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Belkar Bitterleaf

Ashram's page

Pathfinder Society Member. 625 posts. 1 review. No lists. No wishlists.


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That psychic... Sajan's sister? :)

Seriously hoping that if there are more wild talents to select from, you can actually play a melee kineticist.

Core Rulebook, pg. 552, Creating Staves.

I would personally say that not needing to breathe is not the same as being able to breathe water. If you try to speak, you need to breathe. You can't suddenly start vocalizing verbal components underwater if you can't breathe water, or you'll very obviously start sucking down water and potentially drowning.

Much like if you were in space, you'd need either Silent Spell or to be surrounded in a bubble of air, since there's no sound in space.

Cthulhudrew wrote:
Owen KC Stephens wrote:
So, what secrets of rapier fighting might Cayden have discovered now that he's a god?

Drunken Rapier Style? aka Sword and Stein - "Dueling Without Spilling A Drop!"

How about a combo Beer-Stein/Rapier?

He already has that in Inner Sea Gods, his religious-themed weapon is a rapier with a beer mug for a hilt with a hole in the side to put your hand.

Milo v3 wrote:
the David wrote:

Hell's Vengeance

Really Paizo?

Are you suggesting paizo shouldn't make an evil AP ever, because there was a successful 3rd party evil AP?

Well, to be fair, that was their entire reasoning for not doing actual psionics, because Dreamscarred Press basically covered everything for them.

Vigilante sounds like a specialized rogue, honestly.

Hell's Vengeance sounds like a lot of fun, but whether or not it will sell well is a bit up in the air. I'm sure there are lots of GMs who absolutely balk at the idea of letting players indulge their less than good sides. I certainly hope it doesn't flop like Wrath of the Righteous did.

Ultimate Intrigue sounds like fun. Now people can finally do an urban intrigue game justice. Hell's Rebels, maybe? :D

Kalindlara wrote:
Renchard wrote:
Does the book have any suggestions about running an occult-only game?
Could you be more specific, please? What do you mean by "occult-only"?

Probably means the Pathfinder equivalent of "psionic only", where everyone is psychic and there's no other kind of magic.

4 people marked this as a favorite.
Andor the Great & Powerful wrote:
Play Prego?

I guess, but I don't know why you'd want to play as pasta sauce.

Quite frankly, the spirit of Thanatopic Spell is that it hot-wires negative energy to be harmful to undead, with the added benefit of allowing status effects that undead are normally immune to to affect them. Considering that one of the example spells in the feat is vampiric touch, which does not have any of those descriptors, leads me to potentially believe that that spell was supposed to have negative energy attached to it.

Any time you see an XP total next to say, a monster entry or as a quest reward, that is to be divided among the party. So, if your party is fighting a monster that gives 800 XP, your 4-person party will each get 200 XP.

Also remember that Emerald Spire uses the Fast Track for experience.

DM Sothal wrote:
Paizo only publishes errata when a book is reprinted. As long as the first printing is in stock, we don't typically get errata.

I realize that. It means the book has sold poorly in three years.

Duskblade wrote:
I hope we get to see new archetypes (especially for antipaladin, ninja, or samurai).

Just saying, you will never see archetypes for ninja or samurai, because they are extended archetypes.

1 person marked this as a favorite.
Strife2002 wrote:
Posting in here is never a necro. This should always be the thread people use to report errors since it's a one-stop-shop for the editors when they're releasing official errata.

Definitely a little sad that in three years we still haven't gotten an official errata, but I suppose a book with this much crunch isn't going to get edited overnight. Then again, since this book is also a compilation, any items (Like scorpion whip) that get updated from other core books also need to be updated for UE, which makes twice the work.

I agree with Liz's post a few pages back: An actual FAQ would be enlightening, rather than arguing for the sake of arguing. I see a whopping 5 FAQ requests, including my own, on BBT's first post. Let's fix that.

Edit: That's why you don't post without reading.

Almost 50 FAQ requests so far. I'm interested in seeing what the devs think of this, although I'm almost positive it'll end up being no 1.5x Dex.

Owen KC Stephens wrote:
Ashram wrote:
So, apparently every website forever is on backorder for Freeport... Is there any estimate as to when GR is going to get more copies in?
I think Paizo has them right now. Green Ronin certainly does on their own website. y-of-adventure-for-the-pathfinder-rpg

Pretty sure it says they're on backorder as all they had went out to their backers and pre-orderers.

