Raised in a respected Chelaxian noble house in Egorian, Aspexia was very much a stereotypical Chelaxian decadent growing up. She learned the national anthems, studied the basic tenants of Asmodeus' faith, and generally grew to respect and appreciate the power and magnificence of her own nation. At the age of 15, she encountered a young Taldan man in the town square whom she took a shine to. He was the son of a blade merchant, wise in the ways of weapon and wealth. At night, she would steal out from her home to be with him, learning from him all manner of skills. This continued on for weeks until the merchant returned home, taking his son with him. Her interested piqued, however, she continued her nightly excursions into the city, quickly falling in with a group of thieves and other unsavory persons. The thrill of skulking about unseen, while euphoric, did not sit entirely well with Aspexia, given that she was often spying upon other honest Chelaxian citizens and watching her erstwhile companions robbing and stealing from her fellow countrymen. Finally, in an act of defiance, Aspexia decided to turn over a new leaf, reporting the activities of her "friends" to the local Hellknights, who promptly sought out and arrested them. Only a month later, however, Aspexia would learn the price of her betrayal. One of the boys she had ratted out was, much like her, a child of noble birth. Unfortunately, the boy's family had vast personal resources and promptly turned it's eye upon Aspexia's house. The Hellknights came, seeking her, but she managed to evade capture. Instead, her entire family was condemned for harboring a criminal and their lands and resources were confiscated by the state. Confused, saddened, and enraged, she turned to the greatest house in Cheliax: House Thrune. Having heard her story, the officials of House Thrune (in coordination with the Chelaxian throne) decided to make Aspexia a proposition. As she had already proven her skills in infiltration and her dedication to the betterment of Cheliax, she would be conscripted into using those skills for the betterment of her nation. In return, her family's estates and holdings would be restored. Less than a month later, she was given her first assignment: Westcrown, the former capitol. It was a seat of dissention and boiling over with the potential for rebellion. She was to investigate the goings on there and, if possible, put a stop to it by any means necessary.
Appearance: Aspexia is a captivating, lithe, and dark figure who moves gracefully and purposefully. Usually attired in dark, functional clothing that serves to enhance her appearance as well as her mobility, she still manages to fit in well amongst the citizens of Westcrown.
Campaign Trait: Diabolist-Raised (+1 on Bluff, Diplomacy, Intimidate, Sense Motive vs. Westcrown nobility; +1 vs. mind-affecting effects from devils)
Init: +6
AC: 15 (10 + 2 armor + 3 DEX)
HP: 8 (0 damage)
Saves: Fort +0, Ref +5, Will +0 (+1 vs. mind-affect from devils)