Walking down the street, your first impression might be of a man of average height with very ruddy skin. That impression would quickly change as you realized that his skin isn't just ruddy. He has scales of a rather vivid shade of Carnelian. Once you got past the scales and color, you'd probably be drawn in by the eyes which glow golden against his darker skin. From there, your eyes would likely be drawn up to the thumb-length horns just beneath his hairline.
Once you made it past all that, the remainder of his appearance would be surprisingly mundane. Asuna sports a natty, black beard and shaggy black hair. His clothing, though clearly sturdy enough to withstand a tumble, is distinctively that of a worshiper of the Dawnflower. This is supported by the holy symbol he wears around his neck and the scimitar riding his hip. A heavy wooden shield with the fiery sun emblem is slung over his back. You probably wouldn't notice until he was past the thick, scaly tail continuing from the base of his spine.
Personality:
Asuna has, in general, come to accept that his appearance will set him apart from those around him. He still has some touchy reactions to certain things, such as being called, "Hellspawn," and signs that people are pre-judging without justification. On the whole, he's a very accepting person, with a quiet power behind his words. His bark isn't loud, and he will always give you a chance to repent or redeem yourself. When he bites, though, he bites hard and fast, with all traces of mercy gone from his glowing eyes.
Background:
Asuna was unfortunate enough to be born a Tiefling. He was doubly unfortunate in that his heritage chose to manifest fairly early in life. His skin a deep red at birth, they first thought there was just something wrong with his pigmentation. When his ears grew pointed and his first small set of horns came in, they soon realized that this was no ordinary human child. He was raised in secret for the first five years of his life while they tried to figure out a way to cure him of his "disease." All that came of their attempts were a transformation from red skin to red scales and a thick reptilian tail growing where there had been none before. When it became clear that they couldn't "cure" him, his parents took him to Karcau and dumped him the first chance they got.
Asuna managed to scrape by foraging in rubbish and begging. The local street kids soon discovered him and took to him. He became their punching bag and their plaything. In exchange for letting himself suffer, though, he received some small amount of food and shelter. He continued in this way for close to two years before he was saved by the Dawnflower.
A priestess of Sarenrae walked past the alley where Asuna was receiving one of his many daily beatings. She stopped the children beating him, and brought him back with her to the temple of Sarenrae. It was the first time Asuna could remember that he hadn't been treated with scorn and loathing. He went back to the temple every day, and it was that priestess who finally managed to convince Asuna that he might not be evil just for being born a Tiefling. The priestess eventually managed to convince young Asuna to enter the clergy, and from that moment on Asuna's life belonged to the Church.
Ten years later, Asuna has been accepted as a minor priest of the Dawnflower, and every day he counts himself as lucky. He still tries to visit the priestess once a week, but his duties to the faith are interfering in that somewhat these days.
Basics:
Male Tiefling Cleric of Sarenrae 1
NG Medium Outsider(native)
Init +3; Senses Perception +3, Darkvision 60 ft., See in Darkness
Aura NG
Defense:
AC 17, touch 11, flat-footed 16 (+1 Dex, +4 armor, +2 shield)
HP 9 (1d8+1)
Fort +3, Ref +1, Will +5
Resist cold 5, electricity 5, fire 5
Offense:
Spd 30 ft.
Melee Scimitar +2 (1d6+2/18-20, +2 fire)
Ranged Dagger +1 (1d4+2/19-20)
Special Attacks channel positive energy 5/day (DC , 1d6 [+1 vs. undead]), sun’s blessing, fire bolt (6/day, 1d6+0)
Spells Prepared (CL 1st; concentration +4)
1st––bless, burning hands*, shield of faith
0(at will)––detect magic, guidance, resistance * Domain spell; Domains Fire, Sun
Statistics:
Str 14, Dex 12, Con 13, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channel
Traits Flame of the Dawnflower, Chance Savior
Skills (see additional sidebar)
Languages Common, Infernal
SQ Skilled, Fiendish Resistance, See in Darkness, Channel Energy