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Belkar Bitterleaf

Ashram's page

Pathfinder Society Member. 714 posts. 1 review. No lists. No wishlists.


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Unfortunately, age notwithstanding, some of the older APs sucked. Legacy of Fire comes to mind.

Given the specific wording, I would bet that it's like the slow spell, and that all water elementals and/or water-based creatures in the area are affected.

4 people marked this as a favorite.
Brother Fen wrote:
I am advocating a long bamboo stick with which to hit whiny players upon the head. All it takes is a swift "whack" and a reminder. "Stop whining and be more creative."

I'm sorry, but we're not dogs that a GM needs to "break". If anyone hit me with a stick and ordered me to "Get more creative" I'd very swiftly convince everyone to leave.

So, isn't it at all suspicious that the OP has only posted twice in this thread?

This isn't a rules questions.

Also, warpriest used to be full BAB, with their deity's favored weapon. Then the higher ups decided that that was clearly too powerful.

No one's ever expected to read everything cover to cover and memorize everything. The fluff bits are the easiest to remember and the mechanical bits have sites like Archives of Nethys to catalog them into easy to read lists.

Friendly bump and FAQ click.

Greenfeuer wrote:

Hey there Pazio people.

I just bought Pathfinder Player Companion: Weapon Master's Handbook (PFRPG), and I was wondering if I would get a PDF of it right away? I bought it here on the site mainly for the reason of getting a early PDF along with the book possiably faster then I would in Denmark.

Need som infomation within it dearly too, for a roleplay soon too :)

You only get the free PDF if you are a subscriber to that particular line of books. To get free PDFs of the Player Companion line, you need to be subscribed to the Player Companion line of books. You do not get free PDFs simply for buying the physical copies from Paizo.

That is actually likely a screw up with the Bestiary and not Ultimate Magic. The air genies are supposed to be immune to electricity and the earth genies are supposed to be immune to acid. This shouldn't be a case where earth and air genies are unable to harm the other.

Verzen wrote:

Or this book will just contain Errata's, completing ruining all builds currently in pathfinder...

And THAT is why it is called Horror Adventures...

See, that's not horrifying to me, that's rage-inducing. Like, that's almost requiring me to take a level in barbarian to show how angry I'd be. :P

Gisher wrote:
Ashram wrote:
Avoron wrote:
Incidentally, impact doesn't work with light weapons. You seem to be having bad luck with your examples.
Incidentally, the esoteric magus can make his fists impact, but that's neither here nor there. :v

I'm not sure that they can. The standard Magus description says that they can add special abilities to their weapon, but we still don't allow that to override the requirement that the weapon be piercing or slashing for the Keen ability.

Similarly the Esoteric Magus description says that they can add Special abilities to their Unarmed Strikes or weapons. It isn't clear to me that we get to override the restrictions on Impact any more than we can ignore them for Keen.

For the record, I do hope that they can use Impact on their Unarmed Strikes, but I think the wording is ambiguous.

Taken straight from the archetype info:

Arcane Pool (Su): At 1st level, an esoteric can use his arcane pool to enhance his unarmed strikes as if they were manufactured weapons. At 5th level, he can use these bonuses to add any of the following weapon special abilities to his weapons or unarmed strikes: defending, flaming, flaming burst, frost, icy burst, impact, shock, shocking burst, speed, or thundering. This ability alters arcane pool.

I see what you're saying though. I wouldn't think you'd be able to use a light manufactured weapon with impact, but being able to put impact on your unarmed strikes is supposed to be a special thing that goes beyond the normal rules in this situation.

How about another type of request, how about with this book Paizo DOESN'T go back to any of the old books and implement needless 'errata' simply to manufacture a problem that the new book magically solves (Or half-solves, because gotta leave room for the softcovers!)

Yes, I'm salty.

Avoron wrote:
Incidentally, impact doesn't work with light weapons. You seem to be having bad luck with your examples.

Incidentally, the esoteric magus can make his fists impact, but that's neither here nor there. :v

13 people marked this as a favorite.
Jack of Dust wrote:
They probably eat imaginary food.

Man, that's definitely some... Food for thought.

Oz Folklore wrote:

Well I guess no one has any ideas. This is the 3rd time in 3 different category I have placed it in not sure what I am wording it wrong or what. Or if I have yet to find the right thread either way. Crickets

Or, no offense, maybe no one wants to do your work for you?

