Molric

Atlas the Mighty's page

37 posts. Organized Play character for Feral.


Gender

Male H-Orc Phantom Blade 2 | HP 14/25 | AC17 * T11 * FF16 | CMD 16 | Fort +9 * Ref +4 * Will +8 | Perc +6 | Init +1 | Spells: 3/3

About Atlas the Mighty

Atlas the Mighty
half-orc (arena-bred, mystic) spiritualist (phantom blade) 2
CN Medium humanoid (human, orc)
Init +1; Senses Perception +6
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 25 (2d8+12)
Fort +9, Ref +4, Will +8
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee phantom blade +6 (2d6+6/19-20)
. .unarmed strike +5 (1d6+4)
Special Attacks spell combat, spellstrike
Spiritualist (Phantom Blade) Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—burst of adrenaline[OA], burst of insight[OA], shield
. . 0 (at will)—daze (DC 12), detect psychic significance[OA], guidance, light, read magic
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Statistics
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Str 18, Dex 12, Con 14, Int 8, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Alertness, Endurance, Tribal Scars
Traits fate's favored, two-world magic
Skills Acrobatics -4 (-8 to jump), Heal +6, Intimidate +7, Linguistics +3, Perception +6, Sense Motive +9
Languages Common, Orc
SQ orc blood, phantom blade: alertness, phantom blade: phantom touch, phantom blade: telepathy, phantom blade: weapon of the mind
Other Gear chainmail, cloak of resistance +1, backpack, belt pouch, blanket[APG], flint and steel, pot, soap, torch (10), trail rations (5), waterskin
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Sacred Tattoo +1 to all saves.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.