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Askanipsion's page

Goblin Squad Member. 118 posts. No reviews. 1 list. No wishlists.


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I am trying a warpriest for a new campaign.

1) Shouldn't the Warpriest have Knowledge Arcana on their skill list? Why do they have Knowledge Engineering instead?

2) Any word if the final version of the warpriest still gets the cleric spell list? I feel like they should have their own spell list like the Inquisitor

3) Really wish they had Channeling at 1st or 2nd - still feels like the cleric is far superior than the Warpriest


DragoDorn wrote:


Text from dissolving weapon.

Link

"As dissolving touch, except your weapon is charged with acid until you make a successful attack."

From a melee weapon I understand that or if you threw a spear or dagger.

But the Dreamscarred designers said that "officially" a Soulbolt who uses Emulate Ranged Weapon doesn't get ammunition - only the longbow, is the acid transferring to every arrow until it hits?

Logically it would make sense going on 1 arrow but that would contradict the "successful attack" part of the power.


I have a question regarding the 2nd lvl Psychic Warrior power, Dissolving Weapon that I acquired with Expanded Knowledge for my Soulbolt/Psion.

1) Will Dissolving Weapon work on arrows from a Soulbolt longbow?

2) Lets say I manifest Dissolving Weapon on the previous round with a Standard Action & I get 2 attacks per round with a Full Attack (+6/+1) with my soulbolt longbow.

If I miss with my +6 first arrow but hit with my 2nd arrow (+1), will the Dissolving Weapon activate on my 2nd arrow?

Or is Dissolving Weapon only good on my 1st arrow which is now wasted because it missed?

Thank you to anyone who can help answer this :)


Weren Wu Jen wrote:

Cheers!

Thank you!


I am making a Dual Discipline Nomad/Telepath but i have some questions on how it affects the psionic item Students Robes.

Student's Robes - If i am a 3rd level Dual Discipline Nomad (Main)/Telepath & I use the Telepathy version of the robes which adds +5 levels to Discipline abilities, does that mean I can use the 2nd & 8th lvl Telepathy Discipline abilities as a 8th lvl psion?

If so, can I choose to take the alternate Telepath 2nd lvl discipline ability Mindbender Impose Will ability?

Thank you for your assistance


The mention of my favorite witch, Stevie Nicks, in the interview got my funding. :)

The Witch has needed more goodies as they seemed to get the short end in Pathfinder classes. My current character is a Witch/monk - I found it very frustrating to have a Lawful Neutral Witch with the current options available to the witch...luckily my DM let me add spells from Spell Compendium to her spell list.

I was also disappointed in the flavorless Patron abilities...oh gee just spells <yawn>

Congrats on reaching funding!


Thanks Justin & Jeremy for your help :)

I am a HUGE psionics fan since 2nd edition D&D. The Psion has always been my favorite class. My DM is finally allowing Psionics & he got a copy of Ultimate Psionics now too. :)

I was thinking of making a nomad/Soulbow/Elocater so just wanted to get some info before I rolled up the character.

Thank you!


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I have some Ultimate Psionics I wondered if someone could assist with as my DM is now allowing Psionics :)

1) Soulbolt -If a Soulbolt takes Emulate Ranged Weapon bladeskill, does the Mindbolt actually take the shape of a ranged weapon such as a Longbow with the bolt on a bow or does the Mindbolt still appear as a regular Mindbolt but just has the characteristics of a Longbow arrow?

2) Fighter's Blade feat - If a 3rd lvl Soulbolt takes this feat, is she considered 7th lvl for the Enhanced Blade ability so she would get a Enhanced Blade of +3 which is has a Maximum Enhancement bonus of +2 so the other +1 would go toward a Weapon special ability? Am I reading that correctly

3) Elocater's Spatial Awareness - If a Soulbolt took the Elocater prestige class, would they also get the +2 attack bonus/dmg bonus if they used their ranged Mindbolt with the Spatial Awareness ability? or is it only for melee?

4) Armored Blade archtype - does the Mind armor weigh just as much as the regular version of the armor would weigh?

5) Soulbolt - The Soulbolt looses the ability to make any melee version of their mindblade unless they take Mind Daggers bladeskill correct?