Barachiel Shina wrote:
If only there was a way to get ALL the Pathfinder Combat feats together to have Combat Tricks done for them. I wish Paizo did "Web Enhancements" like WotC did in the days of D&D 3.0/3.5. It was awesome to have supplemental support given to the community freely for new products. A Web Enhancement for "Pathfinder Unchained" would be sweet to have all the PF combat feats given tricks.

Problem is, web enhancements were free, and Paizo doesn't normally like to devote a lot of time to free stuff unless it correlates to them making money soon after. Plus, Paizo prints a lot of feats that are then made obsolete later when they print a feat just like it with a new name.

Rynjin wrote:
Mark Seifter wrote:

On today's episode of FAQ Friday:

FAQ wrote:

Pack Flanking: Is Pack Flanking a combat feat?

Yes, Pack Flanking should be a combat feat. This change will be reflected in the next errata.
A disappointing FAQ for me, considering I don't even know what this Feat does.

Pack Flanking lets you qualify for flanking an enemy if your animal companion is sharing your square or adjacent to you and you're both threatening an enemy. It's a teamwork feat that you and your animal companion have to have, unless you're a hunter I believe.

Out of curiosity, for the weapon style feats, is there a proviso on there that opens them up early for say, fighter or ranger, much like the unarmed style feats open early for monk?

Notsonoble wrote:
Dekalinder wrote:
Notsonoble wrote:
This is a really awesome update. One thing i have noticed though, the racial feats are not in the feat index. Could they be added?
Nov 28, 2011, 03:29 pm

So you really didn't notice that you just necro-ed a thread from four years ago?

3 people marked this as a favorite.
Sanjiv wrote:

How would the target of the spell indicate that they are replying, or their will to reply? The spell is described as only transmitting sound, but are you suggesting that the spell has a telepathic/mind-reading ability as well?

If so, then can the Message spell be used with Silent Spell (metamagic) feat, given that one could still effectively mouth the words?

My impulse would be "no," since the spell is described as "transmitting sounds," but then by that measure, I interpret the "choice" of the target of the spell being to speak, or not to speak (within a few moments of being whispered to), and that the spell has no additional telepathic element to determine whether the targets intend to reply either to the caster of the spell, or any of the other targets included in the spell.

Further question: Isn't the verbal component of the spell the whisper itself? And isn't the somatic component the pointing?

Dude, did it seriously take you an entire year to get back to this thread?

1 person marked this as a favorite.
Samy wrote:

Hopefully this won't be full of overly complicated and/or overly specific feats. There's a distinct lack of simple feats that let you improve on core mechanics, like:

* treat armor or shield as one category lighter
* reduce Armor Check Penalty
* reduce Arcane Spell Failure
* increase Max Dex
* increase armored speed

Obvious, simple, uncomplicated gimmes that the game needs. Instead we'll probably get stuff like "you gain +2 to hit with shield bash when you are staggered and your target is prone", and "you can sleep in armor without penalty and if you do so in a forest you gain +1 AC for fifteen minutes".

Yeah, I'd love for PF to get a version of nimbleness and/or twilight from 3.5's Magic Item Compendium, but giving players a mithral-lite power that stacks with mithral or a 10% reduction in ASF for only a +1 doesn't sound like it would rate very highly among the devs.

3 people marked this as a favorite.

More archetypes with armor training!

Alexander Augunas wrote:
Also, a potion of remove fear costs 25 gp and suppresses all preexisting fear effects for the spell's duration.

25gp to make, 50gp to buy. :P

Mark Seifter wrote:

FAQ Friday returns!

FAQ wrote:

Table 7-13: What happens if I roll 66-84?

Use the following weapons on a roll of 66-84:

66 sai
67 sap
68 scimitar
69 scythe
70-73 shortbow
74-75 shortspear
76-80 shortsword
81 shuriken
82 sickle
83–84 sling

Timely. XD

Not the most impressive FAQ, but one that's needed nonetheless.

I take it there are no FAQs this week?

It also says right after that that you can use your arcane pool for spending on stuff that would normally require ki.

Yeah, if you're looking for a purely archery-based magus, go look at Eldritch Archer from Heroes of the Streets.

redpandamage wrote:
There is a whetstone and it takes 15 minutes to give +1 damage on next attack.

+1 enhancement bonus to damage, which doesn't stack with magical weapons. :P

Another thing on the Eldritch Archer (Sort of a running theme for me), so if the author of this archetype is around, a reply would be much appreciated:

If the EA doesn't gain the ability to take an attack penalty to gain a bonus to concentration checks, doesn't that technically mean that Greater Spell Combat is a dead class feature? Improved Spell Combat still works since it just gives that flat bonus, but GSC is just kinda... There.

