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Belkar Bitterleaf

Ashram's page

Pathfinder Society Member. 420 posts. No reviews. No lists. No wishlists.


1 to 50 of 420 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

GentleGiant wrote:
DeciusNero wrote:
I'm betting the Hunter is a female elf.

Female? Yes. Elf? No (they already have a female elf iconi, Merisiel).

Here's a low-light picture of the entire line-up.

Either human or half-elf, Paizo has a giant boner for half-elves.

Also, just sayin', Paizo currently has two elf Iconics, Merisiel the Rogue and Damiel the Alchemist.

I would say the weapon is right, as the Strangler feat is implying that you're strangling someone with your bare hands, and the weapon specifically states that you can't deal sneak attack damage with it (Ostensibly because you're already attacking a vital area, the throat.)

Naturally, as GM, you're free to remove the line on garotte that says you can't sneak attack with it.

I was totally expecting that pictured slayer to be aligned with Norgorber, although "Stygia" is the domain of Geryon and the realm of lies and secrets. ;)

The "robust new system for casters upgrading their spells with components" honestly sounds like a more fleshed-out alchemical power component type deal.

Archives of Nethys is your best bet. He's up-to-date with last month's books and is PF only, with no 3PP material.

Graeme Lewis wrote:
The title of this blog post made me think of one of the two songs I'd play for Mummy's Mask if I were making a soundtrack: Creeping Death by Metallica (the other one is Iron Maiden's Powerslave, off the album of the same title).

Very close, but Metallica's line is "So let it be written, so let it be done".

1 person marked this as a favorite.

If you nerfed them further they might as well not exist. ;)

My one question is if these new versions of the aforementioned classes will be backwards-compatible with the old archetypes, and whether or not these new updates will be supported, or if they will simply be considered "alternate class variants" of the old ones.

Also, we need a better name than "Unchained". :P

So, only time will tell if the alignment-less barbarian and paladin will come to light.

It's actually incredibly impressive that we've gotten this many FAQ requests but not a single answer from the Paizo staff. It seems like this year they've been rather lazy on the rules changes front.

Bruce Walter wrote:
So, uh, does the name Champions of Corruption seem kinda familiar or is it just me...

We don't discuss that here. :P

Maybe a myrmidarch magus so they can get weapon and armor training.

LazarX wrote:
Blackvial wrote:
there needs to be more non-human/half-human iconics (more half-orcs would be nice)
You've got two now... or did you forget the Inquisitor? There are also two half-elven iconics as well, so I think the half-breeds are well covered.

Three half-elf iconics... The magus, the gunslinger, and now the swashbuckler are all half-elves.

Jester David wrote:
Devastation Bob wrote:
Will there be a player's guide for this?

Since I plan on running this and want something to give to my players, I'm working on this:

Emerald Spire Player's Guide

Currently doing my part to help proofread your player's guide. :D

Only thing it really needs now is a section on class recommendations.

Suede wrote:

Ashram, they have said that Warpriests no longer need charisma and can take fighter feats (With their WP level counting for BaB and fighter levels when taking them) for their bonus feats.

I think the trade is pretty good, especially if they fix all the really worthless blessing powers like they claimed they have.

Wow, they made Fervor WIS-based, and they basically gave them the Fighter Training magus gets? Now I'm listening again.

Witchaloks. :)

Gwen Smith wrote:

These are my standard recommendations (in order):

1) Get Adaptive on your longbow. That way your strength can adjust (buffed or damaged), and your bow adjusts along with it.

2) If you're allowed to use the alchemical arrows from the Elves of Golarion book, I highly recommend them. My archers stock up on Durable Arrows with cold iron tips. If anyone if the party has an animal companion with Scent, pick up some Pheromone Arrows for +2 attack and damage.

3) Get weapon blanches: you can get cold iron, silver, adamantine, and ghost salt. These are especially necessary if you can't use durable arrows to get special materials on the tips.

4) If you have Use Magic Device, a wand of Gravity Bow might be worth it.

Just wanted to point out: The alchemical arrows from Elves of Golarion were reprinted in the Alchemy Manual, so they're now PF instead of 3.5.

Not going to lie, a LOT less interested in the warpriest now that they don't get full BAB with their sacred weapons and it still doesn't sound like they get their own spell list.