6) Close Range Expert bladeskill - If an enemy comes into melee range for a Soulbolt, this bladeskill allows the Soulbolt to use their mindbolt on an enemy that is adjacent to them in melee without an AoO?

Thanks for your assistance,

Goblin Squad Member

1 person marked this as a favorite.
Pax Shane Gifford wrote:
Vereor Nox wrote:

The only thing I would want to consider changing would be upgrading from Adventurer to Crowdforger to get into Early Access. I was under the impression that there was a wipe between Early Access, and Open Enrollment or Launch. After the management console had closed out I had heard that our progress would not be wipped, but the ship had already sailed for me to get into EA.

Is it possible to get into EA now or is that opportunity gone?

It is possible; you have to pay the full price for an EE pledge, but it's there. This is what I did as soon as the store went live. :)

Choose the Pioneer level (100$).

So even though I already pledged $35, I would have to add on an additional $100?

Goblin Squad Member

I got an email today that I needed to log in to check my pledge. I followed the directions to where I get a screen asking for my "claim code".

I have not seen any emails with a "claim code".

How do I get one?

Thank you for your assistance,


I took Deflect Arrows at 3rd lvl....now i am 9th....never used the feat.

I recommend you pick something more useful like Extra Hex.


1 person marked this as a favorite.

Is there anything for witches inside the Inner Sea Gods?

I like the idea of witches who form pacts with Gods that grant Arcane power instead of Divine?


Cthulhudrew wrote:

I think the Way of Ki by Legendary Games comes pretty close to what I'd like it to look like. Essentially use the ki pool and it becomes a pool that you use to boost your existing abilities.

I really enjoy The Way of Ki book and its expansion....especially with the psionic inspired abilities....also love how you can add it to the Base/Core existing classes.

Nice artwork in it too.


LazarX wrote:

That's simplistic and patronising. Not everyone who bars psionics from their campaigns is either afraid of it, or can't comprehend the system.

Some of us bar it for the same reasons that we don't consider firearms or samurai a fitting part of our campaign worlds, especially if we're going for a more pure "swords and sorcery" feel. Or the system just clashes with our sense of D20 esthetics. They make a vastly different flavor element of the world as opposed to invocations and cast magic.

Geez - No where did i say that every DM is "afraid" or cant "comprehend" Psionics. Why are there forum people so ready to attack others on these forums?

3.5 Psionics isnt perfect - i would rather have Psionics as Supernatural abilities like Witch hexes instead of working like magic..i dont like the slot system.... prefer a Shadowrun type magic system.

No one is forcing anyone to use Psionics, Asian themed items or firearms. If you dont like them, dont use them. I actually like all 3.


Thank you so much Jeremy - What a great Holiday surprise!

Thank you for keeping the Psionics community strong! Have a great Holiday!


Pizza Lord wrote:
It's hardly fool-proof though. Just 1 single tap of nonlethal damage will technically send you unconscious, though I suppose a DM could rule it otherwise. A disintegrate spell will still dust you, as it only has to bring you to 0 hp. Not a good thing to be hit with when you're at -57.

We have a cleric, druid & witch in the party so someone should be able to assist me (the witch - we added the spell to the Witch spell list) or anyone else who gets hard.

Not fool proof for sure...but we have had 4 PC casualties in the last 2 months so it should help a bit. Damn Hall of the Rainbow Mage! Haha


So if I am fighting a particularly vicious monster & he might hit me, I can cast the spell as Immediate Action right BEFORE he rolls to hit?

The spell could be a life saver.

Thank you everyone for your assistance!


I am looking to make a Wondrous Item that allows the user to have 2 way telepathic communication at will.

They have the Helm of Telepathy for 27,000gp but I don't want the Detect Thoughts or Suggestion abilities.

If I use the item creation formula, the closest spell is Lesser Telepathic Bond which is 3rd lvl spell so I get:

3 (spell lvl) x 5 (minimum caster lvl) x 2,000gp = 30,000gp

I just only need the telepathy within 60 ft or 100 ft.

Does anyone know what the cost would be?

Thank you for the assistance


I have a question regarding the 3.5 Spell Compendium spell "Delay Death".

