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Have a tech or magical item that creates a field that blocks dimension door. While it could be used to block entry to ships, it would be more evil to set them up to block egress by dimension door.

Sort of like how gravity wells can be used to yank ships out of hyperspace in other SF settings.


A few years ago I wrote up a variant for the flurry of blows ability. It was a single attack roll, followed by damage for the extra attacks if the roll was successful. I forgot if I had added full strength bonus to unarmed attacks, but that does make sense to me.

The visual I had in mind was Gen, from the Street Fighter Alpha series, who had a move that looked like a single attack at first, but dealt multiple blows.


I'm preparing to begin book five, and due to allowing a few things here and there, my players have several armies and a small fleet of airships.

The army in book four was a joke, as the players took it down rather quickly, and captured the general fairly quickly.

Here's what the players have;
They are all level 13 with appropriate and a few extras here and there due to my having to catch up due to previous GMs and the modules being stingy as well as the party tending to negotiate with most of the intelligent encounters.

A small-medium kobold sapper army, this one is mainly for maintaining defenses around the borders in the inimitable kobold style.

A small-medium kobold glider corps. Originally intended for urban and forest based skirmishes, they now come standard on a lot of the airships, and thanks to a friend of a player, now have their own flag logo.

a harge-huge Cavalier Army

a large-huge centaur army, this is mainly for defensive purposes, as in a recent battle, keeping an invading army from Brevoy occupied until the main forces could arrive.

a large-huge Magus army

a medium ranger army

a possible other large-huge army of a type I'm uncertain of at this time,

a med-large army of Ghosts, which are type of stealthy riflemen trained as snipers.

plus a small-medium airship (as in flying boats with cloudkeels) and possibly a small river navy.

Now I'm planning on Irovetti an being a very canny NPC and know that he's had an eye on both the PC's kingdom, but their adventuring party as well.

What exactly should I include to beef up the Pitaxian invasion forces just to that this won't be a total pushover on the player's part?


Having looked up Gralton, it does look like the place I'm looking for and fits in with what I had in mind.

again, thanks for the help.


I'm playing in a PF Kingmaker campaign on Sundays, and 7th level is looming closer for my character, an Elven Swashbuckler. I've decided to get Leadership as my feat for that level, and have made the motions to get my cohort and potential followers to the campaign area.

However, the GM has asked me where these folks are coming from, so as to guage how long it will take for the message to arrive there, and for them to come to the campaign area.

What I'm looking for is an area with a few elves and a probably larger half-elf population in an area with a temple of Calistria (which is where my future cohort is coming from, being a Cleric of Calistria/Bard).

I've done a little looking on Galariopedia and with a noticable half-elf population in a region that worships Calistria, Westcrown looks to be what I'm looking for. But I want to be sure this is the place before sending the details to my GM.

Is there somewhere else in a faily stable area that might fit my needs?

If so, thanks in adavance.