I'm also surprised that like a fair amount of archer archetypes, this one doesn't forsake medium and heavy armor.

alexd1976 wrote:
Do you need to sharpen magical swords? I've never seen anything regarding this...

Considering there's an actual whetstone item in the game and the benefit of it specifically doesn't apply to magical weapons, I'd say no.

I'd think it'd be reasonable that if you can knock the rust off of a 10,000-year-old Azlanti sword (*coughserpentsskullcough*) and use it just fine, an infinitely-sharpened sword isn't out of the question.

Chengar Qordath wrote:
Ashram wrote:
Lord Twitchiopolis wrote:

"Slashing doesn't do full damage to the foe in full plate!"

"Well, greatswords actually do more bludgeoning damage anyways as they were meant to be heavy enough to do blunt force trauma through the armor of their time!"

That's the kind of argument you can expect in "realism" debates.

God, I hate when people imply that swords like greatswords were kept dull and used like big clubs. D:<
A greatsword is only dull if someone is expecting it to be kept a keen razor edge, which would just be impractical if the sword seeing any kind of regular use. It's still sharp enough to ruin someone's day.

Naturally. It would take a lot of work to keep a greatsword at shaving sharp level. But there are people who seriously believe that swords of all types in the Middle Ages were kept either dull or just barely sharpened because "blunt force trauma works just as well".

QuidEst wrote:
Any campaigns I run will contain custom minor artifacts- large gemstones in a variety of colors that grant or improve chaokinesis. Despite the colors, everybody will refer to them as emeralds.

If you collect all seven of them, do you turn into a temporary demi-deity? ;)

Lord Twitchiopolis wrote:

"Slashing doesn't do full damage to the foe in full plate!"

"Well, greatswords actually do more bludgeoning damage anyways as they were meant to be heavy enough to do blunt force trauma through the armor of their time!"

That's the kind of argument you can expect in "realism" debates.

God, I hate when people imply that swords like greatswords were kept dull and used like big clubs. D:<

Eldritch Archer loses UMD? What?

Back on the armor thing, if that GM wanted to be "historically accurate", he should have allowed longswords, bastard swords, and greatswords to all do piercing and slashing damage as they did in real life.

Conversely, someone could pick up an estoc and completely obliterate chainmail and any sort of plate armor. (Not saying armor being immune to damage types is a good thing, just throwing ideas out.)

They don't? Swore they did. Weird.

Another question for the Eldritch Archer archetype: Since they have the Diminished Spellcasting class feature, do they get the improved Fighter Training class feature at 7th level that all of the magus archetypes from Ultimate Combat got?

Yeah, let's get them to fix the first UE before we clamber for a new one.

Ah, okay. That's way more useful. I mentioned Reach Magic simply for Myrmidarch, the only other magus archetype that could make use of it.

DM Sothal wrote:
Axial wrote:
Can anyone tell me more about the Constable, Eldritch Archer, and Siegebreaker?

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

My only gripe is that in the Ranged Tactics Toolbox, magus got a Reach Spell-type arcana. Is there any real difference aside from Reach Spellstrike requiring you to spellstrike your spell to gain the effect of the metamagic?

Not a rules question. Flagging for move to Advice board.

2 people marked this as a favorite.

My group jokingly refers to any adamantine hammer or mace as our "master key".

Speaking of Desna, the Black Butterfly might qualify.

You'd think if people were actually interested in this getting resolved instead of arguing there'd be way more FAQ requests.

3 people marked this as a favorite.

People keep demanding that the myrmidarch NEEDS to have Spell Combat, and it's not going to happen. The myrmidarch is meant to be sword and bow guy, not full-on bow guy. Also, being able to full attack with a bow AND stack a spell on it at range doesn't sound like it could ever get abusive at all, nope.

the Haunted Jester wrote:
What about another printing of the Advanced Players Guide. I know you cannot discuss next printings but I would like to point out that it's been nearly 5 years since it's seen an update.

This. Just sayin'. Or an errata to Ultimate Equipment, which still has the old, original printings of basically every single piece of equipment and is horribly out of date.

A third printing already? Holy crap.

So, Horror Adventures and a Lovecraft-themed game.

Hopefully it has something to do with aeons and isn't just an unfortunate alternate spelling of eons where aeons actually mean something in the setting.

No offense, someone desperately needs to do some proofreading on the errata document. Many entries are unbolded or lumped into other entries.

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