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Belkar Bitterleaf

Ashram's page

Pathfinder Society Member. 761 posts. 1 review. No lists. No wishlists.


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There are no spells or magic items that allow for permanent resizing of non-magical items. Either ask your GM if your party wizard can come with such a spell, or get used to selling those large items for the material they're made of.


See, now you're basically reading into things that aren't there.


Hm, in that feat list, is Spell Denial any good?


GreySector wrote:
Malfunction requires a Fort save, but doesn't affect objects, so by definition it can't affect constructs, the very creature type it is designed to affect. It needs (object) added to the save line, or the type of save changed.

Might I direct you here: Ultimate Magic errata thread.


Xin was probably sub-9, Xanderghul was like 5-ish, Sorshen was maybe 3-4, and Alaznist was 1-2 tops.


But... Karzoug wasn't mythic. He was the most powerful Runelord to not be mythic. >.>


It's treated as a masterwork dagger for combat purposes. I don't see why you couldn't. Cut sticky sheet metal with adamantine shears to your heart's content.

The bronze skinning knife however I would say could not be made with other materials, simply because it specifically says it's not meant for combat in any way. Plus, it also specifically says it's made of bronze. That one's more on GM preference than anything.


Next time, please actually take the time to use the search function. There is already a thread for Monster Codex errata: Monster Codex errata thread.


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BardWannabe wrote:

I was a bit surprised to see no arcane discoveries for wizards, as that was something that was strongly encouraged above.

If I had to guess on something that will get the PFS ban, it is the trait that gives...
** spoiler omitted **

As far as I've heard, there'll be arcane discoveries in the Magic Tactics Toolbox coming out later this year.


No, bleed effects from different sources don't stack. You take the highest value.


There is a place for it, over in the PF RPG General Discussion board. You try to argue the "Roll vs Role" thing here and Chris is likely to remove your posts.


Matrix Dragon wrote:

I was looking over the Eldritch Scoundrel and thinking it was a little weak. That was until I found that it could use spell levels as ki points to power ninja tricks. Thats... amazing.

I think this is the way the ninja class should have been done in the first place. It might actually be possible to build a really good Forgotten Trick user with this archetype.

A ninja with ki and spells? Pretty sure they have a major series in Japan devoted to that. :v


Thomas Seitz wrote:

Dm Sothal,

** spoiler omitted **

Yeah, you're getting really pushy, dude. You're seriously on every new book thread demanding detailed spoilers on everything.


So, since I'm unaware of where to look, what did they do to the boots of the earth?


Purple Dragon Knight wrote:

In Soviet Golarion, Adamantine Sword Cuts You!

(in the wallet, I mean...)

i.e. AFAIK there's only two places in canon that have forges hot enough to smelt adamantine: Riddleport and Alkenstar... soooo... while the CORE rules say it's +3000gp for an adamantine weapon, I think a GM that wishes to make a vibrant world come to life would be perfectly in his rights, for a home campaign, to make adamantine weapons exceedingly rare (old hoards or long waiting lists in above-mentioned cities) and much, MUCH more expensive than that. Needless to say the supply of such weapons seems to be much, MUCH inferior than the supply of weapon magic enhancements, so I don't think most cost-savvy adventurers would care for the waiting time and the cost of opportunity presented by say, +3 weapons or flaming holy weapons that would be cheaper than such adamantine rare finds... thus relegating ownership of adamantine weapons to eccentric nobility, royalty or debonair stupid rich merchant oligarchs.

I know, 'not according to APs' or 'not according to PFS', etc. I'm just talking about home campaign that would attempt to make sense of things, considering the short supply of this metal AND locations that can transform it.

Just saying, if you're going to make adamantine fantastically expensive and rare in your home game, it'd better do something amazing beyond passing through some hardness and being hard itself.


The Mortonator wrote:
I think it is actually just Nyct- or possibly Nycti- Nycto-. But the again I only speak Latin. They do sound better than the fomer though.

It'd be nyctokineticist. I do admit, it does sound better.


Azten wrote:
The elemental annihilator is a monk knock off?

