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Belkar Bitterleaf

Ashram's page

Pathfinder Society Member. 642 posts. 1 review. No lists. No wishlists.


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Sgt Spectre wrote:

No I am the GM

A player was explaining this to me, but I was merely confirming.

Thanks bro

*edit*

I was just confirming that my assumptions were right, in that it didn't fit the very strict requirements to be a black blade.

the Estoc does seem kind of overpowered.
it can benefit from being used as a two handed weapon, and can gain weapon finesse but only when wielded as a one hander.

hmm or maybe that's just versatility...
its damage and crit averages will also be higher/ better.

It's a bastard sword rapier. It can be used with weapon finesse only if you have the exotic weapon proficiency feat, but once you have that you can use weapon finesse with it in one or two hands. You may have missed that part.

As far as Bladebound goes, no, he can't. But the fact that the Blade Adept arcanist ignores that is dumb, and it's not a bad houserule to allow Bladebound magi to take any one-handed piercing or slashing weapon within reason as their black blade.


I've said this in other threads, but I'll say it again: We'll probably never get more aeons and the role of the de-facto neutral outsider race has been given to the psychopomps because James Jacobs said in his thread that after thinking about it he didn't like them and that because of their innate bipolarity, it was hard to quantify them as friend or foe for both player and GM.


claudekennilol wrote:

You said a few weeks ago (that Erik said, though I could never find that post) that the ACG errata was guaranteed to be out before Gencon. Any chance we can get more specifics on that? Last year, after standing in line for the ACG for 2 hours, then waiting 2 hours in line inside the booth to pay for it, I had exactly four minutes to make sure my warpriest was now-legal from the playtest version before starting my PFS game.

Obviously there have been lots of holes in the book as has been acknowledged many times. There's also been a huge lack of FAQ/errata posts to address these--apparently the unhappy minority had something to do with that. I'm sitting on the edge of my seat in anticipation waiting to see how different issues were addressed.

Basically I'm just wondering if I'll have time to peruse the errata before Gencon or if it will be a last minute thing? Any insight into this would be much appreciated.

Pretty sure Erik said that the errata would be out "by the end of GenCon." I would pretty much take that as "We're releasing this at GenCon", since there has been no news about it other than "It's coming."


Derek Vande Brake wrote:
PRD wrote:
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

Does this include fast healing and regeneration? For example, if a character with fast healing 5 has 10 lethal damage and 10 nonlethal damage, would it heal just 5 lethal the next turn, then another 5 the turn after, then start on the nonlethal? Or would it heal 5 lethal, and then because an ability cured hp damage, it also heals 5 nonlethal at the same time for a total of 10 that round?

What about healing over time naturally? Is that considered an "ability"? So let's say the above character is level 1 and has NO fast healing, but the same damage. He sleeps for 8 hours. He'd automatically heal 8 nonlethal damage at a rate of 1 per hour; he'd also heal 1 hp. Would this mean he'd also heal 1hp of nonlethal damage as well?

1. Fast healing and regen would do both at once, just like magical healing. If a creature with fast healing 5 has 10 lethal and 10 non-lethal, they'd heal that in two rounds.

2. That one I'm not sure about.


No.

Ever tried swimming in stormy waters? This would be the equivalent of that. It's incredibly hard; the water of the orb is constantly churning and beating you into different directions. If I were GM I'd consider giving you a bonus to your Reflex save thanks to your swim speed, but you still need to make the Reflex save to get out.


So, did no one catch the "Negative Material Plane" line before this article was posted, or did Paizo intend on creating a new plane of existence? :P


Considering the flavor text of the heated rock special ability and the Smoking Boulder feat, I'd say it should be Con.


I'd be thoroughly shocked if they didn't debut it AT GenCon with the second printing for more delicious cash money.


VRMH wrote:
"Suspended animation" isn't a game term - it means different things under different circumstances.

The description for the temporal stasis spell would like a word with you. :P


Arachnofiend wrote:
nighttree wrote:
Barachiel Shina wrote:
Why did they take away from noncasters and made an already broken class even more broken (the magus)? I can not understand still why the noncaster hate?
It doesn't really make any kind of sense, that non-casters would be able to effect magic in that fashion anyway.
Barbarians are totally already capable of affecting other types of magic that way.

If Unchained is anything to go by, they can't use Spell Sunder now either. :P


Ranged Tactics Toolbox has kunai, if you're looking for ninja flavor. They're like daggers you can beat people with! :D


1 person marked this as a favorite.
Ashram wrote:
And here comes the people looking to get all the info in the book for free...
Gorbacz wrote:
Can anybody copy-paste the book plz plz?

