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Astra Vesper's page

119 posts. Alias of AdamWarnock.


Classes/Levels

HP: 12/12 AC 18/14/14: F-4, R +6, W+2, Per:+6, Init: +5 Arrows: 40

About Astra Vesper

Stats:

Astra Vesper
Female angel-blooded aasimar (angelkin) ranger (urban ranger) 1 (Pathfinder RPG Advanced Player's Guide 129, Pathfinder RPG Advanced Race Guide 84)
NG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +6, Will +2
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+4/19-20) or
. . gladius +5 (1d6+4/19-20) or
. . mwk bastard sword +7 (1d10+4/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (evil outsiders +2)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—alter self
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Statistics
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Str 18, Dex 18, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 19
Feats Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword)
Traits talented, westcrown firebrand
Skills Climb +7, Disable Device +9, Heal +8, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +6, Perform (sing) +5, Profession (cook) +6, Stealth +7, Survival +6; Racial Modifiers +2 Heal
Languages Celestial, Common, Sylvan
SQ track +1, wild empathy +1
Combat Gear potion of cure light wounds (2); Other Gear mwk chain shirt, arrows (20), dagger (3), gladius, longbow, mwk bastard sword, bedroll, blanket, explorer's outfit, grappling hook, masterwork backpack, masterwork thieves' tools, silk rope (50 ft.), silver holy symbol of The Black Butterfly, trail rations (6), traveler's outfit, waterskin (2), 15 gp, 4 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Track +1 Add the listed bonus to survival checks made to track.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background:

Astra was born to a couple of minor nobles who were beginning to wrangle their way to more prestige and power. The girl, however, was not seen as a blessing, or even a pawn, but an embarrassment. It was obvious that her veins had the blood of something other than that of a human in them. This taint, however, was not the infernal one so common to Cheliax, but a celestial one.

Within hours the midwives were hushed and the babe was left to die on the cold, dreary streets of Westcrown. The couple claimed the child had been stillborn, and held a small, private ceremony to bury her.

Except the child still lived.

An old couple, followers of an empyreal lord known as The Black Butterfly found the girl and adopted her. They raised her as their own, and were overjoyed when she took to The teachings of Desna and the Black Butterfly with aplomb. Those years were the happy ones.

Shortly after turning thirteen, Astra was at the market when she learned that her parents, her real parents, had abandoned her to die when she was born. She went home, tears streaming down her face as her world threatened to come undone. Fate was not done shattering her world just yet, and she rounded the corner to see Hellknights from the Order of the Rack set her home ablaze with her adoptive parents inside.

Brokem, scared, and alone, she hid wherever she could. She taught herself to fight, to fend off the imps that sometimes found her and thought her good sport. A few years after her adoptive parents' deaths, she found a small group of Iomedaeans that taught her to use the sword and the bow. She was skilled with both, but her true talents lay with the bastard sword. She had grown into a strong, nimble woman and soon was pushing the limits of even the more skilled of them.

Her time wandering the streets showed her many things. The injustice of House Thrune, the corruption that ran rampant, and the brutality of the Hellknights. She put herself to work trying to right the wrongs and be a beacon of hope, but the city was too large, too rotten for only one person to have a hope of setting things right.

A decade had past since that day that her world was shattered, and Astra feels the weight of despair threatening to crush her. She tries to help however she can, but she can feel herself closing off other people. If something doesn't change soon, she may make her parents' lie a reality.


Personality:

Astra is a mix of opposites. She is kind and gentle to those in need, especially orphans and children, but to those who prey on the innocent and the weak, she is cold and hard. She comes off as distant most of the time, even flighty, but those that have seen her when she gives a young widow food for a week, or when she cooks a pot of soup for a group of hungry orphans, or when she entertains a group of kids while their mothers work, learn that she is anything but those things.

Appearance:

Astra looks like a silver-haired pixie grown to the size of a small woman. She wears her silver hair in a long ponytail or braid and covers her slender frame with worn, but sturdy, utilitarian outfits. Her clothing is dark, contrasting sharply with her alabaster skin.

Her face is easily recognized, given to easy, even mischievous, smiles and doing nothing to dissuade those that ask from believing she's one of the fey. Her haunted, gray eyes, though, answer that question.

When she wears a hood, and it is night, only her hair and her eyes ever appear. Her face seems to become as dark as the night sky.


NPC Relations:

She doesn't make friends easily, so there aren't many NPCs with whom she is friends with, but her parents are still alive and have had other children, two sons and three daughters. Astra's mother and sisters share her pixie-like proportions and looks, but all of them have black hair and blue eyes. The daughters and the mother are socialites and the sons are both promising students of politics and history.

I left it mostly open so you can have some fun thinking of complications to throw Astra's way. The only way Astra would know any of them were family would be by their looks, and it'd be pretty funny to have them meet at some point in the AP.


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