STR 13
DEX 18
CON 16
INT 13
WIS 13
CHA 10
34/34HP
AC: 18 +4 Dex +4 Armor
Fort +6
Reflex +6
Will +3
Init +6
CMB w/MWK Whip: +10 +4dex +3BAB +1Whiplash +1WF +1MWK
CMD w/whip: 19 +1STR +4DEX +3BAB +1Whiplash
CMB w/Heirloom Whip +12 +4dex +3BAB +1Whiplash +1WF +1MWK +2Heirloom
CMB w/o whip: +7 +4Dex +3BAB
CMD w/o whip: 18 +1STR +4Dex +3BAB
Attacks:
Whip, MWK: +9 1d6+1/20/x2
Whip, MWK: +9 1d6+1/20/x2
Whip, MWK: +9 1d6+1/20/x2
Longbow, MWK: +7 1d8+1/20/x3
Skills:
STR:
Climb +7
Swim +7
DEX:
Acrobatics: +10
Escape Artist: +10
Stealth +7
Ride +10
Sleight of Hand +7
CON:
No Con Skills - +4 Action Points
INT:
Kn:History is a class skill from Archeological training
Appraise +3
Kn: Dungeoneering +6
Kn: History +9
WIS:
Trade Skill: Leatherworking +10
Trade Skill: Weaponcrafting +11
Perception +2
CHA:
Handle Animal +6
Traits:
Heirloom Weapon (Whip)(+2 trip)
Prehensile Whip
Reactionary
Feats:
1 Weapon Focus (Whip)
1H Weapon Finesse
2F Whip Mastery
3 TWF
Whip Tricks:
Light Whips (Treat whips as light weapons.)