Necromancy
Level: Cleric 4,
Components: V, S, DF,
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You gesture toward your ally and call upon the power of your beliefs. A soft, golden glow appears on your companion's chest, around his heart.
The subject of this powerful spell is unable to die from hit point damage. While under the protection of this spell, the normal limit of —9 hit points before a character dies is extended without limit. A condition or spell that destroys enough of the subject's body so as to not allow raise dead to work, such as a disintegrate effect, still kills the creature, as does death brought about by ability score damage, level drain, or a death effect.
The spell does not prevent the subject from entering the dying state by dropping to —1 hit points. It merely prevents death as a result of hit point loss.
If the subject has fewer than —9 hit points when the spell's duration expires, it dies instantly.

It is an immediate action. Does that mean if my character has that memorized & she gets hit with an attack that will take her to zero or below, she can activate the spell on herself?

It looks to me like she would be able to activate it on herself.

Thanks for the assistance


I like the new direction...reminds me abit of the Incantrix.

Definitely interested in seeing what you have in mind.


2 people marked this as a favorite.
Orthos wrote:
Lord Snow wrote:


Honestly, my main attraction to it is the combination of the flavor of "studied, scholarly mage with spellbook" with spontaneous casting. As a hater of prepared casting, this lets me play a wizard-like character without having to deal with the mechanics of a wizard.

I tolerate Witch because the Hexes and such are cool enough to deal with the prepared casting, and ditto with Magus and its various abilities (also there's at least one archetype that turns Magus into a spont-caster out there somewhere, but I've never touched Wizard for exactly that reason). Arcanist gives me what I want as far as casting method, while keeping what I like about Wizard's flavor.

So now, when I have a concept for a scholarly, tome-surrounded, studious arcane caster that doesn't synch up with Sorcerer's unstudied innate skill, Witch's mysticism, or Magus's combat affinity, I have a class I can go to and still enjoy using without having to fall back on a class I dislike.

I agree with this. I love the idea of the Arcanists. I hate the spell slot system for both Preparation & Spontaneous casters. Spontaneous casters get "stuck" with spells for numerous levels. Preparation magic just doesn't make sense in the concept.

I am currently playing a Bard who just reached 8th level but I am now "stuck" with spells that never get used that I choose at lower levels. The party is far away from any major city so buying scrolls/wands is NOT an option. If every spontaneous caster chooses the same spells, then it makes the game feel like a video game - "oh look another Web spell..." No one ever chooses spells for "flavor". The Arcanist lets the player "spice up" their spells abit.

For the Blood Focus, how about using the Wilder concept with it where you can attempt to boost a spell with your "bloodline" but you stand a chance of it going wrong? When it goes wrong, then you can use the Fatigue status. Right now no one will ever use that last point.

OR

Make a separate Blood Focus for each bloodline that only those who have that bloodline can access...so the Undead Blood Focus could boost Necromancy spells....Celestial Blood Focus could boost something else.

As for the 3rd level Scribe Scroll feature...it should just be a bonus feat where you have the option of Eschew Materials, Metamagic feat, Spell Mastery, Scribe Scroll, Spell Focus, a familiar/bonded item or one of your Blood Line feats. Arcane Discovery should be left as a Wizard only ability.

The School Focus should also be left as a Wizard only. Wizards get to keep their flavor with the School Focus. The Arcanist is more a dabbler in everything arcane.


I wanted to get clarification on Arcane Preparation Casters like the Witch & Wizard....so they can cast any spell they have in their spellbook/familiar each day but if they cast a specific spell more than once, they get the spell cost penalty?

is that correct?

If so, that can be alot of spells to choose from if their spellbook/familiar has lots of spells in it!


Thanks Feros!


Any new rogue talents in the book?


1 person marked this as a favorite.

1) Blood of Shadow - more shadow magic feats/spells....some BARD shadow stuff especially....shadow familiars....a RANGED Shadowdancer-like prestige class....shadow bloodline feats

2) Artificers/Steampunk

3) Different types of "magic" - Time/Chrono spells, teleportation (1st to 3rd lvl), Counterspelling spells (Immediate action)

4) Familiars - more feats to make them useful such as granting them supernatural abilities, "official" feat to grant familiars to Bards/Magus, prestige class that ANY arcane caster can take to enhance their bond with their familiars

5) Scoundrels - scoundrel type feats, scoundrel prestige classes & more non-Sneak attack Rogue Talents that would enhance things like Acrobatics, Evasion, Uncanny Dodge or grant Supernatural abilities

6) the proposed MIND MAGIC!

