F Wayang Rogue 3 | HP 21/21 | AC 20 | T 16 | FF 16 | CMD 15 | Fort +3 | Ref +8 | Will +3 | Init +10 | Perc +9 (+10 traps)
About Ashka Halfshadow
Female wayang rogue (unchained) 3
N Small humanoid (wayang)
Init +10; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 20, touch 16, flat-footed 16 (+4 armor, +1 deflection, +4 Dex, +1 size)
hp 21 (3d8+3)
Fort +3, Ref +8, Will +3; +2 vs. shadow spells
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 20 ft.
Melee mwk elven curve blade +8 (1d8+6/18-20) or
. . elven branched spear +7 (1d6+1/×3) or
. . dagger +7 (1d3+1/19-20) or
. . light mace +7 (1d4+1) or
. . sap +7 (1d4+1 nonlethal)
Ranged longbow +7 (1d6/×3)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 12, Dex 19, Con 10, Int 12, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 17
Feats Improved Initiative, Twist Away[ACG], Weapon Finesse
Traits adopted, resilient, warrior of old
Skills Acrobatics +10 (+6 to jump), Appraise +5, Bluff +4, Climb +5, Diplomacy +4, Disable Device +13, Escape Artist +8, Intimidate +4, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +9, Profession (gambler) +6, Sense Motive +5, Sleight of Hand +9, Stealth +16, Use Magic Device +5; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Elven, Wayang
SQ dissolution’s child, light and dark, rogue talent (fast stealth), trapfinding +1
Combat Gear wand of cure light wounds, acid, alchemist's fire; Other Gear +1 studded leather, arrows (20), dagger, elven branched spear, light mace, longbow, mwk elven curve blade, sap, cloak of resistance +1, ring of protection +1, belt pouch, chalk (2), courtier's outfit, flint and steel, grappling arrow[UE], masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), trail rations (2), wrist sheath, spring loaded, 4,093 gp, 9 sp, 8 cp
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dissolution’s Child (2 rounds, 1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Shadow Resistance +2 on saves vs shadow spells.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Twist Away When in light or no armor, may make Ref save instead of Fort, if red eff, avoid entirely.