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Just saying, if magic items like scrolls and wands had DCs based on the caster that made them rather than the base modifier needed to cast the spell, then things like the Staff-like Wand arcane discovery, the Wand Mastery magus arcana, and the Improved Scroll Casting ability of the Scrollmaster wizard archetype would all be useless.
From Dwarves of Golarion:
"A typical day for many dwarves begins with a bowl of hot porridge flavored with mushrooms, along with a generous slice of bacon or well-seasoned sausage. When the day’s commitments permit a midday meal, the fare is usually coarse mushroom bread, sharp cheese, and perhaps a slice of salted meat, washed down with water or a mug of ale. Supper is often a hearty roast or savory stew accompanied by root vegetables, hunks of bread, and tankards of good stout ale.
Perhaps it's best not to ask where they originally got the meat from in the first place. ;)
Where can I find details such as what year each printing came out? I'd prefer not to get a 2nd printing when I buy a physical copy someplace, when I know there has been at least a 3rd printing & the newer the printing the less likely I'm going to need to find errata for any of the contents.
Third printing came out in 2011. Chances are by now, any place that sells Pathfinder books new has the newest printings. If you need to look at what printing the book is, look at the credits page which is usually the third or so page in the book. At the bottom will be the version info.
Sandal Fury wrote:
Yeah, but checking my PDF of ACG right now, nowhere in the Spells paragraph does it have the Ranger/Paladin wording of "Through 3rd level, a bloodrager has no caster level. At 4th level and higher, his caster level is equal to his bloodrager level -3."
It still boggles my mind that bloodrager gets reduced spells, but not reduced caster level to fit that...
Pretty positive that ACG was selling really well until all of the editing problems arose and Erik Mona came by to say they were definitively working on errata. Quite frankly, all of the talk about them releasing the errata before the new print is out is hogwash; Paizo is not going to abandon their sales strategy. They're going to wait until the first printing of ACG is done, regardless of the fact that no doubt sales were stymied by the editing problems and from the expectation of the masses that other people will buy the books and they themselves will simply wait it out.
Playing Two-handed Weapon Fighter in Wardens of the Reborn Forge, can confirm it's actually quite nice to completely obliterate things with an earth breaker.
Not entirely. The full casters besides cleric and oracle will always be better, since they can afford to max out their casting stat early.
Matthew Morris wrote:
Hopefully it's a really high Spellcraft check, or any Int-based caster of sufficient level will always be supercharging every spell.
More narrow would be, say, demon-bane, or daemon-bane, as opposed to evil outsider-bane.
It was a feat called Ki Blast; for two Stunning Fist attempts you could do 3d6 plus your Wis mod as a force effect.
It's 255 pages.
I still remember in one of the Complete books (Adventurer or Warrior) there was a mechanic for Sense Motive that allowed you to basically check the power level of the enemy you were about to fight, and if you rolled high enough you got a pretty accurate assessment on whether or not the thing was about to whoop your ass.
From what I know of the region, killing Fafnheir would be an impressive feat... But even still, having help is against tradition. The last time the Ulfen went against tradition in naming a High King, they were overrun by Baba Yaga (Although, to be fair, even the wisest and most powerful High King couldn't have prevented that.) In this case, Sveinn Blood-Eagle, the closest thing to a High King the region has, would likely come to congratulate the PCs, or even challenge the ones who killed Fafnheir in honorable combat to make sure does something impressive before he goes to Valenhall.
There's nothing saying a single player can't become High King and name his fellow PCs as thanes or advisers under him. Also, because of the skill it takes to kill even a regular linnorm, usually only barbarians become Linnorm Kings; except maybe White Estrid, who despite being statted as a barbarian strikes me more as a bloodrager before that class came out.
I personally think he's right, except for a few. Here's my personal take:
Also Feros, the classes in the APG, Ultimate Magic, and Ultimate Combat do have starting ages. Look in the Advanced Race Guide.
Trust me, I know. But until we get a dev to come in here and say, "Look here, this is how it works; if you don't like it you can house rule it", we're gonna have people who are spreading this wildly-inaccurate idea of how archetypes work.
