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Astra Vesper's page

118 posts. Alias of AdamWarnock.


HP: 10/10 AC 13/13/10: F-1, R +3, W+0, Per:-2, Init: +3

About Astra Vesper

Astra Vesper
Female Human (Chelaxian) Oracle 1
LG Medium Humanoid (human)
Init +3; Senses oracle's curses (clouded vision), darkvision 30 ft.; Perception -2
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d8+2)
Fort -1, Ref +3, Will +0
Speed 30 ft.
Oracle Spells Known (CL 1):
1 (4/day) Bane (DC 14), Bless, Cure Light Wounds
0 (at will) Resistance, Light, Detect Magic, Spark (DC 13)
Str 14, Dex 17, Con 9, Int 7, Wis 7, Cha 17
Base Atk +0; CMB +2; CMD 15
Feats Combat Casting, Toughness +3
Skills Climb +3, Diplomacy +7, Intimidate +7, Survival -1
Languages Common
SQ mysteries (battle), revelations (skill at arms)
Other Gear You have no money!
Special Abilities
Clouded Vision You cannot see beyond 30'
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (30 feet) You can see in the dark (black and white vision only).

The last time Astra saw daylight was over a year ago. That was actually the last time she really saw anything. She had been a part of a group of Andoran soldiers trying to free some of the slaves being held near the border. But on the night of the raid, her unit was betrayed by a fellow soldier. Expecting gold, he got a hellknight's sword instead. In a way, he was the lucky one. She and the rest were brought to Ostenso, to be interrogated, tortured, and most likely executed.

One by one her comrades succumbed to their constant wounds, until she was the only one left. She has outlasted the rest by at least six months, but she can feel her mind slipping. She has lost most of her memories from before being imprisoned, and barely remembers why she's is there in the first place. The near constant neglect and torture has left her will shattered, but she manages to hold on to her faith in Iomedae in spite of that.

Recently, that hope has not proved in vain. Her body is scarred, and her mind is broken, but Iomedae has granted the young woman a boon. Her personality has grown more forceful, and divine power trickles through her veins. Her eyes, blinded by a hellknight's cruel torture not long after she had been brought here, have begun to see again. Things once cloaked in darkness are shone in a calm blue light.

Astra knows that Iomedae has something planned, but doesn't know what. What ever it is, she'll be the goddess' right hand in it. All she needs is a chance.

Astra is a mere shadow of her former self in most respects. She was an intelligent, steadfast soldier that anyone would want to fight beside. Now, she's a muttering, unsure prisoner whose grip on reality is beginning to slip. There is a spark of her old self within. She enjoyed joking and word-play, and still does, but experience has taught her that hellknights have less appreciation than most followers of the Inheritor for her humor. If someone manages to get her to talk without hurting her, though, they may find themselves in the midst of a storm of puns, double entendres, and gallows humor. She is still loyal, and would never leave an ally behind unless it was obvious that they were dead, or dragged away by force.

While Astra would have been called beautiful a year ago, she's gaunt and scarred from the "care" of the hellknights. Her hands, feet, lower arms, and lower legs are bound in rags and she wears a tunic much to large for her. She stands at a few inches above five feet and weighs less than a hundred pounds soaking wet. Her eyes are pale white orbs surrounded by a mask-like scar. Her hair is a mess, raggedly cut by her gaolers with a dull blade, though it looks like it could be made pretty again if cared for well. Picture of Astra

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