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Wax Golem

Aubrey the Malformed's page

Pathfinder Adventure Path, Modules Subscriber. Pathfinder Society Member. 8,118 posts (22,306 including aliases). 2 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


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The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let everyone know, I am on holiday from this Saturday until Monday and will not have IT access during this time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let everyone know, I am on holiday from this Saturday until Monday and will not have IT access during this time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let everyone know, I am on holiday from this Saturday until Monday and will not have IT access during this time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let everyone know, I am on holiday from this Saturday until Monday and will not have IT access during this time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let everyone know, I am on holiday from this Saturday until Monday and will not have IT access during this time.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

I flirted with the idea of having the giants attack Turtleback Ferry. In RotRL Sandpoint seems to be the navel of the world - everything that happens, happens there. I guess that isn't an option given the letter your PCs have seen.

In the end we ended up playing a whole new section that isn't in the books where the PCs travelled to Magnimar and beyond, having a few minor adventures on the way, until they wound up in Sandpoint. However, they didn't know about the imminent attack so it was a fairly relaxed affair. In fact, as I recall, they freed Fort Rannick and then headed off, only to come back to Hook Mountain after the attack on Sandpoint.

I would suggest you make it clear they probably have time to get to Sandpoint before the giants do. After all, the giants have got to get there too from Jorgenfist. It can be an interesting situation where you can get them to determine the route they want to take to fulfil whatever objectives they want to address before getting there - getting there as fast as they can, getting reinforcements, organising defences, and so on. This would be a good point to have useful NPCs provide advice to shape their journey and narrow down the options (so you can prepare for the eventualities).

Then you can throw some other stuff their way on the journey which might hold them up, increasing the tension. The journey from Turtleback Ferry was a lot of fun in our game because it was entirely down to me as DM, and involved me researching the various places they would wind up along the way from the Varisia gazeteer. Rather than see it as a problem, see it as an opportunity to add something of your own to the campaign. And teleporting is just soooo lazy.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Where is Cole's extra +1hp point coming from?

The Exchange

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Just to clarify, Otto gets to level up too.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Correct - 5hp.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

If I was open recruiting for a new game, chances are you would get in. First-come first-served doesn't necessarily mean instant recruitment. A lot of people will truck up to a recruitment thread and will posit an idea, like "How about a dwarf ranger?". That's not going to get you in. Yet very many people don't get past that stage. What gets you in is positing an idea for a character that has both a bit of crunch and a bit of fluff, and being able to translate that into a more-or-less realised character sheet in a day or three. Even people who get past the initial stage often fall down due to other commitments, a lack of follow-through, or whatever. I will also input to the character creation process to make something that will mesh better with the overall campaign and, in particular, the campaign opening. Creating the characters at the start of a campaign usually takes at least a week, which ought to be plenty of time. That, effectively, is my recruitment process. If enough people get to the end of that, we have a game.

But on the other hand, if someone takes a long time to even come up with a viable concept I have to think to myself: is that person is actually going to be able to drive the action forward. It's well and good agonizing about the character's relationship with his maternal great-uncle, but in the end what a game needs from players is a bit of drive and the ability to make decisions, otherwise the game will bog down, and the ability to post very regularly. If indecision makes it hard to do that - as evidenced by an inability to sling six stats together and come up with a character idea that can articulated in a paragraph - then it will count against you. And it should. Creating a wonderful, fully-realized character at the start of a campaign isn't all there is to being a player, you have to be able to play it too on an ongoing basis. In PbP, that's basically a commitment of years (in my games, anyway). A lot of the character development can, and should, happen in-game and doesn't have to be part of the character creation process.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yeah, we know...

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

That's not really my experience. People don't generally come with pre-made characters and I would discourage them from doing that anyway a lot of the time (though I did have one recent experience of that in one of my Eberron games and it didn't go well). People may have been having a few ideas but often they come with a couple of ideas and very frequently change in midstream from their initial idea to a different one. But that's not really the point - the character idea isn't hugely important. I've got one player who has changed character a couple of times, but he's still in the games, just with different characters. Characters come and go but getting a good player is probably more important. Also, if you are filling a gap that has arisen, first-come first-serve fills it the quickest and in any case the player is often restricted about what role they are filling.

Not that it's guaranteed of course - there have been a few players where things haven't really worked out. But I suspect that happens with any game and any recruitment method.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

It's still my method, and to be honest I find it works well for me. Someone who is motivated enough to post up a decent character in a jiffy is likely to be excited by the game and motivated to keep on posting. In six years it's always been a trusty way to recruit, I've found. Plus I don't really like sitting in judgement on people's ideas like a beauty contest, nor do I consider that aspect terribly important. Someone who wants to play is the best thing.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

First-come first-served for what - recruitment?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No probs, thanks for letting us know and good luck.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Feel free to abuse me.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Not all spells are affected by SR, and whether or not a spell is is set out in the spell description.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm planning on copying the spreadsheet into a new one and linking that when I get home. Hopefully a new spreadsheet will address the problem. What browsers are you using? I have IE9 at home and Google Sheets simply stopped working on that a couple of weeks ago, but it works fine on Chrome (funnily enough).

