Go to this place, kill the baddies there, gain plot item, repeat". And the benefit of long campaigns in PbP is that is gives you plenty of time to think through the details of what the individual "scenarios" and set-pieces will be in your campaign. And when I say plenty of time, I'm talking years. There is a lot of people going on about how they completed this or that AP in two weeks by PbB, but that is incredibly rare (and, to be honest, I wonder slightly about what sort of experience that would be) - any PbP that aspires to be more than a one-shot will most likely take years. That actually takes a lot of pressure off the DM, as they don't need to churn out ideas on a weekly to fortnightly basis as with a regular face-to-face game. PbP is, in that way, somewhat less intimidating and you also get time to do it right rather than in a rush.

That said, if you aren't feeling the concept, it's best to end it (like I have done with a couple of PbPs) since you don't want to be dragging the whole thing out for an extended period of time while not really enjoying yourself. But there are lots of things you can do to bring a bit of colour and additional plot lines into the basic idea. As ElterAgo suggests, there's nothing like antagonists to wind up players. Also, plotlines revolving around the PCs are also good (and players love them). This adds elements to the campaign that are not directly related to the actual overarching plot, but which nevertheless anchor them in the world and invest the players in their characters. And also engage in foreshadowing, dropping hints about what is to come next.

An interesting bit of campaign advice I read came out of the old Call of Cthulhu game, where they referred to plotting as being like the layers in an onion. As the characters progress they peel back the layers of the onion, only to discover what lies underneath is more layers. It's quite important not to reveal to the players what is immediately around the next corner. Then part of the pleasure of playing the game is the gradually revealed information about what is going on. For example, in the above plot you mention (and I don't know how you presented it, so this contains assumptions and please forgive me if I assume wrongly) rather than having them know from the outset that the campaign will involve them obtaining a series of artifact fragments, this should maybe be something which is gradually revealed to them. For example:

Weird stuff starts happening. No one knows why, but it needs to be stopped. The PCs are asked by someone (motives unknown) to retrieve an item to stop weird stuff. They do so (after some monster related difficulties). But what is the impact on the weird stuff - does it get better, does it get worse, does it change in some other way? The PCs now have the item - what is it, what does it do? Whose attention have they attracted through garnering this item, what are their motivations, and how do they react? What are the motivations of the PCs' patron - is he a goodie, baddie or somewhere in between? What does he/she/it do now they have the item? And so on... These questions will then give you ideas about how matters will develop, and provide ideas for conflicts (combat and RP) which can drive the action on. You can go on like this for levels.

As part of this, it's quite good to NOT have a NPC lay down a load of exposition - it's good to have the players make the discoveries and decisions rather than have it delivered on a plate as it makes them feel clever. You also need to consider what will motivate the PCs to continue with the quest and lay down hooks to grab them and move them forward through the plot. This is normally quite easy, since most players are interested in the development of the plot - cryptic comments, journal entries, the results of skill checks are all fine for this.

Oh, and don't forget the issue of travel. At lower levels, a journey to get to where the PCs are going can be an adventure in itself. That can be a few levels. And relatively fresh PCs can also handle set-piece battles quite a lot more powerful than normal, which also helps generate xp and push the experience levels up. Contrasting adventures in civilized areas with others in more out-of-the-way places will also provide contrasts. All of these will help fill up a campaign and help keep it fresh.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Bwahaha! - a whole week to stew while you wait for what is in store for you.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Keswick in the Lake District. So not gut-wrenchingly exciting but it should be a nice week of (relative - we have our son after all) peace.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder, from tonight I'll be out of contact until next Sunday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder, from tonight I'll be out of contact until next Sunday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder, from tonight I'll be out of contact until next Sunday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder, from tonight I'll be out of contact until next Sunday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder, from tonight I'll be out of contact until next Sunday.

The Exchange

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

There are worse things to be addicted to. This is a healthy hobby, by and large. If you are managing your personal relationships OK, I seriously wouldn't worry about it.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sure. I certainly don't want to discourage a character thinking about stuff.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The mercenaries thought bubble was the one that made me comment. I wouldn't necessarily see that as having no consequences. Thing is, these games go on for years, and memory will blur as to what was revealed between characters talking and what was "revealed" through a thought bubble. Right now it might not have consequences, but it might later on.

If Otto had in fact blurted, "Mercenaries!" it would have led to a potential discussion among the PCs - and actually that might have been quite an interesting bit of RP. But everyone "knows" that is what he thinks, even though no one actually knows. As time goes on, that distinction may not be so clear.

And by internalizing everything, people can't respond. There will be no discussion on how mercenary the other characters are (some may be more than other, and actually that may not be so clear to the other PCs either) because the other PCs don't know about it.

I also don't really consider PbP to be as close to being novelistic as all that. It is nice if it is well-written so you can go back and enjoy it afterwards (and I have no concerns in that regard). But in the end this is a game where the primary readers are also the players, acting on information given out by the DM and also the other players. So there is a feedback loop between the players, and I'm quite keen to make sure that this doesn't get confused. I'm also quite keen on "show, don't tell". I generally try to ensure that what I post is what the players would actually perceive. And I deliberately withhold information, of course, as DM.

In the end, we are probably all experienced enough to cope with this. And it's a fine line - when describing a character actions and saying "He looks concerned" (for example) you are basically expressing what that character is thinking, albeit in a way that characters can react to more, and it would be a boring character who seemed to have no thoughts or feelings on anything. But I just wanted to make the point that there may be consequences which weren't immediately apparent.

The Exchange

1 person marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

Yes, not Paizo's decision at all.

The Exchange

2 people marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

The APs I'd really like to see in hardback - Age of Worms and Savage Tide - are likewise impossible.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

So "adjunct" is academic jargon for "needs a second job"? Still, it's a foot in the door and will doubtless lead to better things.

1 to 50 of 8,182 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.