So, apparently every website forever is on backorder for Freeport... Is there any estimate as to when GR is going to get more copies in?

Also, just saying, when you go to post a new thread please do not hammer on the "Submit" button and make four copies of this thread.

James F.D. Graham wrote:

I am currently co-leading a western themed campaign where we took firearm availability to the max - advanced guns are everywhere and considered the norm.

It certainly changes the way the game is played. For instance, combat isn't really about melee fighting any more - it's all run for cover and shoot outs. Lots of holding actions until the other guy peeks out to take a shot and then shooting first. Which is very much in line with the western feel we were going for.

We were a little worried about the lethality of it all what with x4 crits and resolving around touch AC pretty much all the time so we fiddled with the rules a bit:

Characters have a 'firearm AC' that starts as their touch AC as per normal but can be modified in various ways.
- Anything that grants a force based armour bonus (mage armour, bracers of armour, etc) still works.
- Classes that normally gained proficiency with medium or heavy armours now get a +1 or +2 'grit' bonus to their firearm AC. Same with light and heavy shields.
- Some special materials like adamantine or mithral are considered 'bullet-proof' so armour made from them apply.

The only other real piece of advice I can offer is to track ammo.
I know a lot of people don't bother tracking mundane arrows, bolts, sling stones, or what have you in a standard fantasy campaign and that's fine - I don't really either but I think it is an important part of firearms to keep track of how many shots a character has left.

Hope this helps.

Adamantine being a bullet-resistant (Because nothing is bullet-proof ;)) material is definitely a neat idea, until some rich wiseass with a gun starts making armor-piercing bullets from adamantine.

Kalindlara wrote:
FLite wrote:
Kalindlara wrote:

The various demiplanes probably wouldn't get anything specific. Plus, this is technically a world-neutral product. :)

There are extraplanar-specific fey - the lurker in light comes to mind.

Unchained may be world neutral, but that doesn't mean they can't put subtypes in world specific splat books. Besides, Psychopomps are only sort of world nuetral, in that you would need to file the boneyard off them to use them anywhere else...

I was surprised to see them in Bestiary 4. They were refluffed as "servants of the gods of death".

And I would love to see more subtypes.

I can understand why they replaced aeons, since the setting devs (I believe mainly James Jacobs) weren't happy with them. Considering in their write-up, they could basically turn hostile in the blink of an eye and work towards completely inscrutable goals, they were hard to quantify as friend or foe most of the time.

Doesn't mean I can't still like them and dislike psychopomps for basically becoming ascended canon.

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Not gonna lie, hoping the Arcadian settlement is Valenhall.

Cevah wrote:

Ressurection can resurrect a destroyed undead. Can this not be considered the time of death for the spell?


Technically to become a lich in Golarion you have to ritualistically kill yourself in some fashion. That's usually the culmination of the process to lichdom.

Since Vordakai is an ancient cyclops, he would have technically died a long time ago, right before becoming a lich.

Ambrus wrote:

I've read through the class and like what I see so far. I don't know if my points have been addressed in this thread. If so, I apologize.

I was a little dismayed to see that, like most other element-based classes I've seen since 2e, the kineticist is split so that each practitioner is largely limited to a single element. For many years I've been wanting to see a true elementalist; one who wields the power of all four elements. Seeing as how Avatar has popularized the idea, I hope there are plans to make this a viable PC option starting at level 1.

For those who focus on a single element such as fire though, are there plans to include a class ability that automatically reduces an opponent's energy resistance or immunity and that scales up as the PC increases in level? Such characters are attractive to play at a glance, but without such an ability tend to be paper tigers in my experience since energy resistance is so common. No one is afraid of a pyromaniac who fails to burn anything.

Just wanted to throw this in here: It's funny that Avatar "popularized" the idea of an all-elements wielder, because in that series only ONE person could wield more than one element at a time, and they were basically an incarnation of the world's spirit. Every other shmoe had to deal with the strengths and weaknesses of one element.

A better analogy would be Golden Sun (I'm going to keep making this comparison, damn it): You have one innate element inside you, but through getting more powerful (Or items) you can mix and match different elements.

FLite wrote:
Ashram wrote:
Raylol wrote:
At wich time (GMT) will the PDF be available ?
12 AM PDT (GMT -7)
isn't PDT GMT-8?

Moot point now, but no, Pacific Standard Time is GMT -8. Pacific Daylight Time is one hour ahead, so -7.

