Vaultbreaker

Ashka Halfshadow's page

130 posts. Organized Play character for Khelreddin.


Classes/Levels

F Wayang Rogue 3 | HP 21/21 | AC 20 | T 16 | FF 16 | CMD 15 | Fort +3 | Ref +8 | Will +3 | Init +10 | Perc +9 (+10 traps)

About Ashka Halfshadow

Female wayang rogue (unchained) 3
N Small humanoid (wayang)
Init +10; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 20, touch 16, flat-footed 16 (+4 armor, +1 deflection, +4 Dex, +1 size)
hp 21 (3d8+3)
Fort +3, Ref +8, Will +3; +2 vs. shadow spells
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 20 ft.
Melee mwk elven curve blade +8 (1d8+6/18-20) or
. . elven branched spear +7 (1d6+1/×3) or
. . dagger +7 (1d3+1/19-20) or
. . light mace +7 (1d4+1) or
. . sap +7 (1d4+1 nonlethal)
Ranged longbow +7 (1d6/×3)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 12, Dex 19, Con 10, Int 12, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 17
Feats Improved Initiative, Twist Away[ACG], Weapon Finesse
Traits adopted, resilient, warrior of old
Skills Acrobatics +10 (+6 to jump), Appraise +5, Bluff +4, Climb +5, Diplomacy +4, Disable Device +13, Escape Artist +8, Intimidate +4, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +9, Profession (gambler) +6, Sense Motive +5, Sleight of Hand +9, Stealth +16, Use Magic Device +5; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Elven, Wayang
SQ dissolution’s child, light and dark, rogue talent (fast stealth), trapfinding +1
Combat Gear wand of cure light wounds, acid, alchemist's fire; Other Gear +1 studded leather, arrows (20), dagger, elven branched spear, light mace, longbow, mwk elven curve blade, sap, cloak of resistance +1, ring of protection +1, belt pouch, chalk (2), courtier's outfit, flint and steel, grappling arrow[UE], masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), trail rations (2), wrist sheath, spring loaded, 4,093 gp, 9 sp, 8 cp
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dissolution’s Child (2 rounds, 1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Shadow Resistance +2 on saves vs shadow spells.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Twist Away When in light or no armor, may make Ref save instead of Fort, if red eff, avoid entirely.

Useful Pastes:

[dice=Curve Blade attack]1d20+8[/dice]
[dice=Curve Blade damage]1d8+6[/dice]

[dice=Curve Blade attack]1d20+8[/dice]
[dice=Curve Blade damage, sneak attack]1d8+2d6+6[/dice]