Nice, so we finally have some legitimate radiation rules to go with our radioactive skymetal, abyssium.

Reroll alchemist and make a killing off of non-magical potions and alchemical items.

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James Jacobs wrote:
Ashram wrote:
My only wish is that we finally get rules for making alloying djezet with steel, like Karamoss (Of Dungeons of Golarion) and First-King Xin did. Yes, it might be an epic craft check or somesuch, but there's no way that it can't be done again.
That particular thing isn't in this book, since that's more of a Red Redoubt thing than it is a Numeria thing or a generic tech thing. Also... there was not enough room to go into great detail about skymetal alloys, although they ARE mentioned briefly.

Considering that djezet is really the only metal that would gain anything from being alloyed, now I'm interested in hearing about the other skymetals being alloyed to iron.

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My only wish is that we finally get rules for making alloying djezet with steel, like Karamoss (Of Dungeons of Golarion) and First-King Xin did. Yes, it might be an epic craft check or somesuch, but there's no way that it can't be done again.

James Jacobs wrote:
Cthulhudrew wrote:
Nice cover! Some kind of Kellid barbarian with cybernetic upgrades vs. an elf with similar? (Either that, or she's wearing some kind of technological body armor.)
In fact... versus the iconic gunslinger wearing fancy new sci-fi clothes!

She must have also gotten a dye-job in space, considering most depictions of her have brunette (Either brown or black) hair. :P

Devils and Belkzen definitely sounds odd, considering orcs in this setting are at the very least CN, if not CE. Sounds like some half-fiend or devil-blooded tiefling shenanigans in the background.

Also, if Imrijka isn't one of the iconics on the official cover, I will be disappoint.

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Robert Brookes wrote:

Interesting, I wouldn't have expected it, but I'm glad to see the rules team drawing from this particular well. I'm hoping for some interesting crossbow mechanics, personally!

Also, it looks like more Advanced Class Guide iconics. I think that's the Arcanist on the left, but I'm not sure if that's the Hunter or Slayer on the right.

Not quite. That's an inverted picture from NPC Codex featuring Secanus the iconic arcane archer and Cambin the iconic mystic theurge fighting the unnamed iconic dragon disciple.

Now we just need you to update Alchemy Manual, Undead Slayer's Handbook, and Inner Sea Combat... ;)

Glitterdust is specifically supposed to be the go-to spell for targeting invisible creatures like that. Your GM basically gave you the finger in the face of how the spell is supposed to work.

1. Just like any weapon, you either attack normally and deal damage, or make a trip attempt using your CMB. Like Captain Zoom said, even if it is a trip attempt, ranged penalties would apply, such as firing into melee and soft cover; I'd also be inclined to allow Point Blank Shot to apply.

2. This one is a little gray, because it is a ranged attack based on CMB. Honestly, I would say in this one instance to calculate your CMB for this trip attempt with DEX.

3. That seems to be the case, yes. As long as someone is adjacent to the target to take advantage.

Man, swashbucklers with ghost touch on their weapons sure look like a powerhouse. Only thing that can stop them are elementals and oozes.

Cap. Darling wrote:
Amulet of Mighty Fist+3

^ This. Only core way to make your bite "cold iron" is making them a +3 equivalent.

mikker wrote:

So, the assumption of knowledge checks for like monsters, or seeing a symbol is that you have to see said monster or symbol.

But by raw... can you hear a monster growl or have a symbol described to you and make a knowledge check on it?

Just hearing a monster growl? Doubtful, unless you've personally heard them before.

Having a monster or symbol described to you might work, although the GM might assign a penalty for not seeing the actual symbol or monster.

Any Good. It's literally "You can only add one of these enhancements if one component of your alignment matches the alignment of the enhancement", which means if you're a Neutral magus this arcana is worthless.

IE: A Lawful Good magus would be able to add axiomatic and holy, but not anarchic or unholy.

Zark wrote:
Does the arcanist use int or charisma? It was int in the playtest, wasn't it?

Int for spellcasting, Cha for arcane reservoir and arcane exploits.

Axial wrote:
Todd Stewart wrote:

Just because I noticed it and did a little dance as a result: the inclusion of Alazhra the Dream Eater the night hag patron was pretty awesome just because of the obscurity of her references in prior lore (like 2 places in passing).