Raylol wrote:
At wich time (GMT) will the PDF be available ?

12 AM PDT (GMT -7)

Just saying, if magic items like scrolls and wands had DCs based on the caster that made them rather than the base modifier needed to cast the spell, then things like the Staff-like Wand arcane discovery, the Wand Mastery magus arcana, and the Improved Scroll Casting ability of the Scrollmaster wizard archetype would all be useless.

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From Dwarves of Golarion:

"A typical day for many dwarves begins with a bowl of hot porridge flavored with mushrooms, along with a generous slice of bacon or well-seasoned sausage. When the day’s commitments permit a midday meal, the fare is usually coarse mushroom bread, sharp cheese, and perhaps a slice of salted meat, washed down with water or a mug of ale. Supper is often a hearty roast or savory stew accompanied by root vegetables, hunks of bread, and tankards of good stout ale.
While such meals remain popular, modern dwarves have adapted to surface foods and no longer have to rely on the traditional meats and mushrooms. Goats, sheep, and swine are the meat animals of choice, though many dwarves have developed a taste for beef as well. Fruit is usually eaten dried, and leafy vegetables are rare."

Perhaps it's best not to ask where they originally got the meat from in the first place. ;)

GamesManipulator wrote:
Where can I find details such as what year each printing came out? I'd prefer not to get a 2nd printing when I buy a physical copy someplace, when I know there has been at least a 3rd printing & the newer the printing the less likely I'm going to need to find errata for any of the contents.

Third printing came out in 2011. Chances are by now, any place that sells Pathfinder books new has the newest printings. If you need to look at what printing the book is, look at the credits page which is usually the third or so page in the book. At the bottom will be the version info.

Fairly certain the fourth book you're thinking of is Savage Species. Otherwise, you listed the three official dragon-related books in 3.5, none of which contain the feat that the OP is looking for. Maybe it was in a 3rd party book and he simply forgot.

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Wounding is so expensive BECAUSE it specifically says it stacks.

Man, OP sure bailed on his thread in short order.

Sandal Fury wrote:
BretI wrote:
Deighton Thrane wrote:
Hmmm, has it been mentioned by any of the devs whether the omission of the -3 caster level for bloodragers was intentional? Or that it means that the caster level for the Bloodrager is it's class level. Because without a line stating what the caster level actually is for the Bloodrager, most of the GMs I know consider it to be the same as Paladins or Rangers. Which is why you see Bloodragers with the Magical Knack trait.

They likely wasted a trait.

Here is a quote from a designer mentioning that it is intentional that they get full caster level.

That's... from the playtest.

In 2013.

Yeah, but checking my PDF of ACG right now, nowhere in the Spells paragraph does it have the Ranger/Paladin wording of "Through 3rd level, a bloodrager has no caster level. At 4th level and higher, his caster level is equal to his bloodrager level -3."

It still boggles my mind that bloodrager gets reduced spells, but not reduced caster level to fit that...

StarMartyr365 wrote:

I believe that Mark specifically stated that they were going to release the errata for this book as soon a possible. I could be wrong but I also recall someone saying that the book was selling really well and it was just a matter of time until it went into a second printing anyways. I'm in the middle of something and I can't search the references right now so take it last bit with a grain of salt.


Pretty positive that ACG was selling really well until all of the editing problems arose and Erik Mona came by to say they were definitively working on errata. Quite frankly, all of the talk about them releasing the errata before the new print is out is hogwash; Paizo is not going to abandon their sales strategy. They're going to wait until the first printing of ACG is done, regardless of the fact that no doubt sales were stymied by the editing problems and from the expectation of the masses that other people will buy the books and they themselves will simply wait it out.

Albatoonoe wrote:

Really, I think the suck of the fighter is overstated. It needed help, sure, but it wasn't in the same group as the monk or the rogue. Plenty of people play fighters and have a dandy time with them. Lots. Most of the problem with fighters seems to come from theoretical weakness, rather than actual weakness. Monks and Rogues have shown actual weakness.

That said, I want to say I'm really liking the look of the new monk. The old monk flowed like water, sure. He just couldn't crash like water.

Playing Two-handed Weapon Fighter in Wardens of the Reborn Forge, can confirm it's actually quite nice to completely obliterate things with an earth breaker.

Petty Alchemy wrote:
16 is perfectly fine for a main stat, but you'll usually see 18s/20s on SAD characters such as casters. Martials can't afford to dump any physical stats though.

