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Baby Born Under the Moon

Aubrey the Demented/Malformed's page

8,261 posts. Alias of Aubrey the Malformed.

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The fire crackles, throwing out its flickering orange radiance. It gives up its heat grudgingly, making those around it huddle close to enjoy its warmth. Wrapped in their cloaks and blankets, they look like low rocks where they lie snoring. An inix grumbles in the darkness.

Other fires crackle nearby, with more sleepers around them. The vague shapes of animals loom and twitch in the darkness: crodlus, like featherless, snouted ostriches, hobbled and dozing; inix, giant monitor lizards, muzzled and staked down to prevent them attacking. Meanwhile, circling slowly in the freezing night, the guards.

Keeping away from the fires so their eyes can adjust to the dark, wrapped up against the cold and breath fogging, they keep watch in small bands. While the caravan sleeps, they watch for danger coming out of the desert.

Calla:

Spoiler:
Calla's pulled the night watch again. Probably another punishment. Her parents and her uncles still don't appreciate her views on the slave trade, despite the fact it was both obviously wrong and bad for trade. Of course it has made things difficult for House Ianto, but the House has withstood worse before. Surely? And if the hushed conversations Calla has overheard mean anything, the caravan is carrying some very profitable if mysterious items that will fetch a good price when they get to Tyr.

Calla stamps her feet against the cold, and looks at the companions on her patrol. The hulking mul, Gorad, looks about intently, and she envies the boundless endurance of his race. As one of Grandma's favorites, though, she wonders if he's there to keep an eye on her. The cantankerous old buzzard might be the caravan-master for this trip, but she still seems to have problems accepting Calla is grown up now. And the enigmatic mul is a very odd and slightly unsettling nursemaid, even if he always has been friendly in the past.

Arakan the half-elf is more fun, if seemingly about as trustworthy as any other elf. He and his companion, the lame woman Irivis, joined on at South Ledopolus, claiming to have arrived on another caravan. Both are vague about their origins and life stories, which makes Calla slightly suspicious. Neither seems entirely comfortable out in the desert, despite their previous experience.

But they are the epitome of wilderness-craft compared to Jareen. Claiming to be a follower of the Way, he hired on at the last minute in Balic. But he seems very unsuited to the rigours of the desert, with his soft hands and slight paunch, and seems to be finding the trip heavy going. Again, like the others, he seems reluctant to discuss his past.

This could be a long night.

Gorad:

Spoiler:
Gorad looks out into the desert night, watching for danger. He notices the cold but simply shrugs it off. Not only is he responsible for the safety of the caravan, but the caravan-master has also tasked him on this particular occasion to keep an eye on her idealistic granddaughter, Calla. Grandma (if she ever had a name beyond that, it seems to have been lost in time) might be a crabby old crone, and a shrewd and ruthless merchant, but she also keeps an eye on her family. Calla's enthusiasm for the abolition of slavery may not be very popular in a House that was built upon it. But Grandma still has a soft spot for the girl. And ever since Gorad saved the life of Calla's uncle, he has been Grandma's unofficial eyes and ears. She trusts him as he's the only one not vying to take her place.

As for the other three, Gorad withholds judgement for the moment. The half-elf and human woman who joined at South Ledopolus, Arakan and Irivis, he doesn't know well, but they both seem unhealthily secretive. They joined on at South Ledopolus, claiming to have arrived on another caravan. Arakan is friendly enough, but his elven heritage does little to reassure. Irivis is lame, leaning on a stick. Both are vague about their origins and life stories and neither seems entirely comfortable out in the desert, despite their previous experience.

But they are the epitome of wilderness-craft compared to Jareen. Claiming to be a follower of the Way, he hired on at the last minute in Balic. But he seems very unsuited to the rigours of the desert, with his soft hands and slight paunch, and seems to be finding the trip heavy going. Again, like the others, he seems reluctant to discuss his past.

This could be a long night.

Jareen:

Spoiler:
Why didn't they say it would be so cold?

Jareen stares glumly into the night and not for the first time curses his misfortune. Why did Saela's father have to come home just at that particular moment? Why did he have to be one of the most powerful templars in Balic? And why did he have to be a raging, murderous lunatic when it came to his daughter's honour?