That's kind of awesome and whoever was responsible for her/its inclusion, you're awesome too and should feel awesome. :D

Now she needs some love and expanded lore whenever it becomes appropriate ;)

So do the protean lords. Just saying you awesome people you.

Whoa, really!? What are her domains and favored weapon?

See this: Spoilers have officially been cut off by the mods. Either wait until the info becomes available on d20pfsrd or buy the book.

xavier c wrote:
what are the level 3/4/5 spells in the book

Spoilers have officially been cut off by the mods. Either wait until the info becomes available on d20pfsrd or buy the book.

Alexander Augunas wrote:

Well folks, this product has Dwarven Magic Ale as a new school of alchemy. It includes a drunken barbarian archetype.

I want for nothing ever again.

There's already a drunken barbarian archetype. It's in Ultimate Combat. It's called Drunken Brute. ;)

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A Manowar reference this time? Nice.

So wait. Are there seriously only two hardcover books coming out this year, or does Inner Sea Gods count against our hardcovers-per-year book limit?

My favorite argument a page back was that "B-but they're better than conjurers at summoning!"

You know who is also better at summoning than the conjurer wizard? A cleric with Sacred Summons and the appropriate Summon Aligned Monster feat.

Conjurer is actually one of the weakest summoners in the game.

Gingerbreadman wrote:
I hope the bloodrager got a sensible spell list. Not the one from the second version of playtest.

Warpriest also desperately needs a trimmed down spell list like the magus.

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Werecorpse wrote:
Mark Moreland wrote:
Words and stuff...
Yes, but fluff and...

The problem with your "descriptions" of the various adventure paths in your spoilers is that they are gross oversimplifications of those adventure paths. People tend to take the most outrageous part of an adventure path, stretch it out, and blow it up until it apparently becomes the entire AP. While Carrion Crown is of course intended to be "1890-1920s horror/scary folklore" (Which, as it might shock you, has a very prominent place in swords and sorcery), Jade Regent is not just "ninja quest", Reign of Winter is not just "dimension-hopping to Earth", and so on. Many of those adventures start out with simple swords and sorcery. If you don't like any of the above things, you're free to homebrew your own adventure, or wait until Paizo does another AP to suit your (vanilla) tastes.

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Just throwing in my two cents: It's funny how a lot of people state that they don't like "tech in their fantasy" when sci-fi is a type of fantasy. Fantasy is not just relegated to medieval swords and sorcery. ;)

In my games, adamantine is black and mithral is basically chrome-colored. Then again, I remember some vague rules from 3.5 allowing you to magically dye an item whatever color you want when you make it magical.

No. The only way to increase the threat range of a bludgeoning weapon is either through Improved Critical or the Powerstrike option of the Runeforger ability from the Forgemaster dwarven cleric archetype.

See if your GM will let you adapt the tiefling Fiend Sight feat for drow. :P It's a two-feat expenditure, but thems the breaks.

aboniks wrote:
Ashram wrote:
Maezer wrote:
Please tell me how you can do anything and have it not be offensive to someone.


Some people will see offense in everything, if only to give them something to direct their hate onto.

I find that thought offensive. I'm going to go ahead and hate it now.

I hope you're happy.


Anyway, the Girdle of Opposite... Whatever the hell you want to call it... is only as offensive as you let it be. Don't want it in your game? Don't have it. Don't jump down Paizo's throat for it because "muh gender inequality".

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Maezer wrote:
Please tell me how you can do anything and have it not be offensive to someone.


Some people will see offense in everything, if only to give them something to direct their hate onto.

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@Morgan Coldsoul: I too wish that the Paizo devs would relinquish this idea of alchemical items being low-level throwaways before magic takes over and makes them obsolete. It's ridiculous that the alchemist is basically a pseudo-spellcaster who can't actually make alchemical items better, just make them quickly or ignore them for his "extracts" (AKA super-potions).

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You use your thieves tools to scrape away at the rune that keeps the trap in place. :P

Wouldn't be surprised if you couldn't break a weapon, only sunder it.

Not unless you're allowing him to give up Hero Points or both traits for a feat.

Only class I can think of off the top of my head that actually gets Precise Shot as a bonus feat at 1st level is the Divine Hunter archetype for paladin.

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