No, it's just a bad archetype. :v

The elemental ascetic is the one I was referring to.


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alexd1976 wrote:

Luckily for GMs, it isn't up to players to declare what is and is not an 'appropriate tool' for digging through walls.

You have every right to say a weapon won't work for digging. They can either accept this, or not.

Lightsabers don't exist in Pathfinder, and shouldn't be used as a basis for comparision.

If Adamantine weapons granted a burrow speed, the rules would say so.

Not disagreeing with you, but lightsabers do exist in Pathfinder now. Look up the plasma blade from AP #100. >.>


Flying Pincushion Games wrote:

By the power of google, such things can be learned :) (totally how I learn stuff like that, as I otherwise suck an languages that are not English)

Umbra is the latin word for darkness BTW, some umbrakinesis would be correct in fact.

Umbra is indeed Latin, but each of the core elements (Geo, Aero, Pyro, Hydro/Cryo, Tele; plus Phyto and Chao) uses the Greek root word, and even kinetic is Greek.

Based on a quick Google Translate search, the word for shadow or darkness in Greek is skiá (skee-AH). So something along the lines of skiákineticist.


Flying Pincushion Games wrote:

::scribbling notes furiously::

@ Ashram I can promise you melee and missile telekineticist PrC's have been created for the upcoming book (I should know, it is like I wrote them or something such :) )

@ Onyx Tanuki more items both mundane and magical is also on the docket for our new book (yep, you guessed it, I am writing those too)

Oww, some really good stuff getting tossed around here, Osteokinesis sounds awesome, emotion/heart could work well, dragons are always good, umbrakinesis....yep, I like it.

Going to check in here from time to time to see what new awesome ideas are being bandied about. Kudos ladies and gents, you brainstorm well!

Sweet, glad to hear it. I'm a huge Golden Sun fan, so being able to mix and match melee and ranged elemental attacks will be awesome.

Also, on the shadow kineticists, try and keep to the Greek naming theme, although I'm not sure what the Greek root word for shadow or darkness would be.


A melee kineticist that isn't a monk knock-off. It'd be nice to actually be able to use some of the blasts through melee ala spellstrike, instead of giving up all ranged attacks like the elemental ascetic. :v


Huh, for some reason I was still thinking this was 3.5 and clerics required a small font of water for scrying instead of the silver mirror. The required focus section is really badly written and should be in the actual description text.


Yep, everything seems legal here. The wording for Finesse Training is "A weapon that can be used with Weapon Finesse". You're treated as being able to use Weapon Finesse with weapons that you normally wouldn't thanks to Fighter's Finesse, so as long as you have that, Finesse Training works fine.


My Self wrote:

Let's see what Slayers get:

Studied Combat: Gives 1/2 the bonus to hit and damage of Ranger's Favored Enemy.
Sneak Attack: Increases by 1d6 every 3 levels.
Combat Style Feats: Lets you take TWF without meeting prerequisites. You get 5 of them over 20 levels.
Full BAB: Good stuff.

Sounds pretty solid to me. You can take Accomplished Sneak Attacker to tag on some extra Sneak Attack damage if you're feeling up for it.

Basically, you get Sneak Attack bonuses like both a Rogue, get extra static hit/damage like a Fighter, and can ignore the prerequisites for TWFing like a Ranger.

Let's see what Samurai get:

Challenge: Gives +level damage, which is nothing to sneeze at.
Order Ability: Varies.
Fighter Training: Lets you take Fighter feats and Advanced Weapon Training (assuming you take more feats).
Bonus Feats: You get 3 of them over 20 levels.
Weapon Proficiencies: Gives you the hands-down best crit range TWF weapons (Katana and Wakizashi).
Full BAB: Good stuff.

Slayers can go all day, every day, and will have fewer accuracy and stat distribution problems than Samurai will. Samurai will have higher damage dice or crit range, higher single-target damage, and better armor.

Just putting this out there: The Samurai's Weapon Expertise class feature is NOT Fighter Weapon Training and would not qualify you for Advanced Weapon Training. It only says that you count as a fighter for fighter-related feats.


