The low-level party was in a very bad shape during a battle that had gone horrible wrong. The lone, standing ranger wished that the whole party would be transfered 8 hours back in time, to the room at the inn where the began planning the attack.
Kyle Olson wrote:
Completly forgot this: well, mostly a walkthrough how to run Combat Manager during a session, with focus how to make combat easier for me as a DM (handling monsters and pcs, initiative, the dice roller, etc).
Game in a couple of hours, and the party will fight Gogmurt,Tangletooth
Name of PC:Farak Bararr
Name of PC:Hurrg
Story: Both was taken prisoner after a party split. The 3 remaining adventurers tried to take Thistletop, but had to flee to survive.
The pool with the human skulls in B 13: it fills no function and are mostly a cool feature of the room, if I'm reading this correctly.
Has any anyone done something with it, a nice extra feature?
One of my players filled his waterskin with the filthy water from B 12 with his bare hand (got some ideas there), and went straight to the pool and poured some of it in the water. My mind went blank when he asked me if something happens. I felt later that I could had handled it better.
I´ve an elven wizard in the party. He´s on a quest to find an ancient elven kingdom, lost in the mist of history.
I run from Shore to Sea. It ended with a terrible TPK. This module is perhaps pretty easy for oldtimers, but for new players with no real knowledge of combat tactics and effective spellcasting it proved to be a real meatgrinder. The Chuuls were terrifyingly effective.
As a former priest,I moved the consecration of the cathedral inside. It felt strange to have it done outside on the town square.
About the Rise of the Runelords Anniversary Edition:the description on page 30, A 23 Smugglers Entrance is the way to Catacombs of Wrath and B1? I´ve some problems how to map this (and picture it in my head).
But they still need to see each other,as Espy pointed out.
I took Egarthis's dagger (p.24)and made it a collectors item. I placed a filty rich merchant - Ali al Hassan - from Jalmeray in Tamran. He was on the hunt for a long lost royal treasure, and the trail have taken him to Tamran.
Tonight my players will fight a Chuul: lets say that the Chuul grapples a party member and transfer him or her to its paralytic tentacles.
Core rule book says" The form chosen must be that of an animal with which the druid is familiar"
At one point the "hostages" were held at a barge much like "The Black Mist" in the harbour, at this point they don´t know.
We are playing tonight, so I jump right into it; (this is somewhat long, sorry about that)
The problem is as follows: the didn´t kill Iramine, the subdued her and took the key (the amulet) and left the city. They also knew that she and Egarthis has a way to teleport (this a side quest that isn´t written into the module, it´s a part from "The Looking Glass Deep" module which I used to bridge the players from Masks of the Living God to City of Golden Death, which includes a minor artifact called "the Key of the Way").
So of course she wont stop until she has the amulet again. The party has given one of the parts to Reginar, and the other two parts will be transported back to Crypt of Everflame. The party failed to tell Reginar that both Iramine and Egarthis is alive, and other influencial Razmirans from the destroyed temple as well, Rennec is one of them.
We are now on a timer: the talk with Reginar occured early in the morning, at lunch he´s informed that Iramine is spotted in Tamran. He sends runners to gather the party for a new meeting at dinner.
At the same time one of the party members is approached by a man that informs her that the Razmirans has her sister, husband and their newborn child as hostage (What the party don´t know is that her sister and husband are followers of the cult).
They will be released when the party hands over the amulet, or else there will be problems. Reginar will not part with his part of the amulet at any cost.
I´ll set up a meeting with this contact later the same evening at a tavern, where they need to show that they are willing to cooperate.
My problem is that I feel that I don´t have any back-up plan. Iramine will not kill valuable members of the cult, on the other hand she´s willing to take some risks to get as many parts of the amulet as possible.