I remember the days when the iconic cleric had a poor Dex mod and wore full plate to alleviate that...

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As a side note, I am also of the opinion of shaking a fist somewhat-angrily as Paizo for attempting to once again sweep the Aeons under the rug as far as the Unchained Summoner goes. :P

Aleron wrote:
Ashram wrote:
Matthew Morris wrote:
xavier c wrote:

What is this supercharging of spellcasting?

how does it work?

what does it do to spells?

If you mean overclocking, you spend a swift and a spellcraft check to raise the caster level or the DC by 2, chance of hurting yourself if you flub the check.
Hopefully it's a really high Spellcraft check, or any Int-based caster of sufficient level will always be supercharging every spell.
If it is spellcraft any int based caster already has the advantage. I'd imagine a concentration style check (caster level + casting modifier) would be a better way to do it and more fair to all casters.

Not entirely. The full casters besides cleric and oracle will always be better, since they can afford to max out their casting stat early.

Matthew Morris wrote:
xavier c wrote:

What is this supercharging of spellcasting?

how does it work?

what does it do to spells?

If you mean overclocking, you spend a swift and a spellcraft check to raise the caster level or the DC by 2, chance of hurting yourself if you flub the check.

Hopefully it's a really high Spellcraft check, or any Int-based caster of sufficient level will always be supercharging every spell.

wraithstrike wrote:
Lifat wrote:
Alrighty. Wraithstrike clearly showed that my shenanigans couldn't be done within the rules. I am very happy with that. Doesn't remove the potential in game reasons to make a more narrow option bane weapon, which is what we are left with.
What do you mean by more narrow option? Do you mean something like Bane <evil outsiders> which would allow you to cover more creatures in most games?

More narrow would be, say, demon-bane, or daemon-bane, as opposed to evil outsider-bane.

Pretty sure it's supposed to be a specific subtype, otherwise it makes bane way better than it's supposed to be. Demon-bane would be legit, evil outsider-bane shouldn't be.

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wraithstrike wrote:
Ventnor wrote:
Question: is there a monk ability that lets my character do a hadoken?
That reminds me they had something like this in 3.5 in PHB 2. I forgot the name of the feat. It will be nice to see how Pathfinder does it.

It was a feat called Ki Blast; for two Stunning Fist attempts you could do 3d6 plus your Wis mod as a force effect.

To my knowledge, the only thing that lets you use a two-handed weapon and make an off-hand attack is Thunderstriker, the fighter archetype that lets you use a two-handed weapon and a buckler to do two-weapon fighting.

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Man, I remember when this thread used to be about errata.

mdoverl wrote:

obsessive compulsive disorder, I plan on buying a few hundred dollars worth of material, possibly a thousand dollars worth, and I don't want to buy something if the page count.

Plus I'm not going to wade through 20 pages thread postings to find an answer. I don't think my sanity would hold up.

plus, are you an employee of Paizo, it's looks like your just a subscriber.

It's 255 pages.

Yes. Because the other person could be lying, and a condition of activating a scroll is that you must decipher it for yourself.

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I still remember in one of the Complete books (Adventurer or Warrior) there was a mechanic for Sense Motive that allowed you to basically check the power level of the enemy you were about to fight, and if you rolled high enough you got a pretty accurate assessment on whether or not the thing was about to whoop your ass.

1. If the character is 16, he does not qualify for the young template any longer, since he is an adult in human years.

2. Are other templates allowed by your GM?

3. Unless you are an excellent caster player, expect to get one-shot for having 6 Con. Or to fail every Fortitude save.

From what I know of the region, killing Fafnheir would be an impressive feat... But even still, having help is against tradition. The last time the Ulfen went against tradition in naming a High King, they were overrun by Baba Yaga (Although, to be fair, even the wisest and most powerful High King couldn't have prevented that.) In this case, Sveinn Blood-Eagle, the closest thing to a High King the region has, would likely come to congratulate the PCs, or even challenge the ones who killed Fafnheir in honorable combat to make sure does something impressive before he goes to Valenhall.

There's nothing saying a single player can't become High King and name his fellow PCs as thanes or advisers under him. Also, because of the skill it takes to kill even a regular linnorm, usually only barbarians become Linnorm Kings; except maybe White Estrid, who despite being statted as a barbarian strikes me more as a bloodrager before that class came out.

Another bump, just so this can be on the first page with all its FAQ requests so that Mark doesn't miss it.

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