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

That's weird. OK, I'll repost the old link.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Can you access the links I posted today, because I made a point of making sure it was the right link?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Otto, we are going to introduce you at this point with a mini-side adventure/roleplaying thing while you wait.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

OK, I'll get the map up tonight (UK time). Furio will find someone else to fight in the general melee and our new defenders can join the fray.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Free!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

You'd be angry if someone smacked you round the face while you were trying to eat breakfast.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Ah OK. Sacre bleu, il est mort!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No, as you can see. Waiting on me, as usual.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No problems, they are in combat right now so you'll have a few days.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Hi Piedro, are you still around? You haven't posted anything for a while.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

You probably can't find it because they aren't really called inherent bonuses. If you have the 4e DS book, it describes them towards the back of that. Basically, as DS is a resource and equipment-light setting, the bonuses compensate so you don't fall behind the enemies (which assume a certain level of items in order to be competitive). They basically provide inherent enhancement bonuses (hence they normally don't stack with actual magic items) to defences and attacks.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

Pdf extractor...? Wow, tech stuff of which I never dreamt...

Curious too.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

I tried Kingmaker as a PbP and abandoned it. It was sandbox-y and wasn't something I concluded I really liked. The AP as written suffers a little bit from a lack of foreshadowing of subsequent events as well, although a DM can fix that if he knows about it in advance (I didn't). I'd also maybe inject some subsidiary plot threads in there too to run through a few episodes of the AP, if I was doing it again. It also probably didn't help I was running it in 4e, and doing the conversion was a drag - nothing I couldn't handle, but I really wasn't enjoying it enough to put the effort in. God alone knows how the town-building stuff would have worked in PbP (we never got that far) - that would probably have to be hand-waved or run in the background or that would probably bog down massively.

The Exchange

Pathfinder Adventure Path, Modules Subscriber
Terquem wrote:
But more important to the complaint I made is that I am slowly coming to understand that I was never very good at this, and that what I want to do isn't what most others want to do, and that I should stop complaining, enjoy what I have, and make the best of it.

So what do you mean? I think this is perfectly valid to discuss here, but you are being a bit mysterious.

The Exchange

2 people marked this as a favorite.
Pathfinder Adventure Path, Modules Subscriber

I'm not sure this is a derail.

On decision-making in general, I've found that some players are just more dynamic than others in PbP. It seems to be a matter of basic personality. While the other players contribute, some are more inclined to actually say "We do this". I think the others are maybe more diffident when deciding what the group as a whole will do. I have also noticed that if those players are not present, a game can really grind to a halt because the others are still not really willing to make decisions even if no one else is there to make the decisions for them. If you have a caller, chances are it will just be one of these more dynamic types anyway. So a lot of the time it will be player personality that makes or breaks this - you need to get the right mix.

On the other issue, I run five PbPs here on these boards. Two are Paizo APs, two are Eberron "AP" games with my own patent and copyrighted plots, and the third is a Dark Sun 4e game which is also my own plot. I've not noticed much difference in play between them in general. I haven't found much problem getting players either for my own confections compared with the APs (the 4e is more problematic, but I think that's down to the general lack of favour for the system, especially on this board). So if you think this is an issue, you should probably make it clear (I assume you DM) at recruitment that you'll only accept people who haven't read or played the AP before. I'm sure there are loads of people out there who would be happy to play under those circumstances. And you can always change things to confound people who might be just sleepwalking through things they think they know already. My RotRL had a section which had absolutely nothing to do with the AP as written. And it had nothing to do with me being inspired, it simply came out of in-character player discussions and ideas to which I reacted.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

I'm surprised by that comment, Terquem. Is this in PbP or more generally?

The Exchange

Pathfinder Adventure Path, Modules Subscriber

COT doesn't climb as high in level terms as the other APs, which maybe makes it easier and quicker to run.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Morthak the Mad wrote:

I decided to go with an exsiccating warhammer, from the DSCS book. Profile updated.

2 questions:
1) Does the magic weapon's enhancement bonus get added to power rolls that use the weapon (so, not just basic melee attack)?

2) Were we supposed to choose a theme? If so, it will add a class skill and skill bonus. Book says "ask your DM"... =)

1) Yes, if a power has the Weapon key word and you are using a magic weapon, the bonus is added to attacks and damage with that power.

2) Theme or background? The answer to both is yes. Do you have the 4e Dark Sun book?

On background, I would consider taking one that gives you Nature - you've been wandering in the desert for a long time and you have a very good Endurance score, but even so knowing where to look for food and water is probably a good idea.

