Yes, that is good - so good I'm stealing it.
Unless you can think of a very good reason, no firearms. We've just had a war yet firearms are nowhere mentioned, yet you would expect them to be everywhere if we've just had a massive civil conflict. If I were to permit them, my initial feeling is that it would have to be something to do House Cannith. But it makes me feel uncomfortable. Ironically, given Eberron's setting with semi-industrialised manufacture, it makes guns more difficult as they really would be a more-or-less mass-produced item and therefore commonplace. In Golarion you can get away much more with them being rare, individual shooting pieces. Thoughts?
I would like that very much, but our discussion about it should maybe go to personal messages.
Cool, I'll check this out.
On the psionic front, I know you like psionics. If it cramps your style not having psionic, then obviously have psionic. I'm just pointing out the potential issues.
I'll be honest, I'd prefer that we don't have any more psionics if we can avoid it. The reason is that I am planning on using the Mythic rules and they don't really mesh well with psionics (or, rather, psionics was completely disregarded when the Mythic rules were created). Now, it is possible some bright spark at a 3PP will come up with Mythic rules for psionicists, but they haven't yet. That means that, until they get that done, I'll have to jury-rig rules for Portforged as it is. Also, while Eberron "does" psionics, it's not that common and is fairly specific in application - kalashtar and the Inspired, plus a few corner cases.
Grazzat actually isn't really intended to be much of an arcane character either - the level of sorcerer was a dip before going off into ranger for several levels. And Portforged is really our primary "wizard-type" character - and doing very well, so far. As a sixth character you pretty much have freedom to fill the role you want.
There have been a number of ME games for mobile devices which didn't use Sheppard. I've got one - you basically play a rogue agent of the Illusive Man, but given the limits of the system it's basically a first-person shooter with limited character development (more so than the "main" ME games). My suspicion is that a ME "sequel" will probably, like this one, be set roughly contemporaneously with Sheppard but cover some other aspect - possibly parallel, possibly not. After all, it would be risky (commercially) to move the timeline so much as to make the setting moot (and all the visuals and so on which go with it) and dealing with the various complications of the different endings (which were controversial in themselves) could alienate fans who like to discuss these sorts of things. So my intuition (for what it is worth, which isn't much) is that you will find the game deals with maybe a parallel plotline to Sheppard, but won't actually change the outcome of the Sheppard trilogy directly. Personally, I also think that would be the correct way to do it - I'm not really interested in thousands of years hence as I'm quite invested in the current setting, I like shooting up Cerberus agents and Geth with a little bit of plot injected between fights. The "epic finale" aspect to the ME trilogy wasn't very well handled (it's so difficult to really get right in any setting, there is always the inevitable anti-climax) so something a bit lower key might work better.
OK, no probs, I was a little distracted during the week too. However, as a general rule, if you think you are going to experience temporary (or permanent) problems in posting, please drop a quick note in the discussion thread so we know not to linger.
Just to let you know, I generally won't DMPC a character, I'll ask another player to take their turn instead. I'll normally wait a day or two if there is a no show, and maybe post a reminder in case the player simply hasn't noticed it is their turn.
Chasm City is certainly brilliant. Revelation Space is very good too, but I find the trilogy tails off with the subsequent tomes, with the denoument really quite pants. Actually Revelation Space ends things quite nicely so it is perfectly enjoyable on its own. Terminal World, Pushing Ice, Century Rain and House of Suns are standalone and likewise enjoyable, with my favorite being Century Rain. He's certainly a very fine writer and very readable.
I run four PbPs here, all of them long campaigns rather than short adventures. To be honest, I doubt there is much difference in running a PFS adventure for workload vs a full campaign. The only real difference is how long the campaign will go on. My longest is now over five years old. How much work you put in will vary but actually a single PbP will probably be maybe twenty minutes work per day, maybe more and maybe less depending on what's going on, what preparation you have to do and so on. The impact will be less for a player.
Whether you get burned out will depend on a few things: most important for me, is the adventure compelling? Given you will be in its company for years, you need to like it, and you might find you don't. I started a Kingmaker campaign and discovered I didn't really like the AP, so in the end I ended it. I find a self-penned thing is very rewarding in PbP, especially as it gives you time to think.
Next, the players. I'm lucky in having had a good troop of committed PbP players, all of whom I met by simply recruiting here. They've made it a lot of fun and rewarding, and have given me ideas for campaign arcs which have lasted years. As mentioned above, roleplaying in PbP is brilliant. But I also had a campaign effectively wither away because the players didn't get into it or post much, and again I got a bit bored waiting for them and it folded. That's luck of the draw, but in general the players lacking real commitement will probably filter themselves out. Player churn is inevitable in something that lasts for years. It's a shame when a good players goes, but others will come to replace them.
And you may find that other stuff in your life dims your enthusiasm for sitting alone at your computer desk and pounding away. But I find that's a temporary thing, and if you have good players it's fun to get online and try and surprise them.
