Alexander Augunas wrote:
Looks at Advanced Player's Guide, Ultimate Magic, and Ultimate Combat. Then looks at GameMastery Guide and Bestiaries.
I think one more mostly GM book won't hurt anyone. :)
But it has been soooooooooooooo long since those other Ultimate player books Haha
I guess I will have to wait till "Ultimate Mind Magic" comes out :)
This book is definitely 80% DM & 20% player material. I would have liked alittle more player material maybe such things as Ritual Magic, etc.
The new traits are very nice - so are the drawbacks. Drawbacks are like the 3.5 Flaws.
I like the Retraining rules too - don't think my DM will allow it though.
The Honor/Reputation/Fame rules are nice.
Also if there is undead/constructs/oozes as opponents, the witch wont be good against them as many of the hexes are mind-effecting.
Fortune and Evil Eye would be the only ones he could use.
He will also be very disappointed when spellbooks are found as loot as many of the spells found will not be able to be used by him.
ALso many of the hexes are evil related or just plain suck....all the archtypes except the Frost Witch also are crap.
I think the Witch class would be much better with more Hex choices (especially if good alighned), better archtypes & more utility spells.
I am thinking of retiring my witch cause it does have alot of limitations.
I am currently playing a witch - just reached 7th lvl. One bad thing about the Witch is if he wants to use Utility spells then the witch is definitely NOT the class he should choose. The Witch is missing 90% of the utility spells that a wizard has. He would have to be very good at Use Device & buy alot of wizard scrolls....hoping he makes the check.
Yes you can use Hexes...but many of them only get one chance per opponent. If they pass their Will save, then that opponent is IMMUNE for 24 hours to that hex....exception is Evil Eye where you can other penalties.
Spamming the same hex over and over gets very boring.
MY suggestion is he goes wizard and invest in wands/scrolls if he wants more utility.
I am currently playing a witch & I find I do almost the same thing every fight. There are so many useless hexes so multiple witches end up taking the same hexes.
I can understand why the witch spell list is limited but lack of so many utility spells really catches up when you hit 7th lvl & up. My witch is the primary caster in the group - it is really frustrating to find spellbooks that contain NO spells I can use. Yes I am using Use Magic Device but I only have a +12 so there is a very good chance I will fail using the item especially scrolls. We are not near a town very often so hard to buy more magic items.
Sorry no Prot vs Evil, Minor Globe of Inv, Rope Trick,etc.
While there is nothing wrong with the witch, the class really needs more support:
Patrons - I would love to see more mechanics for Patrons - have them be more like Domains
Hexes - more non-evil ones please!!
Prestige Classes - more please!
I am actually considering retiring my Witch.
the Psychic's Handbook http://www.greenronin.com/store/product/grr1306e.html
AWESOME book - love how they handled the mechanics in that book....unfortuately so many of my DMs hate Psionics
I hate Bards but I wouldn't prevent others from playing them....Bards usually tend to die anyway in our campaigns
FYI, the contents of this product are posted on d20pfsrd in the private areas but we're waiting the customary 2 weeks from the date it is available in stores. There's a ton of crunchy goodness in this one so if you like animals, companions, familiars, pets, whatever, this ones an awesome investment.
Is the private section for subscribers?
Patrick Renie wrote:
Thanks for the info Patrick!
Any chance we can get a preview of the book even if it is just a feat? I really miss the previews.
1) Traits not being allowed from same category such as Magic traits...even if you take feat that gives you extra traits
2) No more Reverie for elves - I would rather have that ability than any of the other Elven abilities - helped them stand out from the other races & gave them flavor
3) Counterspelling - need a new way of doing it as it promotes casters who do want to do it to take the same usual common spells...like Magic Missile, etc.....no one has counterspelled in any of my campaigns
4) Witch Prestige classes - there is ONLY one
5) Witch familiars - no unique abilities except being a spellbook....wasted chance of flavor
6) Witch Patrons - how about some feats or special abilities relating to them?....instead of just getting a spell every 2 lvls...many of which are already on witch spell list
7) Monk should get ki powers at first lvl instead of bonus feats
8) Diagonal movement
1You can also spend a turn cackling twice to add +2 rounds to the duration, and then next round not have to cackle at all.