Cayzle wrote:
Keep in mind that although Tower Shields have to be made of wood (sorry, no adamantine ones), you can boost any item's hardness and hit points by making it magical.

So, are we just going to ignore that there are magical mithral tower shields in Ultimate Equipment?


Souphin wrote:
How do we not have a full metal alchemist yet

Because alchemy and transmutation are two different things in this setting. :v


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Yeah, considering they're apparently fighting the setting-neutral version of Xotani, the Firebleeder.


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Jadeite wrote:
Atarlost wrote:
The Jian is almost identical to European longswords. Maybe they ran out of ways to justify different stats for exotic versions of perfectly mundane martial weapons.
The european longsword is much longer heavier than a fantasy longsword. The closest weapon in Pathfinder to a longsword would be a bastard sword.

Just saying, the average European longsword was about 2 1/2-4 lbs. Aside from the obvious strength training issues, real life swords are objectively not as heavy as fantasy makes them out to be. I do agree that a real life longsword is much closer to PF's bastard sword, though.


Don't know why this is in the Rules Questions board. Flagged for move.


Avoron wrote:
rogue talent (ninja trick(unarmed combat training)) followed by rogue talent (combat trick (parylizing strike))?

Considering Paralyzing Strike requires BAB +14, it'd literally be easier for him to just take it as his 19th level feat, which is why I'm sure he was looking for a rogue talent to get it early.


Is there a rogue talent that acts like a very high-level feat? No.


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cablop wrote:

Back to the topic.

They're just dragons, that went to some exotic planes, managed to survive there, adapted, then evolved and now use psychic magic instead of arcane magic, right?

Less went there, and more like "They're native to there." They really are just planar dragons except on the 'esoteric' planes. Astral dragons on the Astral plane, Etheric dragons on the Etheric plane, and Dream and Nightmare dragons in the Dimension of Dreams. Occult dragons are the only ones you can find roaming around pretty much anywhere there is occult and esoteric knowledge to be found. And yes, they all use psychic magic.


Cavall wrote:
Please let me bard.

No barding for you. Mainly because you're not an animal.


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Any status on an FAQ this week?


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Mark Seifter wrote:
Ashram wrote:
Mark Seifter wrote:
Nightterror wrote:
Mark. Can you name all the monsters from bestiary 5 that you worked on? Just curious! And you named a couple of cool ones already.
I did a development pass on every creature except the first one alphabetically (we have multiple designers check each monster), but I think you mean the ones I wrote as a freelancer? I've loved mythology since I was little (it's part of what got me into roleplaying), so I asked for a bunch of mythological creatures, though not entirely. I wrote both gremlins, the empyreal angel, the gancanagh, the cetus, the muse, the pyrausta, the water leaper, the anemos, the wysps, the aether elemental, and the tsukumogami.
Surprised you didn't write the glaistig too. I had to do a double-take when I saw "terrakinesis", which didn't make sense until I saw the "combination of earth and plants". Shame you couldn't have used the wood element from the campaign setting.
Actually, I am the one who added all the kineticist abilities to the glaistig during the development process, but I wasn't the original author on that one. Believe it or not, the glaistig was written long before Occult Origins, but I certainly support giving some phyto to the glaistig. To round out the kineticist critters, Linda is the one who created the chuspiki.

Certainly waiting on a high level pyrokineticist and hydrokineticist monster. ;)

Also had a bit of a flashback when I saw the anemos, since in Golden Sun, the original civilization of the psychic air-users was called the Anemos. Golden Sun's adepts have a lot in common with kineticists.


Mark Seifter wrote:
Nightterror wrote:
Mark. Can you name all the monsters from bestiary 5 that you worked on? Just curious! And you named a couple of cool ones already.
I did a development pass on every creature except the first one alphabetically (we have multiple designers check each monster), but I think you mean the ones I wrote as a freelancer? I've loved mythology since I was little (it's part of what got me into roleplaying), so I asked for a bunch of mythological creatures, though not entirely. I wrote both gremlins, the empyreal angel, the gancanagh, the cetus, the muse, the pyrausta, the water leaper, the anemos, the wysps, the aether elemental, and the tsukumogami.

