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My favorite argument a page back was that "B-but they're better than conjurers at summoning!"
You know who is also better at summoning than the conjurer wizard? A cleric with Sacred Summons and the appropriate Summon Aligned Monster feat.
Conjurer is actually one of the weakest summoners in the game.
The problem with your "descriptions" of the various adventure paths in your spoilers is that they are gross oversimplifications of those adventure paths. People tend to take the most outrageous part of an adventure path, stretch it out, and blow it up until it apparently becomes the entire AP. While Carrion Crown is of course intended to be "1890-1920s horror/scary folklore" (Which, as it might shock you, has a very prominent place in swords and sorcery), Jade Regent is not just "ninja quest", Reign of Winter is not just "dimension-hopping to Earth", and so on. Many of those adventures start out with simple swords and sorcery. If you don't like any of the above things, you're free to homebrew your own adventure, or wait until Paizo does another AP to suit your (vanilla) tastes.
Anyway, the Girdle of Opposite... Whatever the hell you want to call it... is only as offensive as you let it be. Don't want it in your game? Don't have it. Don't jump down Paizo's throat for it because "muh gender inequality".
@Morgan Coldsoul: I too wish that the Paizo devs would relinquish this idea of alchemical items being low-level throwaways before magic takes over and makes them obsolete. It's ridiculous that the alchemist is basically a pseudo-spellcaster who can't actually make alchemical items better, just make them quickly or ignore them for his "extracts" (AKA super-potions).
It's literally all there in the description for Arcane Blast. As a standard action, you give up one of your prepared spells or spell slots and fire a ray of magical energy that does 2d6 plus an additional 1d6 points of damage per each spell level sacrificed. You can't give up orisons or cantrips to use it.
The only things that aren't specifically stated is that Arcane Blast deals generic magical damage, so energy resistance doesn't apply, and that it's a supernatural ability, so spell resistance doesn't apply. You can find the supernatural ability bit here.
If this is serious, then yes. A lawful barbarian has lost the savage spark in him that grants him his supernatural rage. (Although, if you go by what some of the devs have said about bloodrager, had the turnover from 3.5 to PF not been so short, they would have taken the time to remove the "any non-lawful" alignment restriction from barbarian.)
If not, then stop complaining about paladin threads.
So, my GM and I have been having this out for a while now, and if possible I'd like to get a conclusive answer.
My GM seems to think that any and all prepared divine casters can portion their spells throughout the day, paying lip service to their deity to prepare new spells in unprepared slots like a wizard. I've told him time and again that prepared divine casters pray ONCE A DAY, at their specific time, and must prepare all their spell slots or else have a bunch of empty slots. Them having to pray at a specific time of day and having to prepare all of their spells at once is the trade off for not needing rest.
Is there something I'm missing?
James Jacobs wrote:
Replying to stuff...
Sort of off-topic, but in the RotRL Anniversary edition, I'm surprised you didn't specifically call out Karzoug to be a Thassilonian specialist, even though his spell list reflects this. That'd be like the one thing that would be non-core about him. (And if you're playing 3.5, that would be core. ;))
Considering how long it took Ultimate Combat to get an update (Nearly two and a half years...) and due to this book's sheer size and amount of unupdated crunch (Like items taken from Core and APG in their first printing incarnations,) it will probably be a very long time before this book sees an update.
I love that, apparently humans can mate with orcs and freakin' aliens (Yes, the elves,) but they can't mate with the two other native races of Golarion, dwarves and halflings?
This. I regularly read the backmatter for the modules, especially if they have delicious fluff on the Golarion setting. That being said, the thing that gets me is that he's doing it AT the table. That takes an unprecedented amount of both cojones and stupidity to do it right in front of the GM.
The alignment subtype is usually listed next to a creature type, and is typically reserved for only outsiders. 99% of PCs will never have an alignment subtype. It basically means that they are made up of the pure essence of that alignment, such as angels being Outsider [Good] or devils being Outsider [Lawful, Evil].
Diablo says hi. :P
Some LN and NG deities have small orders of paladins, i.e. Abadar, Irori, Sarenrae and Shelyn all do. Even Aroden did while he was alive.
This, a thousand times and the important part bolded for emphasis. There's a specific archetype for paladins who want to revere one deity above all others. It's called Sacred Servant and it specifically states that you can only venerate a LG, LN, or NG deity.
Number one is not entirely true...
Core Rulebook: Scrolls, page 490 wrote:
Using a scroll is like casting a spell for purposes of arcane spell failure chance.
Depending on the spell, yes, actually. At least that's how it worked in 3.5.
Also, as for fooling tremorsense, if your game is open to 3.5, taking the Darkstalker feat will at least force enemies to have to look for you; no more auto-sensing for them.
Also, I know it's not a huge worry for the OP, Conceal Scent might be something to look into if you're looking for a non-magical way to bypass scent.
Graveknight would be fun as a magus.
Maybe one of them could be a powerful bard lich, trapped in an area of magical silence.
Another could be an actual ghost, a la Geb. Maybe a Ghost witch?