On theme, my memory is a bit faded but I think in the DS book there's something like Wilder which might be suitable as Morthak is a bit, well, wild. But others might be able to advise better as 'm at work and don't have my books.

By the way, we are also playing inherent bonuses.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Piedro and Morthak get ready - you'll be on soon.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Hi Piedro, the discussion thread is for anything not directly involved in the action. Rolls and soon should all be in the gameplay thread.

Re getting both of you in the action, I'll let you know - it is very imminent, basically when this little lot are dealt with.

The Exchange

Pathfinder Adventure Path, Modules Subscriber
Piedro wrote:

[dice=Badassness]1d20+100

How does he look?

He looks good. He's got slightly more magic items than the others, but they have a boon, so it works out OK. Welcome to the game.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Hi Morthak/Nomad.

As a quick comment, your character sheet needs to be built out so someone else can use it, in case you are away and we need to NPC you. Have a look at one of the others and choose a format you like.

Secondly, and coincidently, the party is currently being attacked by the Black Sand Raiders as we speak. Your backstory might need tweaking very slightly. You can be the mad dude looking to duff up the Blacksands. However, the party are currently in a caravan working as guards. There are plenty of other guards, which is where Piedro comes in. You can be another guard, or alternatively you can just come out of the desert, having tracked the Blacksands here, and attack as well. Up to you what you prefer.

Also, in terms of equipment, give yourself three magic items of your level or less.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

I'm currently at my mum's so still can't really check out the PCs in detail. However, in terms of who's in - how about both of you? You both seem keen, one of you knows a lot about DS, the other about 4e, so it seems good to me. Please say hello on the discussion thread.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

OK Nomad, let me know what you have in mind. What's good is an idea of what your character concept is in fluff terms - saying something like "mul fighter" doesn't get me going. I don't need a full character background, but a bit of a whiff regarding what they are about.

We are in the 4e DS timeline, so Kalak is dead but not much else has happened.

Please note, I tend to operate on a first-come, first-served basis. Xaimum is ahead of the game but doesn't have a full character sheet up yet.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

You need to be a bit careful about what you read. I'm no Dark Sun purist but Dark Sun is a relatively venerable setting, and people have different views about what "fits". Some of the 4e stuff set out in the campaign setting book and some of the later Dragon articles is really just trying to fit 4e stuff that was never in the original DS setting.

That said....

Athas is a place where primal elemental spirits are strong, so it is certainly feasible for a genasi to exist, coming from a bloodline in which these primal elements are strong. (Frankly, genasi is much more appropriate than minotaur - that really is a bit of 4e shoe-horning.) So I'm happy to run with it since you seem to be keen on the concept.

On the background.... No real problem with that. However, the PCs are currently not in a city but on the road between Urik and Balic, working as caravan guards, and currently in the middle of a fight. Piedro therefore needs to be a fellow caravan guard (it's the easiest way in) and turn up mid-fight.

I'll look at his crunch tonight - I'm currently at work without any books.

EDIT: OK, first off, you need to make a usable character sheet in Piedro's page. If you are away we may need to be able to run your character and that is basically impossible as currently set out. Have a look at Cahel's or one of the other characters' pages and see the sort of format you like.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

Hi Xaimum. Dark Sun has quite a specific feel so sticking to some reasonably specific races and themes is important, although other stuff might be available. I understand that you are looking at the setting now. A genasi might be OK but I'd prefer you to have a look at the setting and seeing what comes to mind once you have.

The Exchange

Pathfinder Adventure Path, Modules Subscriber

bump

The Exchange

Pathfinder Adventure Path, Modules Subscriber

Hello all. Due to life events, a player has dropped out of this game. Consequently, we are looking for a Defender to join the party. They are currently 4th level. Please note, this is a 4e Dark Sun game (I know it says so in the thread title, but just to avoid embarrassing misunderstandings). If you have an interest, please let us know. Many thanks.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Well, he's currently studying for accountancy as well as working, so things aren't "bad" but he's very time-limited. I recently PM'ed him through Facebook and he said studies were likely to carry on for another eighteen months and that he didn't think he'd be able to participate for that length of time. That's quite a long time to get out of the habit of posting, other stuff intrudes, and so on. So I think it's best to get someone new. There's no reason he can't come back later if he so desires.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Guys, it's looking like, at the least, Heathy won't be back to play Furio for a while, and quite probably never. On that basis, assuming you are fine with it, I'd like to advertise for a replacement defender. Assuming no strong feelings against it, I'll stick out something on the recruitment thread tomorrow. Any new PC can come in simply as an existing guard in this caravan.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sadly, I think the 800xp total is the correct one. Those are the encounters and I don't seem to have handed out any extra-curricular xp.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

It'll take a little while for you to get into the game, so don't worry - chances are you won't have much to do until you get back.

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