Surprised you didn't write the glaistig too. I had to do a double-take when I saw "terrakinesis", which didn't make sense until I saw the "combination of earth and plants". Shame you couldn't have used the wood element from the campaign setting.


If you look to 3rd party stuff, I believe the Pathfinder version of Green Ronin's Advanced Bestiary (Which Paizo has a habit of pulling from, even in their APs) has a template for demonic and daemonic pacts much like the Devilbound template that Brew Bird mentioned.


Considering it coincided with the Chelish civil war, I'm starting to wonder if Asmodeus or Achaekek did it. Perhaps Asmodeus saw Aroden as an upstart mortal who didn't deserve godhood.


DeciusNero wrote:
Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.

Seconded, despite the complaints of power creep. Considering if bloodragers had the APG bloodlines, Crowe, the iconic bloodrager would actually be stormborn and not elemental (air).


Just manually adjust it, since ironically enough Deflective Shield is an untyped bonus to touch AC and not a deflection bonus.


azighal wrote:
but so if i prepare it as empowered sence i dont cast spontaniously it would come back as empowered.

Correct. If you were to prepare your shocking grasp as empowered and then use Spell Recall to recall it, it would cost you 3 arcane pool points (Or less, if you have Magical Lineage or something related) and come back as an empowered shocking grasp.

FiddlersGreen wrote:

What about an echoing spell?

If I prepared a quickened spell and used a metamagic rod to also make it an echoing spell, I get to cast it a second time as a quickened spell, right?

What if I prepared an echoing spell and used a metamagic rod to quicken it? Will the second casting be quickened?

Just saying, your examples are similar but different to what the OP is asking. You would be better off asking that in the rules forum.


C4M3R0N wrote:
Ashram wrote:
Edit: Derp, helps to read. If you use the magus' Empower Arcana ability and then Spell Recall the spell back, it would cost 1 point, the normal amount that an unmodified shocking grasp would cost.

I believe the actual question was whether the shocking grasp would be empowered still after the recall, or just a normal shocking grasp.

Which I am curious as well what would happen.

That's what my post is implying. His shocking grasp would not be recalled as another empowered shocking grasp because Spell Recall, at least to my RAI reading, brings back a spell as it was initially prepared. Otherwise you could use your once-a-day Empower Arcana and continuously use Spell Recall to recall the empowered spell until you run out of arcane pool points.

In any case, this is more of a rules question than true advice, so I'm flagging the OP's post for a change of board.


Edit: Derp, helps to read. If you use the magus' Empower Arcana ability and then Spell Recall the spell back, it would cost 1 point, the normal amount that an unmodified shocking grasp would cost.


Fun fact: Two-handed Weapon Fighters can dish out the hurt, AND they keep standard weapon training. ;D


Nice, I like that you guys are actually trying to expand on the "item mastery" feats. Hopefully there are some good blasting feats in here, and maybe someday we'll get some of those APG sorcerer bloodlines for bloodrager.


Just saying, you're going to run out of money very quickly trying to replicate Sharingan powers, and some of them are so ridiculous (*coughsusanoocough*) that almost no GM will let that fly.


Skeith777 wrote:

Do all character names show as your real name?

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Flagged for wrong forum. Should have been posted here: http://paizo.com/paizo/messageboards/paizo/websiteFeedback


Unfortunately, age notwithstanding, some of the older APs sucked. Legacy of Fire comes to mind.


Given the specific wording, I would bet that it's like the slow spell, and that all water elementals and/or water-based creatures in the area are affected.


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Brother Fen wrote:
I am advocating a long bamboo stick with which to hit whiny players upon the head. All it takes is a swift "whack" and a reminder. "Stop whining and be more creative."

I'm sorry, but we're not dogs that a GM needs to "break". If anyone hit me with a stick and ordered me to "Get more creative" I'd very swiftly convince everyone to leave.

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