7) Arcane feats where you can "spend" spells to do supernatural/spell like abilities

8) Initiate feats for the Golarion Gods


It seems to work on the same device on Firefox so appears to be linked to Chrome so I just use it on there.


2 people marked this as a favorite.

I love Psionics....prefer it over Divine or Arcane any time.

Unfortunately so many DMs over the years don't allow Psionic point system. They all had 1 player who abused the system & "cheated" with it so now they refuse to allow it in their campaigns.

I used to played Rolemaster RPF which had Mentalism (Psychic), Channeling (Divine)& Essence (Arcane). So I do have an open mind to "mental magic".

If Paizo will be doing Mind Magic, I also would like it seen using the Ki Point system. You get so many points per day & you pick from a list to use those points on. You don't have Augmentation as it would scale like a Arcane/Divine caster.

Different Archtypes would add Ki Points along with feats. Thus way it is not introducing a different system. You could have Disciplines where they work like Sorcerer bloodlines so you could have one for Telepathy, telekinesis, etc.

I definitely DON'T want it to use Preparation like a Wizard or Cleric. It has to have SOME distinctive feel to it.

It is a shame though that it is not on the horizon in the next year for Paizo as I would love to see "mind magic" so I can use it in the campaigns I play in.


Much thanks for the awesome job you are doing - Your website is awesome!

One thing I have noticed is that the website locks up on the spell list pages when I use my Galaxy s3 with Chrome to browse it. I have to crash Chrome every time I try & it has been that way for over 4 months.

Have you heard of anyone else having that issue?

Again thank you for all your hard work - your website has been a great tool for our gaming sessions :)


Meditation feats - AWESOME!


Can any of the feats be used by non-kobolds?


Thanks for the assistance WillowtheWisp


I am making an archaeologist. I would like to focus on ranged attacks with a crossbow.

Is there any feat or spell or weapon ability that would allow me to not get a Attack of Op if I shoot in melee?

I know about Snapshot feat but that is fighter/ranger only.

I also know about "Arrow Mind" spell in Spell Compendium. My DM allows spells from it but it is a ranger/wizard/sorc only spell.

How could I make a wondrous magic item that grants me the ability to use "Arrow Mind" 3x/day or continuous?

Thank you to anyone who can assist.


Little Red Goblin Games wrote:
We actually want to do a lot more with nature as divinity in this setting and have celestial bureaucracy than psionics. That's not to say that we couldn't include psionics as say an alternate rule or a suggestion.

Then I suggest Shamans....they use unarmed combat plus spirit magic - they are in Oriental Adventures book


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LazarX wrote:
Askanipsion wrote:

Things that should be there:

Ancestor Spirits
Psionics
Kami
"Taint"
Different martial arts styles for different cultures
chakras
Meditation
Shapeshifters (animal forms)
Ki Powers
Oni
Mantras
Wuxia
Martial arts that use long sleeves/clothing as weapons
Ghosts
Magic based on the 5 elements (fire-water-air-earth + Void (Japanese) or metal (Chinese)

Too name a few :)

Psionics isn't eastern, it's '70's New Age.

Not at all - I disagree - Ki Powers are just another name for mental powers - only thing that might be "70s" are the crystal aspects which can easily be replaced


Perceive Cues spell + Snake Style = kick ass AC!

Ill Omen - no save! and the higher the lvl, the more rolls it affects

Snowball - 1d6 dmg/lvl up to 5d6 PLUS chance to Stagger if they fail Fort - great spell to pelt arcane casters with


1 person marked this as a favorite.

Things that should be there:

Ancestor Spirits
Psionics
Kami
"Taint"
Different martial arts styles for different cultures
chakras
Meditation
Shapeshifters (animal forms)
Ki Powers
Oni
Mantras
Wuxia
Martial arts that use long sleeves/clothing as weapons
Ghosts
Magic based on the 5 elements (fire-water-air-earth + Void (Japanese) or metal (Chinese)

Too name a few :)


My group does it on a case by case basis with the exception of the Spell Compendium which is always allowed.

Paizo doesn't release spells enough to keep up with our constant craving of new spells.