See, this is my standpoint as well. But apparently some people very vehemently disagree. And thus the need for the thread.
Spin-off of this thread: http://paizo.com/threads/rzs2s3z4?Fighter-Archetype-that-only-gets-Armour
For whatever reason, some people seem to think that when you take an archetype, the class features with increments that you give up, such as in the case of the fighter (dragoon) archetype and armor training, do not in fact cease to exist to the fighter; they are simply "walled off" so to speak and can be re-accessed by a sash of the war champion which grants the user four effective fighter levels for the purpose of armor training.
So the crux of the question is this: When a character takes an archetype, do their previous incremental base class abilities cease to exist as the general consensus seems to be, or can they be re-accessed their abilities through magic items that grant effective levels?
I agree with Gauss, nothing in the Dragoon actually alters the Armor Training ability, they just aren't given the 2nd stage and above of it. But they still have it, it just doesn't trigger. The ability still has its full potential locked in the mechanic, so the sash would still key off of the base ability, which isn't altered, resulting in the second stage of armor training triggering.
So "replaces" is not the same thing as "alters"?
Considering Trick Shot can be anywhere within 30', I'd hope the archer is nowhere close enough to anyone to take an AoO. :P
Otherwise yeah, this sounds legit. Granted, you could say something about the wording of Manyshot's wording of "When you make a full attack with a bow, your first attack fires two arrows" and that a sunder attempt is a combat maneuver check and not an attack, but that'd be some rough semantics.
Hey Mark, would you be interested in taking a look at this thread: Effective Level Increases and Archetype Class Features
The answer seems pretty cut and dried to me, but some people are really, really adamant about their personal interpretation of the rules.
TL;DR: Some people (The ones in the right) believe that when a fighter archetype gives up Armor Training in parts (Such as 2-4, but not 1), the other three parts cease to exist for the fighter and as such, he cannot access them, even with a Sash of the War Champion, which says he treats his level as four levels higher for the purposes of armor training.
The other side believes that even though the fighter has obviously given up Armor Training through the class features of the archetype, a Sash of the War Champion will still allow an archetyped fighter to gain Armor Training 2-4, because magic.
This seems pretty cut and dried, despite the one and a half pages of moderately-civil discourse.
Armor Training is a four-part class feature, just as Weapon Training is. Fighter (dragoon) in particular gives up Armor Training 2-4 for other class features. Unless they were to pick up levels in, say, Magus (myrmidarch), Armor Training 2-4 does not exist for them. Sash of the War Champion would have zero effect on them, because they do not gain Armor Training levels higher than 1. It does not suddenly give them back the ability to advance the Armor Training that they gave up for their new archetype features.
(As a side note, anyone noticed the OP has only posted once in this thread?)
Green Eyed Liar wrote:
Depending on the level of said barbarian, give him Fearless Rage. While raging, he is now immune to shaken, and therefore Intimidate.
Also, as per the somewhat recent dev ruling, immunity to fear or immunity to mind-affecting effects will make you immune to Intimidate, as the use of said skill is a mundane, mind-affecting fear effect.
1. It honestly sounds like it should be a melee-only thing, considering it doesn't specify ranged attacks.
2. The spell is admittedly badly worded: You make a regular attack roll, but deal no damage, with the apparent trade-off being that your bonus to hit with the weapon would be better than your touch attack. Under this assumption, Power Attack and Deadly Aim do nothing.
Unfortunately, since this is PFS, you pretty much have no chance of your character being a "time hopper". Also, honestly, I wouldn't be surprised if people call you out for metagaming for having your character know stuff that people in the present day wouldn't know, regardless if it's past or future knowledge.
I wonder if they have any new weapons in this like the different kinds of elf blades from Races of the Wild(elven lightblade, thinblade, etc.).
1d6 and 1d8, 18-20 x2 weapons that can be used with Weapon Finesse or two-handed, and are counted as both short sword/rapier and longsword/rapier for Weapon Focus, Weapon Spec., Gr. WF, Gr. WS, and Improved Critical are kinda powerful, especially in conjunction with an effortless lace.