HyperMissingno wrote:I like how stormcrow completely ignored me saying that the kitsune sorcerer had a good roleplaying hook.But creating a character just to destroy the system or be the super alpha creates a situation in which the GM has to constantly compete with said super player, and it leaves the rest of the group in the dust, especially if they have less rules knowledge or ability to manipulate the system. That's why I call those type of characters a tired build. The other part of my statement was for additional typical builds as per the request of the OP.
Arcane full casters can break games on accident. Sorcerer (fey unless there's an actual kitsune bloodline released that I haven't seen because kitsune fill approximately the same mythological role as the fey in English myth) is the obvious class for a kitsune since they have a bonus to magic and a charisma bonus and fits the myth. Put your high stat in charisma and pick the obvious spells to take advantage of the kitsune's bonus to enchantments and bam the game is broken. No deep exploits or system mastery, just a race, the obvious CRB class for it, and the obvious CRB spells. It naturally leads you into some of the most gamebreaking magic around.
It's the one myth the game can do justice to since the kitsune of myth is typified by progress through
levels tails that represent increased experience and power and unlike the Campbellian hero his or her myth arc isn't entirely about being the center of the story.