I am currently playing a Spirit Folk witch with a bunch of spells from the Spell Compendium. I like playing spell casters that avoid the "standard spells". You won't find Fireball, Magic Missile or Flaming Sphere on any of my arcane casters. I have been playing D&D for over 20 years so I am bored with those spells.

We also adapt 3.5 modules & use 3.5 feats specifically familiar feats and Reserve spell feats.


You can always use the Arcane spell "Blood Money"....you cut yourself & your blood can replace material components....If you decide to take some STR dmg, you can up the gp worth.


I am looking to start a new character that uses Bound daggers & bow like what is used in Elder Scrolls SKYRIM.

Besides the psionic Soulknife, is there an Arcane spell or prestige class that grants weapons like it?

Thank you for your assistance.


Alexander Augunas wrote:


Looks at Advanced Player's Guide, Ultimate Magic, and Ultimate Combat. Then looks at GameMastery Guide and Bestiaries.

I think one more mostly GM book won't hurt anyone. :)

But it has been soooooooooooooo long since those other Ultimate player books Haha

I guess I will have to wait till "Ultimate Mind Magic" comes out :)


Can you be Sage wildblooded & take Tattooed archtype?


This book is definitely 80% DM & 20% player material. I would have liked alittle more player material maybe such things as Ritual Magic, etc.

The new traits are very nice - so are the drawbacks. Drawbacks are like the 3.5 Flaws.

I like the Retraining rules too - don't think my DM will allow it though.

The Honor/Reputation/Fame rules are nice.


Also if there is undead/constructs/oozes as opponents, the witch wont be good against them as many of the hexes are mind-effecting.

Fortune and Evil Eye would be the only ones he could use.

He will also be very disappointed when spellbooks are found as loot as many of the spells found will not be able to be used by him.

ALso many of the hexes are evil related or just plain suck....all the archtypes except the Frost Witch also are crap.

I think the Witch class would be much better with more Hex choices (especially if good alighned), better archtypes & more utility spells.

I am thinking of retiring my witch cause it does have alot of limitations.


I am currently playing a witch - just reached 7th lvl. One bad thing about the Witch is if he wants to use Utility spells then the witch is definitely NOT the class he should choose. The Witch is missing 90% of the utility spells that a wizard has. He would have to be very good at Use Device & buy alot of wizard scrolls....hoping he makes the check.

Yes you can use Hexes...but many of them only get one chance per opponent. If they pass their Will save, then that opponent is IMMUNE for 24 hours to that hex....exception is Evil Eye where you can other penalties.

Spamming the same hex over and over gets very boring.

MY suggestion is he goes wizard and invest in wands/scrolls if he wants more utility.


1 person marked this as a favorite.
Inkwell wrote:

I like it, but between that, Evil Eye, and Misfortune, the character had sort of become a one-trick pony.

I am currently playing a witch & I find I do almost the same thing every fight. There are so many useless hexes so multiple witches end up taking the same hexes.

I can understand why the witch spell list is limited but lack of so many utility spells really catches up when you hit 7th lvl & up. My witch is the primary caster in the group - it is really frustrating to find spellbooks that contain NO spells I can use. Yes I am using Use Magic Device but I only have a +12 so there is a very good chance I will fail using the item especially scrolls. We are not near a town very often so hard to buy more magic items.

Sorry no Prot vs Evil, Minor Globe of Inv, Rope Trick,etc.

While there is nothing wrong with the witch, the class really needs more support:

Patrons - I would love to see more mechanics for Patrons - have them be more like Domains

Hexes - more non-evil ones please!!

Prestige Classes - more please!

I am actually considering retiring my Witch.


I'm interested...I don't like the vancian magic system & I was thinking of making my next character to use WoP.


New Witch hexes in the Champions Of Purity book!


pokepaul wrote:
the Psychic's Handbook http://www.greenronin.com/store/product/grr1306e.html

AWESOME book - love how they handled the mechanics in that book....unfortuately so many of my DMs hate Psionics

I hate Bards but I wouldn't prevent others from playing them....Bards usually tend to die anyway in our campaigns


I would definitely buy some psionic minis.

Things I would like to see:

-Non-robed female minis - maybe holding up two fingers to their temples like they are concentrating

-Astral Construct

-Monk females

-Female with a mindblade


Thanks Karui Kage - you are awesome!

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