See, this is exactly what I'm talking about! ;)


And here comes the people looking to get all the info in the book for free...


1 person marked this as a favorite.
Onyxlion wrote:
I'm going to have to side with Puna'chong on this one. You could even go so far as to set it, the pilfered things, out for him. The easiest way to the teach someone is through your kind actions, punishment and words mean little to one who doesn't choose to listen. If him stealing is them problem, give him permission then he isn't stealing. You show him that you respect him in order to teach him respect. This could be a very nice in character roleplaying opportunity.

...Wha... No. You don't enable thieves. What you just described is probably the most passive-aggressive thing I've read in this thread so far. If the player playing the wizard is actively trying to be the sneak-thief mage, enabling him isn't going to make him change, it's going to escalate things.

That sweet potion that the paladin got that would be totally useful when his guts are hanging out? Yeah, wizard drank it when he got a scrape. That rare religious treasure the paladin recovered and intends to either donate or sell to his church for a fair price? Yeah, that baby's going on the black market and the proceeds are going to the wizard. Anything of value or note? Wizard took it.

As mourge40k mentioned, this wizard is doing a bad rogue impression, and needs to learn the #1 rule of being a thief: DON'T STEAL FROM THE PARTY.


Only thing one of my GMs ever really got butt-blasted about historically was leather and "studded leather" armor, one of which was basically just leather padding and the other is a misnomer for brigandine.


This should go in the Off-Topic board.


Quite honestly, you shouldn't have agreed to write a level 10 game (Campaign is a strong word) featuring a system you have no knowledge about at a level where most characters, especially ones with magic/psionics are getting into the swing of having tons of powers.

It quite frankly sounds like this other GM who 'bribed' you into doing another game isn't interested in whatever story you're going to come up with; he's only interested in seeing how high his damage numbers go and how much of a bad ass he can be by gaming the GM with his superior system knowledge.


That psychic... Sajan's sister? :)


Seriously hoping that if there are more wild talents to select from, you can actually play a melee kineticist.


Core Rulebook, pg. 552, Creating Staves.


I would personally say that not needing to breathe is not the same as being able to breathe water. If you try to speak, you need to breathe. You can't suddenly start vocalizing verbal components underwater if you can't breathe water, or you'll very obviously start sucking down water and potentially drowning.

Much like if you were in space, you'd need either Silent Spell or to be surrounded in a bubble of air, since there's no sound in space.


Cthulhudrew wrote:
Owen KC Stephens wrote:
So, what secrets of rapier fighting might Cayden have discovered now that he's a god?

Drunken Rapier Style? aka Sword and Stein - "Dueling Without Spilling A Drop!"

How about a combo Beer-Stein/Rapier?

He already has that in Inner Sea Gods, his religious-themed weapon is a rapier with a beer mug for a hilt with a hole in the side to put your hand.


Milo v3 wrote:
the David wrote:

Hell's Vengeance

Really Paizo?

Are you suggesting paizo shouldn't make an evil AP ever, because there was a successful 3rd party evil AP?

Well, to be fair, that was their entire reasoning for not doing actual psionics, because Dreamscarred Press basically covered everything for them.


Vigilante sounds like a specialized rogue, honestly.

Hell's Vengeance sounds like a lot of fun, but whether or not it will sell well is a bit up in the air. I'm sure there are lots of GMs who absolutely balk at the idea of letting players indulge their less than good sides. I certainly hope it doesn't flop like Wrath of the Righteous did.

Ultimate Intrigue sounds like fun. Now people can finally do an urban intrigue game justice. Hell's Rebels, maybe? :D


Kalindlara wrote:
Renchard wrote:
Does the book have any suggestions about running an occult-only game?
Could you be more specific, please? What do you mean by "occult-only"?

Probably means the Pathfinder equivalent of "psionic only", where everyone is psychic and there's no other kind of magic.


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Andor the Great & Powerful wrote:
Play Prego?

I guess, but I don't know why you'd want to play as pasta sauce.


Quite frankly, the spirit of Thanatopic Spell is that it hot-wires negative energy to be harmful to undead, with the added benefit of allowing status effects that undead are normally immune to to affect them. Considering that one of the example spells in the feat is vampiric touch, which does not have any of those descriptors, leads me to potentially believe that that spell was supposed to have negative energy attached to it.


Any time you see an XP total next to say, a monster entry or as a quest reward, that is to be divided among the party. So, if your party is fighting a monster that gives 800 XP, your 4-person party will each get 200 XP.