And why, exactly, did Jareen ever pursue the brazen Saela, knowing all these things? He sighs, and looks into the darkness. At least he had been able to pull some strings with the Veiled Alliance, otherwise he'd probably be in the arena in a loincloth fighting off some terrible beast with a toothpick. Even if the Alliance are a somewhat humourless crowd, he always sympathised with their aims to eliminate the damage done by defiling magic, even as a templar. Plus he quite fancied the sister of the Balic cell's leader. In any case, his occasional assistance meant they were willing to smuggle him out of town and on to the first caravan out.

Bloody sands, but it's cold! It was never like this in Balic, where he had slaves to cater to his whims and do the drudge work. Why does he always get night duty anyway?

He looks about him at his companions on this patrol. The girl, Calla, seems quite sweet if naïve - always prattling on about how great the abolition of slavery is in Tyr. Given that this is a House Ianto caravan, and that House Ianto were some of the biggest slave-traders in the Tyr Region before the revolution, and that Calla is herself a child of House Ianto, perhaps her unwise enthusiasms have led her to draw this uncomfortable duty.

The mul, Gorad, on the other hand, keeps looking at him. Does he know anything? Jareen has held off any casting so far, so as not to be lynched as a defiler - oh, the irony! - but that mul seems to look through him. He also seems close to the family running the caravan, especially that old bag, "Grandma". Jareen had been grateful when Grandma had hired him, but she seems to delight in giving him the most uncomfortable duties going. The arena seems almost preferable. Almost.

And the other two - the half-elf Arakan, and the lame human woman Irivis, seem to have secrets of their own. They are friendly enough, hiring on a few days ago at South Ledopolus after leaving another caravan. But if they don't want to talk about where they have come from, that's fine by him. He doesn't want to talk about himself either.

This could be a long night.

Irivis:

Spoiler:
Irivis shivers in the cold. She peers into the desert dark but her mind is on other things. Soon, if the spirits of the wastes are willing, she will be back in Tyr. A changed place now Kalak is gone and slavery abolished. Changed, but without her help. She wonders how her former revolutionary friends will receive her, given her sudden flit just as the going got tough. But if she's going to live anywhere, it will be in free Tyr.

She glances at Arakan, her companion on the way from Balic. They met on another caravan but left it at South Ledopolus as it unexpectedly headed back to Balic. So they hired on to the next one, belonging to the Tyrian House Ianto. The woman running it, "Grandma", is a leathery old bag of ruthlessness if ever there was one, but seemingly fair - and heading in the right direction. Irivis is heading home, but Arakan seems to be escaping Balic. It's his business - both of them nursing their secrets.

Grandma's granddaughter, Calla, is also on this patrol. She's a sweet young thing, and very caught up with revolutionary fervour, always talking about how Tyr is better with the ending of slavery. Given how House Ianto was the biggest slave-trading house in Tyr before Kalak's fall, perhaps that explains her uncomfortable duties here on the night watch.

A hulking presence in the night is the mul, Gorad. He also seems close to the family running the caravan, keeping a close eye on Calla, athough his history is unclear.

And then there is Jareen. Claiming to be a follower of the Way, he was already with the caravan when Irivis and Arakan hired on. But he seems very unsuited to the rigours of the desert, with his soft hands and slight paunch, and seems to be finding the trip heavy going. He also seems reluctant to discuss his past.

This could be a long night.

Arakan:

Spoiler:
Arakan shivers in the cold. He peers into the desert dark but his mind is on other things. Soon, if the spirits of the wastes are willing, he will be in Tyr. Which is good, because it isn't Balic. Hopefully he can disappear from view and make a new start, in a city where former slaves abound and a man can make a name for himself.

He glances at Irivis, his companion on the way from Balic. They met on another caravan but left it at South Ledopolus as it unexpectedly headed back to Balic. So they hired on to the next one, belonging to the Tyrian House Ianto. The woman running it, "Grandma", is a leathery old bag of ruthlessness if ever there was one, but seemingly fair - and heading in the right direction. Irivis is heading home, being from Tyr, but seems preoccupied by the prospect. It's her business - both of them nursing their secrets.

Grandma's granddaughter, Calla, is also on this patrol. She's a sweet young thing, and very caught up with revolutionary fervour, always talking about how Tyr is better with the ending of slavery. Given how House Ianto was the biggest slave-trading house in Tyr before Kalak's fall, perhaps that explains her uncomfortable duties here on the night watch.

A hulking presence in the night is the mul, Gorad. He also seems close to the family running the caravan, keeping a close eye on Calla, athough his history is unclear.

And then there is Jareen. Claiming to be a follower of the Way, he was already with the caravan when Irivis and Arakan hired on. But he seems very unsuited to the rigours of the desert, with his soft hands and slight paunch, and seems to be finding the trip heavy going. He also seems reluctant to discuss his past.

