Skald 2 | AC 16 (15) T 10 FF 14 | CMD 15 | hp19/19 (21/21, fast healing 2) | F +5 (+6) R +1 W +1 (+2) | Spd 20' | Init +1 | Kn (Arc, Dun, Eng, Geo, Nat, Nob, Pla, Rel) +2, Kn (His, Loc) +7, Perc -2, SensM -2 | Raging song 10/16 | Spells lvl1 3/3 |
Gender
Female
Size
4'7''
Age
17
Alignment
CG
Deity
Gorum
Location
Nirmathas
Languages
Common, Ignan
Strength
18
Dexterity
12
Constitution
14
Intelligence
12
Wisdom
7
Charisma
14
About Atronia
Atronia Regillus
Human skald 2 (Pathfinder RPG Advanced Class Guide 49)
CG Medium humanoid (human)
Init +1; Senses Perception -2
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 19 (2d8+6)
Fort +5, Ref +1, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +5 (2d6+6/19-20)
Special Attacks raging song 16 rounds/day (inspired rage)
Skald Spells Known (CL 2nd; concentration +4)
1st (2/day) moment of greatness[UC], saving finale[APG], invigorate [APG] (DC 13)
0 (at will) detect magic, light, message, read magic, spark
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 7, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Arcane Strike, Extra Performance, Skald's Vigor[ACG]
Traits hard to kill, maestro of the society
Skills Acrobatics +2 (-3 to jump), Intimidate +7, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perform (oratory) +7, Spellcraft +6
Languages Common, Ignan
SQ bardic knowledge +1
Other Gear scale mail, greatsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, soap, spell component pouch, torch (10), trail rations (5), triangle, waterskin, wand of cure light wounds (22 charges)
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add 1/2 level to all knowledge skill checks. Knowledge skill checks can be attempted untrained.
Raging Song (standard action, 16 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Versatile Performance (oratory) You can use your bonus in Perform (oratory) in place of Diplomacy or Sense motive.
Well-Versed +4 bonus on saving throws against bardic performance, sonic effects and language dependent effects.
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Pathfinder Society information
Spoiler:
XP: 5
Prestige: 9
Fame: 10
Current gold: 2172 gp
Completed scenarios
3-07 Echoes of the Overwatched
5-01 The Glass River Rescue
8-00 The Cosmic Captive
8-99 Solstice Scar A
8-99 Solstice Scar B
Boons Tattoo of the Open Road: You have a magical tattoo of the Glyph of the Open Road, the insignia of the Pathfinder Society. As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, you can check the box that precedes this boon and expend the tattoo’s magic to gain 10 temporary hit points that last for 1 minute. During this minute, you also treat your Constitution score as if it were 10 higher for the purpose of determining when hit point damage would kill you.
Hit points are a precious commodity at low levels, and an opponent’s lucky attack can sometimes kill a character in one hit. Consider this option to reduce the chance that a critical hit will kill you.
Elemental Conquest (water):+1 on saves against spells and abilities from creatures with the water subtype or spells with the cold or water descriptor. +1 on all saving throws on the Water plane. Cross off as a swift action to get +5 on Swim checks and the ability to breath underwater for 1 minute.
Ranginori's Debt: 2 uses. As a standard action, recall a spell slot, or cast one of the following spells as a spell-like ability: cat's grace, cure moderate wounds, lesser restoration or shocking grasp. (Check chronicle for other spells after level 4)
Belzken Veteran: Spend 2 prestige points to learn Orc. Check to gain orc ferocity for one round.
Martyr's shard 1: As a free action, check this. For one minute, one weapon you wield gets +1 and counts as a good-aligned cold iron weapon for the purpose of overcoming DR and regeneration.
Martyr's Shard 2: Single use, free action. For one minute, one weapon you wield gets +1 and counts as a good-aligned cold iron weapon for the purpose of overcoming DR and regeneration. Also grants the ability to buy an avenging dagger at a reduced price based on the number of Martyr's shard boons (see sheet).
Scarred champion: When you fail a save against an undead's spell or spell-like ability, check to add 1d6 to the result. If it succeeds, you make the save and get a hand-shaped scar.
Frozen Fortitude: Single use, swift action, gain cold resistance = 5+level OR immediate action, gain cold resistance = level
Triumph over scales:Single use. Against or dragon or reptilian humanoid. +10 to confirm a critical hit OR gain heavy fortification against one critical hit.