Also remember that Emerald Spire uses the Fast Track for experience.


DM Sothal wrote:
Paizo only publishes errata when a book is reprinted. As long as the first printing is in stock, we don't typically get errata.

I realize that. It means the book has sold poorly in three years.


Duskblade wrote:
I hope we get to see new archetypes (especially for antipaladin, ninja, or samurai).

Just saying, you will never see archetypes for ninja or samurai, because they are extended archetypes.


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Strife2002 wrote:
Posting in here is never a necro. This should always be the thread people use to report errors since it's a one-stop-shop for the editors when they're releasing official errata.

Definitely a little sad that in three years we still haven't gotten an official errata, but I suppose a book with this much crunch isn't going to get edited overnight. Then again, since this book is also a compilation, any items (Like scorpion whip) that get updated from other core books also need to be updated for UE, which makes twice the work.


I agree with Liz's post a few pages back: An actual FAQ would be enlightening, rather than arguing for the sake of arguing. I see a whopping 5 FAQ requests, including my own, on BBT's first post. Let's fix that.


Edit: That's why you don't post without reading.

Almost 50 FAQ requests so far. I'm interested in seeing what the devs think of this, although I'm almost positive it'll end up being no 1.5x Dex.


Owen KC Stephens wrote:
Ashram wrote:
So, apparently every website forever is on backorder for Freeport... Is there any estimate as to when GR is going to get more copies in?
I think Paizo has them right now. Green Ronin certainly does on their own website.

http://greenroninstore.com/collections/pathfinder/products/freeport-the-cit y-of-adventure-for-the-pathfinder-rpg

Pretty sure it says they're on backorder as all they had went out to their backers and pre-orderers.


So, apparently every website forever is on backorder for Freeport... Is there any estimate as to when GR is going to get more copies in?


Also, just saying, when you go to post a new thread please do not hammer on the "Submit" button and make four copies of this thread.


James F.D. Graham wrote:

I am currently co-leading a western themed campaign where we took firearm availability to the max - advanced guns are everywhere and considered the norm.

It certainly changes the way the game is played. For instance, combat isn't really about melee fighting any more - it's all run for cover and shoot outs. Lots of holding actions until the other guy peeks out to take a shot and then shooting first. Which is very much in line with the western feel we were going for.

We were a little worried about the lethality of it all what with x4 crits and resolving around touch AC pretty much all the time so we fiddled with the rules a bit:

Characters have a 'firearm AC' that starts as their touch AC as per normal but can be modified in various ways.
- Anything that grants a force based armour bonus (mage armour, bracers of armour, etc) still works.
- Classes that normally gained proficiency with medium or heavy armours now get a +1 or +2 'grit' bonus to their firearm AC. Same with light and heavy shields.
- Some special materials like adamantine or mithral are considered 'bullet-proof' so armour made from them apply.

The only other real piece of advice I can offer is to track ammo.
I know a lot of people don't bother tracking mundane arrows, bolts, sling stones, or what have you in a standard fantasy campaign and that's fine - I don't really either but I think it is an important part of firearms to keep track of how many shots a character has left.

Hope this helps.

Adamantine being a bullet-resistant (Because nothing is bullet-proof ;)) material is definitely a neat idea, until some rich wiseass with a gun starts making armor-piercing bullets from adamantine.


Kalindlara wrote:
FLite wrote:
Kalindlara wrote:


The various demiplanes probably wouldn't get anything specific. Plus, this is technically a world-neutral product. :)

There are extraplanar-specific fey - the lurker in light comes to mind.

Unchained may be world neutral, but that doesn't mean they can't put subtypes in world specific splat books. Besides, Psychopomps are only sort of world nuetral, in that you would need to file the boneyard off them to use them anywhere else...

I was surprised to see them in Bestiary 4. They were refluffed as "servants of the gods of death".

And I would love to see more subtypes.

I can understand why they replaced aeons, since the setting devs (I believe mainly James Jacobs) weren't happy with them. Considering in their write-up, they could basically turn hostile in the blink of an eye and work towards completely inscrutable goals, they were hard to quantify as friend or foe most of the time.

Doesn't mean I can't still like them and dislike psychopomps for basically becoming ascended canon.


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Not gonna lie, hoping the Arcadian settlement is Valenhall.


Cevah wrote:

Ressurection can resurrect a destroyed undead. Can this not be considered the time of death for the spell?

/cevah

Technically to become a lich in Golarion you have to ritualistically kill yourself in some fashion. That's usually the culmination of the process to lichdom.

