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Either human or half-elf, Paizo has a giant boner for half-elves.
Also, just sayin', Paizo currently has two elf Iconics, Merisiel the Rogue and Damiel the Alchemist.
I would say the weapon is right, as the Strangler feat is implying that you're strangling someone with your bare hands, and the weapon specifically states that you can't deal sneak attack damage with it (Ostensibly because you're already attacking a vital area, the throat.)
Naturally, as GM, you're free to remove the line on garotte that says you can't sneak attack with it.
Graeme Lewis wrote:
The title of this blog post made me think of one of the two songs I'd play for Mummy's Mask if I were making a soundtrack: Creeping Death by Metallica (the other one is Iron Maiden's Powerslave, off the album of the same title).
Very close, but Metallica's line is "So let it be written, so let it be done".
If you nerfed them further they might as well not exist. ;)
My one question is if these new versions of the aforementioned classes will be backwards-compatible with the old archetypes, and whether or not these new updates will be supported, or if they will simply be considered "alternate class variants" of the old ones.
Also, we need a better name than "Unchained". :P
Three half-elf iconics... The magus, the gunslinger, and now the swashbuckler are all half-elves.
Jester David wrote:
Currently doing my part to help proofread your player's guide. :D
Only thing it really needs now is a section on class recommendations.
Wow, they made Fervor WIS-based, and they basically gave them the Fighter Training magus gets? Now I'm listening again.
Gwen Smith wrote:
Just wanted to point out: The alchemical arrows from Elves of Golarion were reprinted in the Alchemy Manual, so they're now PF instead of 3.5.
James Jacobs wrote:
Considering that djezet is really the only metal that would gain anything from being alloyed, now I'm interested in hearing about the other skymetals being alloyed to iron.
James Jacobs wrote:
She must have also gotten a dye-job in space, considering most depictions of her have brunette (Either brown or black) hair. :P
Robert Brookes wrote:
Not quite. That's an inverted picture from NPC Codex featuring Secanus the iconic arcane archer and Cambin the iconic mystic theurge fighting the unnamed iconic dragon disciple.
1. Just like any weapon, you either attack normally and deal damage, or make a trip attempt using your CMB. Like Captain Zoom said, even if it is a trip attempt, ranged penalties would apply, such as firing into melee and soft cover; I'd also be inclined to allow Point Blank Shot to apply.
2. This one is a little gray, because it is a ranged attack based on CMB. Honestly, I would say in this one instance to calculate your CMB for this trip attempt with DEX.
3. That seems to be the case, yes. As long as someone is adjacent to the target to take advantage.
Just hearing a monster growl? Doubtful, unless you've personally heard them before.
Having a monster or symbol described to you might work, although the GM might assign a penalty for not seeing the actual symbol or monster.
Any Good. It's literally "You can only add one of these enhancements if one component of your alignment matches the alignment of the enhancement", which means if you're a Neutral magus this arcana is worthless.
IE: A Lawful Good magus would be able to add axiomatic and holy, but not anarchic or unholy.
See this: Spoilers have officially been cut off by the mods. Either wait until the info becomes available on d20pfsrd or buy the book.
My favorite argument a page back was that "B-but they're better than conjurers at summoning!"
You know who is also better at summoning than the conjurer wizard? A cleric with Sacred Summons and the appropriate Summon Aligned Monster feat.
Conjurer is actually one of the weakest summoners in the game.
The problem with your "descriptions" of the various adventure paths in your spoilers is that they are gross oversimplifications of those adventure paths. People tend to take the most outrageous part of an adventure path, stretch it out, and blow it up until it apparently becomes the entire AP. While Carrion Crown is of course intended to be "1890-1920s horror/scary folklore" (Which, as it might shock you, has a very prominent place in swords and sorcery), Jade Regent is not just "ninja quest", Reign of Winter is not just "dimension-hopping to Earth", and so on. Many of those adventures start out with simple swords and sorcery. If you don't like any of the above things, you're free to homebrew your own adventure, or wait until Paizo does another AP to suit your (vanilla) tastes.
Anyway, the Girdle of Opposite... Whatever the hell you want to call it... is only as offensive as you let it be. Don't want it in your game? Don't have it. Don't jump down Paizo's throat for it because "muh gender inequality".
@Morgan Coldsoul: I too wish that the Paizo devs would relinquish this idea of alchemical items being low-level throwaways before magic takes over and makes them obsolete. It's ridiculous that the alchemist is basically a pseudo-spellcaster who can't actually make alchemical items better, just make them quickly or ignore them for his "extracts" (AKA super-potions).