I did not know a Witch could do that by cackling twice in a turn....wow puts a new spin on my Witch.
Thanks for the info
For "telepathic" bond, only the individuals that are part of the spell can hear the words....they can't be eavesdropped on....even with enemies with telepathy themselves....telepathy itself doesn't include mind-reading either....think of telepathy as a private phone line.....
I am currently playing a witch & I rely on those 2 "free" spells. The party has only found 2 scrolls so far (we are 4th lvl - I rolled a 1 on my Spellcraft check to learn the one destroying the scroll & the other spell was not on my spell list). The small town nearby has no arcane casters. The closest town that has arcane casters is 2 weeks ago. :(
I think as long as the prestige class has +1 caster level then you should get the 2 "free" spells.
I am interested in getting the Improved Familiar to get a Pseudodragon familiar.
I am a multiclass Witch/monk. If I take the Beast Bonded archtype & I'm Witch 6th/monk 1st, do I qualify to get a Pseudodragon since it takes "Arcane Spellcaster Level" 7 since Beast Bonded makes my witch level +1 with regards to what abilities my familiar gets.
It doesnt say "caster level" but "Spellcaster level".
Thanks for your assistance!
James Jacobs wrote:
The Winter Witches ARE awesome & I have always been a big fan of Ms. Yaga
I just want more Witch love :D
Thank you for spending time with us James & answering our questions!
Will there be any upcoming new stuff for non-frost witches? It seems like the Witch has fallen behind all the other classes with new stuff.
Things I would like to see
1) new Hexes - been a long time since we got any new hexes
2) Patrons - would love to see this expanded - maybe some feats tied to it - also new Hexes tied to specific Patrons....kind of like Domain abilities
3) Familiar feats!
4) new Archetypes - most of the existing ones are not really that great (though the ones in Advanced Races were nice)
5) Some fey flavor as an option
6) Prestige classes - right now there is only ONE!
I am the same way with my Witch familiar - he is always hidden except at night in the safety of my Inn room.
Darksol the Painbringer wrote:
Okay got it - yes I missed the initial REFLEX save by rolling a 1.
So because I have only a 10 STR, there is no point even trying to use a CMB check.I should just stick with an Escape Artist check since I have a 16 DEX at least
Thank you everyone for your help!
Last night, I got stuck in a Web spell. When I made my monk I was under the impression that if I had a high Combat Maneuver Defense, I would not need to take ranks in Escape Artist skill to escape grapples, etc.
In the Web spell description, it says you can make a combat maneuver roll or use Escape Artist to escape the webs. When I look up the combat maneuver rules, I only see where you roll to make Combat Maneuver Attacks, not Defenses. Defense is instead listed as 10+DEX+STR.
If the spell DC is 15 for Web & I am a monk - I could just roll a d20 + DEX + STR + Monk WIS and if I get higher than a 15, I would then be free of the webs??
Not sure how a Combat Maneuver Defense roll works....
Thanks for clarification :)
Cause that uses a precious feat :-/ if that is the only cost worthy way to get it
I like the idea of leaving a slot open to fill it as needed
I have always been a big fan of the OA Spirit Folk. Using the new Advanced Race Guide, I made both the bamboo & mountain spirit folk.
Do these look right & faithful to the other edition versions of them?
Movement Trait: Climb (2) climb speed 20, +8 to climb checks
Total 7 points
Skill Trait: Knowledge (nature) (2)
Total 8 points
Ugh they are too different from Spirit Folk...Spirit Folk are nature oriented while Samsarans are more like the 4E Devas
Oh well :(
Thanks for checking!
You can't really go full-round attack due to no flurry, and you can't use style feats if you're at range using hexes and spells. Not to mention the horrible bab.
I want the monk for the defense abilities....don't care about doing great damage in melee....more of a Controller.
What's your build like?