Something like the Dragon's Demand is probably a good thing to try out. A full-on AP will probably take a decade or more to play out, whereas a large module like that will be shorter (but still years, probably). But it given continuity to let the PCs grow as characters, which is one of the benefits of the medium.
This Sunday, got up at 6.30am, left the house at 7.00am, gamed from 8.00am to 12.30pm. No grumpiness, maybe a little bit tired at first but nothing a Diet Coke couldn't handle. I think most of us who played are agreed that the morning sessions work well as they leave us the rest of the day to be with our families. "Most gamers aren't morning people" is, I would suggest, a facet that most gamers also play computer games (me, not so much anymore) and there can be some very late nights on that.
Bloody typical - I sit down last night to deal with the games and the internet goes down on me. Hopefully tonight. Very sorry about all the delays, but I got myself organised a bit last night. All I need now is to post.
Generally I want players to roll as many of their dice as possible. It's really down to them to to succeed or fail, plus I think it's engages the players - it's quite boring watching somone else rolling dice. In the end, PbP is not a quick medium no matter how you swing it - a day here or there is pretty much how these things go. So my preference is for players to roll virtually all their own dice unless there is a reason (typically, absence) not to. The main delays typically arise because I don't post one night, rather than a few hours waiting for dice rolls.
The issue is complexity and intention. I'm not very familiar with Ms Cyrus' oevre but in general most pop music is reduced in complexity compared to, say Herbie Hancock, and intended primarily as a commercial enterprise. That's not to say there isn't art and craft in a great deal of pop music but the multiple levels of that compared to, say, Dolphin Dance, will be less. That makes it easier to "get it" and so easier to sell - relatively simple melodies and harmonies so the listener doesn't have to concentrate too hard to extract something meaningful. And the pop music "industry" is just that - a primarily commercial enterprise whereas no one talks about a jazz industry, because you don't go into it for the cash and girls but because that's where you muse is leading you. I think that if you can appreciate the complexity and intent then I think you can appreciate that the artistry is there. Also, in order to appreciate art as art, you need to have a deeper understanding, even an education, as to what is going on. You might think Beethoven's Fifth is a great tune, but you'll get a much better appreciation of just how great the composition is with a bit of knowledge more generally about classical music. That, I think, is reasonably objective.
But that doesn't take away the role of taste, as such. I like some jazz more than others, for example. I think the whole thing about LotR and your comments wasn't so much that you didn't like it - read what you like, frankly. I think the problem was your "It's all just whining hobbits" when there is so much more going on. That isn't a question of taste, that's just wrong. I won't rehash AD's comments above as he put it very well.
I have no specific information. They worship "dragon gods", which will probably be a twist in the Sovereign Host and the Dark Six but with a spin based on the presence of a certain dragon and the fact they are living in the ruins of the Demon Age. And they eat people. So knock yourself out.
Kirth Gersen wrote:
Again, I think you are being too black and white. To suggest that one is entirely different from the other is probably false. Sturlsson would have been making a religious point about the supremacy of the Christian god, and probably also a political point too about the supemacy of the Church in matters of faith. He might even have been defending himself from charges of heresy or paganism. What he wasn't saying is that these tales are "fiction" - particularly as most of them actually aren't, they involve real people.
Kirth Gersen wrote:
Snorri Sturlsson was, I believe, a priest - certainly a Christian. So he would certainly have considered the Norse gods, which were being worshipped in many of the stories (they being written in the period when the Scandinavian countries were converting to Christianity) to be false. So he would definitiely have pointed out that they were false gods, as any good Christian of the period would, particularly as it would be in fairly recent memory (a few generations ago) that conversion would have taken place. But it is a leap to then say he was a pure rationalist who did not believe in anything like goblins, aftergangers and all of that stuff and only in matter in motion - he would much more likely have instead put it down to the influence of God and demons and devils. Given they were burning witches hundreds of years later I think your view is far too black and white and fairly ahistorical.
EDIT: And what Sissyl says.
Kirth Gersen wrote:
Because in 1223 no one believed in silly things like ghosts and fairies and elves and so on...
Kirth Gersen wrote:
You really have lost your sense of humour over the last few years.
Kirth Gersen wrote:
I loved the books when I was 10. Tried to re-read them after the movies came out, and failed, specifically because of the whining. Sure, it's well-disguised, stiff-lipped, narrator-driven (rather than directly-chararacter-quoted) whining, but whining nonetheless!
What book exactly were you reading? I don't want to get into a Tolkien-based punch-up that these things often devolve into, but I'm having problems wondering how you came to these conclusions (like, to be fair, a lot of your conclusions). Part of the point is that carrying the Ring is a burden and a temptation, so the denoument wouldn't actually work if they didn't mention it, say, once or twice. But this emo-fest you describe isn't the book I've read, I have to be honest.