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Woe on me, of course it should be in the Advice forum. How could I miss that one?

Can some Admin move the thread?


I will soon be playing in a very small Pathfinder group consisting only of the DM, one other player and myself. The other player leans towards playing either a Barbarian or a Bard, and I am inclined to play a pure caster, Sorceror or Wizard. The starting level will likely be between 8 and 10, and I'd be surprised if the campaign ever went beyond level 12.

Under these ramifications I am a bit unsure how to build my character. I have read Treatmonks guide to GOD wizards, but it seems to me that Buffing and Debuffing is much stronger in larger groups, while with only two players I also need to be able to actually take out opponents for good rather than just hindering them for a bit. Maybe even build towards the much maligned Blaster type?

Any suggestion therefore would be very welcome.


I am currently in the process of building a new character, which should become a druid heavily focused on shapeshifting. Just like Treantmonk's Spirit of the Beast.

One thing I am struggling a bit with, though, and that is the Nature's Bond. Objectively the animal companion is the clearly better choice for that character, the thing is I just do not like playing a character with pets very much. This is purely subjctive/style based and no comment on their viability.

So the other option would be to take that extra domain for a few more spells, but that would be clearly weaker. Therefore and since my DM seems open to sensible suggestions for modifications my question for all of you:

What could be a balanced house rule variant for nature's bond that for a shapeshifter would be about on par power wise with the animal companion? Ideally some way to strengthen her shapeshifted form.


I just read Treantmonk's guide for druids, and especially the Spirit of the Beast part seemed like something I would like to try out soon. What did confuse me, though, and where I found no completely concise answer yet, is how exactly the stats for a shapeshifted druid are calculated. I think I got the basics (keep your STR and DEX score, modified by the beast shape according to target creature size), but some quotes still puzzled me.

Maybe one of you can enlighten me, or at least give me the one link I missed.

Quote:


Beast Shape III:

Forms to consider:
Stegosaurus: A bit slow at 30' but the tail does 4d6 + 1.5 Str for a solid hit (and vital strike or cleave contender).

How did he deduce the 1.5 STR multiplier from the bestiary entry?

Quote:


Elemental Body IV:

Forms to Consider:
Air, Elder: [...] +4 Strength isn't bad, +6 Dex and the NA bonus means AC shouldn't be too bad either.

Earth, Elder: The Best Strength bonus you will get with Wildshape (+8) and the (+4) con bonus is welcome as well.

How did he extract those additional stat bonuses and mentioned NA bonuses from the bestiary entry?

And lastly, does the wildshaped druid get the racial skill modifiers of his new form as per bestiary? (Example Dire Tiger: +4 Acrobatics, +4 Stealth (+8 in tall grass) )