For my monk I took Master of Styles (Snake Style) which grants me piercing damage plus the increased AC bonus (got a +12 Sense Motive skill to grant the immediate higher AC bonus)- I wanted this for flavor for the Oriental Dragon serpent like style.
For Witch, I have the Cackle/Evil Eye/Flight hexes. I also have Mage Armor as a spell.
My DM is allowing me to drop Stunning Fist to take an alternate monk feat instead so I could take another Style feat.
I haven't chosen my 3rd lvl feat yet.
My BAB is only a +1....though I do have Bless (Ancestor patron)to boost it with another +1.
Stats are 10 STR, 16 INT, 14 WIS, 16 DEX, 11 CON, 10 CHR
Only magic item I have are a shortbow of seeking +2 which was given to me as a gift.
I am currently using a Witch 2nd/Monk 1st (Master of Styles). We are going to be going up against ALOT of undead soon.
Since the Witch is horrible vs undead, are there any good feats that would help me fight undead since my spells/hexes will be mostly useless vs undead?
The rest of the party consists of an alchemist, gnome ranger, cleric of alcohol/lust, dwarf fighter & a magus.
Thanks for the assistance :)
3E stuff is allowed on a case-by-case basis in this campaign but it is mostly straight Pathfinder.
I thought of Slumber but we have already fought undead which was frustrating when my Hexes were useless against it...so wanted to stay away from all mind-affecting stuff.
Is it cheaper to just make 1 time use Wonderous Items instead of scrolls?
...my character is a Rokugan Crane Clan inspired Witch. The Crane Clan specialized in making 1-shot talisman items. Only thing is in this campaign you have to have access to a "lab" to make any magic items besides scrolls and we will mostly be in wilderness/small towns....so don't want a feat I will rarely use.
I am curious to see what everyone's opinions/thoughts are on my feat choice for my 3rd lvl witch. The choices I am considering are:
- Scribe Scroll - (my party consists of a cleric, alchemist & Magus for spellcasters so none of them have or were planning on taking Scribe Scroll - I am the only one with Identify on my spell list - the cleric focuses on healing/buffs)
-Alacritous Cogitation - (love the versatility of this feat but is it just better to have scrolls on hand?)
- Extra Hex - (currently have Evil Eye, Flight & Cackle) - was thinking either Warding, Healing or Misfortune)
My current feat is Extra Hex for Cackle.
Witch Witch Witch
- Archetypes for the Witch!! The ones the Witch has now are mostly disappointing.....especially the White Haired Witch which really is not worth taking but I love the flavor
- Spells for the Witch....some more polymorph/shapechanging spells would be nice...also some nature oriented spells...plus some familiar based spells would be AWESOME
- Patrons - some feats based off your choice of Patron would be nice....kind of like 3.5 Domain oriented type feats...right now the Patron ability is kind of "meh" and bland
- Familiar feats for the Witch!!
I like Snake Style for the ability to get the higher AC when attacked - also uses Immediate actions since the witch doesn't seem to have any immediate actions. Better to just focus on getting Mage Armor up more than Snake Style??
The original reason I took Flight at first was for the Feather Fall effect. My DM uses House Rules for falling where it does CON dmg instead of hp dmg. So suddenly I got paranoid I was going to fall to my death soon. Dead is dead in this campaign. Oh well I guess I am stuck with it since there is no "official" rule on retraining.
Nope not allowed to use any 3rd party books either...just Pathfinder with a chance that Dragon stuff might be allowed on individual basis.
I created my witch & decided to go full witch for 1st lvl instead of Apprentice monk/witch.
Decided I wanted to focus mainly on Hexes - I took Flight & Evil Eye. Already been in alot of close call fights - wish I had taken Slumber instead of Flight for 1st.
Eldritch Knight is too "melee" based for this character - I only want the 1 level in monk for the defense bonus & Snake Style.
1) Except for gaining more Witch levels, is there anyway you can boost up the DC of Hexes??
2) Are you allowed to retrain Hexes when you level for Pathfinder?