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Asmodia Crispin's page

503 posts. Alias of Hu5tru.

Full Name

Asmodia Crispin











Special Abilities

Aura, Channel Positive Energy, Spontaneous Casting


Chaotic Good


Cayden Cailean




Common, Celestial, Infernal

Strength 10
Dexterity 10
Constitution 14
Intelligence 13
Wisdom 17
Charisma 14

About Asmodia Crispin

Asmodia Crispin
Female Human (Chelaxian) Cleric 4
CG Medium Humanoid
Init +1; Senses Perception +3
AC 12, touch 12, flat-footed 12 (+2 armor, +0 Dex)
hp 23 Current 19/19
Fort +6 (+2/4 vs Drugs, Alcohol), Ref +1, Will +7
Spd 40 ft.
Melee Rapier +2 (1d6 + 0)
Ranged Dagger +2 (1d4 + 0)
Special Attacks Agile Feet (6/day)
Cleric Spells Known (CL 4, Concentration +7, +3 melee touch, +4 ranged touch):
2 (2/day) Bull's Strength, Remove Paralysis, Summon Monster II, +1 Align Weapon
1 (3/day) Ant Haul, Bless, Enhance Water, Summon Monster I, +1 Protection from Evil
0 (at will) Create Water, Detect Magic, Light, Purify Food and Drink
Str 10, Dex 10, Con 1[2], Int 12, Wis 17, Cha 15
Base Atk +3; CMB +3; CMD 14
Feats Selective Channeling, Spell Focus (Conjuration), Augment Summoning
Traits Westcrown Firebrand, Iron Liver
Skills Diplomacy + 6, Heal +10, Knowledge (Arcana) +5, Knowledge (History) + 5, Knowledge (Nobility) +5, Knowledge (Planes) +5, Knowledge (Religion) + 6, Linguistics +5, Profession (Brewer) +7, Spellcraft +7
Languages Common, Celestial
SQ Aura (Ex) , Channel Positive Energy 2d6 (5/day) (DC 13) (Su), Cleric Domain: Good, Cleric Domain: Travel, Spontaneous Casting
Gear Leather Armor, Rapier, Dagger, spell component pouch, wooden holy symbol to Cayden Cailean, Backpack, tankard, wrist sheath, peasant’s outfit, healer’s kit
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Agile Feet (Su) (6/day) As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.
Touch of Good (Sp) (6/day) You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, and saving throws equal to half your cleric level for 1 round.
Channel Positive Energy 2d6 (5/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.


Asmodia Crispin, aptly named, were born into a well to do Chelaxian merchant in Galt, by all appearances stern Diabolists and supporters of Abrogail and House Thrune’s crown. Being reared in the chaos of the Galt’s eternal civil strife exposed Asmodia to all manner of dissident, independent thinking, and when she began to develop a propensity to speak her mind about the concepts of freedom and advocate acting out against the establishment, her wise father sent Asmodia, her younger brothers and sisters and their weary mother back to Cheliax so that they could each receive a proper education. Asmodia, however, would have none of devil worship at the temple of Asmodeus. She stole away and learned among like-minded individuals who lent a cot and some manner of lecture about freedom and goodness, and opposing Abrogail’s tyranny and those of the devils, if in tones more hushed than draws upon their pipes and more than not oft silenced by the arrival of strong liquor.


Though Asmodia detests law, contracts, and by its very definitions slavery and diabolism, she has no desire to change her given name. She, a priestess of Cayden Cailean, believes it is her freedom to adopt such a horrid title as a constant reminder of whom and what she stands against. Asmodia has a bright and even temper, and is more than willing to assist any in need of her particular talents, such as they are. She is quick, both fleet of foot and of wit, and her charms are not unknown to those who care to engage her.

It should be noted, also, that as a follower of Cayden, Asmodia has an exceedingly liberal interpretation of “the good life.” Her create water spell, as per the Gods and Magic book, is more often used to fill her tankard with stout or honey mead, depending on her particular preference at the moment. She also smokes, and has a tendency to be a bit of a potty mouth, especially when in her cups. She is not exceedingly courteous, and enjoys a good laugh when the moment calls for it, even if it is at her own expense. She is, however, loyal to those that she does care for, and should any require her aide or advice, sober and obliging.

Asmodia prefers to meditate to receive her spells in the evening, as she is not likely to rise early enough in the morn to see the dawn.


Asmodia displays a number of attributes that suggest that somewhere in the history of master/slave relations, some ancestor had a bit of a taste for the exotic. Her skin is not quite so pale as her contemporaries, her hair a shock of auburn curls with burnt copper highlights. Though not particularly gifted physically, she has a robust appearance that is not at all unpleasant to look upon. Her eyes are a clear blue.

Plot Loot

From Arael, for use against the Bastards
2 potions of Cure Light Wounds
1 potion of Cure Moderate Wounds

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