This could be a long night.

OK, start roleplaying!


"Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne."

Well, that's what the charter the reeve gave the group said. Exploring the unknown, putting wrongs to right. All stuff to stir the blood of anyone with ambition and talent.

The reality is somewhat less exciting. A tramp on foot from Restov to Oleg's Trading Post, where the track finally petered out. A hamlet so insignificant that all it really comprises is the titular establishment and a few mean hovels where colonists try to beat back the encroaching wilderness and farm; the incessant pitter-patter of the rain; water and mud soaking into every pore; surly and disgruntled peasants looking on in dumb insolence.

These are the things from which greatness is born.

Or something.

OK, you have just arrived at Oleg's Trading Post. Time to roleplay while you bring your character sheets up to scratch.


Forgive the rather pedestrian title - I don't do fancy campaign names. I'm going to do a quick opening paragraph, and then an individual post each for each character setting the scene (as you all have different reasons for being there). Please wait until all eight posts are done before wading in (which might take a couple of days, especially as I am flying to Ho ng Kong half way through)) as the action will beging immediately after the opening scene. Which follows...


It has been a busy day in Sandpoint. The reconsecration of the new temple started off with all the hubbub of a busy market, with hawkers, many from out of town, selling their wares and revellers enjoying the sights, sounds and tastes on offer. Acolytes processed, blowing rams’ horns and clashing cymbals, while litters bearing the images of six main deities worshipped in Sandpoint, garlanded with leaves and bearing the fruits of the fields, forests and seas of the locality, were borne through the streets with as much reverence as could be mustered amongst the festivities. A few red-faced locals, having overindulged in the cider, beer and mead on offer, scuffled briefly or grappled amorously before being hauled off by the forces of Sheriff Hemlock to cool off in the jailhouse.

Under the noonday sun, the first mists of autumn long since burned away, High Priest Zantus told the story of how the goddess Desna fell to earth and was nursed to health by a blind child. “And in her gratitude, Desna transformed the child into an immortal butterfly for her kindness and selflessness!” boomed Zantus at the climax of the tale. As he did so, a huge cloud of butterflies was released from underneath the litter bearing Desna’s graven idol to whoops and gasps from the crowd and renewed musical accompaniment from the priesthood.

The day draws on to early evening, and the town’s populace gradually begins to congregate in front of the new temple, one of the few stone-built buildings in Sandpoint, its shining limestone walls reddened by the sun as it sets beyond the horizon out to sea. The crowd falls into a respectful silence, as the day’s climax, the recitation of the Seven Prayers of Dreaming, is about to commence.

At the front, on a small podium, stand various of the great and good of Sandpoint: Mayor Deverin, a small but determined-looking woman with red hair; Sheriff Hemlock, a brooding Shoanti; Cyrdak Drokkus, foppish impressario of the Sandpoint Theatre; Lonjiku Kaijitsu, the owner of the glassworks with a reputation for tough bargaining; Titus Scarnetti, owner of the sawmill and would-be protector of the town’s morals; and Etram Valdemar, patriarch and shipbuilder. They watch Zantus as he rises up the steps of the main entrance and turns to address the crowd. Beside him, an acolyte strikes a large bronze bell that hangs from a wooden frame, its dolorous note echoing across the square.

Where are you? What are you doing?


It’s a quiet night in the Spear of Dhakaan, a dark bar on the outskirts of the Bazaar in Middle Dura lit by the dim flickering of a few everburning torches . A group of goblin merchants yammer loudly at one another, shoving and shouting in the traditional goblin negotiating style. A bugbear bouncer sits on a stool and leans against a wall by the entrance, gently rocking with his eyes shut as a hobgoblin chanteuse belts out another dirge bewailing the fates of lost empires. Waitresses – human, shifter and goblinoid – yell orders at the bar and dodge groping hands from punters of all races, while a beggar, dressed in the tatterered remnants of a Brelish army uniform and presumably human under the filth, does the rounds of the tables. Pipes in the wall gurgle loudly, channelling away the water dumped on to the high towers of the city, while the storm hisses against the windows, rumbling and flashing with lightning. Gazing down aloofly on proceedings, a spire drake watches from its battered cage above the bar. It's hot, humid and smokey, and the smell of cheap goblin spirits, cooking food and too many unwashed bodies is almost overpowering.

Indeed, pretty quiet as these things go....

What are the PCs doing? Why are they here?



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