Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  About Paizo     Messageboards     News     Paizo Blog     Help/FAQ  




Pathfinder Society
SEARCH


BROWSE
A 14-Red-Mantis-Leader avatar

Aspexia Leroung's page

No posts. No reviews. Alias of Fatespinner.

Profile | Recent Posts


Full Name

Aspexia Valeris Leroung

Race

Human (Chelaxian)

Classes/Levels

Rogue 1

Gender

Female

Size

Medium

Age

18

Special Abilities

SA +1d6; Trapfinding

Alignment

LE

Deity

Asmodeus

Location

Westcrown, Cheliax

Languages

Common, Infernal, Sylvan, Giant

Occupation

Chelaxian Internal Affairs

Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14

About Aspexia Leroung

Background:

Spoiler:
Raised in a respected Chelaxian noble house in Egorian, Aspexia was very much a stereotypical Chelaxian decadent growing up. She learned the national anthems, studied the basic tenants of Asmodeus' faith, and generally grew to respect and appreciate the power and magnificence of her own nation. At the age of 15, she encountered a young Taldan man in the town square whom she took a shine to. He was the son of a blade merchant, wise in the ways of weapon and wealth. At night, she would steal out from her home to be with him, learning from him all manner of skills. This continued on for weeks until the merchant returned home, taking his son with him. Her interested piqued, however, she continued her nightly excursions into the city, quickly falling in with a group of thieves and other unsavory persons. The thrill of skulking about unseen, while euphoric, did not sit entirely well with Aspexia, given that she was often spying upon other honest Chelaxian citizens and watching her erstwhile companions robbing and stealing from her fellow countrymen. Finally, in an act of defiance, Aspexia decided to turn over a new leaf, reporting the activities of her "friends" to the local Hellknights, who promptly sought out and arrested them. Only a month later, however, Aspexia would learn the price of her betrayal. One of the boys she had ratted out was, much like her, a child of noble birth. Unfortunately, the boy's family had vast personal resources and promptly turned it's eye upon Aspexia's house. The Hellknights came, seeking her, but she managed to evade capture. Instead, her entire family was condemned for harboring a criminal and their lands and resources were confiscated by the state. Confused, saddened, and enraged, she turned to the greatest house in Cheliax: House Thrune. Having heard her story, the officials of House Thrune (in coordination with the Chelaxian throne) decided to make Aspexia a proposition. As she had already proven her skills in infiltration and her dedication to the betterment of Cheliax, she would be conscripted into using those skills for the betterment of her nation. In return, her family's estates and holdings would be restored. Less than a month later, she was given her first assignment: Westcrown, the former capitol. It was a seat of dissention and boiling over with the potential for rebellion. She was to investigate the goings on there and, if possible, put a stop to it by any means necessary.

Appearance: Aspexia is a captivating, lithe, and dark figure who moves gracefully and purposefully. Usually attired in dark, functional clothing that serves to enhance her appearance as well as her mobility, she still manages to fit in well amongst the citizens of Westcrown.

Campaign Trait: Diabolist-Raised (+1 on Bluff, Diplomacy, Intimidate, Sense Motive vs. Westcrown nobility; +1 vs. mind-affecting effects from devils)

Init: +6

AC: 15 (10 + 2 armor + 3 DEX)

HP: 8 (0 damage)

Saves: Fort +0, Ref +5, Will +0 (+1 vs. mind-affect from devils)

Speed: 30' (6 squares)

Melee: +2
Ranged: +3

Base Atk: +0
CMB: +2
CMD: 15

Skills:
Acrobatics (DEX): 1r + 3 + 3 = +7
Appraise (INT):
Bluff (CHA): 1r + 3 + 2 = +6
Climb (STR):
Craft (INT):
Diplomacy (CHA): 1r + 3 + 2 = +6
Disable Device (DEX): 1r + 3 + 3 = +7
Disguise (CHA): 1r + 3 + 2 = +6
Escape Artist (DEX):
Intimidate (CHA): 1r + 3 + 2 = +6
Knowledge (Dungeoneering)(INT):
Knowledge (Local)(INT): 1r + 3 + 2 = +6
Linguistics (INT):
Perception (WIS): 1r + 3 + 0 = +4
Perform (Act)(CHA):
Profession (WIS):
Sense Motive (WIS): 1r + 3 + 0 = +4
Sleight of Hand (DEX): 1r + 3 + 3 = +7
Stealth (DEX): 1r + 3 + 3 = +7
Swim (STR):
Use Magic Device (CHA): 1r + 3 + 2 = +6

Feats: Improved Initiative, Two-Weapon Fighting

Weapons: Rapier (1d6;18-20/x2;P), Light Mace (1d6;x2;B), Punching Dagger (1d4;x3;P)

Armor: Leather (+2 AC; 0 ACP)

Possessions: Explorer's Outfit, Thieve's Tools, Backpack, Silk Rope (50 ft.), Signet Ring, Caltrops, Sunrod (x2), Alchemist's Fire

Total Weight: (43.0/58.0 lbs.; light load)

Money: 28 gp

Experience Points: 0
Favored Class: Rogue (+1 skill rank per level)



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.