Since Vordakai is an ancient cyclops, he would have technically died a long time ago, right before becoming a lich.


Ambrus wrote:

I've read through the class and like what I see so far. I don't know if my points have been addressed in this thread. If so, I apologize.

I was a little dismayed to see that, like most other element-based classes I've seen since 2e, the kineticist is split so that each practitioner is largely limited to a single element. For many years I've been wanting to see a true elementalist; one who wields the power of all four elements. Seeing as how Avatar has popularized the idea, I hope there are plans to make this a viable PC option starting at level 1.

For those who focus on a single element such as fire though, are there plans to include a class ability that automatically reduces an opponent's energy resistance or immunity and that scales up as the PC increases in level? Such characters are attractive to play at a glance, but without such an ability tend to be paper tigers in my experience since energy resistance is so common. No one is afraid of a pyromaniac who fails to burn anything.

Just wanted to throw this in here: It's funny that Avatar "popularized" the idea of an all-elements wielder, because in that series only ONE person could wield more than one element at a time, and they were basically an incarnation of the world's spirit. Every other shmoe had to deal with the strengths and weaknesses of one element.

A better analogy would be Golden Sun (I'm going to keep making this comparison, damn it): You have one innate element inside you, but through getting more powerful (Or items) you can mix and match different elements.


FLite wrote:
Ashram wrote:
Raylol wrote:
At wich time (GMT) will the PDF be available ?
12 AM PDT (GMT -7)
isn't PDT GMT-8?

Moot point now, but no, Pacific Standard Time is GMT -8. Pacific Daylight Time is one hour ahead, so -7.


Raylol wrote:
At wich time (GMT) will the PDF be available ?

12 AM PDT (GMT -7)


Just saying, if magic items like scrolls and wands had DCs based on the caster that made them rather than the base modifier needed to cast the spell, then things like the Staff-like Wand arcane discovery, the Wand Mastery magus arcana, and the Improved Scroll Casting ability of the Scrollmaster wizard archetype would all be useless.


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From Dwarves of Golarion:

"A typical day for many dwarves begins with a bowl of hot porridge flavored with mushrooms, along with a generous slice of bacon or well-seasoned sausage. When the day’s commitments permit a midday meal, the fare is usually coarse mushroom bread, sharp cheese, and perhaps a slice of salted meat, washed down with water or a mug of ale. Supper is often a hearty roast or savory stew accompanied by root vegetables, hunks of bread, and tankards of good stout ale.
While such meals remain popular, modern dwarves have adapted to surface foods and no longer have to rely on the traditional meats and mushrooms. Goats, sheep, and swine are the meat animals of choice, though many dwarves have developed a taste for beef as well. Fruit is usually eaten dried, and leafy vegetables are rare."

Perhaps it's best not to ask where they originally got the meat from in the first place. ;)


GamesManipulator wrote:
Where can I find details such as what year each printing came out? I'd prefer not to get a 2nd printing when I buy a physical copy someplace, when I know there has been at least a 3rd printing & the newer the printing the less likely I'm going to need to find errata for any of the contents.

Third printing came out in 2011. Chances are by now, any place that sells Pathfinder books new has the newest printings. If you need to look at what printing the book is, look at the credits page which is usually the third or so page in the book. At the bottom will be the version info.


Fairly certain the fourth book you're thinking of is Savage Species. Otherwise, you listed the three official dragon-related books in 3.5, none of which contain the feat that the OP is looking for. Maybe it was in a 3rd party book and he simply forgot.


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Wounding is so expensive BECAUSE it specifically says it stacks.


Man, OP sure bailed on his thread in short order.


Sandal Fury wrote:
BretI wrote:
Deighton Thrane wrote:
Hmmm, has it been mentioned by any of the devs whether the omission of the -3 caster level for bloodragers was intentional? Or that it means that the caster level for the Bloodrager is it's class level. Because without a line stating what the caster level actually is for the Bloodrager, most of the GMs I know consider it to be the same as Paladins or Rangers. Which is why you see Bloodragers with the Magical Knack trait.

They likely wasted a trait.

Here is a quote from a designer mentioning that it is intentional that they get full caster level.

That's... from the playtest.

In 2013.

Yeah, but checking my PDF of ACG right now, nowhere in the Spells paragraph does it have the Ranger/Paladin wording of "Through 3rd level, a bloodrager has no caster level. At 4th level and higher, his caster level is equal to his bloodrager level -3."

It still boggles my mind that bloodrager gets reduced spells, but not reduced caster level to fit that...

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