+1 Ability Increase to Dexterity; +2 Ability Increase to Intelligence; +2 Racial bonus to Intelligence; Bonus Feat, Skilled, Lost Nobility, Diabolical Dabbler, +1 Escape Artist and +2 Concentration (Delvehaven)
Lawful Neutral (Evil leanings)
Celestial, Chelaxian, Common (Taldane), Draconic, Infernal, Varisian
Mayor of Westcrown (result of events from Council of Thieves AP)
Combat Gear: Masterwork Dagger, Cloak of Resistance +4, Blue Dragon Staff (10ch), Pearl of Power II, Headband of Vast Intellect +4 (Knowledge: History, Use Magic Device), Rod of Splendor, Ring of Wizardry I
Other Equipment: Spell Component Pouch, Belt Pouch, Bedroll, Waterskin, Towel, Bar of Soap, 3 Days Rations, Traveler’s Outfit (x2), Aspasia’s Spellbooks, Continual Light Gem (8; 120gp), Ring of Sustenance, Amulet of Proof Against Detection and Location, Handy Haversack (w/ the head of Khazrae), Crystal Ball, Carpet of Flying (5’x10’), Well of Many Worlds
Blue Dragon Staff – This is a lovingly crafted staff made in the likeness of a blue dragon. It serves as a Quarter Staff +1 and has the following spells: Ventriloquism (1ch), Lightning Bolt (2ch), and Fear (4ch)
Aspasia de Malagant is the youngest of three children in the Malagant line. Between Ursias, presumed dead, and her brother Malak, they are now the only remaining heirs to a now defunct legacy. Their great-grandfather opposed House Thrune in the take over of Cheliax and as a result was branded a traitor, lands and property seized and family hunted to face execution. Naturally, the Malagants are quite bitter with the current regime as a result.
All was not lost however, as arrangements were made to have the children live in exile in distant Korvosa. Using what remained of their considerable fortune, the children attended the Acadamae from the age of ten. While at the Acadamae, Aspasia rose to prominence amongst her peers for her displayed mastery of Conjuration magic and her ability to manipulate all around her.
Though a quite even tempered lady to everyone she meets, she does savor a special hatred for the ruling class of Cheliax and the Hellknights that serve them. She is especially careful not to display her disdain openly because she also recognizes that ones enemies can become ones friends with the right coaxing and prodding. However, where they are concerned, she and her family will stop at nothing to thwart their designs where possible.
Aspasia is a hater of tyranny. She regards devils, devil worshippers, and other enablers as the worst sort of tyrants and actively opposes them at every opportunity. However, she also recognizes their worth as expendable tools, to be used to undo their infernal works whenever opportunity presents itself. Aspasia loves this kind of irony the most. She also prefers to solve problems by adhering to the law when possible. Though willing to step outside the law to advance her agenda, she finds such practices distasteful and endeavors to return to the “right” side of the law at the earliest opportunity. To that effect, she does not honor the laws made by tyrants to control and subjugate. She only pays lip service to such “laws” if only to keep up appearances. Rather, she holds to the laws of Cheliax as during the time of Aroden. Of course, even well meaning, some of those laws were every bit as draconian as the laws she despises in the Thrune regime.
When dealing with others, Aspasia will not hesitate to use subterfuge or outright deceit to achieve her goals. Manipulation through non magical means when exercised properly is a skill she prizes very highly. Using brute force to slay ones enemies, Aspasia finds very distasteful and has chosen to ignore the arts of Evocation as a result. The only exception to this disdain are Evocations that represent protective arts. However, using deceit or illusions to assist in a manipulation are perfectly acceptable, for such practices take skill and creativity to achieve success.
Conjuration magic, Aspasia’s specialty, is the Art of movement or transportation. Conjurations bring something from someplace else; whether creatures, matter, or energy. Her view on the nature of summoning magic coincides with her theories of manipulation and control. Where enchantments bend another to ones will, so too do summoning spells. She rationalizes this by viewing summoned creatures as tools to be exploited in the same way manipulated or enchanted beings are. She justifies her position by only treating evil creatures like bound slaves. Other sentient beings she may call to service, she tries to be respectful and asks their permission (after the fact, of course). Though in reality, there is really little distinction morally. One line she will only reluctantly cross concerns using the Art to call on the powers of death, undeath, or affect the life force in any manner. Though incredibly powerful, she finds necromancy magic to be corrupt and would rather not learn such dark arts. Notable exceptions might include those spells that affect the mind or instill fear.