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Kadasbrass Loreweaver wrote:
Depending on how many thousands of years into the future this is, Rovagug could have nearly broken free with the help of the Dominion of the Black and the gods had to take his prison elsewhere. :P
Yeah, there's intentionally no maps of original Azlant, because unless there was a time travel AP (Still waiting on that, by the way...) there'd be no use for it. You're basically better off making your own.
James Risner wrote:
See, if the Bracers of Falcon's Aim was "just a pricing error", why didn't they just jack up the price to like, say, 10,000 gp and call it a day? Why did they have to tank the item by making it nigh-worthless?
Like Tarvi mentioned, the caster level of the wand is separate from your paladin caster level. If you manage to activate the wand, it functions as if cast by a 10th level caster, since it is a caster level 10th wand.
Caster level also has no bearing on your UMD check. Your total for UMD is only your ranks in UMD plus your Charisma, plus the class skill bonus (Which you don't have, as a paladin.) If you manage to successfully activate the wand once, you can add an additional +2 to your total, as you gain a bonus to UMD checks on a specific item if you've activated it before.
Page 17, description for Wisdom: Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. It is no longer important for Paladins, none of their abilities key off of Wisdom. Holdover from 3.5
Agreed, replace paladin with monk.
Technically seven, 'cause Gloves of Dueling makes your weapon training bonus two higher. :D
Hey Mark, since I can't seem to find the ruling for it, how do you deal with clerics that have access to a subdomain of a domain the cleric normally wouldn't have access to? Like how clerics of Kostchtchie have access to the Ice subdomain, even though they don't have access to the Water domain. Do they only gain that specific power and gain half of a domain in exchange for getting one they wouldn't normally have, or would they technically get the Water domain entirely but with the Ice subdomain modifier?
Hm... A shame Elemental Spell is in the game, because 3.5 had a metamagic feat that let you do exactly what the aforementioned feat does with no adjustment. Energy Substitution was what it was called, and it was from Complete Arcane. It required 5 ranks in Kn: Arcana (Converted to PF I believe that's 1 rank) and any other metamagic feat.
Oh, I didn't realize that no shields could be adamantine. I guess there is no confusion then about a Folding adamantine shield. Thanks for your help. :)
It's mostly because there's no clause for shields in the adamantine listing for items. If a GM wanted to treat a light or heavy shield as a weapon, then you could make one out of adamantine for the normal weapon cost. But that's GM discretion.
That one is definitely GM discretion. By straight RAW, you can't make an adamantine shield of any kind (Why, I have no earthly idea, probably something about DR stacking)... Unless the shield is also a weapon. In which case, it would function and cost the same as an adamantine weapon. I'm sure the initial intention was "Oh, you want a fancy material on your shield? Shield spikes it is, then!"
There actually is a mithral tower shield in the core line: The Force Tower from Ultimate Equipment. It's half the weight of a standard wooden tower shield (Apparently ignoring that there isn't a steel weight to go off of), has a maximum Dexterity bonus of +4, an armor check penalty of -7, and would cost 1,030 gp, based on the idea that mithral shields are +1,000 gp and tower shields cost 30 gp.
Just wanting to reply to this, since it was bugging me. The "early period rapiers" you're referring to are estocs, and they're not rapiers at all. They were mostly English and French longswords with a spike for a blade, and were used to penetrate armor as you said, on the battlefield.
The rapier was absolutely a civilian weapon; a nobleman's weapon to be sure, but definitely not a battlefield weapon. If it was well-made it MIGHT pierce/break chainmail, but they were completely impractical against someone in plate armor.
That's... Actually pretty badass.
Sweet. A little odd that they didn't have mithral as a material for shields, but whatever.
Since I know you can't edit your post, it's pg. 108.
Mark Seifter wrote:
He never said Jason took YOU out to lunch.
Although, a much more likely scenario would be Jason having one too many and spilling his guts to you. :P
But, it's a thrown weapon with 20' range increment. So apparently you can fling a 12' rope out to 100'. :v
Snapdragon Leafwhistle wrote:
For simplicity's sake, I'd say "this area" would be like the ranger's favored terrain. You'd get that bonus while travelling in the same terrain as where you were walking; if you went through more than one, pick one.
The "tyrant" antipaladin archetype does not reference any of the antipaladin's abilities and spells with the [chaotic] descriptor changing to [lawful].
Such abilities include the Fiendish Boon weapon ability still granting anarchic instead of axiomatic, and spells such as protection from law, protection from law, communal, magic circle against law, and dispel law.
Original warpriest playtest says hi as well.
Ah yes, the carbon copy/revolving door character.