Shalkeshka

Asurendra's page

Organized Play Member. 39 posts (156 including aliases). No reviews. 2 lists. 1 wishlist. 4 Organized Play characters. 2 aliases.


Shadow Lodge

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I second that. Amazing ideas.

Shadow Lodge

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More Tian Xia or generally more content from the East of Golarion would be much appreciated!

Spoiler:
"aztec" content, too plz :D

Shadow Lodge

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SheepishEidolon wrote:

...

Finally, killing a PC is trivial for a GM. Simply let a dragon fly by and eat him. Yawn... Letting him desperately fight on the brink to death and finally succeed is a completely different beast - more challenging for the GM and more fun for the player.

I find this sentence very important. That's what we sign up for: the heroics. The feeling when the group succeeds against all odds. Bloody and beaten up, but alive and satisfied that they took a hard fight and won.

I, for one, can only really feel this, only really enjoy such situations in a game if I know that it is *real*.

If I know my GM is pulling his punches, has bosses moving on when they should finish a threat, even when he fudges dice - then the magic is lost for me.

It's exactly as SheepishEidolon says: It's trivial to GM-fiat any character to death which is bad when it's done.
But in my opinion it's equally trivial and bad to GM-Fiat a PC who should have died to live on.

Shadow Lodge

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After gleefully reading the Tosculi-pdf, I lost my battle vs myself and bought Southlands. First impression: excellent! But I have maybe read 10% as of now!

Thanks for this great supplement!

Here's hoping we'll see more of Midgards as of yet unexplored regions in the future!

Shadow Lodge

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Kitsune are to life, as is cheese to a cheeseburger or something.

So I concur. And just add a Tian Xia and Vudra Campaign Hardcover while you are at it :)

Shadow Lodge

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I can't for any reason see why he needs to take down the character?

just talk to him about his mistakes in building the druid and try to make the game fun for everyone.

The build is shining if your group fights only a small group of enemies or if the fights are short. If they have to go through many smaller challenges in a row he shines...not so much, and others will get their spotlight.

No need to "take down" anyone. A GM always wins if he wants to, no need to ruin your game that way, though.

Shadow Lodge

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Hello fellow RPG dudes and dudesses!
Inspiration just struck me and I threw together a little feat-tree for the monk. English is not my native language so I apologize ahead of time for any and all mistakes I made.

Praying Mantis Feat-Tree

Emerald Claw Strike

With a swift strike from an unexpected angle, you throw your opponent off balance.
Prerequisite: Improved Unarmed Strike.
Benefit: To use this feat, you must make a single unarmed attack as a standard action. If this unarmed attack hits, you deal damage normally, and the target's Initiative takes a penalty equal to your Wis modifier for a number of rounds equal to your Wis modifier, unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier).

Attitude of the Praying Mantis
You use your superior speed to press your enemy to his limit with your strikes.
Prerequisite: Emerald Claw Strike, base attack bonus +6
Benefit: As a standard action, make a single unarmed melee attack against a foe whose initiative is less than yours. If the attack hits, you deal damage normally and the target loses its Dex bonus to AC until the end of your next turn unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier).

Grasping Mantodea Whirlwind
If the Praying Mantis catches a foe off-guard it exploits this advantage swift and.
Prerequisite: Attitude of the Praying Mantis, base attack bonus +11
Benefit: Whenever you use the full-attack action and make at least one unarmed strike against an opponent who is denied his Dex bonus to AC and whose initiative is less than yours, you get an insight bonus equal to the difference between your initiative and his to all of your attack and damage rolls for this round.

Six-Legs-Thousand-Eyes Stance
You take a low, stable stance – arms bent backward fists bend forward and weaving in front of you – while your eyes flit around rapidly taking in the situation.
Prerequisite: Emerald Claw Strike, base attack bonus +6, Ki Pool Class Feature
Benefit:You take a move action to set yourself in the stance. For a number of rounds equal to your Wis modifier you gain an insight bonus equal to your Wis modifier to your Initiative. Also, as long as the stance lasts you can choose to inflict piercing damage with your Unarmed Strikes. You can only have one stance active at a time.

Arms of Ten-Thousand razors
Your fists and elbows move with blinding speed, denying your opponent even one fraction of a second to take a breath.
Prerequisite: Six-Legs-Thousand-Eyes Stance, base attack bonus +11
Benefit: While in the Six-Legs-Thousand-Eyes Stance you can spend a number of points from your ki pool up to your Wis modifier, to make an additional attack at your highest attack bonus per ki point spent when making a flurry of blows attack. You take a -1 penalty to all attack and damage rolls in this round for every two ki points spent.

Acute Insectile Swerve
You move deliberately and seemingly slow, but erratically you never are where the strokes and punches are.
Prerequisite: Six-Legs-Thousand-Eyes Stance, base attack bonus +6
Benefit: If you move at half your speed or slower while in the Six-Legs-Thousand-Eyes Stance you can designate an opponent whose initiative is lower than yours. You gain an insight bonus equal to the difference between your initiative and his to your AC, up to your Wis modifier, against attacks from this opponent.

Perplexingly-accelerated-Opening-Thrust
No one should be careless in the presence of the Mantis. As soon as an opening presents itself to you, your fists lash out with terrible momentum.
Prerequisite: Six-Legs-Thousand-Eyes Stance, base attack bonus +11
Benefit: While in the Six-Legs-Thousand-Eyes Stance and able to make an attack of opportunity, you can instead make a number of attacks equal to your Wis modifier against the opponent who provoked the attack of opportunity if you spend a point from your ki pool.

Fastening Hook-Claw Meditation
The one trained in the ways of the Mantis can mimic it to gain and keep the upper hand in a grapple.
Prerequisite: Emerald Claw Strike, base attack bonus +6
Benefit: When attempting a grapple combat maneuver you can spend a point from your ki pool to gain an insight bonus equal to your Wis modifier to your CMB. If the grapple combat maneuver is successful you inflict one point of Dexterity damage and may immediately try to pin the opponent.

Tenacity of the Mantis' clutch
When you latch onto your prey it is difficult and potentially perilous for it to break free.
Prerequisite: Fastening Hook-Claw Meditation, base attack bonus +11
Benefit: Whenever an opponent, whose initiative is lower than yours, breaks free from a grapple with you, he provokes an attack of opportunity from you.

Thanks for reading and all feedback is welcome.
Greetings
Mikalki